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FC4 DXVK

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Apr 4th, 2018
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  1. info: Enabled instance layers:
  2. info: VK_LAYER_LUNARG_standard_validation
  3. info: Enabled instance extensions:
  4. info: VK_KHR_surface
  5. info: VK_KHR_win32_surface
  6. info: GeForce GTX 1070:
  7. info: Driver: 390.48.0
  8. info: Vulkan: 1.0.65
  9. info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  10. info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  11. warn: Vulkan extension VK_KHR_maintenance2 not supported
  12. info: Enabled device extensions:
  13. info: VK_KHR_descriptor_update_template
  14. info: VK_KHR_maintenance1
  15. info: VK_KHR_shader_draw_parameters
  16. info: VK_KHR_swapchain
  17. info: Enabled instance layers:
  18. info: VK_LAYER_LUNARG_standard_validation
  19. info: Enabled instance extensions:
  20. info: VK_KHR_surface
  21. info: VK_KHR_win32_surface
  22. info: GeForce GTX 1070:
  23. info: Driver: 390.48.0
  24. info: Vulkan: 1.0.65
  25. err: DxgiAdapter::CheckInterfaceSupport: No D3D10 support
  26. info: Enabled instance layers:
  27. info: VK_LAYER_LUNARG_standard_validation
  28. info: Enabled instance extensions:
  29. info: VK_KHR_surface
  30. info: VK_KHR_win32_surface
  31. info: GeForce GTX 1070:
  32. info: Driver: 390.48.0
  33. info: Vulkan: 1.0.65
  34. warn: DxgiFactory::MakeWindowAssociation: Ignoring flags
  35. err: D3D11: Invalid blend factor: 345176080
  36. err: D3D11: Invalid blend factor: 362559112
  37. err: D3D11: Invalid blend op: 293234608
  38. err: D3D11: Invalid blend factor: -1753418903
  39. err: D3D11: Invalid blend factor: 32620
  40. err: D3D11: Invalid blend op: 1961764908
  41. err: D3D11: Invalid blend factor: 345176112
  42. err: D3D11: Invalid blend factor: -2147466013
  43. err: D3D11: Invalid blend op: 1961764910
  44. err: D3D11: Invalid blend factor: 345176304
  45. err: D3D11: Invalid blend factor: -716767488
  46. err: D3D11: Invalid blend factor: 1655975066
  47. err: D3D11: Invalid blend op: 805703595
  48. err: D3D11: Invalid blend factor: 14096340
  49. err: D3D11: Invalid blend factor: -16711681
  50. err: D3D11: Invalid blend factor: -256
  51. err: D3D11: Invalid blend op: -16711936
  52. err: D3D11: Invalid blend factor: 538976256
  53. err: D3D11: Invalid blend factor: 536879104
  54. err: D3D11: Invalid blend op: 8224
  55. err: D3D11: Invalid blend op: -16777216
  56. err: D3D11: Invalid blend factor: 536870912
  57. err: D3D11: Invalid blend op: 8224
  58. err: D3D11: Invalid blend factor: 14060398
  59. err: D3D11: Invalid blend factor: -1753418903
  60. err: D3D11: Invalid blend factor: 32620
  61. err: D3D11: Invalid blend op: 1961764908
  62. err: D3D11: Invalid blend factor: 345176112
  63. err: D3D11: Invalid blend factor: -2147466013
  64. err: D3D11: Invalid blend op: 1961764910
  65. err: D3D11: Invalid blend factor: 345176304
  66. err: D3D11: Invalid blend factor: -716767488
  67. err: D3D11: Invalid blend factor: 1655975066
  68. err: D3D11: Invalid blend op: 805703595
  69. err: D3D11: Invalid blend factor: 14096340
  70. err: D3D11: Invalid blend factor: -16711681
  71. err: D3D11: Invalid blend factor: -256
  72. err: D3D11: Invalid blend op: -16711936
  73. err: D3D11: Invalid blend factor: 538976256
  74. err: D3D11: Invalid blend factor: 536879104
  75. err: D3D11: Invalid blend op: 8224
  76. err: D3D11: Invalid blend op: -16777216
  77. err: D3D11: Invalid blend factor: 536870912
  78. err: D3D11: Invalid blend op: 8224
  79. err: D3D11: Invalid blend factor: 14060398
  80. err: D3D11: Invalid blend factor: -1753418903
  81. err: D3D11: Invalid blend factor: 32620
  82. err: D3D11: Invalid blend op: 1961764908
  83. err: D3D11: Invalid blend factor: 345176112
  84. err: D3D11: Invalid blend factor: -2147466013
  85. err: D3D11: Invalid blend op: 1961764910
  86. err: D3D11: Invalid blend factor: 345176304
  87. err: D3D11: Invalid blend factor: -716767488
  88. err: D3D11: Invalid blend factor: 1655975066
  89. err: D3D11: Invalid blend op: 805703595
  90. err: D3D11: Invalid blend factor: 14096340
  91. err: D3D11: Invalid blend factor: -16711681
  92. err: D3D11: Invalid blend factor: -256
  93. err: D3D11: Invalid blend op: -16711936
  94. err: D3D11: Invalid blend factor: 538976256
  95. err: D3D11: Invalid blend factor: 536879104
  96. err: D3D11: Invalid blend op: 8224
  97. err: D3D11: Invalid blend op: -16777216
  98. err: D3D11: Invalid blend factor: 536870912
  99. err: D3D11: Invalid blend op: 8224
  100. err: D3D11: Invalid blend factor: 14060398
  101. warn: D3D11Device: No matching border color found for (1,0,0,0)
  102. warn: D3D11RasterizerState: Depth clamp not properly supported
  103. warn: D3D11RasterizerState: Depth clamp not properly supported
  104. warn: D3D11RasterizerState: Depth clamp not properly supported
  105. warn: D3D11RasterizerState: Depth clamp not properly supported
  106. warn: D3D11RasterizerState: Depth clamp not properly supported
  107. warn: D3D11RasterizerState: Depth clamp not properly supported
  108. warn: D3D11RasterizerState: Depth clamp not properly supported
  109. DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
  110. DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
  111. DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
  112. DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
  113. info: DxgiPresenter: Recreating swap chain:
  114. Format: VK_FORMAT_B8G8R8A8_UNORM
  115. Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  116. Buffer size: 2560x1440
  117. info: Enabled instance layers:
  118. info: VK_LAYER_LUNARG_standard_validation
  119. info: Enabled instance extensions:
  120. info: VK_KHR_surface
  121. info: VK_KHR_win32_surface
  122. info: GeForce GTX 1070:
  123. info: Driver: 390.48.0
  124. info: Vulkan: 1.0.65
  125. err: DxgiAdapter::CheckInterfaceSupport: No D3D10 support
  126. info: Enabled instance layers:
  127. info: VK_LAYER_LUNARG_standard_validation
  128. info: Enabled instance extensions:
  129. info: VK_KHR_surface
  130. info: VK_KHR_win32_surface
  131. info: GeForce GTX 1070:
  132. info: Driver: 390.48.0
  133. info: Vulkan: 1.0.65
  134. warn: DxgiSwapChain: Display mode changes not implemented
  135. info: DxgiPresenter: Recreating swap chain:
  136. Format: VK_FORMAT_B8G8R8A8_UNORM
  137. Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  138. Buffer size: 2560x1440
  139. info: DxgiPresenter: Recreating swap chain:
  140. Format: VK_FORMAT_B8G8R8A8_UNORM
  141. Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  142. Buffer size: 32x32
  143. warn: DxgiSwapChain: Display mode changes not implemented
  144. info: DxgiPresenter: Recreating swap chain:
  145. Format: VK_FORMAT_B8G8R8A8_UNORM
  146. Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  147. Buffer size: 2560x1440
  148. info: DxgiPresenter: Recreating swap chain:
  149. Format: VK_FORMAT_B8G8R8A8_UNORM
  150. Present mode: VK_PRESENT_MODE_FIFO_KHR
  151. Buffer size: 2560x1440
  152. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  153. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  154. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  155. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  156. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  157. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  158. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  159. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  160. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  161. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  162. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  163. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  164. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  165. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  166. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  167. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  168. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  169. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  170. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  171. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  172. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  173. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  174. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  175. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  176. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  177. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  178. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  179. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  180. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  181. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  182. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  183. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  184. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  185. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  186. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  187. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  188. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  189. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  190. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  191. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  192. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  193. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  194. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  195. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  196. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  197. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  198. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  199. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  200. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  201. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  202. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  203. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  204. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  205. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  206. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  207. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  208. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  209. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  210. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  211. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  212. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  213. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  214. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  215. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  216. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  217. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  218. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  219. DS(ERROR): object: 0x0 type: 0 location: 2912 msgCode: 6: Layout for depth attachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR but can only be DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.
  220. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  221. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  222. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  223. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  224. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  225. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  226. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  227. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  228. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  229. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  230. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  231. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  232. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  233. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  234. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  235. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  236. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  237. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  238. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  239. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  240. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  241. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  242. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  243. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  244. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  245. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  246. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  247. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  248. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  249. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  250. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  251. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  252. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  253. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  254. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  255. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  256. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  257. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  258. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  259. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  260. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  261. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  262. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  263. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  264. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  265. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  266. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  267. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  268. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  269. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  270. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  271. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  272. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  273. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  274. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  275. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  276. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  277. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  278. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  279. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  280. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  281. SC(ERROR): object: 0x0 type: 0 location: 810 msgCode: 3: Attachment 4 not written by fragment shader
  282. info: DxgiPresenter: Recreating swap chain:
  283. Format: VK_FORMAT_B8G8R8A8_UNORM
  284. Present mode: VK_PRESENT_MODE_FIFO_KHR
  285. Buffer size: 0x0
  286. ParameterValidation(ERROR): object: 0x0 type: 0 location: 157 msgCode: 1: vkCreateImage: parameter pCreateInfo->extent.width must be greater than 0
  287. ParameterValidation(ERROR): object: 0x0 type: 0 location: 157 msgCode: 1: vkCreateImage: parameter pCreateInfo->extent.height must be greater than 0
  288. Image(ERROR): object: 0x0 type: 10 location: 728 msgCode: 165676984: CreateImage extent is 0 for at least one required dimension for image: Width = 0 Height = 0 Depth = 1. The spec valid usage text states 'If the pNext chain contains an instance of VkExternalMemoryImageCreateInfoNV, it must not contain an instance of VkExternalMemoryImageCreateInfoKHR.' (https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VUID-VkImageCreateInfo-pNext-00988)
  289. AL lib: (EE) ReleaseThreadCtx: Context 0x7f6c700096e0 current for thread being destroyed, possible leak!
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