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zSkullfox

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Apr 6th, 2020
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  1. // [FOX] NVG
  2. fox_nvg_debug = false;
  3. fox_nvg_mode = "say3D";
  4. fox_nvg_soundFile = "fox_nvg_sound";
  5. fox_nvg_volume = true;
  6.  
  7. // ACE Advanced Ballistics
  8. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  9. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  10. force ace_advanced_ballistics_bulletTraceEnabled = true;
  11. force ace_advanced_ballistics_enabled = true;
  12. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  13. force ace_advanced_ballistics_simulationInterval = 0.05;
  14.  
  15. // ACE Advanced Fatigue
  16. force ace_advanced_fatigue_enabled = true;
  17. force ace_advanced_fatigue_enableStaminaBar = false;
  18. ace_advanced_fatigue_fadeStaminaBar = true;
  19. force ace_advanced_fatigue_loadFactor = 0.674359;
  20. force ace_advanced_fatigue_performanceFactor = 1;
  21. force ace_advanced_fatigue_recoveryFactor = 1;
  22. force ace_advanced_fatigue_swayFactor = 1;
  23. force ace_advanced_fatigue_terrainGradientFactor = 1;
  24.  
  25. // ACE Advanced Throwing
  26. force ace_advanced_throwing_enabled = true;
  27. force ace_advanced_throwing_enablePickUp = true;
  28. force ace_advanced_throwing_enablePickUpAttached = true;
  29. force ace_advanced_throwing_showMouseControls = true;
  30. force ace_advanced_throwing_showThrowArc = true;
  31.  
  32. // ACE Arsenal
  33. force ace_arsenal_allowDefaultLoadouts = true;
  34. force ace_arsenal_allowSharedLoadouts = true;
  35. force ace_arsenal_camInverted = false;
  36. force ace_arsenal_enableIdentityTabs = true;
  37. force ace_arsenal_enableModIcons = true;
  38. force ace_arsenal_EnableRPTLog = false;
  39. force ace_arsenal_fontHeight = 4.5;
  40.  
  41. // ACE Artillery
  42. force ace_artillerytables_advancedCorrections = false;
  43. force ace_artillerytables_disableArtilleryComputer = false;
  44. force ace_mk6mortar_airResistanceEnabled = false;
  45. force ace_mk6mortar_allowCompass = true;
  46. force ace_mk6mortar_allowComputerRangefinder = true;
  47. force ace_mk6mortar_useAmmoHandling = false;
  48.  
  49. // ACE Captives
  50. force ace_captives_allowHandcuffOwnSide = true;
  51. force ace_captives_allowSurrender = true;
  52. force ace_captives_requireSurrender = 2;
  53. force ace_captives_requireSurrenderAi = false;
  54.  
  55. // ACE Common
  56. force ace_common_allowFadeMusic = true;
  57. force ace_common_checkPBOsAction = 0;
  58. force ace_common_checkPBOsCheckAll = false;
  59. force ace_common_checkPBOsWhitelist = "[]";
  60. ace_common_displayTextColor = [0,0,0,0.1];
  61. ace_common_displayTextFontColor = [1,1,1,1];
  62. ace_common_settingFeedbackIcons = 1;
  63. ace_common_settingProgressBarLocation = 0;
  64. force ace_noradio_enabled = true;
  65. force ace_parachute_hideAltimeter = true;
  66.  
  67. // ACE Cook off
  68. force ace_cookoff_ammoCookoffDuration = 0.476353;
  69. force ace_cookoff_enable = 0;
  70. force ace_cookoff_enableAmmobox = true;
  71. force ace_cookoff_enableAmmoCookoff = true;
  72. force ace_cookoff_probabilityCoef = 0.533896;
  73.  
  74. // ACE Crew Served Weapons
  75. force ace_csw_ammoHandling = 2;
  76. force ace_csw_defaultAssemblyMode = false;
  77. ace_csw_dragAfterDeploy = false;
  78. force ace_csw_handleExtraMagazines = true;
  79. force ace_csw_progressBarTimeCoefficent = 1;
  80.  
  81. // ACE Explosives
  82. force ace_explosives_explodeOnDefuse = false;
  83. force ace_explosives_punishNonSpecialists = false;
  84. force ace_explosives_requireSpecialist = false;
  85.  
  86. // ACE Fragmentation Simulation
  87. force ace_frag_enabled = true;
  88. force ace_frag_maxTrack = 5;
  89. force ace_frag_maxTrackPerFrame = 5;
  90. force ace_frag_reflectionsEnabled = false;
  91. force ace_frag_spallEnabled = false;
  92.  
  93. // ACE Goggles
  94. ace_goggles_effects = 2;
  95. ace_goggles_showClearGlasses = true;
  96. force ace_goggles_showInThirdPerson = false;
  97.  
  98. // ACE Hearing
  99. force ace_hearing_autoAddEarplugsToUnits = true;
  100. force ace_hearing_disableEarRinging = false;
  101. force ace_hearing_earplugsVolume = 0.5;
  102. force ace_hearing_enableCombatDeafness = true;
  103. force ace_hearing_enabledForZeusUnits = false;
  104. force ace_hearing_unconsciousnessVolume = 0.4;
  105.  
