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  1. Grigori CR 6
  2. XP 2400
  3. Male human bard 7
  4. CN Medium humanoid
  5. Init +2; Senses Perception +9
  6.  
  7. Defense
  8. AC 19, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 dodge, +1 shield) (+4 vs AOO provoked by movement)
  9. hp 52 (7d8+18)
  10. Fort +3, Ref +7, Will +4; +4 vs bardic performance, language-dependent, and sonic
  11.  
  12. Offense
  13. Speed 30 ft.
  14. Melee +1 rapier +8 (1d6+1/18-20)
  15. Ranged shortbow +7 (1d6/3)
  16. Special Attacks bardic performance (20 rounds per day, move action), countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion
  17. Bard Spells Known (CL 7th; concentration +11)
  18. 3rd (2/day)-- Glibness
  19. 2nd (4/day)-- calm emotions (DC 16), detect thoughts (DC 16), enthrall (DC16), invisibility
  20. 1st (5/day)-- charm person (DC15), expeditious retreat, grease (DC15), hideous laughter (DC15), Ventriloquism (DC15)
  21. 0 (at will)-- dancing lights, daze (DC14), detect magic, ghost sound (DC14), lullaby (DC 14), read magic
  22.  
  23. Tactics
  24. Before Combat Grigori drinks one of his potions of Undetectable Alignment before any confrontation with the PC’s, and he also casts Glibness if time permits.
  25. During Combat If the PCs attack him, Grigori casts calm emotions on them while he tries to rally the townsfolk to his aid. In combat, he casts Grease on the PC’s weapons and hideous laughter on his attackers. He is not above using charm person to gain allies and bodyguards among the townsfolk.
  26.  
  27. Morale If reduced to fewer than 20HP or fewer, Grigori flees town (using invisibility or expeditious retreat if necessary), only to return again later to continue his campaign against the PCs.
  28.  
  29. Statistics
  30. Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 18
  31. Base Atk +5; CMB +5; CMD 18
  32. Feats Skill Focus (Perform: Oratory), Dodge, Toughness, Weapon Finesse, Mobility
  33. Skills Disguise +14, Escape Artist +11, Knowledge (Local) +14, Perception +9, Perform (Comedy) +14, Perform (Oratory) +17, Sense Motive +9, Stealth +10,
  34. Languages Common, Hallit
  35. SQ bardic knowledge +3, lore master 1/day, versatile performance (Comedy, Oratory), well-versed
  36. Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of undetectable alignment (3), scroll of scare, scroll of sound burst, scroll of phantom steed, scroll of invisibility sphere, scroll of misdirection caltrops. Other Gear +1 chain shirt, masterwork buckler, +1 rapier, shortbow with 20 arrows, 232gp
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