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Feb 21st, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.480400 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 8c0 -> priority: 1
  18. Thread -> id: 452c -> priority: 1
  19. Thread -> id: fd8 -> priority: 1
  20. Thread -> id: 3d7c -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.889000 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.495500 ms (FindLiveObjects: 0.177700 ms CreateObjectMapping: 0.049000 ms MarkObjects: 0.255800 ms DeleteObjects: 0.012400 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.717900 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 1.269900 ms (FindLiveObjects: 0.465800 ms CreateObjectMapping: 0.122100 ms MarkObjects: 0.632500 ms DeleteObjects: 0.048500 ms)
  32.  
  33. NullReferenceException: Object reference not set to an instance of an object.
  34. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  35. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  36. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  37.  
  38. (Filename: currently not available on il2cpp Line: -1)
  39.  
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. main loaded
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  48. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  49. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  52.  
  53. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. YL2.Assets:GetAssetBundle(AssetBundle&)
  57. YL2.Assets:Load(String)
  58. YL2.Assets:Load(String)
  59. YL2.Preferences:Initialize()
  60. YL2.YL2Object:Initialize(YL2Object)
  61. YL2.YL2Object:Create()
  62. YL2.Preferences:get_Instance()
  63. YL2.YL2App:.ctor()
  64. YL2.YL2App:get_Instance()
  65. YL2.Main:Start()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. YL2.Assets:GetAssetBundle(AssetBundle&)
  73. YL2.Assets:Load(String)
  74. YL2.Assets:Load(String)
  75. YL2.Preferences:Initialize()
  76. YL2.YL2Object:Initialize(YL2Object)
  77. YL2.YL2Object:Create()
  78. YL2.Preferences:get_Instance()
  79. YL2.YL2App:.ctor()
  80. YL2.YL2App:get_Instance()
  81. YL2.Main:Start()
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. Main started
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. YL2 Version Date: 2020-02-11 23:28:29
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  102. YL2.AssetDB:get_Instance()
  103. YL2.AssetDB:ListAssets(String)
  104. YL2.CC.TextureShapes:.ctor(RenderTexture)
  105. YL2.CC.CharacterBuilder:Initialize()
  106. YL2.YL2Object:Initialize(YL2Object)
  107. YL2.CC.CharacterBuilder:Create()
  108. YL2.CC.StateCharacterCreator:Enter()
  109. YL2.StateManager:set_Current(State)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. Dreamteck.Splines.EmptySplineHandler:Invoke()
  112. Dreamteck.Splines.EmptySplineHandler:Invoke()
  113. Dreamteck.Splines.EmptySplineHandler:Invoke()
  114. Dreamteck.Splines.EmptySplineHandler:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  121. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  122. UnityEngine.Logger:Log(LogType, Object)
  123. UnityEngine.Debug:LogWarning(Object)
  124. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  125. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  126. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  127. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  128. YL2.YL2Object:LoadLocal(ES2Data)
  129. YL2.YL2Object:Load(ES2Data)
  130. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  131. YL2.YL2Object:LoadLocal(ES2Data)
  132. YL2.YL2Object:Load(ES2Data)
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. Dreamteck.Splines.EmptySplineHandler:Invoke()
  140. Dreamteck.Splines.EmptySplineHandler:Invoke()
  141. Dreamteck.Splines.EmptySplineHandler:Invoke()
  142. Dreamteck.Splines.EmptySplineHandler:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Warning! Not using cache for MeshNormals!
  149. UnityEngine.Logger:Log(LogType, Object)
  150. UnityEngine.Debug:Log(Object)
  151. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  152. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  153. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  154. YL2.CC.CharacterBuilder:BuildMesh()
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. Dreamteck.Splines.EmptySplineHandler:Invoke()
  162. Dreamteck.Splines.EmptySplineHandler:Invoke()
  163. Dreamteck.Splines.EmptySplineHandler:Invoke()
  164. Dreamteck.Splines.EmptySplineHandler:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. QuadMesh.Merge(): 27.4014 ms
  171. Total time: 27.4042 ms
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. YL2.QuadMesh:MergeAll(QuadMesh[])
  175. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  176. YL2.CC.CharacterBuilder:BuildMesh()
  177. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  178. YL2.YL2Object:LoadLocal(ES2Data)
  179. YL2.YL2Object:Load(ES2Data)
  180. YL2.CC.StateCharacterCreator:Enter()
  181. YL2.StateManager:set_Current(State)
  182. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  183. Dreamteck.Splines.EmptySplineHandler:Invoke()
  184. Dreamteck.Splines.EmptySplineHandler:Invoke()
  185. Dreamteck.Splines.EmptySplineHandler:Invoke()
  186. Dreamteck.Splines.EmptySplineHandler:Invoke()
  187. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  188. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. MapTriangleVerticesToQuadVertices: 1.8214 ms
  193. Total time: 1.8254 ms
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  197. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  198. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  199. YL2.CC.CharacterBuilder:BuildMesh()
  200. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  201. YL2.YL2Object:LoadLocal(ES2Data)
  202. YL2.YL2Object:Load(ES2Data)
  203. YL2.CC.StateCharacterCreator:Enter()
  204. YL2.StateManager:set_Current(State)
  205. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  206. Dreamteck.Splines.EmptySplineHandler:Invoke()
  207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  208. Dreamteck.Splines.EmptySplineHandler:Invoke()
  209. Dreamteck.Splines.EmptySplineHandler:Invoke()
  210. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  211. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  212.  