  106. // ACE Interaction
  107. force ace_interaction_disableNegativeRating = false;
  108. force ace_interaction_enableMagazinePassing = true;
  109. force ace_interaction_enableTeamManagement = true;
  110.  
  111. // ACE Interaction Menu
  112. ace_gestures_showOnInteractionMenu = 2;
  113. ace_interact_menu_actionOnKeyRelease = true;
  114. ace_interact_menu_addBuildingActions = false;
  115. ace_interact_menu_alwaysUseCursorInteraction = false;
  116. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  117. ace_interact_menu_colorShadowMax = [0,0,0,1];
  118. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  119. ace_interact_menu_colorTextMax = [1,1,1,1];
  120. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  121. ace_interact_menu_cursorKeepCentered = false;
  122. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  123. ace_interact_menu_menuAnimationSpeed = 0;
  124. ace_interact_menu_menuBackground = 0;
  125. ace_interact_menu_menuBackgroundSelf = 0;
  126. ace_interact_menu_selectorColor = [1,0,0];
  127. ace_interact_menu_shadowSetting = 2;
  128. ace_interact_menu_textSize = 2;
  129. ace_interact_menu_useListMenu = false;
  130. ace_interact_menu_useListMenuSelf = false;
  131.  
  132. // ACE Logistics
  133. force ace_cargo_enable = true;
  134. force ace_cargo_loadTimeCoefficient = 5;
  135. force ace_cargo_paradropTimeCoefficent = 2.5;
  136. force ace_rearm_distance = 20;
  137. force ace_rearm_level = 0;
  138. force ace_rearm_supply = 0;
  139. force ace_refuel_hoseLength = 12;
  140. force ace_refuel_rate = 1;
  141. force ace_repair_addSpareParts = true;
  142. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  143. force ace_repair_consumeItem_toolKit = 0;
  144. ace_repair_displayTextOnRepair = true;
  145. force ace_repair_engineerSetting_fullRepair = 2;
  146. force ace_repair_engineerSetting_repair = 0;
  147. force ace_repair_engineerSetting_wheel = 0;
  148. force ace_repair_fullRepairLocation = 2;
  149. force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  150. force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  151. force ace_repair_repairDamageThreshold = 0.6;
  152. force ace_repair_repairDamageThreshold_engineer = 0.4;
  153. force ace_repair_wheelRepairRequiredItems = [];
  154.  
  155. // ACE Magazine Repack
  156. force ace_magazinerepack_timePerAmmo = 1.5;
  157. force ace_magazinerepack_timePerBeltLink = 8;
  158. force ace_magazinerepack_timePerMagazine = 2;
  159.  
  160. // ACE Map
  161. force ace_map_BFT_Enabled = false;
  162. force ace_map_BFT_HideAiGroups = false;
  163. force ace_map_BFT_Interval = 1;
  164. force ace_map_BFT_ShowPlayerNames = false;
  165. force ace_map_DefaultChannel = 1;
  166. force ace_map_mapGlow = true;
  167. force ace_map_mapIllumination = true;
  168. force ace_map_mapLimitZoom = false;
  169. force ace_map_mapShake = true;
  170. force ace_map_mapShowCursorCoordinates = false;
  171. force ace_markers_moveRestriction = 0;
  172.  
  173. // ACE Map Gestures
  174. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  175. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  176. force ace_map_gestures_enabled = true;
  177. force ace_map_gestures_interval = 0.03;
  178. force ace_map_gestures_maxRange = 7;
  179. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  180.  
  181. // ACE Map Tools
  182. ace_maptools_drawStraightLines = true;
  183. ace_maptools_rotateModifierKey = 1;
  184.  
  185. // ACE Medical
  186. force ace_medical_ai_enabledFor = 1;
  187. force ace_medical_AIDamageThreshold = 1;
  188. force ace_medical_bleedingCoefficient = 0.5;
  189. force ace_medical_blood_bloodLifetime = 900;
  190. force ace_medical_blood_enabledFor = 2;
  191. force ace_medical_blood_maxBloodObjects = 200;
  192. force ace_medical_fatalDamageSource = 0;
  193. ace_medical_feedback_bloodVolumeEffectType = 0;
  194. ace_medical_feedback_painEffectType = 0;
  195. force ace_medical_fractureChance = 0.500746;
  196. force ace_medical_fractures = 1;
  197. ace_medical_gui_enableActions = 0;
  198. ace_medical_gui_enableMedicalMenu = 1;
  199. ace_medical_gui_enableSelfActions = true;
  200. force ace_medical_gui_maxDistance = 3;
  201. ace_medical_gui_openAfterTreatment = true;
  202. force ace_medical_ivFlowRate = 1;
  203. force ace_medical_limping = 1;
  204. force ace_medical_painCoefficient = 1;
  205. force ace_medical_playerDamageThreshold = 1;
  206. force ace_medical_spontaneousWakeUpChance = 0.500746;
  207. force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  208. force ace_medical_statemachine_AIUnconsciousness = true;
  209. force ace_medical_statemachine_cardiacArrestTime = 300;
  210. force ace_medical_statemachine_fatalInjuriesAI = 0;
  211. force ace_medical_statemachine_fatalInjuriesPlayer = 1;
  212. force ace_medical_treatment_advancedBandages = 1;
  213. force ace_medical_treatment_advancedDiagnose = true;
  214. force ace_medical_treatment_advancedMedication = true;
  215. force ace_medical_treatment_allowLitterCreation = true;
  216. force ace_medical_treatment_allowSelfIV = 1;
  217. force ace_medical_treatment_allowSelfPAK = 0;
  218. force ace_medical_treatment_allowSelfStitch = 0;
  219. force ace_medical_treatment_allowSharedEquipment = 0;
  220. force ace_medical_treatment_clearTraumaAfterBandage = false;
  221. force ace_medical_treatment_consumePAK = 0;
  222. force ace_medical_treatment_consumeSurgicalKit = 0;
  223. force ace_medical_treatment_convertItems = 0;
  224. force ace_medical_treatment_cprSuccessChance = 0.658574;
  225. force ace_medical_treatment_holsterRequired = 0;
  226. force ace_medical_treatment_litterCleanupDelay = 600;
  227. force ace_medical_treatment_locationEpinephrine = 0;
  228. force ace_medical_treatment_locationPAK = 3;
  229. force ace_medical_treatment_locationsBoostTraining = false;
  230. force ace_medical_treatment_locationSurgicalKit = 2;
  231. force ace_medical_treatment_maxLitterObjects = 200;
  232. force ace_medical_treatment_medicEpinephrine = 0;
  233. force ace_medical_treatment_medicIV = 0;
  234. force ace_medical_treatment_medicPAK = 1;
  235. force ace_medical_treatment_medicSurgicalKit = 1;
  236. force ace_medical_treatment_timeCoefficientPAK = 1;
  237.  
  238. // ACE Name Tags
  239. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  240. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  241. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  242. ace_nametags_nametagColorMain = [1,1,1,1];
  243. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  244. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  245. force ace_nametags_playerNamesMaxAlpha = 0.8;
  246. force ace_nametags_playerNamesViewDistance = 5;
  247. force ace_nametags_showCursorTagForVehicles = false;
  248. ace_nametags_showNamesForAI = false;
  249. ace_nametags_showPlayerNames = 1;
  250. force ace_nametags_showPlayerRanks = false;
  251. ace_nametags_showSoundWaves = 1;
  252. ace_nametags_showVehicleCrewInfo = true;
  253. ace_nametags_tagSize = 2;
  254.  
  255. // ACE Nightvision
  256. force ace_nightvision_aimDownSightsBlur = 0;
  257. force ace_nightvision_disableNVGsWithSights = false;
  258. force ace_nightvision_effectScaling = 0;
  259. force ace_nightvision_fogScaling = 0;
  260. force ace_nightvision_noiseScaling = 0;
  261. force ace_nightvision_shutterEffects = false;
  262.  
  263. // ACE Overheating
  264. ace_overheating_displayTextOnJam = true;
  265. force ace_overheating_enabled = true;
  266. force ace_overheating_overheatingDispersion = true;
  267. ace_overheating_showParticleEffects = true;
  268. ace_overheating_showParticleEffectsForEveryone = false;
  269. force ace_overheating_unJamFailChance = 0.1;
  270. force ace_overheating_unJamOnreload = true;
  271.  
  272. // ACE Pointing
  273. force ace_finger_enabled = true;
  274. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  275. force ace_finger_indicatorForSelf = true;
  276. force ace_finger_maxRange = 5;
  277.  
  278. // ACE Pylons
  279. force ace_pylons_enabledForZeus = true;
  280. force ace_pylons_enabledFromAmmoTrucks = true;
  281. force ace_pylons_rearmNewPylons = false;
  282. force ace_pylons_requireEngineer = false;
  283. force ace_pylons_requireToolkit = false;
  284. force ace_pylons_searchDistance = 15;
  285. force ace_pylons_timePerPylon = 5;
  286.  
  287. // ACE Quick Mount
  288. force ace_quickmount_distance = 3;
  289. force ace_quickmount_enabled = false;
  290. ace_quickmount_enableMenu = 3;
  291. ace_quickmount_priority = 0;
  292. force ace_quickmount_speed = 18;
  293.  
  294. // ACE Respawn
  295. force ace_respawn_removeDeadBodiesDisconnected = true;
  296. force ace_respawn_savePreDeathGear = true;
  297.  
  298. // ACE Scopes
  299. force ace_scopes_correctZeroing = true;
  300. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  301. force ace_scopes_defaultZeroRange = 100;
  302. force ace_scopes_enabled = true;
  303. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  304. force ace_scopes_overwriteZeroRange = false;
  305. force ace_scopes_simplifiedZeroing = false;
  306. ace_scopes_useLegacyUI = false;
  307. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  308. force ace_scopes_zeroReferenceHumidity = 0;
  309. force ace_scopes_zeroReferenceTemperature = 15;
  310.  
