Sjorec

TTYD English w/ Blooper Skip

Sep 6th, 2016
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  1. This route was originally made by Almolicious, with Zephiles and Sjorec updating it to accommodate for more recent glitches/strategies.
  2.  
  3. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  4. [section=Prologue]
  5. Move around the railing into the Lord Crump cutscene
  6.  
  7. Lord Crump
  8. [list]
  9. [*]Mario: Jump x2
  10. [*]Superguard Crump's Jump
  11. [*]Mario: Jump x2
  12. [/list]
  13. Exit the harbor, Goombella joins your party
  14. Break Zess T.'s Contact Lens
  15.  
  16. Enter the Toad Bros. Bazaar
  17. [list]
  18. [*]Order the Contact Lens
  19. [*]Buy 4 Fright Masks
  20. [*]Buy 6 Fire Flowers
  21. [/list]
  22. If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving
  23. to you, so jump into her cutscene.
  24.  
  25. Enter Frankly's house
  26. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  27. Go down the pipe to Rogueport Sewers
  28. Start the Goomba Trio battle
  29.  
  30. Goomba Trio
  31. [list]
  32. [*]Mario: Fright Mask
  33. [/list]
  34. Go down the pipe after the battle
  35. Break one of the yellow blocks in front of the pipe in the next room and go down
  36. Get Pretty Lucky from the invisible block
  37. Get the Black Key
  38. Use the Black Key to unlock the Plane Curse chest
  39.  
  40. Backtrack to the first room of the sewers (get the Fire Flower if you only bought 4)
  41. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  42. [/section]
  43. [section=Petal Meadows]
  44. ump into the Hooktail cutscene
  45. Get Close Call
  46. Go right to the bridge screen
  47. Check the bushes from behind and hit the switch in the background to create the bridge
  48. Enter Petalburg
  49. Talk to Mayor Kroop in the first house on the second screen
  50. E-mail on the way to the gate
  51. Talk to the Koopa next to the gate to exit Petalburg
  52.  
  53. Get the POW Block by hammering the block
  54. Check the pedestal in the first fortress area
  55.  
  56. Bald Clefts
  57. [list]
  58. [*]Mario: POW Block
  59. [/list]
  60. Get the POW Block by checking the bush near the Paragoomba
  61. Check the pedestal in the second fortress area
  62.  
  63. Bristles
  64. [list]
  65. [*]Mario: POW Block
  66. [/list]
  67. Get the Fire Flower from the block
  68. Enter and talk to the Thwomp to start the quiz
  69.  
  70. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  71. Go down the pipe
  72. Head left to get the Moon Stone
  73.  
  74. Fuzzies
  75. [list]
  76. [*]Mario: Fire Flower
  77. [/list]
  78. Return to the right to get the Sun Stone
  79.  
  80. Fuzzies
  81. [list]
  82. [*]Mario: Fire Flower
  83. [/list]
  84. Backtrack to the center area
  85.  
  86. Gold Fuzzy
  87. [list]
  88. [*]Mario: Fire Flower
  89. [*]Goombella: Headbonk x2
  90. [*]Guard Fuzzy Horde
  91. [*]Superguard Gold Fuzzy
  92. [*]Mario: Jump x2 on Gold Fuzzy
  93. [*]Goombella: Headbonk x2
  94. [/list]
  95. Get Multibounce from the block
  96. Go back to Petal Meadows
  97.  
  98. Koops joins your party
  99. Get the Fire Flower from the block
  100. Place the Sun and Moon Stones
  101. Use Koops to hit the left switch, and Mario to hammer the right switch
  102. Enter Hooktail Castle[/section]
  103. [section=Hooktail Castle]
  104. Use the spring to reach the upper level of the first room
  105. Use the Plane Panel to fly across the broken bridge
  106. Get Power Bounce from the block
  107. Say "No" when asked to read the letter
  108. Check the Red Bones
  109.  
  110. Red Bones
  111. [list]
  112. [*]Koops: Fire Flower
  113. [*]Mario: Fire Flower
  114. [*]Level 2: FP
  115. [/list]
  116. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
  117. Ride the yellow block up and jump over the Star Piece
  118. Drop down to the lower platform and get the Castle Key
  119. Go all the way right and get the Black Key
  120. Escape the spike maze and get the Paper Curse
  121. Get Attack FX R
  122.  
