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- local a=game:GetService'HttpService'local b=game:GetService'Players'local c=game
- :GetService'ReplicatedStorage'local d=game:GetService'RunService'local e=game:
- GetService'SoundService'local f=game:GetService'Workspace'local g='Doors'local h
- ='Hotel v5.0'local i='OminousVibes/doors'local j='hotel'local k={[6839171747]=
- 5894}do local l=game.PlaceId local m=game.PlaceVersion local n=k[l]if not n then
- warn'Script does not support this place instance.'warn
- [[The PlaceID and version has been set to your clipboard. Please report this to the developer.]]
- return setclipboard('['..tostring(l)..'] = '..tostring(m)..',')end end do local
- l=j..h if getgenv()[l]then return end getgenv()[l]=true end local l=
- [[https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/]]local m=
- loadstring(game:HttpGet(l..'Library.lua'))()local n=loadstring(game:HttpGet(l..
- 'addons/SaveManager.lua'))()local o=loadstring(game:HttpGet(l..
- 'addons/ThemeManager.lua'))()local p do local q,r=type,typeof p=setmetatable({},
- {__tostring=function()return'Bin'end})p.__index=p function p.new(...)local s=
- setmetatable({},p)return s:constructor(...)or s end function p.constructor(s)end
- function p.add(s,t)local u={item=t}if s.head==nil then s.head=u end if s.tail
- then s.tail.next=u end s.tail=u return t end function p.destroy(s)while s.head
- do local t=s.head.item if q(t)=='function'then t()elseif r(t)==
- 'RBXScriptConnection'then t:Disconnect()elseif q(t)=='thread'then task.cancel(t)
- elseif t.destroy~=nil then t:destroy()elseif t.Destroy~=nil then t:Destroy()end
- s.head=s.head.next end end function p.isEmpty(s)return s.head==nil end end local
- q do q={}q.__index=q function q.__tostring(r)return'BaseComponent - '..r.
- instance:GetFullName()end local r,s,t=setmetatable,assert,task.defer function q.
- new(u,...)local v=r({},q)v=v:constructor(u,...)or v v:run()return v end function
- q.constructor(u,v,...)u.instance=v u.running=false u.destructed=false u._maid=p.
- new()u._maid:add(v.Destroying:Connect(function()if not u.destructed then u:
- destroy()end end))end function q.onStart(u)end function q.run(u)s(not u.running,
- '['..u:__tostring()..'] is already running')t(function()u.running=true if not u.
- destructed then u:onStart()end end)end function q.destroy(u)s(not u.destructed,
- '['..u:__tostring()..'] is already destroyed')u.running=false u.destructed=true
- u._maid:destroy()end end local r=b.LocalPlayer local s=f.CurrentCamera local t=c
- :WaitForChild'GameData'local u={}do local v=c:WaitForChild'EntityInfo'local w={
- PadlockHint=v:WaitForChild'PadlockHint',EngageMinigame=v:WaitForChild
- 'EngageMinigame',ClutchHeartbeat=v:WaitForChild'ClutchHeartbeat',Screech=v:
- WaitForChild'Screech'}for x,y in pairs(w)do u[x]=y.OnClientEvent end end local v
- =Instance.new'Sound'local w={}local x={}local y local z local A local B local C
- local D local E local F local G local H local I local J local K={}local L={}
- local M={}local N=function(N,O)if N and Toggles['alerts.enabled'].Value then
- local P={message=O.message or'',audio=O.audio or false,duration=O.duration or 5}
- m:Notify(P.message,P.duration)if P.audio and Toggles['alerts.audio'].Value then
- v.TimePosition=0.25 v:Play()end end end do local O=q y=setmetatable({},{__index=
- O})y.__index=y function y.__tostring(P)return'CharacterComponent - '..P.instance
- :GetFullName()end y.attached={}function y.new(P,...)local Q=setmetatable({},y)Q=
- Q:constructor(P,...)or Q Q:run()return Q end function y.constructor(P,Q)O.
- constructor(P,Q)P.client=B.attached[b:GetPlayerFromCharacter(Q)]P.root=Q:
- WaitForChild('HumanoidRootPart',5)P.humanoid=Q:WaitForChild('Humanoid',5)assert(
- P.client~=nil,'['..P:__tostring().."] is not a client's character")assert(P.root
- ~=nil,'['..P:__tostring()..'] is missing a HumanoidRootPart')assert(P.humanoid~=
- nil,'['..P:__tostring()..'] is missing a Humanoid')P._maid:add(Q.AncestryChanged
- :Connect(function(R,S)if S==nil then P:destroy()end end))end function y.onStart(
- P)y.attached[P.instance]=P O.onStart(P)end function y.destroy(P)y.attached[P.
