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- int SKSE::GetVersion()
- int SKSE::GetVersionMinor()
- int SKSE::GetVersionBeta()
- int SKSE::GetVersionRelease()
- int Form::GetType()
- string Form::GetName()
- void Form::SetName(string)
- float Form::GetWeight()
- void Form::SetWeight(float)
- void Form::SetGoldValue(int)
- int Form::GetNumKeywords()
- Keyword Form::GetNthKeyword(int)
- void Form::RegisterForKey(int)
- void Form::UnregisterForKey(int)
- void Form::UnregisterForAllKeys()
- void Form::RegisterForMenu(string)
- void Form::UnregisterForMenu(string)
- void Form::UnregisterForAllMenus()
- void Form::RegisterForModEvent(string, string)
- void Form::SendModEvent(string, string, float)
- void Form::UnregisterForModEvent(string)
- void Form::UnregisterForAllModEvents()
- Form Form::TempClone()
- void Form::RegisterForControl(string)
- void Form::UnregisterForControl(string)
- void Form::UnregisterForAllControls()
- int ColorComponent::GetAlpha(int)
- int ColorComponent::GetRed(int)
- int ColorComponent::GetGreen(int)
- int ColorComponent::GetBlue(int)
- float ColorComponent::GetHue(int)
- float ColorComponent::GetSaturation(int)
- float ColorComponent::GetValue(int)
- int ColorComponent::SetAlpha(int, int)
- int ColorComponent::SetRed(int, int)
- int ColorComponent::SetGreen(int, int)
- int ColorComponent::SetBlue(int, int)
- int ColorComponent::SetHue(int, float)
- int ColorComponent::SetSaturation(int, float)
- int ColorComponent::SetValue(int, float)
- int ColorForm::GetColor()
- void ColorForm::SetColor(int)
- int HeadPart::GetType()
- int HeadPart::GetNumExtraParts()
- HeadPart HeadPart::GetNthExtraPart(int)
- bool HeadPart::HasExtraPart(HeadPart)
- int HeadPart::GetIndexOfExtraPart(HeadPart)
- FormList HeadPart::GetValidRaces()
- void HeadPart::SetValidRaces(FormList)
- int Cell::GetNumRefs(int)
- ObjectReference Cell::GetNthRef(int, int)
- string ArmorAddon::GetModelPath(bool, bool)
- void ArmorAddon::SetModelPath(string, bool, bool)
- int ArmorAddon::GetModelNumTextureSets(bool, bool)
- TextureSet ArmorAddon::GetModelNthTextureSet(int, bool, bool)
- void ArmorAddon::SetModelNthTextureSet(TextureSet, int, bool, bool)
- int ArmorAddon::GetNumAdditionalRaces()
- Race ArmorAddon::GetNthAdditionalRace(int)
- int Armor::GetArmorRating()
- void Armor::SetArmorRating(int)
- void Armor::ModArmorRating(int)
- int Armor::GetSlotMask()
- void Armor::SetSlotMask(int)
- int Armor::AddSlotToMask(int)
- int Armor::RemoveSlotFromMask(int)
- int Armor::GetMaskForSlot(int)
- string Armor::GetModelPath(bool)
- void Armor::SetModelPath(string, bool)
- string Armor::GetIconPath(bool)
- void Armor::SetIconPath(string, bool)
- string Armor::GetMessageIconPath(bool)
- void Armor::SetMessageIconPath(string, bool)
- int Armor::GetWeightClass()
- void Armor::SetWeightClass(int)
- Enchantment Armor::GetEnchantment()
- void Armor::SetEnchantment(Enchantment)
- int Armor::GetNumArmorAddons()
- ArmorAddon Armor::GetNthArmorAddon(int)
- int SoulGem::GetSoulSize()
- int SoulGem::GetGemSize()
- int Apparatus::GetQuality()
- void Apparatus::SetQuality(int)
- int Math::LeftShift(int, int)
- int Math::RightShift(int, int)
- int Math::LogicalAnd(int, int)
