DemBonez3

Dark Quest Skills & Inventory

Sep 2nd, 2024 (edited)
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  1. Inventory:
  2. --------------------------
  3. Bells: 9600(Owe Volka, TT, and Rezzie 100 Bells Each)
  4.  
  5. 1 Sweaty Sleep Shirt (Worn, design unknown)
  6. 1 Boxer Shorts (Worn) (Preserves your modesty)
  7. 1 Plush Robe (TAKEN BY TRIER!) (Maybe magical?)
  8. 1 Mox Mail (Worn) (Light Mail! Protects against some damage!)
  9. 1 Leather Leotard (Worn, you degenerate. +Sneaky)
  10. 2 Leather Boots (Worn) (Protect ur doggzzz)
  11. 1 Ring of Echos (Worn) (Augments Sounds to assist in navigation)
  12. 1 Magical Shield (Worn) (+Elemental/Phys Resistance, Can absorb and fire magic!)
  13. 1 VERY Cool (and demonic) Cowboy Hat (+Style, maybe?)
  14. 1 Amulet of Resist Magic (Found by TT in Volkir's Study. Weakens magic flung at you, but doesn't stop it! Bummer!)
  15. 1 Biisii’s Bag: An itchy bag barely big enough to fit a large flute… but reaching inside might provide you with something useful! Emphasis on ‘might’...
  16.  
  17. MANY Throwing Knives
  18. 1 Curved Sword
  19. 1 Non-Smoldering Bumpy Parchment
  20. 1 Smoldering Bumpy Parchment
  21. 1 LARP Dagger (Real?)
  22. 1 Innkeeper's Metal (Return to Inngo!)
  23. 1 Broken Construct Eye Piece
  24. 1 Dubious Potion (Healing, Maybe? Belongs to Oti...)
  25. 1 Coin-Shaped Thing (Stuffed into your pocket by a shady guy)
  26. 1 Magic Rod (FIRED ONCE) (Shot a Magic Bolt that made a monster sizzle. Also: Heheh)
  27. 1 Magic Badge (Use unknown. Not as funny)
  28. 1 Severed Sorcerer Hand (Grabbed from Sorcerer in Fellick's Office)
  29. 1 Page of Evidence (Fellick was paying off Umberal and The Skogs to keep them from attacking Crossroads!)
  30. 1 Blastcap Bomb
  31. 1 Poisoned Blade
  32. 8 VIP Bath Tokens
  33. 1 Zesty Bath Salts Sack
  34. 1 Official Pedrha's Plunge Towel
  35. 1 Bottle of Unidentified Alcohol (Unopened)
  36. 1 Anklebiter
  37. 1 Vineweave Rope
  38. 1 Warm Cloak
  39. 1 Spool of Silk (Half-Used :c)
  40. 1 Sea Snagger
  41. 1 Molegg Pickshovel
  42. 1 Energy Potion
  43. 3 Servings Trail Chow
  44. 1 Telescoping Meat Hook
  45. 1 Pacification Poultice (Rub on self when about to speak to someone who's angy at you and used to not be... they'll hear you out!)
  46. 1 Far Throw Tavern Co-Owner Agreement (From Inngo the Innkeep!)
  47. 1 Mitaar's Light Pendant (Trembles when worn and aberrations or demons are nearby. Also kinda stings when you wear it, so...)
  48. 3 Umberal Icecakes
  49. 1 Bottle of Umberal Raw Ruuppaa
  50. 1 Vial of Sweetmusk (Gift from Tzah-Tzie, Umberal Scent<3)
  51. 1 Trimbault Academy Professor Keystone
  52. 1 Engraved Dagger (From Rhaevus' Corpse)
  53. 1 Magical Token (From Rhaevus' Corpse--Probably a Mansion Key)
  54. 1 Rusty Pendant (Belonged to Rhaevus. Sentimental, not magic.)
  55. 1 Token of Knodd (The Earthmother--God of the Land. Hums with holy energy and stings when you put it against your skin. Is there more to it, though?)
  56. 1 Metal Clicker (Used to signal pickup from Joji--two long, one short!)
  57. 1 Aetheric Siphon (Brewed By Toppel--leeches magical energy. May form an insatiable magical vortex. Crazy broad.)
  58. 1 Sending Stone (Sends Messages to Irya, Volkir, or Tannis)
  59. 1 COMMUNICATION DOOHICKY (Sends messages to your party members! Possibly radioactive!)
  60. 1 ORB OF HAEERKLUUS: Demonic artifact that can be imbued with a spell of your choice and can cast a weaker form of it autonomously. Eventually runs out of charge and gets hungry for blood.
  61. 1 Crest of Anak'tol
  62. 1 Crest of Tol'Anak
  63. 1 Crest of Manny
  64. 1 Skog Officer Datjaa (Big, nasty bladespear thingie)
  65. 1 Rock that oozes icy water intermittently
  66. 1 Magical Snake Tire Iron (From the sewer portal side quest)
  67. 1 Book of Fish Facts (Informative, but you can't read it since it's dark)
  68.  
  69. Anton Skills & Spells:
  70. --------------------------
  71. -Grillcuck (Can throw stuff in a deep fryer)
  72. -Anxiety (Not a skill)
  73. -Hot Hands! (Hands light up under stress... can throw small balls of fire around and sear your enemies!)
  74. -Swift Footwork! (Volka taught ya how to move! Vhale gave you pointers too, that jerk! Also you got limbered up thanks to a massage! +3 Defensive Rolls!)
  75. -Limbo Lord! (You used to be REALLY good at limbo at parties and stuff, apparently! +2 to Flexibility Rolls!)
  76. -Illusionist Initiate: (That's right... you want to be a magician! Well, wanted, you think... +2 to Sleight of Hand, Distractions, Deception)
  77. -Restless: (Oti's first potion has wrecked your ability to get a good night's sleep... -1 to all rolls in the morning)
  78. -Ventriloquester: You can throw your voice around like nobody’s business! Works better if no one knows where you are!
  79. -Bad Luck Balatro: Every day you get ONE reroll on a LUCK-BASED ROLL (Bluffing, Acrobatics, Dodging... situations where BAD LUCK would make sense per the anon that suggested it! Swell idea, mac!) I will provide the prompt when appropriate!
  80. -HELLGEYSER: You can coalesce flame orbs in your hands... and send them blasting into your foes like a geyser! You can even launch yourself, if you're smart about it!
  81. -DISPEL MAGIC: Choose a CREATURE, OBJECT, or MAGICAL EFFECT and CONCENTRATE… presto-change-o! The magic or spell is GONE! Careful, though–the further, smaller, and/or more powerful the spell, the harder it is to remove… just be careful not to ENHANCE it!
  82. ALL THE WORLD’S A STAGE: +2 Bonus to all persuasion and performance checks!
  83. GEOMANCY: Yank stone and soil from the Earth! Give yourself a boost! Fling it at a foe! Dig for treasure!
  84. FUNGAL FILTER: Ordinarily you wouldn’t let spores into your airways, but this is DIVINE FUNGUS, right? By letting these spores coat your airways, you can render yourself temporarily IMMUNE to toxic gas, spores, and other inhaleable hazards! You can even hold your breath underwater a lil’ longer! Neat!
  85.  
  86.  
  87. PARTY INVENTORY/SKILLS:
  88. ---------------------------
  89.  
  90. Volka:
  91. 1 Skog Warblade (Wrecks people's shit. Has a blunt side.)
  92.  
  93. TT:
  94. 3 Healing Potions
  95. 1 Original Striilii (Given to her by her cool sister)
  96. 1 'Pocketful' of Salt
  97. 1 Picklock Set (For picklockery)
  98. 2 Anklebiters (Unopened)
  99. 1 Poisoned Blade (It's gonna sting, yea.)
  100.  
  101. Rezzie:
  102. 1 Blizzardbell (Worn around neck, helps people be found in a blizzard. Old Umberal Couple's custom!)
  103.  