- instance]=nil O.destroy(P)end end do local O=Vector3.new(1,0,1)local P=y z=
- setmetatable({},{__index=P})z.__index=z function z.__tostring(Q)return
- 'AvatarComponent - '..Q.instance:GetFullName()end z.attached=nil function z.new(
- Q,...)local R=setmetatable({},z)R=R:constructor(Q,...)or R R:run()return R end
- function z.constructor(Q,R)P.constructor(Q,R)Q.light=Instance.new'PointLight'end
- function z.onStart(Q)z.attached=Q P.onStart(Q)local R=Q.light R.Enabled=false R.
- Range=100 R.Color=Color3.fromRGB(255,255,255)R.Shadows=false R.Parent=Q.root
- while Q.running do R.Enabled=Toggles['character.glow.enabled'].Value R.
- Brightness=Options['character.glow.brightness'].Value/50 task.wait(0.5)end end
- function z.onPhysics(Q,R,S)local T=Options['character.sprint.speed'].Value if T>
- 0 and Toggles['character.sprint.enabled'].Value and Options[
- 'character.sprint.keybind']:GetState()then local U=Q.humanoid.MoveDirection*O if
- U.Magnitude>0 then Q.instance:TranslateBy(U*T*S)end end end function z.destroy(Q
- )z.attached=nil P.destroy(Q)end end do local O=Vector3.new(5,7,0)local P=Vector3
- .new(0,-0.25,0)local Q,R,S,T=CFrame.new(P.X-(O.X/2),P.Y+(O.Y/2),P.Z),CFrame.new(
- P.X+(O.X/2),P.Y+(O.Y/2),P.Z),CFrame.new(P.X-(O.X/2),P.Y-(O.Y/2),P.Z),CFrame.new(
- P.X+(O.X/2),P.Y-(O.Y/2),P.Z)local U=s.WorldToViewportPoint local V=Vector2.new
- local W=math.min local X=y A=setmetatable({},{__index=X})A.__index=A function A.
- __tostring(Y)return'FriendComponent - '..Y.instance:GetFullName()end A.attached=
- {}function A.new(Y,...)local Z=setmetatable({},A)Z=Z:constructor(Y,...)or Z Z:
- run()return Z end function A.constructor(Y,Z)X.constructor(Y,Z)Y.quad=Drawing.
- new'Quad'Y._maid:add(function()Y.quad:Remove()end)end function A.onStart(Y)A.
- attached[Y.instance]=Y X.onStart(Y)local Z=Y.quad Z.Visible=false Z.Thickness=1
- Z.Transparency=0.75 end function A.onRender(Y,Z)local _=Y.quad if Toggles[
- 'esp.player.enabled'].Value then local aa=Y.root.CFrame local ab=U(s,(aa*Q).
- Position)local ac=U(s,(aa*R).Position)local ad=U(s,(aa*T).Position)local ae=U(s,
- (aa*S).Position)if W(ab.Z,ac.Z,ad.Z,ae.Z)>0 then _.PointA=V(ac.X,ac.Y)_.PointB=
- V(ab.X,ab.Y)_.PointC=V(ae.X,ae.Y)_.PointD=V(ad.X,ad.Y)_.Color=Options[
- 'esp.player.color'].Value _.Visible=true else _.Visible=false end else _.Visible
- =false end end function A.destroy(aa)A.attached[aa.instance]=nil X.destroy(aa)
- end end do local aa=q B=setmetatable({},{__index=aa})B.__index=B function B.
- __tostring(ab)return'ClientComponent - '..ab.instance:GetFullName()end B.
- attached={}function B.new(ab,...)local ac=setmetatable({},B)ac=ac:constructor(ab
- ,...)or ac ac:run()return ac end function B.constructor(ab,ac)aa.constructor(ab,
- ac)end function B.onStart(ab)B.attached[ab.instance]=ab aa.onStart(ab)ab._maid:
- add(ab.instance.CharacterAdded:Connect(function(ac)ab:onCharacter(ac)end))ab.
