Advertisement
Guest User

Untitled

a guest
Jun 25th, 2019
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.35 KB | None | 0 0
  1. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. Setting breakpad minidump AppID = 286160
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198276696095 [API loaded no]
  4. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  6. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  7. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  8. ERROR: ld.so: object '/home/mihnea/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  9. (audio_processing_impl.cc:680): Level controller activated: 1
  10. (audio_processing_impl.cc:687): Highpass filter activated: 1
  11. (audio_processing_impl.cc:680): Level controller activated: 1
  12. (audio_processing_impl.cc:687): Highpass filter activated: 1
  13. (agc_manager_direct.cc:351): [agc] Initial GetMicVolume()=0
  14. (agc_manager_direct.cc:356): [agc] Initial volume too low, raising to 12
  15. (level_controller.cc:159): Level Controller metrics: {Max noise power: -26 dBFS, Average noise power: -36 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -7 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -16 dBFS}
  16. (level_controller.cc:159): Level Controller metrics: {Max noise power: -55 dBFS, Average noise power: -63 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -190 dBFS}
  17. (level_controller.cc:159): Level Controller metrics: {Max noise power: -74 dBFS, Average noise power: -79 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -190 dBFS}
  18. (level_controller.cc:159): Level Controller metrics: {Max noise power: -41 dBFS, Average noise power: -46 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -190 dBFS}
  19. (level_controller.cc:159): Level Controller metrics: {Max noise power: -42 dBFS, Average noise power: -42 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -30 dBFS}
  20. (level_controller.cc:159): Level Controller metrics: {Max noise power: -42 dBFS, Average noise power: -43 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -190 dBFS}
  21. (level_controller.cc:159): Level Controller metrics: {Max noise power: -39 dBFS, Average noise power: -43 dBFS, Max long term peak level: -1 dBFS, Average long term peak level: -1 dBFS, Max gain: 0 dB, Average gain: 0 dB, Long term peak level: -1 dBFS, Last frame peak level: -25 dBFS}
  22. _texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  23. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  24. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  25. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman
  26. d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_
  27. occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_
  28. NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  29. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 50808952
  30. AudioManager: Using PulseAudio: Default Output Device
  31. Begin MonoManager ReloadAssembly
  32. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.dll (this message is harmless)
  33. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.dll into Unity Child Domain
  34. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  35. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  36. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  37. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  38. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  39. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  40. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  41. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  42. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  43. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  44. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
  45. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
  46. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
  47. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
  48. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/MoonSharp.Interpreter.dll (this message is harmless)
  49. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/MoonSharp.Interpreter.dll into Unity Child Domain
  50. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/ObjReader.dll (this message is harmless)
  51. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/ObjReader.dll into Unity Child Domain
  52. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/MouseLibWin.dll (this message is harmless)
  53. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/MouseLibWin.dll into Unity Child Domain
  54. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/ProMouseDll.dll (this message is harmless)
  55. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/ProMouseDll.dll into Unity Child Domain
  56. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/yIRC.dll (this message is harmless)
  57. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/yIRC.dll into Unity Child Domain
  58. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Valve.Newtonsoft.Json.dll (this message is harmless)
  59. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Valve.Newtonsoft.Json.dll into Unity Child Domain
  60. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/OSCsharp.dll (this message is harmless)
  61. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/OSCsharp.dll into Unity Child Domain
  62. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/TUIOsharp.dll (this message is harmless)
  63. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/TUIOsharp.dll into Unity Child Domain
  64. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/VacuumShaders.TextureAdjustments.dll (this message is harmless)
  65. Loading /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/VacuumShaders.TextureAdjustments.dll into Unity Child Domain
  66. - Completed reload, in 0.055 seconds
  67. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.Core.dll (this message is harmless)
  68. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.dll (this message is harmless)
  69. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.Xml.dll (this message is harmless)
  70. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.Xml.Linq.dll (this message is harmless)
  71. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  72. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  73. New context 0xcffad18 created with attributes:
  74. Default vsync count 1
  75. requesting resize 1920 x 1080
  76. Using native desktop resolution 1920 x 1080
  77. requesting fullscreen 1920 x 1080 at 0 Hz
  78. Desktop is 1920 x 1080 @ 60 Hz
  79. UnloadTime: 1.956000 ms
  80. The referenced script on this Behaviour (Game Object '<null>') is missing!
  81.  
  82. (Filename: Line: 1744)
  83.  
  84. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
  85. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Boo.Lang.dll (this message is harmless)
  86. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  87. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  88. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/System.Configuration.dll (this message is harmless)
  89. Platform assembly: /home/mihnea/.local/share/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed/Mono.Security.dll (this message is harmless)
  90. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  91. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  92. The referenced script on this Behaviour (Game Object 'WebCoreInputController') is missing!