  104. SPELLS (That we know of)
  105. HELLFIRE: Natural ability. Hellish flames that stick to whatever they touch, don't extinguish from water.
  106. CREEPING HORROR: Blankets an area with existential DREAD!
  107. LIGHTNING BOLT: Bolt of lightning that hops to a few targets!
  108. >ICE STORM: AoE storm of ice crystals that create a layer of spiky frost on the floor!
  109. >CHARM: If it can bypass someone's will, this spell turns the target into the equivalent of a friendly acquaintance for a short period of time.
  110. >SHIELD: Conjures a shield that protects the user from physical, ranged, and even some magical attacks. Will break under enough duress.
  111. >ACID ARROW: Bolt of acid that can eat through armor and surfaces. Also smells funky.
  112. >MAGE HAND: Conjured hand that can operate equipment and carry light objects.
  113. >INVISIBILITY: Renders the user invisible for a short period of time. Can still be seen in the right light, covering, etc.
  114.  
  115.  
  116. Morook:
  117. Tuned Slinger (Powerful ranged weapon. Slings darts across long distances. Morook keeps this in impeccable condition.)
  118.  
  119.  
  120. To Do List:
  121. --------------------------
  122. MAIN:
  123. -Find a way home!
  124. -DEFEAT THE FOUR LORDS AND RECOVER YOUR MEMORIES! (<3 RED) (TRIER DOWN!)
  125. -Gather 20,000 Bells!
  126. -Find Liz!
  127. -Defend Crossroads from The Siege!
  128.  
  129. -Check out The Salt Shaker and fight for some Bells!
  130. -Check out the Tower Of Dawn a few days East of Crossroads!
  131. -See if anyone knows more about Fellick's Death!
  132. -Scope out the Job Board at The Battle's End Tavern!
  133. -Track down some SONGSTONE EARRINGS for TT?
  134. -Take down the Spice Cartel Capo for Lutza! (Rolo?)
  135. -Continue to investigate The Cult of the Burrower and their leader: LORD LARIUS!
  136.  
  137. Completed Quests:
  138. -------------------------
  139.  
  140. -Defeat Archmage Trier (Freed Knodd. Lord down. RED's happy and so are the gods, apparently!)
  141. -Save TT's captive sisters (Taken in by the Temple to Knodd in Umberal. Probably the safest place they can be for now...)
  142. -Convince the Star-Cloaks you're not an enemy! (The Star-Cloaks are on your side... for now. Oti's got your back.)
  143. -Prepare For the Siege: (You prepared as best you could... and reaped a few rewards!)
  144. 1) Assist in constructing trenches, moats, and walls with your GEOMANCY!
  145. 2) Locate EMERGENCY SUPPLIES hoarded by Spice Cartel. Capo TORNEO at THE GILDED BUBBLE in GOLD TOWN might be a good start!
  146. 3) Investigate the MAGES holed up in BRAITHWIID PARK! Convince them to join the war effort... or deal with them another way!
  147. 4) ASSIST RECRUITMENT EFFORT! A spectacle of some kind mind do as long as it's public enough--a tournament? Concert? Pick a bar or other open spot in a working-class area and get people motivated!
  148. SIDE:
  149. -Mimut's Eggs (250 Bells!)
  150. -Casino Fire (Some street cred, maybe? Rolo's Ire)
  151. -Hjall'Dah's Plunge (Apparently Liz is here and the Greater Demon is hurt or dead? Q-quest... c-complete...?)
  152. -Find Morook (You saved Morook! His ranger skills oughta' be useful!)
  153. -Help Inngo at the Far Throw Inn! (You're co-owner of the tavern now! And you got 2000 Bells!)
  154. -Kill Vhale (Dude got Biisii's Bagged. The Cartel is in shambles. TT is safe.)
  155. -Rescue the Orphans! (The Airlbert Orphanage may have burned down, but you got those kids out safe and sound!)
  156. -Best Captain Oo-ruus (You defeated the Skog Captain in a drinking contest! It wasn't easy, but his men won't harass Crossroads anymore!)
  157. -Scrub the Starcutter Deck! (... Someone had to do it.)
  158.  
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