  123. Open the Badge menu as you unspin from the bars
  124. [list]
  125. [*]Equip Attack FX R
  126. [*]Equip Power Bounce
  127. [*]Check the e-mail
  128. [/list]
  129. Backtrack to Red Bones room and get the Castle Key
  130. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  131. In the upper hallway, jump on the first switch
  132. Either use Koops to hit the second switch, or jump to the open window
  133. On the way up in the next room, use Koops to get the Life Shroom
  134. Go left to start the cutscene with Ms. Mowz
  135. Get the Castle Key from the chest
  136.  
  137. Dull Bones
  138. [list]
  139. [*]Mario: Run Away
  140. [/list]
  141. Get speed glitch after the encounter by pressing A on one of the last two frames before returning to the field
  142. Go right through the locked door
  143. Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
  144. Lower the yellow block in the next room and use Koops to get the Castle Key
  145. Climb the stairs and unlock the door
  146. Maneuver around the outside room and enter Hooktail's tower
  147.  
  148. Hooktail
  149. [list]
  150. [*]Mario: Power Bounce x9
  151. [*]Koops: Shell Toss
  152. [*]Guard Hooktail's fire
  153. [*]Mario: Power Bounce x8
  154. [*]Koops: Shell Toss
  155. [*]Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  156. [*]Mario: Power Bounce x8
  157. [*]Koops: Shell Toss
  158. [/section]
  159. [section=Pre-Chapter 2]
  160. Peach Segment
  161. [list]
  162. [*]Enter the left door and leave immediately
  163. [*]Walk down the hallway and talk to TEC
  164. [/list]
  165. Bowser Segment
  166. [list]
  167. [*]Walk to the end of the room
  168. [/list]
  169. Exit Petalburg to the left
  170. Peach e-mail before the bridge
  171. Return to Rogueport Sewers
  172.  
  173. Speedswap across the last platform
  174. Go down the left pipe in the next room
  175. Use Paper Mode to drop down and go down the pipe
  176. Step on the center of the pedestal in front of the Thousand-Year Door
  177.  
  178. Head back to Rogueport Sewers
  179. Go down both pipes, take the north loading zone through the bars
  180. Talk to Punio, choose the top dialogue option
  181. Talk to Punio again to the right
  182. Go to Boggly Woods
  183. [/section]
  184. [section=Boggly Woods]
  185. Go right and enter the Shadow Sirens cutscene
  186. Go to the Great Tree
  187. Talk to Punio by the door
  188. Talk to Punio again by the secret entrance
  189.  
  190. Leave Great Tree for Flurrie cutscene
  191. You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
  192. Maneuver around to the stumps at the back of the next room
  193. Get P-Down, D-Up P from the hidden block on the stumps
  194. Use Koops to hit the switch that raises the Plane Panel
  195. Use the Plane Panel to fly across to the next room
  196.  
  197. Head down the pipe to Flurrie's house
  198. Check the door to talk to Flurrie
  199. Choose the bottom dialogue option
  200. Leave the house to trigger the Shadow Sirens cutscene
  201. Get Quake Hammer on your way back
  202. Return to the Shadow Sirens
  203.  
  204. Shadow Sirens
  205. [list]
  206. [*]Mario: Jump x2 on Marilyn
  207. [*]Koops: Power Shell
  208. [*]Superguard Vivian's attack
  209. [*]Superguard Marilyn's attack
  210. [*]Guard Beldam's attack
  211. [*]Mario: 3-bar Earth Tremor (4-bar if you failed one or both of the superguards)
  212. [*]Koops: Fire Flower
  213. [/list]
  214. Get the Necklace
  215. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  216. Return to Flurrie's house
  217. Flurrie joins your party
  218. Go back to Great Tree (e-mail on the screen with the Great Tree)
  219. Blow away the secret entrance and enter the Great Tree
  220. [/section]
  221.  
  222. [section=The Great Tree]
  223. Walk forward to trigger the X-Naut fight
  224.  
  225. X-Nauts
  226. [list]
  227. [*]Mario: Fright Mask
  228. [/list]
  229. Take the pipe in the first room
  230. Walk right and take the pipe in the second room
  231. Climb up to where the Puni cells are
  232. Go right to start the Ms. Mowz cutscene, followed by an X-Naut fight
  233.  
  234. X-Naut
  235. [list]
  236. [*]Mario: Power Bounce x4
  237. [/list]
  238. Get the Ultra Shroom and the Red Key
  239. Take the Red Key back and unlock the Puni Elder
  240. Drop down on the way back to the front of the tree and get the Power Punch from the bush
  241. Get the Puni Orb from the Puni Elder
  242. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  243. Encounter the X-Naut
  244.  