  213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  214.  
  215. Took 10.019 ms to rebuild shapes on GPU.
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:Log(Object)
  218. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  219. YL2.CC.CharacterBuilder:RebuildShapes()
  220. YL2.CC.CharacterBuilder:BuildMesh()
  221. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  222. YL2.YL2Object:LoadLocal(ES2Data)
  223. YL2.YL2Object:Load(ES2Data)
  224. YL2.CC.StateCharacterCreator:Enter()
  225. YL2.StateManager:set_Current(State)
  226. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  227. Dreamteck.Splines.EmptySplineHandler:Invoke()
  228. Dreamteck.Splines.EmptySplineHandler:Invoke()
  229. Dreamteck.Splines.EmptySplineHandler:Invoke()
  230. Dreamteck.Splines.EmptySplineHandler:Invoke()
  231. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  232. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. Took 2.4389 ms to RefreshBakerMesh().
  237. UnityEngine.Logger:Log(LogType, Object)
  238. UnityEngine.Debug:Log(Object)
  239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  240. YL2.CC.CharacterBuilder:RebuildShapes()
  241. YL2.CC.CharacterBuilder:BuildMesh()
  242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  243. YL2.YL2Object:LoadLocal(ES2Data)
  244. YL2.YL2Object:Load(ES2Data)
  245. YL2.CC.StateCharacterCreator:Enter()
  246. YL2.StateManager:set_Current(State)
  247. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  248. Dreamteck.Splines.EmptySplineHandler:Invoke()
  249. Dreamteck.Splines.EmptySplineHandler:Invoke()
  250. Dreamteck.Splines.EmptySplineHandler:Invoke()
  251. Dreamteck.Splines.EmptySplineHandler:Invoke()
  252. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  253. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  254.  
  255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  256.  
  257. Reset: 0.226 ms
  258. CalculateRefitParallel: 2.0465 ms
  259. ApplyRefit: 5.0908 ms
  260. Total time: 7.3685 ms
  261. UnityEngine.Logger:Log(LogType, Object)
  262. UnityEngine.Debug:Log(Object)
  263. YL2.CC.CharacterBuilder:RebuildShapes()
  264. YL2.CC.CharacterBuilder:BuildMesh()
  265. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  266. YL2.YL2Object:LoadLocal(ES2Data)
  267. YL2.YL2Object:Load(ES2Data)
  268. YL2.CC.StateCharacterCreator:Enter()
  269. YL2.StateManager:set_Current(State)
  270. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  271. Dreamteck.Splines.EmptySplineHandler:Invoke()
  272. Dreamteck.Splines.EmptySplineHandler:Invoke()
  273. Dreamteck.Splines.EmptySplineHandler:Invoke()
  274. Dreamteck.Splines.EmptySplineHandler:Invoke()
  275. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  276. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  277.  
  278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  279.  
  280. Rebuilt mesh collider
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:Log(Object)
  283. YL2.CC.CharacterBuilder:BuildMesh()
  284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  285. YL2.YL2Object:LoadLocal(ES2Data)
  286. YL2.YL2Object:Load(ES2Data)
  287. YL2.CC.StateCharacterCreator:Enter()
  288. YL2.StateManager:set_Current(State)
  289. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  290. Dreamteck.Splines.EmptySplineHandler:Invoke()
  291. Dreamteck.Splines.EmptySplineHandler:Invoke()
  292. Dreamteck.Splines.EmptySplineHandler:Invoke()
  293. Dreamteck.Splines.EmptySplineHandler:Invoke()
  294. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  295. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  298.  
  299. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:LogWarning(Object)
  302. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  303. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  305. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  306. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  307. YL2.YL2Object:Load(ES2Data)
  308. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  309. YL2.YL2Object:LoadLocal(ES2Data)
  310. YL2.YL2Object:Load(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  314. YL2.YL2Object:LoadLocal(ES2Data)
  315. YL2.YL2Object:Load(ES2Data)
  316. YL2.CC.StateCharacterCreator:Enter()
  317. YL2.StateManager:set_Current(State)
  318. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  319. Dreamteck.Splines.EmptySplineHandler:Invoke()
  320. Dreamteck.Splines.EmptySplineHandler:Invoke()
  321. Dreamteck.Splines.EmptySplineHandler:Invoke()
  322. Dreamteck.Splines.EmptySplineHandler:Invoke()
  323. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  324. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  327.  
