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- See:
- TNT1 A 0 A_JumpIfInventory("Step", 1, "See2")
- TNT1 A 0 A_PlaySound ("player/step", 5)
- TNT1 A 0 A_SpawnItem("Footstep", 10, 15)
- PLAY AB 6
- TNT1 A 0 A_GiveInventory("Step", 1)
- Goto Spawn
- See2:
- TNT1 A 0 A_PlaySound ("player/step", 5)
- TNT1 A 0 A_SpawnItem("Footstep", 10, 15)
- PLAY CD 6
- TNT1 A 0 A_TakeInventory("Step", 1)
- Goto Spawn
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