- _maid:add(ab.instance.Backpack.ChildAdded:Connect(function(ac)if ac:IsA'Tool'
- then ab:onTool(ac)end end))task.defer(function()local ac=ab.instance.Character
- if ac then ab:onCharacter(ac)end end)task.defer(function()for ac,ad in ipairs(ab
- .instance.Backpack:GetChildren())do if ad:IsA'Tool'then ab:onTool(ad)end end end
- )end function B.onCharacter(ab,ac)if ab.instance==r then ab.character=z.new(ac)
- else ab.character=A.new(ac)end end function B.onTool(ab,ac)if ac.Name==
- 'LibraryHintPaper'then local ad=ac:WaitForChild('UI',1)if ad then local ae={}for
- O=1,5 do local P=ad:FindFirstChild(tostring(O))if P then local Q=P.
- ImageRectOffset.X/50 ae[O]=Q end end x=ae end end end function B.destroy(ab)B.
- attached[ab.instance]=nil aa.destroy(ab)end local ab=function(ab)B.new(ab)end b.
- PlayerAdded:Connect(ab)for ac,ad in ipairs(b:GetPlayers())do task.defer(ab,ad)
- end end do local aa=s.WorldToViewportPoint local ab,ac,ad=Vector2.new,Vector3.
- new,CFrame.Angles local ae=q C=setmetatable({},{__index=ae})C.__index=C function
- C.__tostring(O)return'ScreechComponent - '..O.instance:GetFullName()end C.
- attached={}function C.new(O,...)local P=setmetatable({},C)P=P:constructor(O,...)
- or P P:run()return P end function C.constructor(O,P)ae.constructor(O,P)O.root=P:
- WaitForChild'Root'O.line=Drawing.new'Line'O.outline=Drawing.new'Line'O._maid:
- add(function()O.line:Remove()O.outline:Remove()end)end function C.onStart(O)C.
- attached[O.instance]=O ae.onStart(O)local P,Q=O.line,O.outline P.Visible=false P
- .Color=Options['esp.screech.color'].Value P.ZIndex=1 P.Thickness=1 Q.Visible=
- false Q.Color=Color3.new()Q.ZIndex=0 Q.Thickness=2 end function C.onRender(O,P)
- local Q=Toggles['esp.screech.enabled'].Value local R,S=O.line,O.outline if Q
- then local T=O.root.Position local U=aa(s,T)if U.Z<0 then local V=s.CFrame:
- PointToObjectSpace(T)local W=math.atan2(V.Y,V.X)+math.pi V=ad(0,0,W):
- VectorToWorldSpace((ad(0,math.rad(89.9),0):VectorToWorldSpace(ac(0,0,-1))))U=aa(
- s,s.CFrame:PointToWorldSpace(V))end local V=s.ViewportSize R.From=ab(V.X/2,V.Y-
- 50)R.To=ab(U.X,U.Y)S.From=R.From S.To=R.To end R.Visible=Q S.Visible=Q end
- function C.destroy(O)C.attached[O.instance]=nil ae.destroy(O)end end do local aa
- =Vector3.new(4,6,0)local ab=Vector3.new(0,0,0)local ac,ad,ae,O=CFrame.new(ab.X-(
- aa.X/2),ab.Y+(aa.Y/2),ab.Z),CFrame.new(ab.X+(aa.X/2),ab.Y+(aa.Y/2),ab.Z),CFrame.
- new(ab.X-(aa.X/2),ab.Y-(aa.Y/2),ab.Z),CFrame.new(ab.X+(aa.X/2),ab.Y-(aa.Y/2),ab.
- Z)local P=s.WorldToViewportPoint local Q=Vector2.new local R=math.min local S=q
- D=setmetatable({},{__index=S})D.__index=D function D.__tostring(T)return
- 'RushComponent - '..T.instance:GetFullName()end D.attached={}function D.new(T,
- ...)local U=setmetatable({},D)U=U:constructor(T,...)or U U:run()return U end
- function D.constructor(T,U)S.constructor(T,U)T.root=U.PrimaryPart or U:
- WaitForChild('RushNew',5)assert(T.root,'['..T:__tostring()..
- '] is missing a root part!')T.name=T.instance.Name=='RushMoving'and'Rush'or
- 'Ambush'T.quad=Drawing.new'Quad'T._maid:add(function()T.quad:Remove()end)end
- function D.onStart(T)D.attached[T.instance]=T S.onStart(T)local U=T.quad U.
- Visible=false U.Thickness=1 U.Color=T.name=='Rush'and Options[
- 'esp.rush.rush-color'].Value or Options['esp.rush.ambush-color'].Value task.
- delay(0.5,function()local V=(z.attached.root.Position-T.root.Position).Magnitude
- if V<=750 then N(Toggles['alerts.entity'].Value,{message=T.name=='Rush'and
- 'Rush spawned, hide in a Wardrobe or get behind cover!'or
- [[Ambush spawned, hide in a Wardrobe or get behind cover! Ambush can return up to 4 times.]]