  311. // ACE Spectator
  312. force ace_spectator_enableAI = false;
  313. ace_spectator_maxFollowDistance = 5;
  314. force ace_spectator_restrictModes = 0;
  315. force ace_spectator_restrictVisions = 0;
  316.  
  317. // ACE Switch Units
  318. force ace_switchunits_enableSafeZone = true;
  319. force ace_switchunits_enableSwitchUnits = false;
  320. force ace_switchunits_safeZoneRadius = 100;
  321. force ace_switchunits_switchToCivilian = false;
  322. force ace_switchunits_switchToEast = false;
  323. force ace_switchunits_switchToIndependent = false;
  324. force ace_switchunits_switchToWest = false;
  325.  
  326. // ACE Uncategorized
  327. force ace_fastroping_requireRopeItems = false;
  328. force ace_gforces_enabledFor = 1;
  329. force ace_hitreactions_minDamageToTrigger = 0.1;
  330. ace_inventory_inventoryDisplaySize = 0;
  331. force ace_laser_dispersionCount = 2;
  332. force ace_microdagr_mapDataAvailable = 2;
  333. force ace_microdagr_waypointPrecision = 3;
  334. ace_optionsmenu_showNewsOnMainMenu = true;
  335. force ace_overpressure_distanceCoefficient = 1;
  336. ace_tagging_quickTag = 1;
  337.  
  338. // ACE User Interface
  339. force ace_ui_allowSelectiveUI = true;
  340. force ace_ui_ammoCount = false;
  341. ace_ui_ammoType = true;
  342. ace_ui_commandMenu = true;
  343. ace_ui_firingMode = true;
  344. ace_ui_groupBar = false;
  345. ace_ui_gunnerAmmoCount = true;
  346. ace_ui_gunnerAmmoType = true;
  347. ace_ui_gunnerFiringMode = true;
  348. ace_ui_gunnerLaunchableCount = true;
  349. ace_ui_gunnerLaunchableName = true;
  350. ace_ui_gunnerMagCount = true;
  351. ace_ui_gunnerWeaponLowerInfoBackground = true;
  352. ace_ui_gunnerWeaponName = true;
  353. ace_ui_gunnerWeaponNameBackground = true;
  354. ace_ui_gunnerZeroing = true;
  355. force ace_ui_magCount = false;
  356. ace_ui_soldierVehicleWeaponInfo = true;
  357. ace_ui_staminaBar = true;
  358. ace_ui_stance = true;
  359. ace_ui_throwableCount = true;
  360. ace_ui_throwableName = true;
  361. ace_ui_vehicleAltitude = true;
  362. ace_ui_vehicleCompass = true;
  363. ace_ui_vehicleDamage = true;
  364. ace_ui_vehicleFuelBar = true;
  365. ace_ui_vehicleInfoBackground = true;
  366. ace_ui_vehicleName = true;
  367. ace_ui_vehicleNameBackground = true;
  368. ace_ui_vehicleRadar = true;
  369. ace_ui_vehicleSpeed = true;
  370. ace_ui_weaponLowerInfoBackground = true;
  371. ace_ui_weaponName = true;
  372. ace_ui_weaponNameBackground = true;
  373. ace_ui_zeroing = true;
  374.  
  375. // ACE Vehicle Lock
  376. force ace_vehiclelock_defaultLockpickStrength = 10;
  377. force ace_vehiclelock_lockVehicleInventory = false;
  378. force ace_vehiclelock_vehicleStartingLockState = -1;
  379.  
  380. // ACE Vehicles
  381. ace_vehicles_hideEjectAction = true;
  382. force ace_vehicles_keepEngineRunning = false;
  383.  
  384. // ACE View Distance Limiter
  385. force ace_viewdistance_enabled = true;
  386. force ace_viewdistance_limitViewDistance = 10000;
  387. ace_viewdistance_objectViewDistanceCoeff = 0;
  388. ace_viewdistance_viewDistanceAirVehicle = 0;
  389. ace_viewdistance_viewDistanceLandVehicle = 0;
  390. ace_viewdistance_viewDistanceOnFoot = 0;
  391.  
  392. // ACE Weapons
  393. force ace_common_persistentLaserEnabled = false;
  394. force ace_laserpointer_enabled = true;
  395. ace_reload_displayText = true;
  396. ace_reload_showCheckAmmoSelf = false;
  397. ace_weaponselect_displayText = true;
  398.  
  399. // ACE Weather
  400. force ace_weather_enabled = true;
  401. ace_weather_showCheckAirTemperature = true;
  402. force ace_weather_updateInterval = 60;
  403. force ace_weather_windSimulation = true;
  404.  
  405. // ACE Wind Deflection
  406. force ace_winddeflection_enabled = true;
  407. force ace_winddeflection_simulationInterval = 0.05;
  408. force ace_winddeflection_vehicleEnabled = true;
  409.  
