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- materialPath: H:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.vmf
- Map revision 334
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (103154 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 75 texinfos to 61
- Reduced 20 texdatas to 18 (674 bytes to 572)
- Writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
- 0 seconds elapsed
- 16 threads
- reading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
- reading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.prt
- 483 portalclusters
- 1378 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 555 visible clusters (0.00%)
- Total clusters visible: 95168
- Average clusters visible: 197
- Building PAS...
- Average clusters audible: 418
- visdatasize:60860 compressed from 61824
- writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [40 texlights parsed from 'lights.rad']
- Loading g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
- 765 faces
- 246387 square feet [35479744.00 square inches]
- 10 Displacements
- 1110 Square Feet [159974.75 Square Inches]
- 765 patches before subdivision
- 27279 patches after subdivision
- 123 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2233040, max 283
- transfer lists: 17.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93682, 83834, 69928)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15781, 13379, 11050)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3132, 2619, 2174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(713, 601, 504)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(184, 158, 134)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(52, 46, 38)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(16, 14, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5, 4, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 302/8192 3624/98304 ( 3.7%)
- brushsides 1945/81920 15560/655360 ( 2.4%)
- planes 476/65536 9520/1310720 ( 0.7%)
- vertexes 1983/65536 23796/786432 ( 3.0%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 61/12288 4392/884736 ( 0.5%)
- texdata 18/4096 576/131072 ( 0.4%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2890/0 57800/0 ( 0.0%)
- disp_tris 5120/0 10240/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 14258/0 14258/0 ( 0.0%)
- faces 765/65536 42840/3670016 ( 1.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 360/65536 20160/3670016 ( 0.5%)
- facebrushes 329/0 658/0 ( 0.0%)
- facebrushlists 765/0 3060/0 ( 0.0%)
- leaves 968/65536 30976/2097152 ( 1.5%)
- leaffaces 921/65536 1842/131072 ( 1.4%)
- leafbrushes 598/65536 1196/131072 ( 0.9%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 5208/512000 20832/2048000 ( 1.0%)
- edges 3059/256000 12236/1024000 ( 1.2%)
- LDR worldlights 123/8192 12300/819200 ( 1.5%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 145/32768 1450/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2226/65536 4452/131072 ( 3.4%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 1127180/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 60860/16777216 ( 0.4%)
- entdata [variable] 30329/393216 ( 7.7%)
- LDR ambient table 968/65536 3872/262144 ( 1.5%)
- HDR ambient table 968/65536 3872/262144 ( 1.5%)
- LDR leaf ambient 6256/65536 175168/1835008 ( 9.5%)
- HDR leaf ambient 968/65536 27104/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9292 ( 0.0%)
- pakfile [variable] 3943985/0 ( 0.0%)
- physics [variable] 103154/4194304 ( 2.5%)
- physics terrain [variable] 8044/1048576 ( 0.8%)
- Level flags = 7c
- Total triangle count: 2245
- Writing g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'g:\my drive\design\level design\maps\dead projects\dev_fight\dev_fight.bsp', but we don't own that location. Allowing...
- 10 seconds elapsed
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