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Kirkq

Bomberman Generations Route

Oct 30th, 2013
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  1. Route: 1-1, 3-1, 2-1, 2-2, 2-3, 2-4, 3-2, 2-5, 2-6, 1-2, 1-3, 1-4, 1-5, 1-6, 3-3, 3-4, 3-5, 3-6.
  2.  
  3. I intend to finish 3-2 without pommy. It saves about 20 seconds or so and I think the glitch can be done somewhat reliably if you pay close attention to where the guy is when laying the bombs.
  4.  
  5. Expected time saved with this route:
  6. 20 seconds from finishing 3-2 without pommy. (Calculated pretty accurately.)
  7. 15 seconds from better stat routing. (I calculated this one pretty heavily.)
  8. Hopefully 10+ seconds between 1-2 and 3-1 by not collecting stats in 1-2 and also having pommy in 1-2. (This is kind of a guess at the moment. I know the beginning cycle is set, but the later ones are hard to predict.)
  9.  
  10. I can probably compare the total times of our 1-2 and 3-1 and see who comes out ahead. I have to account for the fact that you opted to grab the potions in 1-2 and 3-1 obviously.
  11.  
  12. I can say for certain that even if I did go to 1-2 after 1-1, I would not get the potion. The potion in 3-1 that requires water bombs is only 2 seconds faster than some of the stats I am getting. The only real benefit possible would be getting stats in 1-2 instead of 3-1. I think it would be slower though. I spend about 11 seconds collecting stats in 3-1. I'm fairly confident that using pommy in 1-2 and having speed will save more than that.
  13.  
  14. My Stegodon fight has a 1/3 chance of ending on turn 2 and otherwise ends on turn 4.
  15. My Kai-Man fight usually ends on turn 4 or 5, but it can rarely take until turn 7 if I recall correctly.
  16.  
  17. I'll still time 1-2 completed with pommy and compare all of the relevant information. It only modifies my route slightly.
  18.  
  19. You'll note also that I don't get the extra speed in 1-1. I think it is slower.
  20.  
  21. I did a rough test of speed values for speed stats 1-6.
  22.  
  23. 1: 10 (Getting a pair of boots would save 1s every 6s.)
  24. 2: 12 (Getting a pair of boots would save 1s every 7s.)
  25. 3: 14 (Getting a pair of boots would save 1s every 8s.)
  26. 4: 16 (Getting a pair of boots would save 1s every 9s.)
  27. 5: 18 (Getting a pair of boots would save 1s every 10s.)
  28. 6: 20
  29.  
  30.  
  31.  
  32. Second column is either time for powerup or type of Charabom stat. X is random stat or no stat. N is "don't get that last stat."
  33.  
  34. S1-1
  35. bomb beginning 2
  36. speed beginning 3
  37. bomb right after rock 1.5
  38. bomb by next stump 2
  39. STATS Andlar 1,2,3,4
  40. speed after log 3
  41. STATS Second log X,X,heart
  42.  
  43. S3-1
  44. firepower beginning right 2
  45. speed with potion 1
  46. STATS Beginning A
  47. bomb up from double 2
  48. STATS Before Kick 1,
  49. 2nd half of level
  50. bomb by sand pole 1
  51. speed after two poles 1
  52. STATS Sand X,X,X
  53. STATS Sand X
  54. speed by other pole 1
  55. firepower by last pole 1
  56. firepower after door 2
  57.  
  58. S2-1
  59. STATS Kai Man 1,2,3,4
  60. STATS Before Boulder X
  61. STATS By Fish Switch X,X,X
  62.  
  63. S2-2
  64. STATS Beginning A
  65. STATS Before Ship 1 X,X
  66. STATS Ligon X,A,4,3,1,2
  67. STATS Vortex 1,2,3,N
  68. STATS Around Big Ship 1,3,X
  69.  
  70. S2-4
  71. STATS Present X
  72. STATS Glacier 3,3,4,A
  73. firepower Glacier
  74. STATS Down Ramp 1,2,3,N
  75. STATS After Ramp 3,4
  76. STATS End Potion A
  77.  
  78. S3-2
  79. STATS Right of switch 3,N
  80.  
  81. Final Andlar stats going into Pteradon: 13,14,19,14 and 15 random drops.
  82.  
  83. Moveset: Skillfully, Get Wild!, Other
  84.  
  85. The script suggests I use Skillfully first. It is because the Round 2 attacks that cause me to lose give less possibility for certain moves to be chosen in certain places Round 1. Because of the move choices, he actually has a very low chance of defending first two turns in a row (2/30), so it makes sense to special first on turn 1 and it actually gains wins in the 64/120 battles. In the 68/120 battles I don't think it matters what is chosen first. Get Wild! is the obvious second round choice, and some fights need the extra attack to kill.
  86.  
  87.  
  88. ANDLAR STATS:
  89. Atk, Spec Atk, Probability of winning out of 120.
  90. //22 18 = 56
  91. //19,19 = 68
  92. //18,20 = 68
  93. ///17,20 = 64
  94. //16,20 = 64
  95. //17,21 = 68
  96. //13,21 = 64
  97. //16,22 = 68
  98. //12,22 = 64
  99. //15,23 = 68
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