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- local mod = require(game:GetService("ReplicatedStorage").Framework)
- local slot1 = "Nome" -- Change them all to a character you own
- local slot2 = "Nome"
- local slot3 = "Nome"
- local slot4 = "Nome"
- local huh = getupvalues(mod.ReplicatedData.CheckGamePassOwned)[1]
- for i,v in pairs(huh) do
- if type(v) == 'table' then
- for i,v in pairs(v) do
- if type(v) == 'table' and rawget(v, "Two") then
- v.One = slot1
- v.Two = slot2
- v.Three = slot3
- v.Four = slot4
- end
- end
- end
- end
- setupvalue(mod.ReplicatedData.CheckGamePassOwned, 1, huh)
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