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  4. materialPath: H:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.vmf
  6. Map revision 334
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9. Building Faces...done (0)
  10. Chop Details...done (0)
  11. Find Visible Detail Sides...
  12. Merged 24 detail faces...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.prt...Building visibility clusters...
  19. AutoVisClustering (threshold=-1) matched 0 leafs.
  20. done (0)
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (103154 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 75 texinfos to 61
  29. Reduced 20 texdatas to 18 (674 bytes to 572)
  30. Writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
  31. MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
  32. 0 seconds elapsed
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  36. 16 threads
  37. reading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
  38. reading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.prt
  39. 483 portalclusters
  40. 1378 numportals
  41. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 555 visible clusters (0.00%)
  42. Total clusters visible: 95168
  43. Average clusters visible: 197
  44. Building PAS...
  45. Average clusters audible: 418
  46. visdatasize:60860 compressed from 61824
  47. writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
  48. MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
  49. 1 second elapsed
  50.  
  51.  
  52.  
  53. [Reading texlights from 'lights.rad']
  54. [40 texlights parsed from 'lights.rad']
  55.  
  56. Loading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
  57. 765 faces
  58. 246387 square feet [35479744.00 square inches]
  59. 10 Displacements
  60. 1110 Square Feet [159974.75 Square Inches]
  61. 765 patches before subdivision
  62. 27279 patches after subdivision
  63. 123 direct lights
  64. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2233040, max 283
  65. transfer lists: 17.0 megs
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93682, 83834, 69928)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15781, 13379, 11050)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3132, 2619, 2174)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(713, 601, 504)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(184, 158, 134)
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(52, 46, 38)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(16, 14, 12)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5, 4, 4)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 1, 1)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  76. Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
  77. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  80. Ready to Finish
  81.  
  82. Object names Objects/Maxobjs Memory / Maxmem Fullness
  83. ------------ --------------- --------------- --------
  84. models 3/1024 144/49152 ( 0.3%)
  85. brushes 302/8192 3624/98304 ( 3.7%)
  86. brushsides 1945/81920 15560/655360 ( 2.4%)
  87. planes 476/65536 9520/1310720 ( 0.7%)
  88. vertexes 1983/65536 23796/786432 ( 3.0%)
  89. nodes 964/65536 30848/2097152 ( 1.5%)
  90. texinfos 61/12288 4392/884736 ( 0.5%)
  91. texdata 18/4096 576/131072 ( 0.4%)
  92. dispinfos 10/0 1760/0 ( 0.0%)
  93. disp_verts 2890/0 57800/0 ( 0.0%)
  94. disp_tris 5120/0 10240/0 ( 0.0%)
  95. disp_multiblend 0/0 0/0 ( 0.0%)
  96. disp_lmsamples 14258/0 14258/0 ( 0.0%)
  97. faces 765/65536 42840/3670016 ( 1.2%)
  98. hdr faces 0/65536 0/3670016 ( 0.0%)
  99. origfaces 360/65536 20160/3670016 ( 0.5%)
  100. facebrushes 329/0 658/0 ( 0.0%)
  101. facebrushlists 765/0 3060/0 ( 0.0%)
  102. leaves 968/65536 30976/2097152 ( 1.5%)
  103. leaffaces 921/65536 1842/131072 ( 1.4%)
  104. leafbrushes 598/65536 1196/131072 ( 0.9%)
  105. areas 2/1024 16/8192 ( 0.2%)
  106. surfedges 5208/512000 20832/2048000 ( 1.0%)
  107. edges 3059/256000 12236/1024000 ( 1.2%)
  108. LDR worldlights 123/8192 12300/819200 ( 1.5%)
  109. HDR worldlights 0/8192 0/819200 ( 0.0%)
  110. leafwaterdata 0/32768 0/393216 ( 0.0%)
  111. waterstrips 145/32768 1450/327680 ( 0.4%)
  112. waterverts 0/65536 0/786432 ( 0.0%)
  113. waterindices 2226/65536 4452/131072 ( 3.4%)
  114. cubemapsamples 52/1024 832/16384 ( 5.1%)
  115. overlays 0/1024 0/360448 ( 0.0%)
  116. LDR lightdata [variable] 1127180/0 ( 0.0%)
  117. HDR lightdata [variable] 0/0 ( 0.0%)
  118. visdata [variable] 60860/16777216 ( 0.4%)
  119. entdata [variable] 30329/393216 ( 7.7%)
  120. LDR ambient table 968/65536 3872/262144 ( 1.5%)
  121. HDR ambient table 968/65536 3872/262144 ( 1.5%)
  122. LDR leaf ambient 6256/65536 175168/1835008 ( 9.5%)
  123. HDR leaf ambient 968/65536 27104/1835008 ( 1.5%)
  124. occluders 0/0 0/0 ( 0.0%)
  125. occluder polygons 0/0 0/0 ( 0.0%)
  126. occluder vert ind 0/0 0/0 ( 0.0%)
  127. detail props [variable] 1/12 ( 8.3%)
  128. static props [variable] 1/9292 ( 0.0%)
  129. pakfile [variable] 3943985/0 ( 0.0%)
  130. physics [variable] 103154/4194304 ( 2.5%)
  131. physics terrain [variable] 8044/1048576 ( 0.8%)
  132.  
  133. Level flags = 7c
  134.  
  135. Total triangle count: 2245
  136. Writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
  137. MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
  138. 10 seconds elapsed
  139.  
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