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- return model =
- name: 'Speed Improvement'
- next: [317,318]
- level: 2
- model: 9
- zoom: 0.7
- size: 3
- specs:
- shield:
- capacity: [105,125]
- reload: [3.8,5]
- generator:
- capacity: [160,200]
- reload: [4.8,5.8]
- ship:
- mass: 160
- speed: [100,140]
- rotation: [40,60]
- acceleration: [80,100]
- bodies:
- main:
- section_segments: 8
- offset:
- x: 0
- y: 15
- z: 25
- position:
- x: [0,0,0,0,0,0]
- y: [-30,-40,-30,0,20,26]
- z: [0,0,0,0,0,0]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: 0
- laser:
- damage: [26,33]
- rate: 1
- type: 1
- speed: [240,260]
- number: 3
- recoil: 1
- error: 0
- propeller: false
- texture: [17,4,4,4]
- lcc:
- section_segments: 8
- offset:
- x: 0
- y: 0
- z: 25
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: [-26,-26,-25,-20,-10,-5,0,5,10,20,25,26,26]
- z: [0,0,0,0,0,0,0,0,0,0,0,0,0]
- width: [0,5,10,25,25,20,20,20,25,25,10,5,0]
- height: [0,2,4,6,8,10,10,10,8,6,4,2,0]
- angle: 90
- texture: [17,10,63,63,63,10,10,63,63,63,10,17]
- gck:
- section_segments: 8
- offset:
- x: 0
- y: -40
- z: 25
- position:
- x: [0,0,0,0,0,0,0]
- y: [-12,-8,-4,0,4,8,12]
- z: [0,0,0,0,0,0,0]
- width: [40,40,30,30,30,40,40]
- height: [0,2,2,2,2,2,0]
- angle: 90
- texture: [63,11,17,17,11,63]
- s1a2:
- section_segments: 8
- offset:
- x: 50
- y: -50
- z: 0
- position:
- x: [-30,-10,-20,-20,-10,-30]
- y: [-45,-25,-10,10,25,45]
- z: [0,0,0,0,0,0]
- width: [8,8,8,8,8,8]
- height: [8,8,8,8,8,8]
- angle: 45
- texture: [63,63,2,63,63,63]
- s3a4:
- section_segments: 8
- offset:
- x: 50
- y: 50
- z: 0
- position:
- x: [-30,-10,-20,-20,-10,-30]
- y: [-45,-25,-10,10,25,45]
- z: [0,0,0,0,0,0]
- width: [8,8,8,8,8,8]
- height: [8,8,8,8,8,8]
- angle: -45
- texture: [63,63,2,63,63,63]
- ms1:
- section_segments: 8
- offset:
- x: -42
- y: 42
- z: 0
- position:
- x: [0,0,0,0]
- y: [-6,0,0,-5]
- z: [-10,-3,3,10]
- width: [6,10,10,6]
- height: [0,1,1,0]
- angle: -45
- texture: [2,17,2]
- ms2:
- section_segments: 8
- offset:
- x: -42
- y: -42
- z: 0
- position:
- x: [0,0,0,0]
- y: [6,0,0,5]
- z: [-10,-3,3,10]
- width: [6,10,10,6]
- height: [0,1,1,0]
- angle: 45
- texture: [2,17,2]
- ms3:
- section_segments: 8
- offset:
- x: 0
- y: 67
- z: 0
- position:
- x: [0,0,0,0]
- y: [-6,0,0,-5]
- z: [-10,-3,3,10]
- width: [6,10,10,6]
- height: [0,1,1,0]
- angle: 0
- texture: [2,17,2]
- ms4:
- section_segments: 8
- offset:
- x: 0
- y: -67
- z: 0
- position:
- x: [0,0,0,0]
- y: [6,0,0,5]
- z: [-10,-3,3,10]
- width: [6,10,10,6]
- height: [0,1,1,0]
- angle: 0
- texture: [2,17,2]
- ms5:
- section_segments: 8
- offset:
- x: 77
- y: 0
- z: 0
- position:
- x: [0,0,0,0]
- y: [-15,0,-1,-15]
- z: [-6,-8,8,6]
- width: [6,10,10,6]
- height: [0,1,1,0]
- angle: 90
- texture: [2,3,2]
- propulsor:
- section_segments: 12
- offset:
- x: 70
- y: 7
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-43,-42,-30,-7,17,20,10]
- z: [0,0,0,0,0,0,0]
- width: [0,3,6,6,6,5,0]
- height: [0,3,6,6,6,5,0]
- propeller: true
- texture: [10,2,11,11,2,17]
- c2:
- section_segments: 8
- offset:
- x: 1
- y: 0
- z: 20
- position:
- x: [0,0]
- y: [-50,0]
- z: [-20,0]
- width: [10,10]
- height: [1,1]
- angle: -45
- texture: [2]
- c3:
- section_segments: 8
- offset:
- x: 1
- y: 0
- z: 20
- position:
- x: [0,0]
- y: [50,0]
- z: [-20,0]
- width: [10,10]
- height: [1,1]
- angle: -45
- texture: [2]
- wings:
- c1:
- offset:
- x: 12
- y: -11
- z: 25
- length: [10,0]
- width: [10,10]
- angle: [0]
- position: [-28,0]
- doubleside: true
- texture: [11]
- bump:
- position: 20
- size: 15
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