  328. No YL2Object for this scopedID
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:Log(Object)
  331. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  333. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  334. YL2.YL2Object:Load(ES2Data)
  335. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.YL2Object:LoadLocal(ES2Data)
  339. YL2.YL2Object:Load(ES2Data)
  340. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  341. YL2.YL2Object:LoadLocal(ES2Data)
  342. YL2.YL2Object:Load(ES2Data)
  343. YL2.CC.StateCharacterCreator:Enter()
  344. YL2.StateManager:set_Current(State)
  345. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  346. Dreamteck.Splines.EmptySplineHandler:Invoke()
  347. Dreamteck.Splines.EmptySplineHandler:Invoke()
  348. Dreamteck.Splines.EmptySplineHandler:Invoke()
  349. Dreamteck.Splines.EmptySplineHandler:Invoke()
  350. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  351. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  354.  
  355. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  356. UnityEngine.Logger:Log(LogType, Object)
  357. UnityEngine.Debug:LogWarning(Object)
  358. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  359. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  360. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  362. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  363. YL2.YL2Object:Load(ES2Data)
  364. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  365. YL2.YL2Object:LoadLocal(ES2Data)
  366. YL2.YL2Object:Load(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. Dreamteck.Splines.EmptySplineHandler:Invoke()
  376. Dreamteck.Splines.EmptySplineHandler:Invoke()
  377. Dreamteck.Splines.EmptySplineHandler:Invoke()
  378. Dreamteck.Splines.EmptySplineHandler:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. No YL2Object for this scopedID
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  388. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  389. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  390. YL2.YL2Object:Load(ES2Data)
  391. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  392. YL2.YL2Object:LoadLocal(ES2Data)
  393. YL2.YL2Object:Load(ES2Data)
  394. YL2.YL2Object:LoadLocal(ES2Data)
  395. YL2.YL2Object:Load(ES2Data)
  396. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  397. YL2.YL2Object:LoadLocal(ES2Data)
  398. YL2.YL2Object:Load(ES2Data)
  399. YL2.CC.StateCharacterCreator:Enter()
  400. YL2.StateManager:set_Current(State)
  401. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  402. Dreamteck.Splines.EmptySplineHandler:Invoke()
  403. Dreamteck.Splines.EmptySplineHandler:Invoke()
  404. Dreamteck.Splines.EmptySplineHandler:Invoke()
  405. Dreamteck.Splines.EmptySplineHandler:Invoke()
  406. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  407. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  410.  
  411. Took 1.855 ms to create and load 9 items (0.206111111111111 ms per item)
  412. UnityEngine.Logger:Log(LogType, Object)
  413. UnityEngine.Debug:Log(Object)
  414. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  415. YL2.YL2Object:LoadLocal(ES2Data)
  416. YL2.YL2Object:Load(ES2Data)
  417. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  418. YL2.YL2Object:LoadLocal(ES2Data)
  419. YL2.YL2Object:Load(ES2Data)
  420. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  421. YL2.YL2Object:LoadLocal(ES2Data)
  422. YL2.YL2Object:Load(ES2Data)
  423. YL2.CC.StateCharacterCreator:Enter()
  424. YL2.StateManager:set_Current(State)
  425. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  426. Dreamteck.Splines.EmptySplineHandler:Invoke()
  427. Dreamteck.Splines.EmptySplineHandler:Invoke()
  428. Dreamteck.Splines.EmptySplineHandler:Invoke()
  429. Dreamteck.Splines.EmptySplineHandler:Invoke()
  430. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  431. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  432.  
  433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  434.  
  435. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:LogWarning(Object)
  438. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  439. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  440. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  441. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  442. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  445. YL2.YL2Object:LoadLocal(ES2Data)
  446. YL2.YL2Object:Load(ES2Data)
  447. YL2.YL2Object:LoadLocal(ES2Data)
  448. YL2.YL2Object:Load(ES2Data)
  449. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  450. YL2.YL2Object:LoadLocal(ES2Data)
  451. YL2.YL2Object:Load(ES2Data)
  452. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  453. YL2.YL2Object:LoadLocal(ES2Data)
  454. YL2.YL2Object:Load(ES2Data)
  455. YL2.YL2Object:LoadLocal(ES2Data)
  456. YL2.YL2Object:Load(ES2Data)
  457. YL2.CC.StateCharacterCreator:Enter()
  458. YL2.StateManager:set_Current(State)
  459. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  460. Dreamteck.Splines.EmptySplineHandler:Invoke()
  461. Dreamteck.Splines.EmptySplineHandler:Invoke()
  462. Dreamteck.Splines.EmptySplineHandler:Invoke()
  463. Dreamteck.Splines.EmptySplineHandler:Invoke()
  464. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  465. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  466.  
  467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  468.  
