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- Route: 1-1, 3-1, 2-1, 2-2, 2-3, 2-4, 3-2, 2-5, 2-6, 1-2, 1-3, 1-4, 1-5, 1-6, 3-3, 3-4, 3-5, 3-6.
- I intend to finish 3-2 without pommy. It saves about 20 seconds or so and I think the glitch can be done somewhat reliably if you pay close attention to where the guy is when laying the bombs.
- Expected time saved with this route:
- 20 seconds from finishing 3-2 without pommy. (Calculated pretty accurately.)
- 15 seconds from better stat routing. (I calculated this one pretty heavily.)
- Hopefully 10+ seconds between 1-2 and 3-1 by not collecting stats in 1-2 and also having pommy in 1-2. (This is kind of a guess at the moment. I know the beginning cycle is set, but the later ones are hard to predict.)
- I can probably compare the total times of our 1-2 and 3-1 and see who comes out ahead. I have to account for the fact that you opted to grab the potions in 1-2 and 3-1 obviously.
- I can say for certain that even if I did go to 1-2 after 1-1, I would not get the potion. The potion in 3-1 that requires water bombs is only 2 seconds faster than some of the stats I am getting. The only real benefit possible would be getting stats in 1-2 instead of 3-1. I think it would be slower though. I spend about 11 seconds collecting stats in 3-1. I'm fairly confident that using pommy in 1-2 and having speed will save more than that.
- My Stegodon fight has a 1/3 chance of ending on turn 2 and otherwise ends on turn 4.
- My Kai-Man fight usually ends on turn 4 or 5, but it can rarely take until turn 7 if I recall correctly.
- I'll still time 1-2 completed with pommy and compare all of the relevant information. It only modifies my route slightly.
- You'll note also that I don't get the extra speed in 1-1. I think it is slower.
- I did a rough test of speed values for speed stats 1-6.
- 1: 10 (Getting a pair of boots would save 1s every 6s.)
- 2: 12 (Getting a pair of boots would save 1s every 7s.)
- 3: 14 (Getting a pair of boots would save 1s every 8s.)
- 4: 16 (Getting a pair of boots would save 1s every 9s.)
- 5: 18 (Getting a pair of boots would save 1s every 10s.)
- 6: 20
- Second column is either time for powerup or type of Charabom stat. X is random stat or no stat. N is "don't get that last stat."
- S1-1
- bomb beginning 2
- speed beginning 3
- bomb right after rock 1.5
- bomb by next stump 2
- STATS Andlar 1,2,3,4
- speed after log 3
- STATS Second log X,X,heart
- S3-1
- firepower beginning right 2
- speed with potion 1
- STATS Beginning A
- bomb up from double 2
- STATS Before Kick 1,
- 2nd half of level
- bomb by sand pole 1
- speed after two poles 1
- STATS Sand X,X,X
- STATS Sand X
- speed by other pole 1
- firepower by last pole 1
- firepower after door 2
- S2-1
- STATS Kai Man 1,2,3,4
- STATS Before Boulder X
- STATS By Fish Switch X,X,X
- S2-2
- STATS Beginning A
- STATS Before Ship 1 X,X
- STATS Ligon X,A,4,3,1,2
- STATS Vortex 1,2,3,N
- STATS Around Big Ship 1,3,X
- S2-4
- STATS Present X
- STATS Glacier 3,3,4,A
- firepower Glacier
- STATS Down Ramp 1,2,3,N
- STATS After Ramp 3,4
- STATS End Potion A
- S3-2
- STATS Right of switch 3,N
- Final Andlar stats going into Pteradon: 13,14,19,14 and 15 random drops.
- Moveset: Skillfully, Get Wild!, Other
- The script suggests I use Skillfully first. It is because the Round 2 attacks that cause me to lose give less possibility for certain moves to be chosen in certain places Round 1. Because of the move choices, he actually has a very low chance of defending first two turns in a row (2/30), so it makes sense to special first on turn 1 and it actually gains wins in the 64/120 battles. In the 68/120 battles I don't think it matters what is chosen first. Get Wild! is the obvious second round choice, and some fights need the extra attack to kill.
- ANDLAR STATS:
- Atk, Spec Atk, Probability of winning out of 120.
- //22 18 = 56
- //19,19 = 68
- //18,20 = 68
- ///17,20 = 64
- //16,20 = 64
- //17,21 = 68
- //13,21 = 64
- //16,22 = 68
- //12,22 = 64
- //15,23 = 68
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