  93.  
  94. (Filename: Line: 1744)
  95.  
  96. The referenced script on this Behaviour (Game Object 'Filter Menu') is missing!
  97.  
  98. (Filename: Line: 1744)
  99.  
  100. The referenced script on this Behaviour (Game Object 'Camera (eye)') is missing!
  101.  
  102. (Filename: Line: 1744)
  103.  
  104. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  105. 0(86) : error C7011: implicit cast from "float" to "int"
  106. 0(87) : error C7011: implicit cast from "float" to "int"
  107. 0(88) : error C7011: implicit cast from "float" to "int"
  108. 0(89) : error C7011: implicit cast from "float" to "int"
  109. 0(90) : error C7011: implicit cast from "float" to "int"
  110. 0(91) : error C7011: implicit cast from "float" to "int"
  111. 0(92) : error C7011: implicit cast from "float" to "int"
  112. 0(93) : error C7011: implicit cast from "float" to "int"
  113. 0(102) : error C7011: implicit cast from "float" to "int"
  114. 0(103) : error C7011: implicit cast from "float" to "int"
  115. 0(104) : error C7011: implicit cast from "float" to "int"
  116. 0(105) : error C7011: implicit cast from "float" to "int"
  117. 0(106) : error C7011: implicit cast from "float" to "int"
  118. 0(107) : error C7011: implicit cast from "float" to "int"
  119. 0(108) : error C7011: implicit cast from "float" to "int"
  120. 0(109) : error C7011: implicit cast from "float" to "int"
  121.  
  122. UnloadTime: 4.705000 ms
  123. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  124.  
  125. (Filename: Line: 481)
  126.  
  127.  
  128. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 46271.
  129. Total: 71.888000 ms (FindLiveObjects: 6.463000 ms CreateObjectMapping: 0.921000 ms MarkObjects: 57.108002 ms DeleteObjects: 7.395000 ms)
  130.  
  131. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  132.  
  133. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46272.
  134. Total: 58.129002 ms (FindLiveObjects: 4.393000 ms CreateObjectMapping: 0.563000 ms MarkObjects: 53.098000 ms DeleteObjects: 0.074000 ms)
  135.  
  136. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  137.  
  138. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46272.
  139. Total: 58.518002 ms (FindLiveObjects: 4.567000 ms CreateObjectMapping: 0.582000 ms MarkObjects: 53.293999 ms DeleteObjects: 0.075000 ms)
  140.  
  141. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  142.  
  143. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46272.
  144. Total: 57.330002 ms (FindLiveObjects: 4.076000 ms CreateObjectMapping: 0.596000 ms MarkObjects: 52.584000 ms DeleteObjects: 0.074000 ms)
  145.  
  146. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  147.  
  148. Unloading 604 unused Assets to reduce memory usage. Loaded Objects now: 61008.
  149. Total: 310.208008 ms (FindLiveObjects: 6.310000 ms CreateObjectMapping: 1.653000 ms MarkObjects: 301.520996 ms DeleteObjects: 0.724000 ms)
  150.  
  151. BoxColliders does not support negative scale or size.
  152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  154.  
  155. (Filename: Line: 0)
  156.  
  157. BoxColliders does not support negative scale or size.
  158. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  159. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  160.  
  161. (Filename: Line: 0)
  162.  
  163. BoxColliders does not support negative scale or size.
  164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  166.  
  167. (Filename: Line: 0)
  168.  
  169. BoxColliders does not support negative scale or size.
  170. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  171. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  172.  
  173. (Filename: Line: 0)
  174.  
  175. BoxColliders does not support negative scale or size.
  176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  178.  
  179. (Filename: Line: 0)
  180.  
  181. BoxColliders does not support negative scale or size.
  182. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  183. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  184.  
  185. (Filename: Line: 0)
  186.  
  187. BoxColliders does not support negative scale or size.
  188. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  189. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  190.  
  191. (Filename: Line: 0)
  192.  
  193. BoxColliders does not support negative scale or size.
  194. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  195. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  196.  
  197. (Filename: Line: 0)
  198.  
  199. BoxColliders does not support negative scale or size.
  200. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  201. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  202.  
  203. (Filename: Line: 0)
  204.  
  205. BoxColliders does not support negative scale or size.
  206. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  207. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  208.  
  209. (Filename: Line: 0)
  210.  
  211. BoxColliders does not support negative scale or size.
  212. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  213. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  214.  
  215. (Filename: Line: 0)
  216.  
  217. BoxColliders does not support negative scale or size.
  218. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  219. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root 3D/3DText(Clone)/Click Trigger"
  220.  
  221. (Filename: Line: 0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement