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- info: Enabled instance layers:
- info: VK_LAYER_LUNARG_standard_validation
- info: Enabled instance extensions:
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1070:
- info: Driver: 390.48.0
- info: Vulkan: 1.0.65
- info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- warn: Vulkan extension VK_KHR_maintenance2 not supported
- info: Enabled device extensions:
- info: VK_KHR_descriptor_update_template
- info: VK_KHR_maintenance1
- info: VK_KHR_shader_draw_parameters
- info: VK_KHR_swapchain
- info: Enabled instance layers:
- info: VK_LAYER_LUNARG_standard_validation
- info: Enabled instance extensions:
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1070:
- info: Driver: 390.48.0
- info: Vulkan: 1.0.65
- err: DxgiAdapter::CheckInterfaceSupport: No D3D10 support
- info: Enabled instance layers:
- info: VK_LAYER_LUNARG_standard_validation
- info: Enabled instance extensions:
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1070:
- info: Driver: 390.48.0
- info: Vulkan: 1.0.65
- warn: DxgiFactory::MakeWindowAssociation: Ignoring flags
- err: D3D11: Invalid blend factor: 345176080
- err: D3D11: Invalid blend factor: 362559112
- err: D3D11: Invalid blend op: 293234608
- err: D3D11: Invalid blend factor: -1753418903
- err: D3D11: Invalid blend factor: 32620
- err: D3D11: Invalid blend op: 1961764908
- err: D3D11: Invalid blend factor: 345176112
- err: D3D11: Invalid blend factor: -2147466013
- err: D3D11: Invalid blend op: 1961764910
- err: D3D11: Invalid blend factor: 345176304
- err: D3D11: Invalid blend factor: -716767488
- err: D3D11: Invalid blend factor: 1655975066
- err: D3D11: Invalid blend op: 805703595
- err: D3D11: Invalid blend factor: 14096340
- err: D3D11: Invalid blend factor: -16711681
- err: D3D11: Invalid blend factor: -256
- err: D3D11: Invalid blend op: -16711936
- err: D3D11: Invalid blend factor: 538976256
- err: D3D11: Invalid blend factor: 536879104
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend op: -16777216
- err: D3D11: Invalid blend factor: 536870912
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend factor: 14060398
- err: D3D11: Invalid blend factor: -1753418903
- err: D3D11: Invalid blend factor: 32620
- err: D3D11: Invalid blend op: 1961764908
- err: D3D11: Invalid blend factor: 345176112
- err: D3D11: Invalid blend factor: -2147466013
- err: D3D11: Invalid blend op: 1961764910
- err: D3D11: Invalid blend factor: 345176304
- err: D3D11: Invalid blend factor: -716767488
- err: D3D11: Invalid blend factor: 1655975066
- err: D3D11: Invalid blend op: 805703595
- err: D3D11: Invalid blend factor: 14096340
- err: D3D11: Invalid blend factor: -16711681
- err: D3D11: Invalid blend factor: -256
- err: D3D11: Invalid blend op: -16711936
- err: D3D11: Invalid blend factor: 538976256
- err: D3D11: Invalid blend factor: 536879104
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend op: -16777216
- err: D3D11: Invalid blend factor: 536870912
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend factor: 14060398
- err: D3D11: Invalid blend factor: -1753418903
- err: D3D11: Invalid blend factor: 32620
- err: D3D11: Invalid blend op: 1961764908
- err: D3D11: Invalid blend factor: 345176112
- err: D3D11: Invalid blend factor: -2147466013
- err: D3D11: Invalid blend op: 1961764910
- err: D3D11: Invalid blend factor: 345176304
- err: D3D11: Invalid blend factor: -716767488
- err: D3D11: Invalid blend factor: 1655975066
- err: D3D11: Invalid blend op: 805703595
- err: D3D11: Invalid blend factor: 14096340
- err: D3D11: Invalid blend factor: -16711681
- err: D3D11: Invalid blend factor: -256
- err: D3D11: Invalid blend op: -16711936
- err: D3D11: Invalid blend factor: 538976256
- err: D3D11: Invalid blend factor: 536879104
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend op: -16777216
- err: D3D11: Invalid blend factor: 536870912
- err: D3D11: Invalid blend op: 8224
- err: D3D11: Invalid blend factor: 14060398
- warn: D3D11Device: No matching border color found for (1,0,0,0)
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- warn: D3D11RasterizerState: Depth clamp not properly supported
- DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
- DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
- DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
- DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
- Buffer size: 2560x1440
- info: Enabled instance layers:
- info: VK_LAYER_LUNARG_standard_validation
- info: Enabled instance extensions:
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1070:
- info: Driver: 390.48.0
- info: Vulkan: 1.0.65
- err: DxgiAdapter::CheckInterfaceSupport: No D3D10 support
- info: Enabled instance layers:
- info: VK_LAYER_LUNARG_standard_validation
- info: Enabled instance extensions:
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1070:
- info: Driver: 390.48.0
- info: Vulkan: 1.0.65
- warn: DxgiSwapChain: Display mode changes not implemented
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
- Buffer size: 2560x1440
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
- Buffer size: 32x32
- warn: DxgiSwapChain: Display mode changes not implemented
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
- Buffer size: 2560x1440
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_FIFO_KHR
- Buffer size: 2560x1440
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
- info: DxgiPresenter: Recreating swap chain:
- Format: VK_FORMAT_B8G8R8A8_UNORM
- Present mode: VK_PRESENT_MODE_FIFO_KHR
- Buffer size: 0x0
- ParameterValidation(ERROR): object: 0x0 type: 0 location: 157 msgCode: 1: vkCreateImage: parameter pCreateInfo->extent.width must be greater than 0
- ParameterValidation(ERROR): object: 0x0 type: 0 location: 157 msgCode: 1: vkCreateImage: parameter pCreateInfo->extent.height must be greater than 0
- Image(ERROR): object: 0x0 type: 10 location: 728 msgCode: 165676984: CreateImage extent is 0 for at least one required dimension for image: Width = 0 Height = 0 Depth = 1. The spec valid usage text states 'If the pNext chain contains an instance of VkExternalMemoryImageCreateInfoNV, it must not contain an instance of VkExternalMemoryImageCreateInfoKHR.' (https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VUID-VkImageCreateInfo-pNext-00988)
- AL lib: (EE) ReleaseThreadCtx: Context 0x7f6c700096e0 current for thread being destroyed, possible leak!
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