  469. No YL2Object for this scopedID
  470. UnityEngine.Logger:Log(LogType, Object)
  471. UnityEngine.Debug:Log(Object)
  472. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  473. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  474. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  477. YL2.YL2Object:LoadLocal(ES2Data)
  478. YL2.YL2Object:Load(ES2Data)
  479. YL2.YL2Object:LoadLocal(ES2Data)
  480. YL2.YL2Object:Load(ES2Data)
  481. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  482. YL2.YL2Object:LoadLocal(ES2Data)
  483. YL2.YL2Object:Load(ES2Data)
  484. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  485. YL2.YL2Object:LoadLocal(ES2Data)
  486. YL2.YL2Object:Load(ES2Data)
  487. YL2.YL2Object:LoadLocal(ES2Data)
  488. YL2.YL2Object:Load(ES2Data)
  489. YL2.CC.StateCharacterCreator:Enter()
  490. YL2.StateManager:set_Current(State)
  491. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  492. Dreamteck.Splines.EmptySplineHandler:Invoke()
  493. Dreamteck.Splines.EmptySplineHandler:Invoke()
  494. Dreamteck.Splines.EmptySplineHandler:Invoke()
  495. Dreamteck.Splines.EmptySplineHandler:Invoke()
  496. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  497. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  500.  
  501. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  502. UnityEngine.Logger:Log(LogType, Object)
  503. UnityEngine.Debug:Log(Object)
  504. YL2.CC.Part:GetBaseNormalAOTextures()
  505. System.Func`1:Invoke()
  506. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  507. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  508. YL2.YL2Object:LoadLocal(ES2Data)
  509. YL2.YL2Object:Load(ES2Data)
  510. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  511. YL2.YL2Object:LoadLocal(ES2Data)
  512. YL2.YL2Object:Load(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.StateCharacterCreator:Enter()
  516. YL2.StateManager:set_Current(State)
  517. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  518. Dreamteck.Splines.EmptySplineHandler:Invoke()
  519. Dreamteck.Splines.EmptySplineHandler:Invoke()
  520. Dreamteck.Splines.EmptySplineHandler:Invoke()
  521. Dreamteck.Splines.EmptySplineHandler:Invoke()
  522. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  523. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  524.  
  525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  526.  
  527. Releasing render texture that is set to be RenderTexture.active!
  528. YL2.MaterialHair:SetupMaterial(Material)
  529. YL2.YL2Material:CreateDefaultMaterial()
  530. YL2.MaterialProxy:RefreshMaterial()
  531. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  535. YL2.YL2Object:LoadLocal(ES2Data)
  536. YL2.YL2Object:Load(ES2Data)
  537. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  538. YL2.YL2Object:LoadLocal(ES2Data)
  539. YL2.YL2Object:Load(ES2Data)
  540. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  541. YL2.YL2Object:LoadLocal(ES2Data)
  542. YL2.YL2Object:Load(ES2Data)
  543. YL2.YL2Object:LoadLocal(ES2Data)
  544. YL2.YL2Object:Load(ES2Data)
  545. YL2.CC.StateCharacterCreator:Enter()
  546. YL2.StateManager:set_Current(State)
  547. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  548. Dreamteck.Splines.EmptySplineHandler:Invoke()
  549. Dreamteck.Splines.EmptySplineHandler:Invoke()
  550. Dreamteck.Splines.EmptySplineHandler:Invoke()
  551. Dreamteck.Splines.EmptySplineHandler:Invoke()
  552. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  553. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  554.  
  555. [ line 823]
  556. (Filename: Line: 823)
  557.  
  558. Releasing render texture that is set to be RenderTexture.active!
  559. YL2.MaterialHair:SetupMaterial(Material)
  560. YL2.YL2Object:FireEventOnChanged()
  561. YL2.PropertyBase:FireEventOnChanged()
  562. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  563. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  564. YL2.YL2Object:LoadLocal(ES2Data)
  565. YL2.YL2Object:Load(ES2Data)
  566. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  567. YL2.YL2Object:LoadLocal(ES2Data)
  568. YL2.YL2Object:Load(ES2Data)
  569. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  570. YL2.YL2Object:LoadLocal(ES2Data)
  571. YL2.YL2Object:Load(ES2Data)
  572. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  573. YL2.YL2Object:LoadLocal(ES2Data)
  574. YL2.YL2Object:Load(ES2Data)
  575. YL2.YL2Object:LoadLocal(ES2Data)
  576. YL2.YL2Object:Load(ES2Data)
  577. YL2.CC.StateCharacterCreator:Enter()
  578. YL2.StateManager:set_Current(State)
  579. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  580. Dreamteck.Splines.EmptySplineHandler:Invoke()
  581. Dreamteck.Splines.EmptySplineHandler:Invoke()
  582. Dreamteck.Splines.EmptySplineHandler:Invoke()
  583. Dreamteck.Splines.EmptySplineHandler:Invoke()
  584. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  585. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  586.  
  587. [ line 823]
  588. (Filename: Line: 823)
  589.  
  590. Releasing render texture that is set to be RenderTexture.active!
  591. YL2.MaterialHair:SetupMaterial(Material)
  592. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  593. YL2.YL2Object:LoadLocal(ES2Data)
  594. YL2.YL2Object:Load(ES2Data)
  595. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  596. YL2.YL2Object:LoadLocal(ES2Data)
  597. YL2.YL2Object:Load(ES2Data)
  598. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  599. YL2.YL2Object:LoadLocal(ES2Data)
  600. YL2.YL2Object:Load(ES2Data)
  601. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  602. YL2.YL2Object:LoadLocal(ES2Data)
  603. YL2.YL2Object:Load(ES2Data)
  604. YL2.YL2Object:LoadLocal(ES2Data)
  605. YL2.YL2Object:Load(ES2Data)
  606. YL2.CC.StateCharacterCreator:Enter()
  607. YL2.StateManager:set_Current(State)
  608. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  609. Dreamteck.Splines.EmptySplineHandler:Invoke()
  610. Dreamteck.Splines.EmptySplineHandler:Invoke()
  611. Dreamteck.Splines.EmptySplineHandler:Invoke()
  612. Dreamteck.Splines.EmptySplineHandler:Invoke()
  613. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  614. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  615.  
