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- -- Objects
- local Zhub = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local Frame = Instance.new("Frame")
- local InfAmmo = Instance.new("TextButton")
- local Noclip = Instance.new("TextButton")
- local VestTp = Instance.new("TextButton")
- local pawnshop = Instance.new("TextButton")
- local spawntp = Instance.new("TextButton")
- local gunshop = Instance.new("TextButton")
- local Bunkers = Instance.new("TextButton")
- local factory = Instance.new("TextButton")
- local prison = Instance.new("TextButton")
- local park = Instance.new("TextButton")
- local OpenClosetext = Instance.new("TextLabel")
- -- Properties
- Zhub.Name = "Zhub"
- Zhub.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = Zhub
- Main.Active = true
- Main.Draggable = true
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.BackgroundTransparency = 0.20000000298023
- Main.Position = UDim2.new(0.179090053, 0, 0.210899264, 0)
- Main.Size = UDim2.new(0, 514, 0, 262)
- ImageLabel.Parent = Main
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0, 0, 0.00348432059, 0)
- ImageLabel.Size = UDim2.new(0, 44, 0, 32)
- ImageLabel.Image = "rbxassetid://2050056084"
- TextLabel.Parent = Main
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.562256813, 0, -0.00381679391, 0)
- TextLabel.Size = UDim2.new(0, 184, 0, 35)
- TextLabel.Font = Enum.Font.Code
- TextLabel.Text = "Made by Zombie -- PRIVATE GUI"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 13
- TextLabel_2.Parent = Main
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.0661531538, 0, 0.00347222202, 0)
- TextLabel_2.Size = UDim2.new(0, 193, 0, 35)
- TextLabel_2.Font = Enum.Font.SciFi
- TextLabel_2.Text = "Roblox Alone GUI"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 20
- Frame.Parent = Main
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0, 0, 0.114503816, 0)
- Frame.Size = UDim2.new(0, 514, 0, 1)
- InfAmmo.Name = "InfAmmo"
- InfAmmo.Parent = Main
- InfAmmo.BackgroundColor3 = Color3.new(0, 0, 0)
- InfAmmo.BackgroundTransparency = 0.5
- InfAmmo.BorderColor3 = Color3.new(1, 1, 1)
- InfAmmo.Position = UDim2.new(0.0116731515, 0, 0.167938933, 0)
- InfAmmo.Size = UDim2.new(0, 145, 0, 37)
- InfAmmo.Font = Enum.Font.SourceSans
- InfAmmo.Text = "Infinite Ammo"
- InfAmmo.TextColor3 = Color3.new(1, 1, 1)
- InfAmmo.TextSize = 14
- InfAmmo.MouseButton1Down:connect(function()
- while true do
- game["Run Service"].RenderStepped:wait()
- wait(1.5)
- game.ReplicatedStorage.Remotes.Inventory:FireServer("Reload")
- end
- end)
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- Noclip.Name = "Noclip"
- Noclip.Parent = Main
- Noclip.BackgroundColor3 = Color3.new(0, 0, 0)
- Noclip.BackgroundTransparency = 0.5
- Noclip.BorderColor3 = Color3.new(1, 1, 1)
- Noclip.Position = UDim2.new(0.344357967, 0, 0.167938933, 0)
- Noclip.Size = UDim2.new(0, 145, 0, 37)
- Noclip.Font = Enum.Font.SourceSans
- Noclip.Text = "Enable NoClip"
- Noclip.TextColor3 = Color3.new(1, 1, 1)
- Noclip.TextSize = 14
- Noclip.MouseButton1Down:connect(function()
- noclip = not noclip
- if Noclip.Text == "Noclip: On" then
- Noclip.Text = "Noclip: Off"
- else
- Noclip.Text = "Noclip: On"
- end
- end)
- VestTp.Name = "Vest Tp"
- VestTp.Parent = Main
- VestTp.BackgroundColor3 = Color3.new(0, 0, 0)
- VestTp.BackgroundTransparency = 0.5
- VestTp.BorderColor3 = Color3.new(1, 1, 1)
- VestTp.Position = UDim2.new(0.671206236, 0, 0.167938933, 0)
- VestTp.Size = UDim2.new(0, 145, 0, 37)
- VestTp.Font = Enum.Font.SourceSans
- VestTp.Text = "Vest Farm"
- VestTp.TextColor3 = Color3.new(1, 1, 1)
- VestTp.TextSize = 14
- VestTp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(445.367828, 5.02908754, -1412.38513))
- end)
- pawnshop.Name = "pawnshop"
- pawnshop.Parent = Main
- pawnshop.BackgroundColor3 = Color3.new(0, 0, 0)
- pawnshop.BackgroundTransparency = 0.5
- pawnshop.BorderColor3 = Color3.new(1, 1, 1)
- pawnshop.Position = UDim2.new(0.0116731515, 0, 0.374045789, 0)
- pawnshop.Size = UDim2.new(0, 145, 0, 37)
- pawnshop.Font = Enum.Font.SourceSans
