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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3"
  5.  
  6. Valve Software - vbsp.exe (Jun 21 2018)
  7. 8 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_halloween_night_01 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_halloween_night_01 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_halloween_night_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_halloween_night_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (11257 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 44 texinfos to 30
  33. Reduced 5 texdatas to 5 (119 bytes to 119)
  34. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  35. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  36. 0 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3"
  41.  
  42. Valve Software - vvis.exe (Jun 21 2018)
  43. 8 threads
  44. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  45. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.prt
  46. 44 portalclusters
  47. 74 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Optimized: 0 visible clusters (0.00%)
  51. Total clusters visible: 1788
  52. Average clusters visible: 40
  53. Building PAS...
  54. Average clusters audible: 44
  55. visdatasize:884 compressed from 704
  56. writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  57. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3"
  63.  
  64. Valve Software - vrad.exe SSE (Jun 21 2018)
  65.  
  66. Valve Radiosity Simulator
  67. 8 threads
  68. [Reading texlights from 'lights.rad']
  69. unknown light specifier type - lights
  70.  
  71. [56 texlights parsed from 'lights.rad']
  72.  
  73. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  74. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  75. 236 faces
  76. 101489 square feet [14614528.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 236 patches before subdivision
  80. 9748 patches after subdivision
  81. sun extent from map=0.000000
  82. 2 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. transfers 1407695, max 371
  86. transfer lists: 10.7 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #1 added RGB(672, 103, 7)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #2 added RGB(126, 17, 1)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #3 added RGB(25, 3, 0)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #4 added RGB(5, 1, 0)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #5 added RGB(1, 0, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #6 added RGB(0, 0, 0)
  99. Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
  100. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. FinalLightFace Done
  102. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  104. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Writing leaf ambient...done
  106. Ready to Finish
  107.  
  108. Object names Objects/Maxobjs Memory / Maxmem Fullness
  109. ------------ --------------- --------------- --------
  110. models 1/1024 48/49152 ( 0.1%)
  111. brushes 30/8192 360/98304 ( 0.4%)
  112. brushsides 180/65536 1440/524288 ( 0.3%)
  113. planes 72/65536 1440/1310720 ( 0.1%)
  114. vertexes 280/65536 3360/786432 ( 0.4%)
  115. nodes 100/65536 3200/2097152 ( 0.2%)
  116. texinfos 30/12288 2160/884736 ( 0.2%)
  117. texdata 5/2048 160/65536 ( 0.2%)
  118. dispinfos 0/0 0/0 ( 0.0%)
  119. disp_verts 0/0 0/0 ( 0.0%)
  120. disp_tris 0/0 0/0 ( 0.0%)
  121. disp_lmsamples 0/0 0/0 ( 0.0%)
  122. faces 236/65536 13216/3670016 ( 0.4%)
  123. hdr faces 0/65536 0/3670016 ( 0.0%)
  124. origfaces 58/65536 3248/3670016 ( 0.1%)
  125. leaves 102/65536 3264/2097152 ( 0.2%)
  126. leaffaces 252/65536 504/131072 ( 0.4%)
  127. leafbrushes 66/65536 132/131072 ( 0.1%)
  128. areas 2/256 16/2048 ( 0.8%)
  129. surfedges 1238/512000 4952/2048000 ( 0.2%)
  130. edges 745/256000 2980/1024000 ( 0.3%)
  131. LDR worldlights 2/8192 176/720896 ( 0.0%)
  132. HDR worldlights 0/8192 0/720896 ( 0.0%)
  133. leafwaterdata 0/32768 0/393216 ( 0.0%)
  134. waterstrips 8/32768 80/327680 ( 0.0%)
  135. waterverts 0/65536 0/786432 ( 0.0%)
  136. waterindices 105/65536 210/131072 ( 0.2%)
  137. cubemapsamples 0/1024 0/16384 ( 0.0%)
  138. overlays 0/512 0/180224 ( 0.0%)
  139. LDR lightdata [variable] 627724/0 ( 0.0%)
  140. HDR lightdata [variable] 0/0 ( 0.0%)
  141. visdata [variable] 884/16777216 ( 0.0%)
  142. entdata [variable] 878/393216 ( 0.2%)
  143. LDR ambient table 102/65536 408/262144 ( 0.2%)
  144. HDR ambient table 102/65536 408/262144 ( 0.2%)
  145. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  146. HDR leaf ambient 102/65536 2856/1835008 ( 0.2%)
  147. occluders 0/0 0/0 ( 0.0%)
  148. occluder polygons 0/0 0/0 ( 0.0%)
  149. occluder vert ind 0/0 0/0 ( 0.0%)
  150. detail props [variable] 1/372 ( 0.3%)
  151. dtl prp lght [variable] 1/4 (25.0%)
  152. HDR dtl prp lght [variable] 1/4 (25.0%)
  153. static props [variable] 1/12 ( 8.3%)
  154. pakfile [variable] 54/0 ( 0.0%)
  155. physics [variable] 11257/4194304 ( 0.3%)
  156. physics terrain [variable] 2/1048576 ( 0.0%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 534
  161. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  162. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  163. 1 second elapsed
  164. Valve Software - vrad.exe SSE (Jun 21 2018)
  165.  