  616. [ line 823]
  617. (Filename: Line: 823)
  618.  
  619. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  620. UnityEngine.Logger:Log(LogType, Object)
  621. UnityEngine.Debug:Log(Object)
  622. YL2.CC.Part:GetBaseNormalAOTextures()
  623. System.Func`1:Invoke()
  624. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  625. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  626. YL2.YL2Object:LoadLocal(ES2Data)
  627. YL2.YL2Object:Load(ES2Data)
  628. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  629. YL2.YL2Object:LoadLocal(ES2Data)
  630. YL2.YL2Object:Load(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.StateCharacterCreator:Enter()
  634. YL2.StateManager:set_Current(State)
  635. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  636. Dreamteck.Splines.EmptySplineHandler:Invoke()
  637. Dreamteck.Splines.EmptySplineHandler:Invoke()
  638. Dreamteck.Splines.EmptySplineHandler:Invoke()
  639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  640. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  641. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  642.  
  643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  644.  
  645. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  646. UnityEngine.Logger:Log(LogType, Object)
  647. UnityEngine.Debug:Log(Object)
  648. YL2.CC.Part:GetBaseNormalAOTextures()
  649. System.Func`1:Invoke()
  650. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  651. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  652. YL2.YL2Object:LoadLocal(ES2Data)
  653. YL2.YL2Object:Load(ES2Data)
  654. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  655. YL2.YL2Object:LoadLocal(ES2Data)
  656. YL2.YL2Object:Load(ES2Data)
  657. YL2.YL2Object:LoadLocal(ES2Data)
  658. YL2.YL2Object:Load(ES2Data)
  659. YL2.CC.StateCharacterCreator:Enter()
  660. YL2.StateManager:set_Current(State)
  661. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  662. Dreamteck.Splines.EmptySplineHandler:Invoke()
  663. Dreamteck.Splines.EmptySplineHandler:Invoke()
  664. Dreamteck.Splines.EmptySplineHandler:Invoke()
  665. Dreamteck.Splines.EmptySplineHandler:Invoke()
  666. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  667. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  668.  
  669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  670.  
  671. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  672.  
  673. (Filename: Line: 294)
  674.  
  675. Screen refreshrate is 120
  676. UnityEngine.Logger:Log(LogType, Object)
  677. UnityEngine.Debug:Log(Object)
  678. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  679. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  680. YL2.SerializedProperty`1:FireEventOnChanged()
  681. YL2.Preferences:OnPostLoadLocal()
  682. YL2.Preferences:<Initialize>b__12_0()
  683. Dreamteck.Splines.EmptySplineHandler:Invoke()
  684. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  685. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  686.  
  687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  688.  
  689. Mesh is null!
  690. UnityEngine.Logger:Log(LogType, Object)
  691. UnityEngine.Debug:LogWarning(Object)
  692. YL2.CC.TextureBuilder.Layer:Perform()
  693. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  694. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  695. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. Material UIGradient(Clone) doesn't have _Stencil property
  700. UnityEngine.Logger:Log(LogType, Object, Object)
  701. UnityEngine.Debug:LogWarning(Object, Object)
  702. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  703. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  704. UnityEngine.UI.Graphic:get_materialForRendering()
  705. UnityEngine.UI.Image:UpdateMaterial()
  706. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  707. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  708. Dreamteck.Splines.EmptySplineHandler:Invoke()
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  711.  
  712. Material UIGradient(Clone) doesn't have _Stencil property
  713. UnityEngine.Logger:Log(LogType, Object, Object)
  714. UnityEngine.Debug:LogWarning(Object, Object)
  715. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  716. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  717. UnityEngine.UI.Graphic:get_materialForRendering()
  718. UnityEngine.UI.Image:UpdateMaterial()
  719. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  720. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  721. Dreamteck.Splines.EmptySplineHandler:Invoke()
  722.  
  723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  724.  
  725. Material UIGradient(Clone) doesn't have _Stencil property
  726. UnityEngine.Logger:Log(LogType, Object, Object)
  727. UnityEngine.Debug:LogWarning(Object, Object)
  728. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  729. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  730. UnityEngine.UI.Graphic:get_materialForRendering()
  731. UnityEngine.UI.Image:UpdateMaterial()
  732. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  733. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  734. Dreamteck.Splines.EmptySplineHandler:Invoke()
  735.  
  736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  737.  