- int Math::LogicalOr(int, int)
- int Math::LogicalXor(int, int)
- int Math::LogicalNot(int)
- bool Input::IsKeyPressed(int)
- void Input::TapKey(int)
- void Input::HoldKey(int)
- void Input::ReleaseKey(int)
- int Input::GetNumKeysPressed()
- int Input::GetNthKeyPressed(int)
- int Input::GetMappedKey(string, int)
- string Input::GetMappedControl(int)
- int ObjectReference::GetNumItems()
- Form ObjectReference::GetNthForm(int)
- float ObjectReference::GetTotalItemWeight()
- float ObjectReference::GetTotalArmorWeight()
- bool ObjectReference::IsHarvested()
- void ObjectReference::SetHarvested(bool)
- void ObjectReference::SetItemHealthPercent(float)
- float ObjectReference::GetItemMaxCharge()
- float ObjectReference::GetItemCharge()
- void ObjectReference::SetItemCharge(float)
- void ObjectReference::ResetInventory()
- int Weapon::GetWeaponType()
- void Weapon::SetWeaponType(int)
- int Weapon::GetBaseDamage()
- void Weapon::SetBaseDamage(int)
- int Weapon::GetCritDamage()
- void Weapon::SetCritDamage(int)
- float Weapon::GetReach()
- void Weapon::SetReach(float)
- float Weapon::GetMinRange()
- void Weapon::SetMinRange(float)
- float Weapon::GetMaxRange()
- void Weapon::SetMaxRange(float)
- float Weapon::GetSpeed()
- void Weapon::SetSpeed(float)
- float Weapon::GetStagger()
- void Weapon::SetStagger(float)
- string Weapon::GetModelPath()
- void Weapon::SetModelPath(string)
- string Weapon::GetIconPath()
- void Weapon::SetIconPath(string)
- string Weapon::GetMessageIconPath()
- void Weapon::SetMessageIconPath(string)
- Enchantment Weapon::GetEnchantment()
- void Weapon::SetEnchantment(Enchantment)
- float CombatStyle::GetOffensiveMult()
- float CombatStyle::GetDefensiveMult()
- float CombatStyle::GetGroupOffensiveMult()
- float CombatStyle::GetAvoidThreatChance()
- float CombatStyle::GetMeleeMult()
- float CombatStyle::GetRangedMult()
- float CombatStyle::GetMagicMult()
- float CombatStyle::GetShoutMult()
- float CombatStyle::GetStaffMult()
- float CombatStyle::GetUnarmedMult()
- void CombatStyle::SetOffensiveMult(float)
- void CombatStyle::SetDefensiveMult(float)
- void CombatStyle::SetGroupOffensiveMult(float)
- void CombatStyle::SetAvoidThreatChance(float)
- void CombatStyle::SetMeleeMult(float)
- void CombatStyle::SetRangedMult(float)
- void CombatStyle::SetMagicMult(float)
- void CombatStyle::SetShoutMult(float)
- void CombatStyle::SetStaffMult(float)
- void CombatStyle::SetUnarmedMult(float)
- float CombatStyle::GetMeleeAttackStaggeredMult()
- float CombatStyle::GetMeleePowerAttackStaggeredMult()
- float CombatStyle::GetMeleePowerAttackBlockingMult()
- float CombatStyle::GetMeleeBashMult()
- float CombatStyle::GetMeleeBashRecoiledMult()
- float CombatStyle::GetMeleeBashAttackMult()
- float CombatStyle::GetMeleeBashPowerAttackMult()
- float CombatStyle::GetMeleeSpecialAttackMult()
- bool CombatStyle::GetAllowDualWielding()
- void CombatStyle::SetMeleeAttackStaggeredMult(float)
- void CombatStyle::SetMeleePowerAttackStaggeredMult(float)
- void CombatStyle::SetMeleePowerAttackBlockingMult(float)
- void CombatStyle::SetMeleeBashMult(float)
- void CombatStyle::SetMeleeBashRecoiledMult(float)
- void CombatStyle::SetMeleeBashAttackMult(float)
