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HenloMyDude

grab onto some men yeaaaaa man

Jul 30th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. Player = owner
  144. Character = Player.Character
  145. Leg = Character["Right Leg"]
  146. Arm = Character["Right Arm"]
  147. Grabbed = false
  148. mouse = Player:GetMouse()
  149. Root = Character.HumanoidRootPart
  150. RootJoint = Root.RootJoint
  151. Tors = Character.Torso
  152. Animator = Character.Animate
  153.  
  154. function WeldParts(parent, name, a, b, cf)
  155. local Weld = Instance.new("Weld",parent)
  156. Weld.Name = name
  157. Weld.Part0 = a
  158. Weld.Part1 = b
  159. Weld.C0 = cf
  160. end
  161.  
  162. function RemoveWeld(parent, name)
  163. parent:FindFirstChild(name):Destroy()
  164. end
  165.  
  166. function EditMotor(parent,motor,cf)
  167. local Motor = parent:FindFirstChild(motor)
  168. Motor.C0 = cf
  169. end
  170.  
  171. function ChangeWeld(parent,weld,a,b)
  172. local Weld = parent:FindFirstChild(weld)
  173. Weld.Part0 = a
  174. Weld.Part1 = b
  175. end
  176.  
  177. function NewSound(parent,id,volume,pitch)
  178. local Sound = Instance.new("Sound",parent)
  179. Sound.SoundId = "rbxassetid://" ..id
  180. Sound.Volume = volume
  181. Sound.PlaybackSpeed = pitch
  182. Sound:Play()
  183. game:GetService("Debris"):AddItem(Sound,1)
  184. end
  185.  
  186. function GrabThem()
  187. if mouse.Target then
  188. local Torso = mouse.Target.Parent:FindFirstChild("Torso")
  189. if Torso then
  190. Grabbed = true
  191. WeldParts(Character,"Grab",Torso,Leg,CFrame.new(0, -0.5, 0) * CFrame.Angles(77, 0, 0))
  192. EditMotor(Tors,"Right Hip",Tors["Right Hip"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 45))
  193. wait(.1)
  194. EditMotor(Tors,"Right Hip",Tors["Right Hip"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -45))
  195. wait(.1)
  196. EditMotor(Tors,"Right Hip",Tors["Right Hip"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -45))
  197. wait(.1)
  198. EditMotor(Tors,"Right Hip",Tors["Right Hip"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 45))
  199. ChangeWeld(Character,"Grab",Tors,Arm)
  200. Character.Grab:Destroy()
  201. WeldParts(Character,"Grab",Torso,Arm,CFrame.new(0, -0.5, 0.75) * CFrame.Angles(77, 0, 0))
  202. EditMotor(Tors,"Right Shoulder",Tors["Right Shoulder"].C0 * CFrame.new(0, 0, 1) * CFrame.Angles(35, 0, 0))
  203. wait(.1)
  204. EditMotor(Tors,"Right Shoulder",Tors["Right Shoulder"].C0 * CFrame.new(0, 0, 0.75) * CFrame.Angles(35, 0, 15))
  205. wait(.5)
  206. EditMotor(Tors,"Right Shoulder",Tors["Right Shoulder"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(35, 0, 15))
  207. wait(.1)
  208. EditMotor(Tors,"Right Shoulder",Tors["Right Shoulder"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(35, 0, 15))
  209. wait(.1)
  210. EditMotor(Tors,"Right Shoulder",Tors["Right Shoulder"].C0 * CFrame.new(0, 0, 0) * CFrame.Angles(35, 0, 15))
  211. end
  212. end
  213. end
  214.  
  215. mouse.Button1Down:connect(function()
  216. if Grabbed == false then
  217. GrabThem()
  218. end
  219. end)
  220.  
  221. mouse.Button1Up:connect(function()
  222. if Grabbed == true then
  223. Grabbed = false
  224. Character:FindFirstChildOfClass("Weld"):Destroy()
  225. Tors["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  226. Animator.Disabled = false
  227. end
  228. end)
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