  738. Reset: 0.1636 ms
  739. CalculateRefitParallel: 0.2312 ms
  740. ApplyRefit: 3.2364 ms
  741. Total time: 3.6353 ms
  742. UnityEngine.Logger:Log(LogType, Object)
  743. UnityEngine.Debug:Log(Object)
  744. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  745. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  746. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  750.  
  751. Reset: 0.1534 ms
  752. CalculateRefitParallel: 0.2097 ms
  753. ApplyRefit: 2.8182 ms
  754. Total time: 3.1847 ms
  755. UnityEngine.Logger:Log(LogType, Object)
  756. UnityEngine.Debug:Log(Object)
  757. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  758. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  759. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  760. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  761.  
  762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  763.  
  764. CalculateCorrectiveShapes: 16.3918 ms
  765. Total time: 16.3944 ms
  766. UnityEngine.Logger:Log(LogType, Object)
  767. UnityEngine.Debug:Log(Object)
  768. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  769. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  770. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  771.  
  772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  773.  
  774. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  775. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  776. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  777. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  778. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  779. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  780. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  781. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  782. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  783. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  784. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  785. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  786. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  787. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  788. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  789. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  790. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  791. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  792. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  793. UnityEngine.Logger:Log(LogType, Object)
  794. UnityEngine.Debug:LogWarning(Object)
  795. YL2.LocalAssetManager:RefreshAssets()
  796. System.Action`1:Invoke(T)
  797. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  798. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  799. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  800. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  801. Dreamteck.Splines.EmptySplineHandler:Invoke()
  802. YL2.MenuOptionUICommand:OnClick()
  803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  804. System.Action`2:Invoke(T1, T2)
  805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  809. UnityEngine.EventSystems.EventSystem:Update()
  810.  
  811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  812.  
  813. Refreshed 0 assets.
  814. UnityEngine.Logger:Log(LogType, Object)
  815. UnityEngine.Debug:Log(Object)
  816. YL2.LocalAssetManager:RefreshAssets()
  817. System.Action`1:Invoke(T)
  818. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  819. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  820. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  821. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  822. Dreamteck.Splines.EmptySplineHandler:Invoke()
  823. YL2.MenuOptionUICommand:OnClick()
  824. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  825. System.Action`2:Invoke(T1, T2)
  826. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  827. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  828. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  829. UnityEngine.EventSystems.StandaloneInputModule:Process()
  830. UnityEngine.EventSystems.EventSystem:Update()
  831.  
  832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  833.  
  834. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  835. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  836. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  837. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  838. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  839. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  840. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  841. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  842. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  843. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  844. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  845. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  846. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  847. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  848. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  849. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  850. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  851. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  852. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  853. UnityEngine.Logger:Log(LogType, Object)
  854. UnityEngine.Debug:LogWarning(Object)
  855. YL2.LocalAssetManager:RefreshAssets()
  856. System.Action`1:Invoke(T)
  857. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  858. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  859. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  860. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  861. Dreamteck.Splines.EmptySplineHandler:Invoke()
  862. YL2.MenuOptionUICommand:OnClick()
  863. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  864. System.Action`2:Invoke(T1, T2)
  865. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  866. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  867. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  868. UnityEngine.EventSystems.StandaloneInputModule:Process()
  869. UnityEngine.EventSystems.EventSystem:Update()
  870.  
  871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  872.  
  873. Refreshed 0 assets.
  874. UnityEngine.Logger:Log(LogType, Object)
  875. UnityEngine.Debug:Log(Object)
  876. YL2.LocalAssetManager:RefreshAssets()
  877. System.Action`1:Invoke(T)
  878. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  879. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  880. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  881. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  882. Dreamteck.Splines.EmptySplineHandler:Invoke()
  883. YL2.MenuOptionUICommand:OnClick()
  884. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  885. System.Action`2:Invoke(T1, T2)
  886. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  887. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  889. UnityEngine.EventSystems.StandaloneInputModule:Process()
  890. UnityEngine.EventSystems.EventSystem:Update()
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  893.  
  894. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  895. UnityEngine.Logger:Log(LogType, Object)
  896. UnityEngine.Debug:LogWarning(Object)
  897. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  898. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  899. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  900. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  901. YL2.YL2Object:Deconstruct()
  902. YL2.YL2Object:Deconstruct()
  903. YL2.YL2Object:Deconstruct()
  904. YL2.YL2Object:Deconstruct()
  905. YL2.YL2Object:Deconstruct()
  906. YL2.CC.CharacterBuilder:Deconstruct()
  907. YL2.CC.StateCharacterCreator:Leave()
  908. YL2.StateManager:PopAllStates()
  909. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  910. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  911. Dreamteck.Splines.EmptySplineHandler:Invoke()
  912. YL2.MenuOptionUICommand:OnClick()
  913. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  914. System.Action`2:Invoke(T1, T2)
  915. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  916. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  917. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  918. UnityEngine.EventSystems.StandaloneInputModule:Process()
  919. UnityEngine.EventSystems.EventSystem:Update()
  920.  
  921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  922.  