- ,audio=true,duration=10})else T:destroy()end end)end function D.onRender(T,U)
- local V=T.quad if Toggles['esp.rush.enabled'].Value then local W=T.root.CFrame
- local X=P(s,(W*ac).Position)local Y=P(s,(W*ad).Position)local Z=P(s,(W*O).
- Position)local _=P(s,(W*ae).Position)if R(X.Z,Y.Z,Z.Z,_.Z)>0 then V.PointA=Q(Y.X
- ,Y.Y)V.PointB=Q(X.X,X.Y)V.PointC=Q(_.X,_.Y)V.PointD=Q(Z.X,Z.Y)V.Visible=true
- else V.Visible=false end else V.Visible=false end end function D.destroy(T)D.
- attached[T.instance]=nil S.destroy(T)end end do local aa=Vector3.new(6,13,0)
- local ab=Vector3.new(0,-1,0)local ac,ad,ae,O=CFrame.new(ab.X-(aa.X/2),ab.Y+(aa.Y
- /2),ab.Z),CFrame.new(ab.X+(aa.X/2),ab.Y+(aa.Y/2),ab.Z),CFrame.new(ab.X-(aa.X/2),
- ab.Y-(aa.Y/2),ab.Z),CFrame.new(ab.X+(aa.X/2),ab.Y-(aa.Y/2),ab.Z)local P=s.
- WorldToViewportPoint local Q=Vector2.new local R=math.min local S=q E=
- setmetatable({},{__index=S})E.__index=E function E.__tostring(T)return
- 'FigureComponent - '..T.instance:GetFullName()end E.attached={}function E.new(T,
- ...)local U=setmetatable({},E)U=U:constructor(T,...)or U U:run()return U end
- function E.constructor(T,U)S.constructor(T,U)T.ragdoll=U:WaitForChild(
- 'FigureRagdoll',2.5)assert(T.ragdoll~=nil,'['..T:__tostring()..
- '] is missing its ragdoll!')T.root=T.ragdoll:WaitForChild('Root',2.5)assert(T.
- root~=nil,'['..T:__tostring()..'] is missing its root part!')T.quad=Drawing.new
- 'Quad'T._maid:add(function()T.quad:Remove()end)end function E.onStart(T)E.
- attached[T.instance]=T S.onStart(T)local U=T.quad U.Visible=false U.Thickness=2
- end function E.onRender(T,U)local V=T.quad if Toggles['esp.figure.enabled'].
- Value then local W=T.root.CFrame local X=P(s,(W*ac).Position)local Y=P(s,(W*ad).
- Position)local Z=P(s,(W*O).Position)local _=P(s,(W*ae).Position)if R(X.Z,Y.Z,Z.Z
- ,_.Z)>0 then V.PointA=Q(Y.X,Y.Y)V.PointB=Q(X.X,X.Y)V.PointC=Q(_.X,_.Y)V.PointD=
- Q(Z.X,Z.Y)V.Color=Options['esp.figure.color'].Value V.Visible=true else V.
- Visible=false end else V.Visible=false end end function E.destroy(T)E.attached[T
- .instance]=nil S.destroy(T)end end do local aa=CFrame.new(0,0,1)local ab=s.
- WorldToViewportPoint local ac=Vector2.new local ad=math.min local ae=q F=
- setmetatable({},{__index=ae})F.__index=F function F.__tostring(O)return
- 'DoorComponent - '..O.instance:GetFullName()end F.attached={}function F.new(O,
- ...)local P=setmetatable({},F)P=P:constructor(O,...)or P P:run()return P end
- function F.constructor(O,P,Q)ae.constructor(O,P)O.id=Q or 0 local R=P.Size*0.5
- local S=P.CFrame*aa O.tl=(S*CFrame.new(R.X,R.Y,0)).Position O.tr=(S*CFrame.new(-
- R.X,R.Y,0)).Position O.bl=(S*CFrame.new(R.X,-R.Y,0)).Position O.br=(S*CFrame.
- new(-R.X,-R.Y,0)).Position O.quad=Drawing.new'Quad'O._maid:add(function()O.quad:
- Remove()end)end function F.onStart(O)F.attached[O.instance]=O ae.onStart(O)local
- P=O.quad P.Visible=false P.Thickness=2 end function F.onRender(O,P)local Q=O.
- quad if Toggles['esp.door.enabled'].Value then local R=ab(s,O.tl)local S=ab(s,O.