  166. Valve Radiosity Simulator
  167. 8 threads
  168. [Reading texlights from 'lights.rad']
  169. unknown light specifier type - lights
  170.  
  171. [56 texlights parsed from 'lights.rad']
  172.  
  173. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  174. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  175. 236 faces
  176. 101489 square feet [14614528.00 square inches]
  177. 0 Displacements
  178. 0 Square Feet [0.00 Square Inches]
  179. 236 patches before subdivision
  180. 9748 patches after subdivision
  181. sun extent from map=0.000000
  182. 2 direct lights
  183. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. transfers 1407695, max 371
  186. transfer lists: 10.7 megs
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #1 added RGB(672, 103, 7)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #2 added RGB(126, 17, 1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #3 added RGB(25, 3, 0)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #4 added RGB(5, 1, 0)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #5 added RGB(1, 0, 0)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #6 added RGB(0, 0, 0)
  199. Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
  200. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. FinalLightFace Done
  202. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Writing leaf ambient...done
  206. Ready to Finish
  207.  
  208. Object names Objects/Maxobjs Memory / Maxmem Fullness
  209. ------------ --------------- --------------- --------
  210. models 1/1024 48/49152 ( 0.1%)
  211. brushes 30/8192 360/98304 ( 0.4%)
  212. brushsides 180/65536 1440/524288 ( 0.3%)
  213. planes 72/65536 1440/1310720 ( 0.1%)
  214. vertexes 280/65536 3360/786432 ( 0.4%)
  215. nodes 100/65536 3200/2097152 ( 0.2%)
  216. texinfos 30/12288 2160/884736 ( 0.2%)
  217. texdata 5/2048 160/65536 ( 0.2%)
  218. dispinfos 0/0 0/0 ( 0.0%)
  219. disp_verts 0/0 0/0 ( 0.0%)
  220. disp_tris 0/0 0/0 ( 0.0%)
  221. disp_lmsamples 0/0 0/0 ( 0.0%)
  222. faces 236/65536 13216/3670016 ( 0.4%)
  223. hdr faces 236/65536 13216/3670016 ( 0.4%)
  224. origfaces 58/65536 3248/3670016 ( 0.1%)
  225. leaves 102/65536 3264/2097152 ( 0.2%)
  226. leaffaces 252/65536 504/131072 ( 0.4%)
  227. leafbrushes 66/65536 132/131072 ( 0.1%)
  228. areas 2/256 16/2048 ( 0.8%)
  229. surfedges 1238/512000 4952/2048000 ( 0.2%)
  230. edges 745/256000 2980/1024000 ( 0.3%)
  231. LDR worldlights 2/8192 176/720896 ( 0.0%)
  232. HDR worldlights 2/8192 176/720896 ( 0.0%)
  233. leafwaterdata 0/32768 0/393216 ( 0.0%)
  234. waterstrips 8/32768 80/327680 ( 0.0%)
  235. waterverts 0/65536 0/786432 ( 0.0%)
  236. waterindices 105/65536 210/131072 ( 0.2%)
  237. cubemapsamples 0/1024 0/16384 ( 0.0%)
  238. overlays 0/512 0/180224 ( 0.0%)
  239. LDR lightdata [variable] 627724/0 ( 0.0%)
  240. HDR lightdata [variable] 627724/0 ( 0.0%)
  241. visdata [variable] 884/16777216 ( 0.0%)
  242. entdata [variable] 878/393216 ( 0.2%)
  243. LDR ambient table 102/65536 408/262144 ( 0.2%)
  244. HDR ambient table 102/65536 408/262144 ( 0.2%)
  245. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  246. HDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  247. occluders 0/0 0/0 ( 0.0%)
  248. occluder polygons 0/0 0/0 ( 0.0%)
  249. occluder vert ind 0/0 0/0 ( 0.0%)
  250. detail props [variable] 1/372 ( 0.3%)
  251. dtl prp lght [variable] 1/4 (25.0%)
  252. HDR dtl prp lght [variable] 1/4 (25.0%)
  253. static props [variable] 1/12 ( 8.3%)
  254. pakfile [variable] 54/0 ( 0.0%)
  255. physics [variable] 11257/4194304 ( 0.3%)
  256. physics terrain [variable] 2/1048576 ( 0.0%)
  257.  
  258. Level flags = 0
  259.  
  260. Total triangle count: 534
  261. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp
  262. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  263. 0 seconds elapsed
  264.  
  265. ** Executing...
  266. ** Command: Copy File
  267. ** Parameters: "d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\assemblyline3.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\assemblyline3.bsp"
  268.  
  269.  
  270. ** Executing...
  271. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
  272. ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "assemblyline3"
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