  923. No YL2Object for this scopedID
  924. UnityEngine.Logger:Log(LogType, Object)
  925. UnityEngine.Debug:Log(Object)
  926. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  927. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  928. YL2.YL2Object:Deconstruct()
  929. YL2.YL2Object:Deconstruct()
  930. YL2.YL2Object:Deconstruct()
  931. YL2.YL2Object:Deconstruct()
  932. YL2.YL2Object:Deconstruct()
  933. YL2.CC.CharacterBuilder:Deconstruct()
  934. YL2.CC.StateCharacterCreator:Leave()
  935. YL2.StateManager:PopAllStates()
  936. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  937. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  938. Dreamteck.Splines.EmptySplineHandler:Invoke()
  939. YL2.MenuOptionUICommand:OnClick()
  940. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  941. System.Action`2:Invoke(T1, T2)
  942. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  944. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  945. UnityEngine.EventSystems.StandaloneInputModule:Process()
  946. UnityEngine.EventSystems.EventSystem:Update()
  947.  
  948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  949.  
  950. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  951. UnityEngine.Logger:Log(LogType, Object)
  952. UnityEngine.Debug:LogWarning(Object)
  953. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  954. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  955. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  956. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.YL2Object:Deconstruct()
  959. YL2.YL2Object:Deconstruct()
  960. YL2.YL2Object:Deconstruct()
  961. YL2.YL2Object:Deconstruct()
  962. YL2.CC.Part:Deconstruct()
  963. YL2.YL2Object:Deconstruct()
  964. YL2.YL2Object:Deconstruct()
  965. YL2.CC.StateCharacterCreator:Leave()
  966. YL2.StateManager:PopAllStates()
  967. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  968. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  969. Dreamteck.Splines.EmptySplineHandler:Invoke()
  970. YL2.MenuOptionUICommand:OnClick()
  971. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  972. System.Action`2:Invoke(T1, T2)
  973. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  974. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  976. UnityEngine.EventSystems.StandaloneInputModule:Process()
  977. UnityEngine.EventSystems.EventSystem:Update()
  978.  
  979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  980.  
  981. No YL2Object for this scopedID
  982. UnityEngine.Logger:Log(LogType, Object)
  983. UnityEngine.Debug:Log(Object)
  984. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  985. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.YL2Object:Deconstruct()
  988. YL2.YL2Object:Deconstruct()
  989. YL2.YL2Object:Deconstruct()
  990. YL2.YL2Object:Deconstruct()
  991. YL2.CC.Part:Deconstruct()
  992. YL2.YL2Object:Deconstruct()
  993. YL2.YL2Object:Deconstruct()
  994. YL2.CC.StateCharacterCreator:Leave()
  995. YL2.StateManager:PopAllStates()
  996. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  997. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  998. Dreamteck.Splines.EmptySplineHandler:Invoke()
  999. YL2.MenuOptionUICommand:OnClick()
  1000. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1001. System.Action`2:Invoke(T1, T2)
  1002. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1003. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1004. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1005. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1006. UnityEngine.EventSystems.EventSystem:Update()
  1007.  
  1008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1009.  
  1010. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1011. UnityEngine.Logger:Log(LogType, Object)
  1012. UnityEngine.Debug:LogWarning(Object)
  1013. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1014. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1015. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1016. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1017. YL2.YL2Object:Deconstruct()
  1018. YL2.YL2Object:Deconstruct()
  1019. YL2.YL2Object:Deconstruct()
  1020. YL2.YL2Object:Deconstruct()
  1021. YL2.YL2Object:Deconstruct()
  1022. YL2.CC.StateCharacterCreator:Leave()
  1023. YL2.StateManager:PopAllStates()
  1024. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1025. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1026. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1027. YL2.MenuOptionUICommand:OnClick()
  1028. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1029. System.Action`2:Invoke(T1, T2)
  1030. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1031. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1032. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1033. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1034. UnityEngine.EventSystems.EventSystem:Update()
  1035.  
  1036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1037.  
  1038. No YL2Object for this scopedID
  1039. UnityEngine.Logger:Log(LogType, Object)
  1040. UnityEngine.Debug:Log(Object)
  1041. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1042. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1043. YL2.YL2Object:Deconstruct()
  1044. YL2.YL2Object:Deconstruct()
  1045. YL2.YL2Object:Deconstruct()
  1046. YL2.YL2Object:Deconstruct()
  1047. YL2.YL2Object:Deconstruct()
  1048. YL2.CC.StateCharacterCreator:Leave()
  1049. YL2.StateManager:PopAllStates()
  1050. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1051. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1052. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1053. YL2.MenuOptionUICommand:OnClick()
  1054. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1055. System.Action`2:Invoke(T1, T2)
  1056. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1057. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1058. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1059. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1060. UnityEngine.EventSystems.EventSystem:Update()
  1061.  
  1062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1063.  