- tr)local T=ab(s,O.br)local U=ab(s,O.bl)if ad(R.Z,S.Z,T.Z,U.Z)>0 then Q.PointA=
- ac(S.X,S.Y)Q.PointB=ac(R.X,R.Y)Q.PointC=ac(U.X,U.Y)Q.PointD=ac(T.X,T.Y)local V=O
- .id-t.LatestRoom.Value if V==0 then Q.Color=Options['esp.door.target-color'].
- Value else Q.Color=Options['esp.door.default-color'].Value if V<0 then Q.
- Transparency=0.5 else Q.Transparency=1 end end Q.Visible=true else Q.Visible=
- false end else Q.Visible=false end end function F.destroy(O)F.attached[O.
- instance]=nil ae.destroy(O)end end do local aa=Vector3.new(6.4,9.5,0)local ab=
- Vector3.new(0,0,-0.5)local ac,ad,ae,O=CFrame.new(ab.X-(aa.X/2),ab.Y+(aa.Y/2),ab.
- Z),CFrame.new(ab.X+(aa.X/2),ab.Y+(aa.Y/2),ab.Z),CFrame.new(ab.X-(aa.X/2),ab.Y-(
- aa.Y/2),ab.Z),CFrame.new(ab.X+(aa.X/2),ab.Y-(aa.Y/2),ab.Z)local P=s.
- WorldToViewportPoint local Q=Vector2.new local R=math.min local S=q G=
- setmetatable({},{__index=S})G.__index=G function G.__tostring(T)return
- 'WardrobeComponent - '..T.instance:GetFullName()end G.attached={}function G.new(
- T,...)local U=setmetatable({},G)U=U:constructor(T,...)or U U:run()return U end
- function G.constructor(T,U,V)S.constructor(T,U)T.id=V T.root=U:WaitForChild(
- 'Main',5)T.occupant=U:WaitForChild('HiddenPlayer',5)T.quad=Drawing.new'Quad'T.
- _maid:add(function()T.quad:Remove()end)end function G.onStart(T)G.attached[T.
- instance]=T S.onStart(T)local U=T.quad U.Visible=false U.Thickness=2 end
- function G.onRender(T,U)local V=T.quad if Toggles['esp.wardrobe.enabled'].Value
- then local W=T.root.CFrame local X=P(s,(W*ac).Position)local Y=P(s,(W*ad).
- Position)local Z=P(s,(W*O).Position)local _=P(s,(W*ae).Position)if R(X.Z,Y.Z,Z.Z
- ,_.Z)>0 then V.PointA=Q(Y.X,Y.Y)V.PointB=Q(X.X,X.Y)V.PointC=Q(_.X,_.Y)V.PointD=
- Q(Z.X,Z.Y)V.Color=Options['esp.wardrobe.color'].Value if T.occupant.Value then V
- .Transparency=0.1 elseif t.LatestRoom.Value-T.id>1 then V.Transparency=0.25 else
- V.Transparency=0.6 end V.Visible=true else V.Visible=false end else V.Visible=
- false end end function G.destroy(T)G.attached[T.instance]=nil S.destroy(T)end
- end do local aa=s.WorldToViewportPoint local ab=Vector2.new local ac=ab(0,3)
- local ad=q H=setmetatable({},{__index=ad})H.__index=H function H.__tostring(ae)
- return'InteractableComponent - '..ae.instance:GetFullName()end H.attached={}
- function H.new(ae,O,...)local P=setmetatable({},H)P=P:constructor(ae,O,...)or P
- P:run()return P end function H.constructor(ae,O,P)ad.constructor(ae,O)ae.name=P
- ae.label=Drawing.new'Text'ae.circle=Drawing.new'Circle'ae.outline=Drawing.new
- 'Circle'ae._maid:add(function()ae.label:Remove()ae.circle:Remove()ae.outline:
- Remove()end)ae._maid:add(O.AncestryChanged:Connect(function(Q,R)if R==nil then
- ae:destroy()end end))end function H.onStart(ae)H.attached[ae.instance]=ae ad.
- onStart(ae)local O,P,Q=ae.label,ae.circle,ae.outline O.Text=ae.name O.Size=18 O.
- Center=true O.Outline=true O.Visible=false P.Thickness=1 P.NumSides=6 P.Radius=5
- P.Filled=true P.Visible=false Q.Color=Color3.new()Q.Thickness=1.5 Q.NumSides=6 Q
- .Radius=5 Q.Filled=false Q.Visible=false Q.ZIndex=2 end function H.onRender(ae,O
- )local P,Q,R=ae.label,ae.circle,ae.outline if ae:isVisualEnabled()then local S=
- aa(s,ae.instance.Position)local T=S.Z>0 if T then local U=ab(S.X,S.Y)P.Position=
- U+ac Q.Position=U R.Position=U local V=ae:getColor()P.Color=V Q.Color=V end P.