- void CombatStyle::SetMeleeBashPowerAttackMult(float)
- void CombatStyle::SetMeleeSpecialAttackMult(float)
- void CombatStyle::SetAllowDualWielding(bool)
- float CombatStyle::GetCloseRangeDuelingCircleMult()
- float CombatStyle::GetCloseRangeDuelingFallbackMult()
- float CombatStyle::GetCloseRangeFlankingFlankDistance()
- float CombatStyle::GetCloseRangeFlankingStalkTime()
- void CombatStyle::SetCloseRangeDuelingCircleMult(float)
- void CombatStyle::SetCloseRangeDuelingFallbackMult(float)
- void CombatStyle::SetCloseRangeFlankingFlankDistance(float)
- void CombatStyle::SetCloseRangeFlankingStalkTime(float)
- float CombatStyle::GetLongRangeStrafeMult()
- void CombatStyle::SetLongRangeStrafeMult(float)
- float CombatStyle::GetFlightHoverChance()
- float CombatStyle::GetFlightDiveBombChance()
- float CombatStyle::GetFlightFlyingAttackChance()
- void CombatStyle::SetFlightHoverChance(float)
- void CombatStyle::SetFlightDiveBombChance(float)
- void CombatStyle::SetFlightFlyingAttackChance(float)
- Form Actor::GetWornForm(int)
- void Actor::QueueNiNodeUpdate()
- int Actor::GetSpellCount()
- SPELL Actor::GetNthSpell(int)
- CombatStyle ActorBase::GetCombatStyle()
- void ActorBase::SetCombatStyle(CombatStyle)
- Outfit ActorBase::GetOutfit(bool)
- void ActorBase::SetClass(Class)
- float ActorBase::GetHeight()
- void ActorBase::SetHeight(float)
- float ActorBase::GetWeight()
- void ActorBase::SetWeight(float)
- int ActorBase::GetNumHeadParts()
- HeadPart ActorBase::GetNthHeadPart(int)
- void ActorBase::SetNthHeadPart(HeadPart, int)
- float ActorBase::GetFaceMorph(int)
- void ActorBase::SetFaceMorph(float, int)
- int ActorBase::GetFacePreset(int)
- void ActorBase::SetFacePreset(int, int)
- ColorForm ActorBase::GetHairColor()
- void ActorBase::SetHairColor(ColorForm)
- int ActorBase::GetSpellCount()
- SPELL ActorBase::GetNthSpell(int)
- TextureSet ActorBase::GetFaceTextureSet()
- void ActorBase::SetFaceTextureSet(TextureSet)
- int Outfit::GetNumParts()
- Form Outfit::GetNthPart(int)
- bool Potion::IsFood()
- int Potion::GetNumEffects()
- float Potion::GetNthEffectMagnitude(int)
- int Potion::GetNthEffectArea(int)
- int Potion::GetNthEffectDuration(int)
- MagicEffect Potion::GetNthEffectMagicEffect(int)
- int Potion::GetCostliestEffectIndex()
- int Race::GetSpellCount()
- SPELL Race::GetNthSpell(int)
- bool Race::IsRaceFlagSet(int)
- void Race::SetRaceFlag(int)
- void Race::ClearRaceFlag(int)
- VoiceType Race::GetDefaultVoiceType(bool)
- void Race::SetDefaultVoiceType(bool, VoiceType)
- Race Race::GetRace(string)
- int Race::GetNumPlayableRaces()
- Race Race::GetNthPlayableRace(int)
- float Spell::GetCastTime()
- Perk Spell::GetPerk()
- int Spell::GetNumEffects()
- float Spell::GetNthEffectMagnitude(int)
- int Spell::GetNthEffectArea(int)
- int Spell::GetNthEffectDuration(int)
- MagicEffect Spell::GetNthEffectMagicEffect(int)
- int Spell::GetCostliestEffectIndex()
- int Spell::GetMagickaCost()
- int Enchantment::GetNumEffects()
- float Enchantment::GetNthEffectMagnitude(int)
- int Enchantment::GetNthEffectArea(int)
- int Enchantment::GetNthEffectDuration(int)
- MagicEffect Enchantment::GetNthEffectMagicEffect(int)
- int Enchantment::GetCostliestEffectIndex()
- int Ingredient::GetNumEffects()