  410. // ACE Zeus
  411. force ace_zeus_autoAddObjects = true;
  412. force ace_zeus_canCreateZeus = 0;
  413. force ace_zeus_radioOrdnance = false;
  414. force ace_zeus_remoteWind = false;
  415. force ace_zeus_revealMines = 0;
  416. force ace_zeus_zeusAscension = false;
  417. force ace_zeus_zeusBird = false;
  418.  
  419. // ACEX Field Rations
  420. force acex_field_rations_affectAdvancedFatigue = true;
  421. force acex_field_rations_enabled = false;
  422. acex_field_rations_hudShowLevel = 0;
  423. acex_field_rations_hudTransparency = -1;
  424. acex_field_rations_hudType = 0;
  425. force acex_field_rations_hungerSatiated = 1;
  426. force acex_field_rations_terrainObjectActions = true;
  427. force acex_field_rations_thirstQuenched = 1;
  428. force acex_field_rations_timeWithoutFood = 2;
  429. force acex_field_rations_timeWithoutWater = 2;
  430. force acex_field_rations_waterSourceActions = 2;
  431.  
  432. // ACEX Fortify
  433. acex_fortify_settingHint = 2;
  434.  
  435. // ACEX Headless
  436. force acex_headless_delay = 15;
  437. force acex_headless_enabled = false;
  438. force acex_headless_endMission = 0;
  439. force acex_headless_log = false;
  440. force acex_headless_transferLoadout = 0;
  441.  
  442. // ACEX Sitting
  443. force acex_sitting_enable = true;
  444.  
  445. // ACEX View Restriction
  446. force acex_viewrestriction_mode = 0;
  447. force acex_viewrestriction_modeSelectiveAir = 0;
  448. force acex_viewrestriction_modeSelectiveFoot = 0;
  449. force acex_viewrestriction_modeSelectiveLand = 0;
  450. force acex_viewrestriction_modeSelectiveSea = 0;
  451. acex_viewrestriction_preserveView = false;
  452.  
  453. // ACEX Volume
  454. acex_volume_enabled = false;
  455. acex_volume_fadeDelay = 1;
  456. acex_volume_lowerInVehicles = false;
  457. acex_volume_reduction = 5;
  458. acex_volume_remindIfLowered = false;
  459. acex_volume_showNotification = true;
  460.  
  461. // AI
  462. force cfp_autoEquipNVG = true;
  463.  
  464. // CBA UI
  465. cba_ui_notifyLifetime = 4;
  466. cba_ui_StorePasswords = 1;
  467.  
  468. // CBA Weapons
  469. cba_disposable_dropUsedLauncher = 2;
  470. force cba_disposable_replaceDisposableLauncher = true;
  471. cba_events_repetitionMode = 1;
  472. cba_optics_usePipOptics = true;
  473.  
  474. // CUP
  475. CUP_Vehicles_PreventBarrelClip = true;
  476.  
  477. // MCC Classes
  478. force MCC_convoyHVT = "[[""None"",""0""],[""B.Officer"",""B_officer_F""],[""B. Pilot"",""B_Helipilot_F""],[""O. Officer"",""O_officer_F""],[""O. Pilot"",""O_helipilot_F""],[""I.Commander"",""I_officer_F""],[""Citizen"",""C_man_polo_1_F""],[""C.Pilot"",""C_man_pilot_F""],[""Orestes"",""C_Orestes""],[""Nikos"",""C_Nikos""],[""Hunter"",""C_man_hunter_1_F""],[""Kerry"",""I_G_Story_Protagonist_F""]]";
  479. force MCC_convoyHVTcar = "[[""Default"",""""],[""Hunter"",""B_Hunter_F""],[""MRAP"",""I_MRAP_03_F""],[""Quadbike"",""B_Quadbike_F""],[""Ifrit"",""O_Ifrit_F""],[""Offroad"",""C_Offroad_01_F""],[""SUV"",""C_SUV_01_F""],[""Hatchback"",""C_Hatchback_01_F""]]";
  480. force MCC_ied_hidden = "[[""Dirt Small"",""IEDLandSmall_Remote_Ammo""],[""Dirt Big"",""IEDLandBig_Remote_Ammo""],[""Urban Small"",""IEDUrbanSmall_Remote_Ammo""],[""Urban Big"",""IEDUrbanBig_Remote_Ammo""]]";
  481. force MCC_ied_medium = "[[""Wheel Cart"",""Land_WheelCart_F""],[""Metal Barrel"",""Land_MetalBarrel_F""],[""Plastic Barrel"",""Land_BarrelSand_F""],[""Pipes"",""Land_Pipes_small_F""],[""Wooden Crates"",""Land_CratesShabby_F""],[""Wooden Box"",""Land_WoodenBox_F""],[""Cinder Blocks"",""Land_Ytong_F""],[""Sacks Heap"",""Land_Sacks_heap_F""], [""Water Barrel"",""Land_WaterBarrel_F""],[""Water Tank"",""Land_WaterTank_F""]]";