- pawnshop.Text = "Pawn Shop"
- pawnshop.TextColor3 = Color3.new(1, 1, 1)
- pawnshop.TextSize = 14
- pawnshop.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(31.7124729, 5.39661455, 50.5575943))
- end)
- spawntp.Name = "spawntp"
- spawntp.Parent = Main
- spawntp.BackgroundColor3 = Color3.new(0, 0, 0)
- spawntp.BackgroundTransparency = 0.5
- spawntp.BorderColor3 = Color3.new(1, 1, 1)
- spawntp.Position = UDim2.new(0.344357967, 0, 0.374045789, 0)
- spawntp.Size = UDim2.new(0, 145, 0, 37)
- spawntp.Font = Enum.Font.SourceSans
- spawntp.Text = "Spawn"
- spawntp.TextColor3 = Color3.new(1, 1, 1)
- spawntp.TextSize = 14
- spawntp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-32.6829491, 5.59872007, -7.1303215))
- end)
- gunshop.Name = "gunshop"
- gunshop.Parent = Main
- gunshop.BackgroundColor3 = Color3.new(0, 0, 0)
- gunshop.BackgroundTransparency = 0.5
- gunshop.BorderColor3 = Color3.new(1, 1, 1)
- gunshop.Position = UDim2.new(0.671206236, 0, 0.374045789, 0)
- gunshop.Size = UDim2.new(0, 145, 0, 37)
- gunshop.Font = Enum.Font.SourceSans
- gunshop.Text = "GunShop"
- gunshop.TextColor3 = Color3.new(1, 1, 1)
- gunshop.TextSize = 14
- gunshop.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-114.510422, 6.13872433, 55.7958412))
- end)
- Bunkers.Name = "Bunkers"
- Bunkers.Parent = Main
- Bunkers.BackgroundColor3 = Color3.new(0, 0, 0)
- Bunkers.BackgroundTransparency = 0.5
- Bunkers.BorderColor3 = Color3.new(1, 1, 1)
- Bunkers.Position = UDim2.new(0.0116731515, 0, 0.599236667, 0)
- Bunkers.Size = UDim2.new(0, 145, 0, 37)
- Bunkers.Font = Enum.Font.SourceSans
- Bunkers.Text = "Bunkers (\"Not working\")"
- Bunkers.TextColor3 = Color3.new(1, 1, 1)
- Bunkers.TextSize = 14
- Bunkers.MouseButton1Down:connect(function()
- Bunkers.Text = "NO fuck off me"
- end)
- factory.Name = "factory"
- factory.Parent = Main
- factory.BackgroundColor3 = Color3.new(0, 0, 0)
- factory.BackgroundTransparency = 0.5
- factory.BorderColor3 = Color3.new(1, 1, 1)
- factory.Position = UDim2.new(0.344357967, 0, 0.599236608, 0)
- factory.Size = UDim2.new(0, 145, 0, 37)
- factory.Font = Enum.Font.SourceSans
- factory.Text = "Factory"
- factory.TextColor3 = Color3.new(1, 1, 1)
- factory.TextSize = 14
- factory.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-515.606689, 3.73840618, -973.149658))
- end)
- prison.Name = "prison"
- prison.Parent = Main
- prison.BackgroundColor3 = Color3.new(0, 0, 0)
- prison.BackgroundTransparency = 0.5
- prison.BorderColor3 = Color3.new(1, 1, 1)
- prison.Position = UDim2.new(0.671206236, 0, 0.599236667, 0)
- prison.Size = UDim2.new(0, 145, 0, 37)
- prison.Font = Enum.Font.SourceSans
- prison.Text = "Prison NOT WORKING YET"
- prison.TextColor3 = Color3.new(1, 1, 1)
- prison.TextSize = 14
- prison.MouseButton1Down:connect(function()
- prison.Text = "Not avalible :("
- end)
- park.Name = "park"
- park.Parent = Main
- park.BackgroundColor3 = Color3.new(0, 0, 0)
- park.BackgroundTransparency = 0.5
- park.BorderColor3 = Color3.new(1, 1, 1)
- park.Position = UDim2.new(0.0116731524, 0, 0.809160292, 0)
- park.Size = UDim2.new(0, 145, 0, 37)
- park.Font = Enum.Font.SourceSans
- park.Text = "Park"
- park.TextColor3 = Color3.new(1, 1, 1)
- park.TextSize = 14
- park.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-642.538513, 6.25178623, -43.8846931))
- end)
- OpenClosetext.Name = "OpenClosetext"
- OpenClosetext.Parent = Main
- OpenClosetext.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenClosetext.BackgroundTransparency = 1
- OpenClosetext.Position = UDim2.new(0.344357967, 0, 0.816793919, 0)
- OpenClosetext.Size = UDim2.new(0, 313, 0, 35)
- OpenClosetext.Font = Enum.Font.Code
- OpenClosetext.Text = "Press \"Q\" to Open and Close the GUI"
- OpenClosetext.TextColor3 = Color3.new(1, 1, 1)
- OpenClosetext.TextSize = 13
- local mouse1 = game.Players.LocalPlayer:GetMouse()
- mouse1.KeyDown:connect(function(key)
- if key == "q" then
- if Openn == true then
- Openn = false
- Main.Visible = false
- else
- Openn = true
- Main.Visible = true
- end
- end
- end)
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