- float Ingredient::GetNthEffectMagnitude(int)
- int Ingredient::GetNthEffectArea(int)
- int Ingredient::GetNthEffectDuration(int)
- MagicEffect Ingredient::GetNthEffectMagicEffect(int)
- int Ingredient::GetCostliestEffectIndex()
- int StringUtil::GetLength(string)
- string StringUtil::GetNthChar(string, int)
- bool StringUtil::IsLetter(string)
- bool StringUtil::IsDigit(string)
- bool StringUtil::IsPunctuation(string)
- bool StringUtil::IsPrintable(string)
- int StringUtil::Find(string, string, int)
- string StringUtil::Substring(string, int, int)
- int StringUtil::AsOrd(string)
- string StringUtil::AsChar(int)
- string Keyword::GetString()
- Keyword Keyword::GetKeyword(string)
- int Book::GetSkill()
- SPELL Book::GetSpell()
- bool Book::IsRead()
- Form ConstructibleObject::GetResult()
- void ConstructibleObject::SetResult(Form)
- int ConstructibleObject::GetResultQuantity()
- void ConstructibleObject::SetResultQuantity(int)
- int ConstructibleObject::GetNumIngredients()
- Form ConstructibleObject::GetNthIngredient(int)
- void ConstructibleObject::SetNthIngredient(Form, int)
- int ConstructibleObject::GetNthIngredientQuantity(int)
- void ConstructibleObject::SetNthIngredientQuantity(int, int)
- Keyword ConstructibleObject::GetWorkbenchKeyword()
- void ConstructibleObject::SetWorkbenchKeyword(Keyword)
- int Game::GetPerkPoints()
- void Game::SetPerkPoints(int)
- void Game::ModPerkPoints(int)
- int Game::GetModCount()
- int Game::GetModByName(string)
- string Game::GetModName(int)
- string Game::GetModAuthor(int)
- string Game::GetModDescription(int)
- int Game::GetModDependencyCount(int)
- int Game::GetNthModDependency(int, int)
- void Game::SetGameSettingFloat(string, float)
- void Game::SetGameSettingInt(string, int)
- void Game::SetGameSettingBool(string, bool)
- void Game::SetGameSettingString(string, string)
- void Game::SaveGame(string)
- void Game::LoadGame(string)
- int Game::GetNumTintMasks()
- int Game::GetNthTintMaskColor(int)
- void Game::SetNthTintMaskColor(int, int)
- int Game::GetNthTintMaskType(int)
- string Game::GetNthTintMaskTexturePath(int)
- void Game::SetNthTintMaskTexturePath(string, int)
- int Game::GetNumTintsByType(int)
- int Game::GetTintMaskColor(int, int)
- void Game::SetTintMaskColor(int, int, int)
- string Game::GetTintMaskTexturePath(int, int)
- void Game::SetTintMaskTexturePath(string, int, int)
- void Game::UpdateTintMaskColors()
- void Game::UpdateHairColor()
- void Game::SetMiscStat(string, int)
- void UI::SetBool(string, string, bool)
- void UI::SetInt(string, string, int)
- void UI::SetFloat(string, string, float)
- void UI::SetString(string, string, string)
- bool UI::GetBool(string, string)
- int UI::GetInt(string, string)
- float UI::GetFloat(string, string)
- string UI::GetString(string, string)
- void UI::InvokeBool(string, string, bool)
- void UI::InvokeFloat(string, string, float)
- void UI::InvokeInt(string, string, int)
- void UI::InvokeString(string, string, string)
- void UI::InvokeBoolA(string, string, bool)
- void UI::InvokeIntA(string, string, int[])
- void UI::InvokeFloatA(string, string, float[])
- void UI::InvokeStringA(string, string, string[])
- void UI::InvokeForm(string, string, Form)