  245. X-Nauts
  246. [list]
  247. [*]Mario: Fright Mask
  248. [/list]
  249. Place the Puni Orb and blow the Punies off the ledge
  250. Unlock the left door and blow the Punies across the gap
  251. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  252. Go right and fight the 10 Jabbi squad using Flurrie
  253. Jump down and get the Blue Key
  254.  
  255. Backtrack to the bubble room
  256. Jump down and get the Thunder Rage from the bush to the right
  257. Leave the 11 Punies here and return to the cells
  258. Unlock the blue cell to free the 90 trapped Punies
  259.  
  260. Backtrack to the bubble room again
  261. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  262. Blow the 91 Punies across the gap
  263.  
  264. Jump down to the pipe again to keep all 101 Punies through the room transition
  265. Head left using Flurrie to stun the Pider
  266. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternativly, you can hammer the hidden block from the
  267. platform)
  268. Pick up Damage Dodge P if it goes left
  269. Use the block to jump across to the left, skipping the second Pider
  270. Switch back to Flurrie and use her in the 100 Jabbi squad fight
  271.  
  272. Goombella buffer into the right loading zone in the room after the Jabbi fight. Move right until you can hear a collision noise when moving
  273. against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of
  274. the Puni Orb pedestal and drop down to the pipe on the stump.
  275.  
  276. Jump to the pipe in the next room with all 101 Punies
  277.  
  278. Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you
  279. enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  280.  
  281. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  282. If you're low on health, there is a Mushroom in a bush here
  283. Place the Puni Orb in the center pedestal to trigger the first escape
  284. Head up the right pipe (leave the Punies here)
  285.  
  286. X-Nauts
  287. [list]
  288. [*]Mario: Fright Mask
  289. [/list]
  290. During the first escape, go right at the narrow path room and get the Super Boots
  291. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  292. Head up the right pipe (leave the Punies here)
  293.  
  294. X-Nauts
  295. [list]
  296. [*]Mario: Fire Flower
  297. [*]Koops: Failed Power Shell
  298. [*]Level 3: FP
  299. [/list]
  300. Return to the entrance of the Great Tree
  301.  
  302. Magnus von Grapple
  303. [list]
  304. [*]Koops: Power Punch on Mario
  305. [*]Mario: Power Bounce x6
  306. [*]Superguard Magnus's Attack
  307. [*]Koops: Shell Toss
  308. [*]Mario: Power Bounce x6
  309. [*]Magnus creates X-Fists
  310. [*]Mario: Power Bounce x6
  311. [*]Koops: Shell Toss
  312. [/list]
  313. [/section]
  314. [section=Pre-Chapter 3]
  315. Peach Segment
  316. [list]
  317. [*]Wait for the right door to open
  318. [*]Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  319. [/list]
  320. Bowser Segment
  321. [list]
  322. [*]Complete 1-1 (161 is the fastest possible time, 160 with meats)
  323. [/list]
  324. Leave the screen with the Great Tree
  325. E-mail as you move left on the screen after the Great Tree
  326. Leave Boggly Woods and grab Damage Dodge
  327. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  328. Go to The Thousand-Year Door
  329.  
  330. Howz of Badges
  331. [list]
  332. [*]Sell Damage Dodge P/Happy Heart P
  333. [*]Sell Damage Dodge
  334. [*]Sell P-Down, D-Up P
  335. [*]Sell Attack FX-R
  336. [*]Sell Close Call
  337. [*]Sell Pretty Lucky
  338. [*]Buy Power Rush
  339. [/list]
  340. Toad Bros. Bazaar
  341. [list]
  342. [*]Buy Contact Lens
  343. [/list]
  344. Charlieton
  345. [list]
  346. [*]Buy Mega Rush
  347. [/list]
  348. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  349.  
  350. West Side Goods
  351. [list]
  352. [*]Sell Ultra Shroom
  353. [*]Buy Dried Shroom (receive Mushroom)
  354. [*]Buy Dizzy Dial
  355. [*]Answer anything for first question, “Yellow” for second
  356. [*]Buy 2 Thunder Bolts
  357. [/list]
  358. Talk to Don Pianta
  359. West Side Goods
  360. [list]
  361. [*]Store 2 Thunder Bolts, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  362. [/list]
  363. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  364. Go to Rougeport Harbor and talk to Francesca
  365. Give Lumpy 200 coins
  366.  