  482. force MCC_ied_small = "[[""Plastic Crates"",""Land_CratesPlastic_F""],[""Plastic Canister"",""Land_CanisterPlastic_F""],[""Sack"",""Land_Sack_F""],[""Road Cone"",""RoadCone""],[""Tyre"",""Land_Tyre_F""],[""Radio"",""Land_SurvivalRadio_F""],[""Suitcase"",""Land_Suitcase_F""],[""Grinder"",""Land_Grinder_F""],[""MultiMeter"",""Land_MultiMeter_F""],[""Plastic Bottle"",""Land_BottlePlastic_V1_F""],[""Fuel Canister"",""Land_CanisterFuel_F""],[""FM Radio"",""Land_FMradio_F""],[""Camera"",""Land_HandyCam_F""],[""Laptop"",""Land_Laptop_F""],[""Mobile Phone"",""Land_MobilePhone_old_F""],[""Smart Phone"",""Land_MobilePhone_smart_F""],[""Longrange Radio"",""Land_PortableLongRangeRadio_F""],[""Satellite Phone"",""Land_SatellitePhone_F""],[""Money"",""Land_Money_F""]]";
  483. force MCC_ied_wrecks = "[[""MI-48"",""Land_UWreck_Heli_Attack_02_F""],[""BMP2"",""Land_Wreck_BMP2_F""],[""Car"",""Land_Wreck_Car_F""],[""Car2"",""Land_Wreck_Car2_F""],[""Car Dismantled"",""Land_Wreck_CarDismantled_F""],[""Blackfoot"",""Land_Wreck_Heli_Attack_01_F""],[""HMMW"",""Land_Wreck_HMMWV_F""],[""Hunter"",""Land_Wreck_Hunter_F""],[""Offroad2"",""Land_Wreck_Offroad2_F""],[""Skoda"",""Land_Wreck_Skodovka_F""],[""Slammer"",""Land_Wreck_Slammer_F""],[""T72"",""Land_Wreck_T72_hull_F""],[""Truck"",""Land_Wreck_Truck_dropside_F""],[""Truck2"",""Land_Wreck_Truck_F""],[""UAZ"",""Land_Wreck_UAZ_F""],[""Van"",""Land_Wreck_Van_F""],[""Car Wreck"",""Land_Wreck_Car3_F""],[""BRDM Wreck"",""Land_Wreck_BRDM2_F""],[""Offroad Wreck"",""Land_Wreck_Offroad_F""],[""Truck Wreck"",""Land_Wreck_Truck_FWreck""]]";
  484.  
  485. // MCC Commander Console
  486. force MCC_allowConsole = true;
  487. force MCC_allowRTS = true;
  488. force MCC_ConsoleACTime = 300;
  489. force MCC_ConsoleCanCommandAI = true;
  490. force MCC_ConsoleLiveFeedHelmets = "[""H_HelmetB"",""H_HelmetB_paint"",""H_HelmetB_light"",""H_HelmetO_ocamo"",""H_HelmetLeaderO_ocamo"",""H_HelmetSpecO_ocamo"",""H_HelmetSpecO_blk""]";
  491. force MCC_ConsoleLiveFeedHelmetsOnly = false;
  492. force MCC_ConsoleOnlyShowUnitsWithGPS = true;
  493. force MCC_ConsolePlayersCanSeeWPonMap = true;
  494. force MCC_defaultCASEnabled = true;
  495. force MCC_defaultSupplyDropsEnabled = true;
  496.  
  497. // MCC GAIA
  498. force GAIA_CACHE_STAGE_1 = 3000;
  499. force MCC_AI_AimIndex = 5;
  500. force MCC_AI_CommandIndex = 5;
  501. force MCC_AI_Skill_Index = 5;
  502. force MCC_AI_SpotIndex = 5;
  503. force MCC_GAIA_AMBIANT = false;
  504. force MCC_GAIA_AMBIANT_CHANCE = 50;
  505. force MCC_GAIA_ATTACKS_FOR_NONGAIA = false;
  506.  
  507. // MCC General
  508. force MCC_allowlogistics = true;
  509. force MCC_allowsqlPDA = true;
  510. force MCC_armedCivilansWeapons = "[""hgun_P07_F"",""hgun_Rook40_F"",""hgun_ACPC2_F"",""hgun_Pistol_heavy_01_F"",""hgun_Pistol_heavy_02_F"",""SMG_01_F"",""SMG_02_F"",""hgun_PDW2000_F""]";
  511. force MCC_artilleryComputerIndex = true;
  512. force MCC_artillerySpreadArray = "[[""On-target"",0], [""Precise"",100], [""Tight"",200], [""Wide"",400]]";
  513. MCC_CuratorEditDisabled = false;
  514. force MCC_MessagesIndex = true;
  515. force MCC_syncOn = true;
  516. force MCC_t2tIndex = 1;
  517. force MCC_timeMultiplier_settings = 1;
  518.  
  519. // MCC Mechanics
  520. force MCC_allow3DSpotting = true;
  521. force MCC_arcadeTanks = false;
  522. force MCC_breacingAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  523. MCC_cover = false;
  524. MCC_coverUI = false;
  525. MCC_coverVault = false;
  526. force MCC_disableFatigue = true;
  527. force MCC_ingameUI = true;
  528. force MCC_interaction = true;
  529. force MCC_nonLeathalAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  530. MCC_quickWeaponChange = false;
  531. force MCC_surviveModAllowSearch_index = 0;
  532. force MCC_surviveModPlayerGear = false;
  533. force MCC_surviveModPlayerPos = false;
  534.  