- Visible=T Q.Visible=T R.Visible=T else P.Visible=false Q.Visible=false R.Visible
- =false end end function H.isVisualEnabled(ae)return Toggles[
- 'esp.interactable.enabled'].Value end function H.getColor(ae)return Options[
- 'esp.interactable.color'].Value end function H.destroy(ae)H.attached[ae.instance
- ]=nil ad.destroy(ae)end end do local aa=H I=setmetatable({},{__index=aa})I.
- __index=I function I.__tostring(ab)return'ObtainableComponent - '..ab.instance:
- GetFullName()end I.attached={}function I.new(ab,ac,...)local ad=setmetatable({},
- I)ad=ad:constructor(ab,ac,...)or ad ad:run()return ad end function I.constructor
- (ab,ac,ad)aa.constructor(ab,ac,ad)end function I.onStart(ab)I.attached[ab.
- instance]=ab aa.onStart(ab)local ac,ad,ae=ab.label,ab.circle,ab.outline ad.
- NumSides=5 ae.NumSides=5 end function I.isVisualEnabled(ab)return Toggles[
- 'esp.obtainable.enabled'].Value end function I.getColor(ab)return Options[
- 'esp.obtainable.color'].Value end function I.destroy(ab)I.attached[ab.instance]=
- nil aa.destroy(ab)end end do local aa=q J=setmetatable({},{__index=aa})J.__index
- =J function J.__tostring(ab)return'RoomComponent - '..ab.instance:GetFullName()
- end J.attached={}function J.new(ab,...)local ac=setmetatable({},J)ac=ac:
- constructor(ab,...)or ac ac:run()return ac end function J.constructor(ab,ac)aa.
- constructor(ab,ac)ab.id=tonumber(ac.Name)ab.assets=ac:WaitForChild('Assets',5)
- end function J.onStart(ab)J.attached[ab.instance]=ab aa.onStart(ab)if ab.id==50
- or ab.id==100 then task.defer(ab.onFigure,ab)end local ac=ab.instance:
- WaitForChild('RoomExit',5)if ac then F.new(ac,ab.id)end ab._maid:add(ab.instance
- .DescendantAdded:Connect(function(ad)ab:onDescendant(ad)end))for ad,ae in
- ipairs(ab.instance:GetDescendants())do ab:onDescendant(ae)if ad%1000==0 then
- task.wait()end end end function J.onDescendant(ab,ac)local ad=ac.Parent local ae
- =ad.Name local O=ac.Name if O=='Main'then if ae=='LeverForGate'then H.new(ac,
- 'Lever')elseif ae=='Lighter'then I.new(ac,'Lighter')elseif ae=='Vitamins'then I.
- new(ac,'Vitamins')elseif ae=='Lockpick'then I.new(ac,'Lockpicks')elseif ae==
- 'Bandage'then I.new(ac,'Bandages')end elseif O=='Base'then if ae=='LiveHintBook'
- then I.new(ac,'Book')elseif ae=='LiveBreakerPolePickup'then I.new(ac,'Fuse')end
- elseif O=='Holder'then if ae=='CrucifixOnTheWall'then I.new(ac,'Crucifix')end
- elseif O=='Lock'then if ae=='Door'then H.new(ac,'Lock')end elseif ae==
- 'KeyObtain'then if O=='Hitbox'then I.new(ac,'Key')end elseif O=='Wardrobe'then G
- .new(ac,ab.id)elseif O=='Toolshed'then G.new(ac,ab.id)end end function J.