  367. Toad Bros Bazaar
  368. [list]
  369. [*]Buy 6 Fright Masks
  370. [/list]
  371. Go Back to Don Pianta and get Blimp Ticket
  372. (Email on way to blimp)
  373. Go to Glitzville
  374. Inventory should currently be:
  375. [list]
  376. [*]6 Fright Masks
  377. [*]1 Honey Syrup
  378. [*]1 Thunder Rage
  379. [*]1 Life Shroom
  380. [*]1 Fire Flower
  381. [/list]
  382. [/section]
  383. [section=Glitzville pt. 1]
  384. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  385.  
  386. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  387.  
  388. Go inside the lower lobby doors
  389. Sign up to be a fighter
  390.  
  391. For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be over-leveled, but it is ok to normally kill some enemies. You have a buffer of 9 star points.
  392.  
  393. #19 Goomba Bros (5 Goombas)
  394. Standard: Mario: Appeal, Koops: Power Shell
  395.  
  396. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  397. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  398. No Items: Jumps + Shell Tosses
  399.  
  400. #17 Pokey Triplets (3 Pokeys)
  401. Standard: Fright Mask
  402. No Items: Quake Hammer + Power Shell
  403.  
  404. #16 Dead Bones (3 Dull Bones)
  405. Standard: Power Shell
  406. Don't Attack With Partner: Quake Hammer
  407. Don't Use FP: Hammer + Shell Toss
  408.  
  409. #15 Spike Storm (2 Spinies and 1 Lakitu)
  410. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  411. No Items: Earth Tremor
  412.  
  413. #14 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  414. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  415. No Items: Gale Force
  416.  
  417. #13 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  418. Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
  419. No Items: Gale Force
  420.  
  421. #12 Punk Rocks (3 Hyper Bald Clefts)
  422. Standard: Thunder Rage
  423. No Items: Quake Hammer + Power Shell
  424.  
  425. #11 Bomb Squad
  426. Standard: Fire Flower (Fright Mask if overlevelled)
  427. No Items: Multibounce + Power Shell
  428.  
  429. Note: If you got more than 9 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s ok, it just means you will have to take a 30 second loss in Chapter 4.
  430.  
  431. You will typically level up here or on Armored Harriers.
  432. Level Up! (BP > 6)
  433.  
  434. Go outside to get Yoshi egg
  435. (Email before going inside)
  436.  
  437. #10 Armored Harriers (before Yoshi)
  438. Mario: Run Away
  439.  
  440. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
  441.  
  442. Yoshi hatches and joins your party
  443.  
  444. #10 Armored Harriers (after Yoshi)
  445. Standard: Gulp
  446.  
  447. Enter Major League
  448.  
  449. Pick up Ice Storm in locker room
  450. #9 Tiny Spinies (2 Red Spike Buzzy Beetles)
  451. Standard: Failed Quake Hammer, Gulp
  452. Don't Attack With Mario: Gulp + Superguard
  453. Don't Use Hammer: Earth Tremor
  454. Don't Attack With Partner: Earth Tremor
  455. Don't Use FP: Earth Tremor
  456.  
  457. #8 Poker Faces (2 Bristles)
  458. Standard: Quake Hammer
  459.  
  460. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  461.  
  462. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
  463.  
  464. After you get to rank #8, Get Super Hammer
  465. Break Block in Minor League locker room
  466. Get Dubious Paper confiscated
  467.  
  468. #8 Poker Faces
  469. Fail condition and run away
  470.  
  471. #9 Tiny Spinies
  472. Fail condition and run away
  473.  
  474. #10 Armored Harriers
  475. Run Away
  476.  
  477. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  478. [/section]
  479. [section=The Great Tree pt. 2]
  480. Once you are back in minor league (deranked to #11), leave Glitzville
  481.  
  482. In rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east rogueport and go into the sewers.
  483.  
  484. Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
  485.  
  486. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
  487.  
  488. IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
  489.  
  490. Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  491. [/section]
  492. [section=Glitzville pt. 2]
  493. When you restart chapter 3, you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first. Here’s a video: https://www.youtube.com/watch?v=2mv09HI2ZF4
  494.  
  495. If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
  496.  
  497. Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
  498.  
  499. When he asks you to sign up to be a fighter, MAKE SURE YOU DO NOT SIGN UP.
  500. Now you can walk around his room. Do Bookcase Jump and walk into the vent
  501. Go to Grubba’s office from vent, check the desk (YOU HAVE TO DO THIS OR YOU SOFTLOCK) and chase after him
  502.  