  535. // MCC Mission Wizard
  536. force MCC_MWAA = "[""B_APC_Tracked_01_AA_F"",""O_APC_Tracked_02_AA_F"",""I_APC_Wheeled_03_cannon_F""]";
  537. force MCC_MWAir = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]";
  538. force MCC_MWArtillery = "[""B_MBT_01_arty_F"",""B_MBT_01_mlrs_F"",""O_MBT_02_arty_F"",""O_Mortar_01_F"",""I_Mortar_01_F""]";
  539. force MCC_MWcache = "[""Box_East_AmmoVeh_F"",""Land_Pallet_MilBoxes_F""]";
  540. force MCC_MWFuelTanks = "[""Land_dp_smallTank_F"",""Land_ReservoirTank_V1_F"",""Land_dp_bigTank_F""]";
  541. force MCC_MWHVT = "[""B_officer_F"",""O_officer_F"",""I_officer_F"",""C_Nikos""]";
  542. force MCC_MWIED = "[""IEDLandSmall_Remote_Ammo"",""IEDLandBig_Remote_Ammo"",""IEDUrbanSmall_Remote_Ammo"",""IEDUrbanBig_Remote_Ammo""]";
  543. force MCC_MWIntelObjects = "[""Land_File2_F"",""Land_FilePhotos_F"",""Land_Laptop_unfolded_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F""]";
  544. force MCC_MWradar = "[""Land_Radar_Small_F"",""B_Radar_System_01_F"",""O_Radar_System_02_F""]";
  545. force MCC_MWRadio = "[""Land_TTowerBig_2_F""]";
  546. force MCC_MWSITES = "[[""Guerrilla"",""Camps"",""CampA""],[""Guerrilla"",""Camps"",""CampB""],[""Guerrilla"",""Camps"",""CampC""],[""Guerrilla"",""Camps"",""CampD""],[""Guerrilla"",""Camps"",""CampE""],[""Guerrilla"",""Camps"",""CampF""],[""MCC_comps"",""civilians"",""slums""],[""MCC_comps"",""Guerrilla"",""campSite""]]";
  547. force MCC_MWSITESmilitary = "[[""Military"",""Outposts"",""OutpostA""],[""Military"",""Outposts"",""OutpostB""],[""Military"",""Outposts"",""OutpostC""],[""Military"",""Outposts"",""OutpostD""],[""Military"",""Outposts"",""OutpostE""],[""Military"",""Outposts"",""OutpostF""]]";
  548. force MCC_MWTanks = "[""B_MBT_01_cannon_F"",""O_MBT_02_cannon_F""]";
  549.  
  550. // MCC Radio
  551. force MCC_VonRadio = false;
  552. force MCC_vonRadioDistanceCommander = 12000;
  553. force MCC_vonRadioDistanceGlobal = 2000;
  554. force MCC_vonRadioDistanceGroup = 30;
  555. force MCC_vonRadioDistanceSide = 5000;
  556. force MCC_vonRadioKickIdle = false;
  557.  
  558. // MCC Respawn
  559. force MCC_deletePlayersBody = false;
  560. force MCC_respawnCinematic = true;
  561. force MCC_respawnOnGroupLeader = false;
  562. force MCC_saveGearIndex = false;
  563.  
  564. // MCC Role Selection
  565. force CP_activated = false;
  566. force CP_defaultGroups = "[""Alpha"",""Bravo"",""Charlie"",""Delta""]";
  567. force CP_expNotifications = true;
  568. force CP_XPperLevel = 4000;
  569. force MCC_allowChangingKits = true;
  570. force MCC_rsAllWeapons = false;
  571. force MCC_rsEnableDriversPilots = false;
  572. force MCC_rsEnableRoleWeapons = false;
  573.  
  574. // MCC User Interface
  575. force MCC_groupMarkers = false;
  576. force MCC_hitRadar = 0;
  577. force MCC_indevidualMarkers = false;
  578. MCC_nameTags = false;
  579. MCC_NameTags_direct = false;
  580. force MCC_Settings_compassEnabled = 2;
  581. force MCC_Settings_forceCamera = 3;
  582. MCC_Settings_grassDetail = 10;
  583. MCC_Settings_ViewDistance = 5000;
  584. force MCC_showActionKey = true;
  585. force MCC_suppressionOn = false;
  586. force MCC_UIModuleTickets = false;
  587.  
  588. // NIArms
  589. force niarms_accswitch = true;
  590. force niarms_magSwitch = true;
  591.  