- bool UI::IsMenuOpen(string)
- bool UI::IsTextInputEnabled()
- string Alias::GetName()
- int Alias::GetId()
- void Alias::RegisterForKey(int)
- void Alias::UnregisterForKey(int)
- void Alias::UnregisterForAllKeys()
- void Alias::RegisterForMenu(string)
- void Alias::UnregisterForMenu(string)
- void Alias::UnregisterForAllMenus()
- void Alias::RegisterForModEvent(string, string)
- void Alias::UnregisterForModEvent(string)
- void Alias::UnregisterForAllModEvents()
- void Alias::SendModEvent(string, string, float)
- void Alias::RegisterForControl(string)
- void Alias::UnregisterForControl(string)
- void Alias::UnregisterForAllControls()
- Quest Quest::GetQuest(string)
- string Quest::GetId()
- int Quest::GetPriority()
- int Quest::GetNumAliases()
- Alias Quest::GetNthAlias(int)
- Alias Quest::GetAliasByName(string)
- WordOfPower Shout::GetNthWordOfPower(int)
- SPELL Shout::GetNthSpell(int)
- float Shout::GetNthRecoveryTime(int)
- void Shout::SetNthWordOfPower(int, WordOfPower)
- void Shout::SetNthSpell(int, SPELL)
- void Shout::SetNthRecoveryTime(int, float)
- float Utility::GetINIFloat(string)
- int Utility::GetINIInt(string)
- bool Utility::GetINIBool(string)
- string Utility::GetINIString(string)
- float ActiveMagicEffect::GetTimeElapsed()
- float ActiveMagicEffect::GetDuration()
- void ActiveMagicEffect::RegisterForKey(int)
- void ActiveMagicEffect::UnregisterForKey(int)
- void ActiveMagicEffect::UnregisterForAllKeys()
- void ActiveMagicEffect::RegisterForMenu(string)
- void ActiveMagicEffect::UnregisterForMenu(string)
- void ActiveMagicEffect::UnregisterForAllMenus()
- void ActiveMagicEffect::RegisterForModEvent(string, string)
- void ActiveMagicEffect::UnregisterForModEvent(string)
- void ActiveMagicEffect::UnregisterForAllModEvents()
- void ActiveMagicEffect::SendModEvent(string, string, float)
- void ActiveMagicEffect::RegisterForControl(string)
- void ActiveMagicEffect::UnregisterForControl(string)
- void ActiveMagicEffect::UnregisterForAllControls()
- float SoundDescriptor::GetDecibelAttenuation()
- void SoundDescriptor::SetDecibelAttenuation(float)
- int SoundDescriptor::GetDecibelVariance()
- void SoundDescriptor::SetDecibelVariance(int)
- int SoundDescriptor::GetFrequencyVariance()
- void SoundDescriptor::SetFrequencyVariance(int)
- int SoundDescriptor::GetFrequencyShift()
- void SoundDescriptor::SetFrequencyShift(int)
- SoundDescriptor Sound::GetDescriptor()
- float Weather::GetSunGlare()
- float Weather::GetSunDamage()
- float Weather::GetWindDirection()
- float Weather::GetWindDirectionRange()
- float Weather::GetFogDistance(bool, int)
- bool NetImmerse::HasNode(ObjectReference, string)
- float NetImmerse::GetNodePositionX(ObjectReference, string)
- float NetImmerse::GetNodePositionY(ObjectReference, string)
- float NetImmerse::GetNodePositionZ(ObjectReference, string)
- float NetImmerse::GetNodeScale(ObjectReference, string)
- void NetImmerse::SetNodeScale(ObjectReference, string, float)
- void NetImmerse::SetNodeTextureSet(ObjectReference, string, TextureSet)
- int TextureSet::GetNumTexturePaths()
- string TextureSet::GetNthTexturePath(int)
- void TextureSet::SetNthTexturePath(int, string)
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