  503. Equip Badges
  504. [list]
  505. [*]Equip Mega Rush
  506. [*]Equip Power Rush
  507. [*]Equip Power Bounce
  508. [*]Equip Multibounce
  509. [/list]
  510. Boss: Macho Grubba
  511. [list]
  512. [*]Mario: Power Bounce x6
  513. [*]Yoshi: Ice Storm (hopefully freezes him to skip power up)
  514. [*]Grubba Powers Up
  515. [*]Mario: Jump x2
  516. [/list]
  517. Note: You can do 4 Power Bounces twice if you have 6 FP. Just make sure you do 60 HP of damage before he takes his second turn
  518. [/section]
  519. [section=Pre-Chapter 4]
  520. Peach Segment
  521. Visit TEC
  522. Ride Elevator Up
  523. Go right and change into X-Naut
  524. Talk to Grodus
  525. Change back to Peach
  526.  
  527. Bowser Segment
  528. Talk to Puni Elder
  529.  
  530. Intermission
  531. Leave Glitzville
  532. (Peach Email before grate)
  533. Get rejected by Twilight Pipe
  534. Go to Thousand-Year Door
  535.  
  536. (e-mail leaving frankly's house)
  537. Talk to Darkly
  538. Go to Twilight Town
  539. [/section]
  540. [section=Twilight Town & Creepy Steeple]
  541. Go Talk to Gatekeeper
  542. See Mayor turned into a pig
  543. Talk to shop manager’s Wife
  544. See gatekeeper turned into a pig
  545.  
  546. Get Shop Key with Koops
  547. Get Black Key
  548.  
  549. Pick up Life Shroom
  550. Pick up Boo’s Sheet
  551. Get Tube Curse
  552. (Email leaving shop)
  553.  
  554. Go to Creepy Steeple
  555.  
  556. Drop down into the well
  557. Get into Peril from the Buzzy Beetle and then run away
  558.  
  559. Go inside the Steeple
  560. Release the Boos (Guess 50 for 1 coin)
  561. Talk to the Boo and answer “No”
  562.  
  563. Go through bottom door
  564. Hit red “!” switch once
  565. Go up the stairs and grab Steeple Key
  566. Go through top door in the main hallway
  567. Hit red “!” switch twice
  568. Go to the top of the steeple
  569.  
  570. Boss: Doopliss
  571. [list]
  572. [*]Mario: Power Bounce x7
  573. [*]Doopliss Copies Mario
  574. [*]Partner: Boo Sheet on Mario
  575. [*]Mario: Jump x2
  576. [/list]
  577. End of Chapter?
  578.  
  579. Note: If you overleveled in Chapter 3, you will level up here. This just means you’ll have to get into peril from the buzzy beetle again for Doopliss 2.
  580.  
  581. Make your way back to Twilight Town
  582. Run Away from Doopliss
  583.  
  584. Find Superbomb
  585. Vivian Joins your party
  586. Run away from Doopliss again
  587. Go Back to Creepy Steeple
  588.  
  589. Go into well and make your way to the room with the parrot
  590. Get Power Plus
  591. Get The Letter “P”
  592. Get Steeple Key
  593.  
  594. Go back to Doopliss and spell his name out
  595. Chase him back to Creepy Steeple
  596. Hit top red “!” switch once
  597.  
  598. Boss: Doopliss
  599. [list]
  600. [*]Mario: Power Bounce x7
  601. [*]Level Up! (BP > 9)
  602. [/list]
  603. Vivian really joins your party
  604. [/section]
  605. [section=Pre-Chapter 5]
  606. Peach Segment
  607. TEC Quiz
  608. [list]
  609. [*]Q1: Thousand-Year Door Opens (2nd Answer)
  610. [*]Q2: To conquer the world (1st answer)
  611. [*]Q3: A 1,000 year-old demon’s soul (3rd answer)
  612. [*]Q4: Bring the demon back to life (2nd answer)
  613. [*]Q5: Crystal Stars (3rd Answer)
  614. [/list]
  615. Bowser Segment
  616. Beat 2-1 (153 is best possible I think)
  617.  
  618. Intermission
  619. Leave Twilight Town
  620. (Peach Email exiting Twilight Town door)
  621.  
  622. Head to the gray block room and use HRG to drop down in the center of the room
  623. Hit the switch on the right
  624.  
  625. Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
  626.  
  627. Go into the blue pipe on the right
  628. [/section]
  629. [section=Keelhaul Key]
  630. Hit invisible block by cliff area
  631. Get Thunder rage in Yellow box on the way to Bobbery
  632. Go to the screen with Bobbery
  633. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  634.  
  635. Embers
  636. [list]
  637. [*]Mario: Art Attack
  638. [/list]
  639. Knock Down Bobbery
  640. Get a Coconut
  641. Go back to Flavio and trade coconut for Chuckola Cola
  642. Go back to Bobbery and give him the Chuckola Cola
  643. Bobbery joins your party
  644. Goombella buffer onto the seam and enter Pirate's Grotto
  645. [/section]
  646. [section=Pirate's Grotto]
  647. Use Yoshi to cross the floor spikes
  648. Use Yoshi hover to go past the Bullet Bill Blaster
  649.  
  650. Go up the cliffs and head left
  651. Use Bobbery to hit the blue switch
  652. Use Koops to hit the “!” switch
  653. Get the key and head back down to the locked door in the save block room
  654.  
  655. Use Tube Mode to get by the wall spikes
  656. Use Bobbery to blast away the wooden planks
  657. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  658. You can dodge the second set by doing the same on the south wall
  659. Talk to black chest
  660.  
  661. If you used the Thunder Rage in Chapter 3:
  662. First Strike Hammer the Ember (Do a Full Hammer)
  663. [list]
  664. [*]Mario: Thunder Rage
  665. [*]Yoshi: Gulp
  666. [/list]
  667. If you didn't use the Thunder Rage in Chapter 3:
  668. Embers
  669. [list]
  670. [*]Mario: Thunder Rage
  671. [*]Yoshi: Thunder Rage
  672. [/list]
  673. Get Boat Curse
  674. Go into the loading zone in Paper Mode
  675. Go into Tube Mode to jump over the cannons
  676. Go through the blue pipe back to the sewers
  677. Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
  678.  
  679. Note: When you hit this switch, position yourself on the bottom left of the switch and face right. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
  680.  
  681. Enter the train from Poshley Heights
  682. [/section]
  683. [section=Excess Express & Riverside Station]
  684. Tell the conductor about the “sticky, yummy threat”
  685. Talk to Pennington in the Kitchen
  686. Examine the floor in front of room 3
  687. Talk to Heff. T
  688. Get the Galley Pot from the drawer
  689. Talk to Pennington in Room 6
  690.  
  691. Talk to Sylvia in Room 8 to find out about Bub’s present
  692. Talk to bub twice
  693. Talk to the conductor
  694. Get the autograph from the engineer
  695. Give Bub the autograph
  696.  
  697. Talk to the conductor to learn about the missing blanket
  698. Use Vivian to talk to the ghost in room 4
  699. Get Diary from the baggage car
  700. Give Diary to the ghost
  701. Give blanket to the conductor (Receive Mushroom)
  702. Go to sleep in room 5
  703.  
  704. (Email in dining car)
  705. Talk to Pennington in room 6
  706.  
  707. Sales Stall (Express Excess Shop)
  708. Store any extra items you have from Chapter 3
  709. Withdraw 2 Thunder Bolts
  710. Buy 3 Boo Sheets (1 is extra in case you miss Shadow Sirens Skip, or used as a backup)
  711. Get Ice Storm from 20 shop points
  712. Buy 1 Thunder Rage
  713.  
  714. Get vital paper in Room 1
  715. Give Pennington the Vital Paper
  716. Use Vivian to catch Zip Toad in Room 5
  717. Return the briefcase
  718.  
  719. Talk to the Riverside worker to get the Key
  720. Unlock the door and head inside
  721.  
  722. Use Tube Mode to hit the blue “!” switch
  723. Go up the stairs and get the Station Key in the next room
  724. Unlock the door and go outside
  725. Blow away the posters with Flurrie
  726. Next Room: Switch to Yoshi
  727. Use Tube Mode to get down the maze
  728.  
  729. Multibounce on all Goombas
  730. Hit the “!” switches as instructed
  731.  
  732. Get the Ultra Boots
  733. Spring Jump out of the room and fall down through the vent
  734. When you land on the ground:
  735. Unequip Power Bounce, Equip Power Plus
  736. Get the Elevator Key
  737.  
  738. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  739. Ride elevator down and hammer Smorgs away
  740. Pull switch and hit blue “!” switch
  741. Get back on the Excess Express
  742. (e-mail in front of train)
  743.  
  744. Go to sleep
  745. (Email leaving cabin 5)
  746. Go talk to Engineer
  747.  
  748. Get rid of Smorgs in the baggage car
  749. Boss: Smorg
  750. [list]
  751. [*]Yoshi: Thunder Rage
  752. [*]Mario: Spin Jump
  753. [*]Yoshi: Thunder Rage
  754. [*]Mario: Spin Jump
  755. [*]Guard Smorg Attack to be put in peril
  756. [*]Mario: Spin Jump
  757. [*]Level Up! (BP > 12)
  758. [/list]
  759. [/section]
  760. [section=Poshley Sanctum & Pre-Chapter 7]
  761. Go to Poshley Sanctum
  762. Spring Jump up on the poles to reveal the pipe
  763. Grab the Garnet Star
  764. Leave Sanctum
  765.  
  766. Peach Segment
  767. Visit TEC
  768.  
  769. Bowser Segment
  770. Beat 3-1 (156 is best possible i think depending on fire cycles)
  771.  
  772. Intermission
  773. (peach Email leaving train)
  774. Go to The Thousand-Year Door
  775. Go to the Trouble Center (pay Gus)
  776. Take on Frankie’s trouble
  777. (e-mail in front of Frankly's house)
  778. Go to Chet Rippo in the sewers
  779. [list]
  780. [*]Raise BP (15), Lower HP (5)
  781. [/list]
  782. Get the Ultra Hammer
  783. Get 600 coins from Lumpy
  784. Note: If you don’t have at least 622 coins at this point, sell Attack FX B in the badge shop
  785.  
  786. Talk to Frankie about the trouble
  787. Talk to Professor Frankly to learn about Fahr Outpost
  788. Get the wedding ring (pay Gus again)
  789. Give Frankie the wedding ring to get the gold card
  790. Go to Pianta Parlor and buy exactly 204 piantas
  791. Buy 6 Power Rushes from the Pianta Parlor
  792. Badge Menu - Unequip Power Plus, Equip Power Bounce, Equip all 6 Power Rushes
  793. Go to Fahr Outpost
  794. [/section]
  795. [section=Fahr Outpost & General White Hunt]
  796. Go all the way right
  797. Speak to the Mayor with Bobbery out
  798. Go back to Rougeport sewers
  799. Break the large blocks blocking the warp pipes and hit all the switches
  800.  
  801. The Hunt for General White
  802. [list]
  803. [*]Go to Petalburg and talk to Kroop
  804. [*]Go to Keelhaul and talk to Pa-Patch
  805. [*]Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
  806. [*]Go to Glitzville and talk to Podler
  807. [*]Go to the Great Tree and talk to first Puni inside
  808. [*]Go to Twilight Town and talk to the Twilighter by the Inn
  809. [*]Go back to Fahr Outpost
  810. [/list]
  811. (Email in Fahr Outpost on cannon launch screen)
  812. Wake up General White
  813. Go to the Moon
  814. Go 3 screens to the right and blow up the rock to reveal the pipe
  815. Enter the X-Naut Fortress
  816. [/section]
  817. [section=X-Naut Fortress]
  818. X-Nauts
  819. Mario: Multibounce
  820.  
  821. Go to the first electric tile room and get the elevator key
  822. Go to Sublevel 1
  823.  
  824. Go right and enter access code (014029)
  825. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  826. Get Elevator Key
  827. Go to Sublevel 2
  828.  
  829. Go left to the second electric tile room and get card key
  830. Go all the way right to Grodus’ office and get a card key
  831. Go to Sublevel 3
  832.  
  833. Go left to the third electric tile room and get card key
  834. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  835. Go right and use the 3 card keys
  836.  
  837. Navigate the room and hit the stairs switch
  838. Hover with Yoshi to get the card key
  839. Use Card key to enter the final room
  840.  
  841. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  842.  
  843. Boss: Magnus Von Grapple 2.0
  844. [list]
  845. [*]Mario: Power Bounce x6
  846. [/list]
  847. [/section]
  848. [section=Pre-Chapter 8]
  849. Bowser Segment
  850. Go into Poshley Sanctum
  851.  
  852. Intermission
  853. Go to Sublevel 4 and talk to TEC
  854. Head to sublevel 2 and go 2 rooms to the left
  855. Leave the X-Naut Fortress via teleport
  856. (Email near loading zone)
  857. Open The Thousand-Year Door
  858. [/section]
  859. [section=Palace of Shadows pt. 1]
  860. Run past Swoopulas on first staircase
  861. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  862.  
  863. Bombshell Bill Blasters
  864. [list]
  865. [*]Mario: Run Away
  866. [/list]
  867. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  868.  
  869. Go through Spike Room
  870. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  871.  