- onFigure(ab)local ac=ab.instance:WaitForChild('FigureSetup',5)E.new(ac)end
- function J.destroy(ab)J.attached[ab.instance]=nil aa.destroy(ab)end end m:
- SetWatermark'Linoria Community (OminousVibes)'m:Notify'Loading UI...'do local aa
- =m:CreateWindow(g..' ('..h..')')do local ab=aa:AddTab'Gameplay'do local ac=ab:
- AddLeftGroupbox'Character Mods'ac:AddToggle('character.sprint.enabled',{Text=
- 'Sprint Enabled',Default=false,Tooltip=
- 'Enables Sprinting by pressing the Keybind'}):AddKeyPicker(
- 'character.sprint.keybind',{Text='Sprint',Default='LeftShift'})ac:AddSlider(
- 'character.sprint.speed',{Text='Sprint Boost (in seconds)',Min=0,Max=7.5,Default
- =0,Rounding=1,Suffix=' studs'})ac:AddToggle('character.glow.enabled',{Text=
- 'Body Glow',Default=false,Tooltip='Adds a subtle glow for better vision'})ac:
- AddSlider('character.glow.brightness',{Text='Glow Brightness',Min=0,Max=100,
- Default=0,Rounding=0,Suffix=''})end do local ac=ab:AddLeftGroupbox
- 'Gameplay Mods'ac:AddToggle('gameplay.parser.enabled',{Text='Parser Enabled',
- Default=false,Tooltip=
- [[Automatically parses the Library padlock code as you obtain clues.]]}):
- AddKeyPicker('gameplay.parser.keybind',{Text='Parse Code',Default='P',NoUI=true,
- Mode='Toggle'})end do local ac=ab:AddRightTabbox'Alerts'local ad=ac:AddTab
- 'Alerts'ad:AddToggle('alerts.enabled',{Text='Alerts Enabled',Default=true,
- Tooltip='Master toggle for all script alerts.'})ad:AddToggle('alerts.audio',{
- Text='Enable Sound',Default=true,Tooltip=
- 'Plays a sound when an important alert is triggered.'})local ae=ac:AddTab
- 'Advanced'ae:AddToggle('alerts.debug',{Text='Debug Alerts',Default=true,Tooltip=
- 'Enabled alerts related to script status.'})ae:AddToggle('alerts.entity',{Text=
- 'Entity Alerts',Default=true,Tooltip='Enabled alerts about entities spawning.'})
- end end do local ab=aa:AddTab'Visuals'do local ac=ab:AddLeftTabbox'ESP'local ad=
- ac:AddTab'Entity ESP'do ad:AddToggle('esp.player.enabled',{Text='Player ESP',
- Default=true,Tooltip='ESP for other players'}):AddColorPicker('esp.player.color'
- ,{Title='Player ESP Color',Default=Color3.new(1,1,1)})ad:AddToggle(
- 'esp.screech.enabled',{Text='Screech ESP',Default=true,Tooltip=
- 'Tracer ESP for Screech entities'}):AddColorPicker('esp.screech.color',{Title=
- 'Screech ESP Color',Default=Color3.new(1,0,0)})ad:AddToggle('esp.rush.enabled',{
- Text='Rush/Ambush ESP',Default=true,Tooltip=
- 'ESP for both Rush and Ambush entities'}):AddColorPicker('esp.rush.rush-color',{
- Title='Rush ESP Color',Default=Color3.new(1,0,0)}):AddColorPicker(
- 'esp.rush.ambush-color',{Title='Ambush ESP Color',Default=Color3.new(0,1,0)})ad:
- AddToggle('esp.figure.enabled',{Text='Figure ESP',Default=true,Tooltip=
- 'ESP for the Figure entity'}):AddColorPicker('esp.figure.color',{Title=
- 'Figure ESP Color',Default=Color3.new(0.75,0.25,0.25)})ad:AddToggle(
- 'esp.snare.enabled',{Text='Snare ESP',Default=true,Tooltip='ESP for snare traps'
- }):AddColorPicker('esp.snare.color',{Title='Snare ESP Color',Default=Color3.new(
- 1,0,0)})end local ae=ac:AddTab'Object ESP'do ae:AddToggle('esp.door.enabled',{
- Text='Door ESP',Default=false,Tooltip='ESP for doors'}):AddColorPicker(
- 'esp.door.default-color',{Title='Other Doors ESP Color',Default=Color3.new(0,0.3
- ,0.75)}):AddColorPicker('esp.door.target-color',{Title='Current Door ESP Color',
- Default=Color3.new(0,1,0)})ae:AddToggle('esp.wardrobe.enabled',{Text=
- 'Wardrobe ESP',Default=false,Tooltip='ESP for Wardrobe'}):AddColorPicker(
- 'esp.wardrobe.color',{Title='Wardrobe ESP Color',Default=Color3.new(0,1,0.9)})ae
- :AddToggle('esp.interactable.enabled',{Text='Interactable ESP',Default=true,