  592. // TFAR - Clientside settings
  593. TFAR_default_radioVolume = 6;
  594. TFAR_intercomDucking = 0.2;
  595. TFAR_intercomVolume = 0.1;
  596. TFAR_moveWhileTabbedOut = false;
  597. TFAR_oldVolumeHint = false;
  598. TFAR_pluginTimeout = 4;
  599. TFAR_PosUpdateMode = 0.1;
  600. TFAR_showChannelChangedHint = true;
  601. TFAR_ShowDiaryRecord = true;
  602. TFAR_showTransmittingHint = true;
  603. TFAR_ShowVolumeHUD = false;
  604. TFAR_tangentReleaseDelay = 0;
  605. TFAR_VolumeHudTransparency = 0;
  606. TFAR_volumeModifier_forceSpeech = false;
  607.  
  608. // TFAR - Global settings
  609. force TFAR_AICanHearPlayer = true;
  610. force TFAR_AICanHearSpeaker = true;
  611. force TFAR_allowDebugging = true;
  612. TFAR_curatorCamEars = false;
  613. force TFAR_defaultIntercomSlot = 0;
  614. force TFAR_enableIntercom = true;
  615. force TFAR_experimentalVehicleIsolation = true;
  616. force TFAR_fullDuplex = true;
  617. force TFAR_giveLongRangeRadioToGroupLeaders = false;
  618. force TFAR_giveMicroDagrToSoldier = true;
  619. force TFAR_givePersonalRadioToRegularSoldier = true;
  620. force TFAR_globalRadioRangeCoef = 1;
  621. force TFAR_instantiate_instantiateAtBriefing = false;
  622. TFAR_noAutomoveSpectator = false;
  623. force TFAR_objectInterceptionEnabled = true;
  624. force TFAR_objectInterceptionStrength = 400;
  625. force tfar_radiocode_east = "_opfor";
  626. force tfar_radiocode_independent = "_independent";
  627. force tfar_radiocode_west = "_bluefor";
  628. force tfar_radioCodesDisabled = false;
  629. force TFAR_SameLRFrequenciesForSide = true;
  630. force TFAR_SameSRFrequenciesForSide = true;
  631. force TFAR_setting_defaultFrequencies_lr_east = "55";
  632. force TFAR_setting_defaultFrequencies_lr_independent = "65";
  633. force TFAR_setting_defaultFrequencies_lr_west = "45";
  634. force TFAR_setting_defaultFrequencies_sr_east = "50";
  635. force TFAR_setting_defaultFrequencies_sr_independent = "60";
  636. force TFAR_setting_defaultFrequencies_sr_west = "40";
  637. force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  638. force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  639. force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
  640. force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  641. force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  642. force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
  643. force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
  644. force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
  645. force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
  646. force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  647. force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  648. force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";
  649. force TFAR_spectatorCanHearEnemyUnits = true;
  650. force TFAR_spectatorCanHearFriendlies = true;
  651. force TFAR_takingRadio = 2;
  652. force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
  653. force TFAR_Teamspeak_Channel_Password = "123";
  654. force tfar_terrain_interception_coefficient = 7;
  655. force TFAR_voiceCone = true;
  656.  
  657. // USAF
  658. force USAF_allowNuke = true;
  659. force usaf_serviceMenu_setting_allowHangarRearm = true;
  660. force usaf_serviceMenu_setting_allowHangarRefuel = true;
  661. force usaf_serviceMenu_setting_allowHangarRepair = true;
  662. force usaf_serviceMenu_setting_allowLoadoutModification = true;
  663. force usaf_serviceMenu_setting_enabled = true;
  664. force usaf_serviceMenu_setting_refuelTime = "100";
  665. force usaf_serviceMenu_setting_reloadTime = "2";
  666. force usaf_serviceMenu_setting_repairTime = "100";
  667. force usaf_serviceMenu_setting_replaceSources = false;
  668.  
  669. // White Phosphor
  670. Fat_Lurch_UseWP = true;
  671.  
  672. // Zeus Enhanced
  673. zen_camera_adaptiveSpeed = true;
  674. zen_camera_defaultSpeedCoef = 1;
  675. zen_camera_fastSpeedCoef = 1;
  676. zen_camera_followTerrain = true;
  677. force zen_common_autoAddObjects = true;
  678. zen_common_darkMode = false;
  679. zen_common_disableGearAnim = false;
  680. zen_common_preferredArsenal = 1;
  681. zen_context_menu_enabled = 2;
  682. zen_editor_addGroupIcons = false;
  683. zen_editor_declutterEmptyTree = true;
  684. zen_editor_disableLiveSearch = false;
  685. zen_editor_moveDisplayToEdge = true;
  686. force zen_editor_parachuteSounds = true;
  687. zen_editor_previews_enabled = true;
  688. zen_editor_removeWatermark = true;
  689. zen_editor_unitRadioMessages = 0;
  690. zen_placement_enabled = false;
  691. zen_visibility_enabled = false;
  692. zen_vision_enableBlackHot = false;
  693. zen_vision_enableBlackHotGreenCold = false;
  694. zen_vision_enableBlackHotRedCold = false;
  695. zen_vision_enableGreenHotCold = false;
  696. zen_vision_enableNVG = true;
  697. zen_vision_enableRedGreenThermal = false;
  698. zen_vision_enableRedHotCold = false;
  699. zen_vision_enableWhiteHot = true;
  700. zen_vision_enableWhiteHotRedCold = false;
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