  872. Dark Bones
  873. [list]
  874. [*]Mario: Multibounce
  875. [*]Yoshi: Thunder Bolt on Dark Bones
  876. [*]Level Up! (BP > 18)
  877. [/list]
  878. Equip Power Plus
  879. Get Palace Key
  880.  
  881. Run between Bombshell Bills (or use Vivian)
  882.  
  883. Bombshell Bill Blasters
  884. [list]
  885. [*]Mario: Run Away
  886. [/list]
  887. Run between second Bombshell Bills (or use Vivian)
  888.  
  889. Bombshell Bill Blasters
  890. [list]
  891. [*]Mario: Run Away
  892. [/list]
  893. Endless Room
  894. Down - Down - Up - Up - Down - Up - Down
  895.  
  896. Hit the switch in the background after blowing up the left Chain Chomp statue
  897. Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
  898. Go right to Gloomtail
  899.  
  900. Gloomtail
  901. [list]
  902. [*]Mario: Power Bounce x6
  903. [*]Level Up! (BP > 21)
  904. [/list]
  905. Get the Star Key
  906. Hit the blue switch on the way to the Riddle Tower
  907. Use the Boat panels to reach the Riddle Tower
  908. [/section]
  909. [section=Riddle Tower]
  910. 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  911. 1F Top Left: Break Gray block and leave
  912. 1F Top Right: Run through the wall and hit the switch
  913. 1F Bottom Right: Blow away center with Flurrie
  914. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  915. (You can do a Cutscene Walk after the Dark Bones fight if you hold R and left after the fight)
  916. 2F Top Left: Break 2 Gray blocks and leave
  917. 2F Top Right: Blow up wall with Bobbery
  918. 2F Bottom Right: Hit invisible Block
  919. 1F Top Left: Break Last Block and get key
  920. 2F Top Left: Get Key
  921. 3F: Insert Star Key, Insert all Palace Keys
  922. [/section]
  923. [section=Palace of Shadows pt. 2]
  924. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  925.  
  926. Shadow Sirens
  927. [list]
  928. [*]Mario: Jump on Beldam x2
  929. [*]Yoshi: Boo Sheet on Mario
  930. [*]Guard Attacks
  931. [*]Mario: Power Bounce Doopliss x3
  932. [*]Yoshi: Defend
  933. [*]Guard Attack
  934. [*]Mario: Power Bounce Marilyn x3
  935. [/list]
  936. Uncover staircase with Flurrie
  937. Use Yoshi to cross the gap
  938. Use Koops on red “!” switch
  939. Use Yoshi to hover past the green block
  940. Use Yoshi to cross the Gap
  941. Hit Purple Switch, Use Yoshi across next gaps to the door
  942.  
  943. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  944. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  945. You can use Paper Mode to cross the stationary wooden wheel
  946. Blow away block with Flurrie
  947. Spin Hammer and Spin Jump through the floor
  948.  
  949. Use the plane panel to reach the area in the middle of the room
  950. Hit red “!” switch and use Yoshi to get to the Palace Key
  951. Fall down and use the spring to get back up to the plane panel
  952. Fly across the room and unlock the door
  953. [/section]
  954. [section=Grodus, Bowser, & Shadow Queen]
  955. Boss: Grodus
  956. [list]
  957. [*]Yoshi: Thunder Bolt on Grodus X
  958. [*]Mario: Power Bounce Grodus x4
  959. [/list]
  960. Boss: Bowser / Kammy Koopa
  961. [list]
  962. [*]Mario: Power Bounce Bowser x5
  963. [*]Yoshi: Defend
  964. [*]Guard Kammy’s Attack if she targets Mario
  965. [*]Mario: Power Bounce Kammy x3
  966. [*]Level Up! (BP > 24)
  967. [/list]
  968. Have Bobbery as your partner before Shadow Queen
  969.  
  970. Final Boss: Shadow Queen
  971. [list]
  972. [*]Mario: Power Bounce x4
  973. [*]Bobbery: Bomb Squad
  974. [*]Phase 2 Starts
  975. [*]Mario: Failed Jump
  976. [*]Bobbery: Boo Sheet on Mario
  977. [*]Bomb Squad goes off
  978. [/list]
  979. Crystal Stars Cutscene
  980.  
  981. Mario: Power Bounce x5
  982. [list]
  983. [*]Bobbery: Boo Sheet on Mario
  984. [*]Shadow Queen Attacks
  985. [*]Mario: Power Bounce x5
  986. [/list]
  987. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  988.  
  989. Aftermath
  990. [/section]
  991. Credits Roll
  992.  
  993. Timing Ends as soon as you see “The End” on screen after the credits.
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