- Tooltip='ESP for interactable items'}):AddColorPicker('esp.interactable.color',{
- Title='Interactable ESP Color',Default=Color3.new(1,1,1)})ae:AddToggle(
- 'esp.obtainable.enabled',{Text='Obtainable ESP',Default=true,Tooltip=
- 'ESP for items that can be picked up'}):AddColorPicker('esp.obtainable.color',{
- Title='Obtainable ESP Color',Default=Color3.new(1,1,0)})end end end do local ab=
- aa:AddTab'Credits'local ac=ab:AddLeftGroupbox'Credits'ac:AddLabel
- 'OminousVibes - Creator'ac:AddLabel'Inori @v3rm - UI Library'ac:AddDivider()ac:
- AddLabel'Contributors:'ac:AddLabel'> IAmAGoodScammer @v3rm'ac:AddLabel
- '> brickmane @v3rm'ac:AddLabel'> yuuiz#1336 @Discord'ac:AddDivider()ac:AddLabel
- 'Donators:'ac:AddLabel'> reversing#2937 @Discord'local ad=ab:AddRightGroupbox
- 'Socials'ad:AddButton{Text='Discord Server',Func=function()setclipboard
- 'https://discord.gg/8PATx7UKXZ'end}end do local ab=aa:AddTab'Settings'o:
- SetLibrary(m)n:SetLibrary(m)o:SetFolder(i)n:SetFolder(i..'/'..j)n:
- IgnoreThemeSettings()n:SetIgnoreIndexes{'MenuKeybind'}n:BuildConfigSection(ab)o:
- ApplyToTab(ab)local ac=ab:AddLeftGroupbox'Menu'ac:AddButton('Unload',function()m
- :Unload()end)ac:AddLabel'Menu bind':AddKeyPicker('MenuKeybind',{Default='End',
- NoUI=true,Text='Menu keybind'})ac:AddToggle('Keybinds',{Text=
- 'Show Keybinds Menu',Default=true}):OnChanged(function()m.KeybindFrame.Visible=
- Toggles.Keybinds.Value end)ac:AddToggle('Watermark',{Text='Show Watermark',
- Default=true}):OnChanged(function()m:SetWatermarkVisibility(Toggles.Watermark.
- Value)end)end end m:Notify'UI Built! [Right Ctrl or Right Shift]'n:
- LoadAutoloadConfig()local aa=function()s=f.CurrentCamera or s end f:
- GetPropertyChangedSignal'CurrentCamera':Connect(aa)local ab=function(ab)if ab.
- Name=='Screech'then C.new(ab)end end s.ChildAdded:Connect(ab)local ac=function(
- ac)local ad=ac.Name if ad=='RushMoving'or ac.Name=='AmbushMoving'then D.new(ac)
- elseif ad=='Eyes'then N(Toggles['alerts.entity'].Value,{message=
- 'Eyes spawned, look away from it!',audio=true,duration=5})end end f.ChildAdded:
- Connect(ac)local ad=function(ad)J.new(ad)end f.CurrentRooms.ChildAdded:Connect(
- ad)for ae,O in ipairs(f.CurrentRooms:GetChildren())do ad(O)end local P=function(
- )N(Toggles['alerts.entity'].Value,{message=
- 'Screech spawned, turn around and look at it!',audio=true,duration=5})end u.
- Screech:Connect(P)local Q=function(Q,R)if Q and R then w[Q]=tostring(R)else w={}
- end end u.PadlockHint:Connect(Q)local R=function(R)for S,T in ipairs(K)do for U,
- V in pairs(T.attached)do V:onTick(R)end end end local S=function(S)for T,U in
- ipairs(L)do for V,W in pairs(U.attached)do W:onRender(S)end end end local T=
- function(T,U)for V,W in ipairs(M)do for X,Y in pairs(W.attached)do Y:onPhysics(T
- ,U)end end local X=z.attached if X then X:onPhysics(T,U)end end d.Heartbeat:
- Connect(R)d.RenderStepped:Connect(S)d.Stepped:Connect(T)Options[
- 'gameplay.parser.keybind']:OnClick(function()local U=''for V=1,5 do local W=w[x[
- V]]U=U..(W~=nil and W or'_')end N(Toggles['gameplay.parser.enabled'].Value,{
- message='[Code Parser]: '..U,audio=false,duration=7.5})end)table.insert(L,A)
- table.insert(L,C)table.insert(L,D)table.insert(L,E)table.insert(L,F)table.
- insert(L,G)table.insert(L,H)v.Name='Main'v.SoundId='rbxassetid://6026984224'v.
- Volume=6 v.Parent=e do local U=game.PlaceId local V=game.PlaceVersion local W=k[
- U]if V>W then m:Notify
- [[Game has been updated! Please be careful when using this script.]]m:Notify
- 'The place ID and Version has been copied to your clipboard.'setclipboard('['..
- tostring(U)..'] = '..tostring(V)..',')end end return m:Notify('['..g..
- '] Loaded! ('..h..')')
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