  1064. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1065. UnityEngine.Logger:Log(LogType, Object)
  1066. UnityEngine.Debug:LogWarning(Object)
  1067. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1068. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1069. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1070. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1071. YL2.YL2Object:Deconstruct()
  1072. YL2.YL2Object:Deconstruct()
  1073. YL2.YL2Object:Deconstruct()
  1074. YL2.YL2Object:Deconstruct()
  1075. YL2.YL2Object:Deconstruct()
  1076. YL2.CC.StateCharacterCreator:Leave()
  1077. YL2.StateManager:PopAllStates()
  1078. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1079. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1080. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1081. YL2.MenuOptionUICommand:OnClick()
  1082. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1083. System.Action`2:Invoke(T1, T2)
  1084. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1085. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1086. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1087. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1088. UnityEngine.EventSystems.EventSystem:Update()
  1089.  
  1090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1091.  
  1092. No YL2Object for this scopedID
  1093. UnityEngine.Logger:Log(LogType, Object)
  1094. UnityEngine.Debug:Log(Object)
  1095. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1096. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1097. YL2.YL2Object:Deconstruct()
  1098. YL2.YL2Object:Deconstruct()
  1099. YL2.YL2Object:Deconstruct()
  1100. YL2.YL2Object:Deconstruct()
  1101. YL2.YL2Object:Deconstruct()
  1102. YL2.CC.StateCharacterCreator:Leave()
  1103. YL2.StateManager:PopAllStates()
  1104. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1105. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1106. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1107. YL2.MenuOptionUICommand:OnClick()
  1108. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1109. System.Action`2:Invoke(T1, T2)
  1110. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1111. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1112. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1113. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1114. UnityEngine.EventSystems.EventSystem:Update()
  1115.  
  1116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1117.  
  1118. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1119. UnityEngine.Logger:Log(LogType, Object)
  1120. UnityEngine.Debug:LogWarning(Object)
  1121. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1122. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1123. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1124. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1125. YL2.YL2Object:Deconstruct()
  1126. YL2.YL2Object:Deconstruct()
  1127. YL2.YL2Object:Deconstruct()
  1128. YL2.YL2Object:Deconstruct()
  1129. YL2.YL2Object:Deconstruct()
  1130. YL2.CC.StateCharacterCreator:Leave()
  1131. YL2.StateManager:PopAllStates()
  1132. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1133. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1135. YL2.MenuOptionUICommand:OnClick()
  1136. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1137. System.Action`2:Invoke(T1, T2)
  1138. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1139. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1140. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1141. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1142. UnityEngine.EventSystems.EventSystem:Update()
  1143.  
  1144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1145.  
  1146. No YL2Object for this scopedID
  1147. UnityEngine.Logger:Log(LogType, Object)
  1148. UnityEngine.Debug:Log(Object)
  1149. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1150. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1151. YL2.YL2Object:Deconstruct()
  1152. YL2.YL2Object:Deconstruct()
  1153. YL2.YL2Object:Deconstruct()
  1154. YL2.YL2Object:Deconstruct()
  1155. YL2.YL2Object:Deconstruct()
  1156. YL2.CC.StateCharacterCreator:Leave()
  1157. YL2.StateManager:PopAllStates()
  1158. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1159. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1160. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1161. YL2.MenuOptionUICommand:OnClick()
  1162. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1163. System.Action`2:Invoke(T1, T2)
  1164. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1165. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1166. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1167. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1168. UnityEngine.EventSystems.EventSystem:Update()
  1169.  
  1170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1171.  
  1172. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1173. UnityEngine.Logger:Log(LogType, Object)
  1174. UnityEngine.Debug:LogWarning(Object)
  1175. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1176. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1177. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1178. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1179. YL2.YL2Object:Deconstruct()
  1180. YL2.YL2Object:Deconstruct()
  1181. YL2.YL2Object:Deconstruct()
  1182. YL2.YL2Object:Deconstruct()
  1183. YL2.YL2Object:Deconstruct()
  1184. YL2.CC.StateCharacterCreator:Leave()
  1185. YL2.StateManager:PopAllStates()
  1186. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1187. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1188. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1189. YL2.MenuOptionUICommand:OnClick()
  1190. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1191. System.Action`2:Invoke(T1, T2)
  1192. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1193. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1194. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1195. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1196. UnityEngine.EventSystems.EventSystem:Update()
  1197.  
  1198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1199.  
  1200. No YL2Object for this scopedID
  1201. UnityEngine.Logger:Log(LogType, Object)
  1202. UnityEngine.Debug:Log(Object)
  1203. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1204. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1205. YL2.YL2Object:Deconstruct()
  1206. YL2.YL2Object:Deconstruct()
  1207. YL2.YL2Object:Deconstruct()
  1208. YL2.YL2Object:Deconstruct()
  1209. YL2.YL2Object:Deconstruct()
  1210. YL2.CC.StateCharacterCreator:Leave()
  1211. YL2.StateManager:PopAllStates()
  1212. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1213. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1214. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1215. YL2.MenuOptionUICommand:OnClick()
  1216. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1217. System.Action`2:Invoke(T1, T2)
  1218. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1219. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1220. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1221. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1222. UnityEngine.EventSystems.EventSystem:Update()
  1223.  
  1224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1225.  
  1226. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1227. UnityEngine.Logger:Log(LogType, Object)
  1228. UnityEngine.Debug:LogWarning(Object)
  1229. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1230. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1231. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1232. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1233. YL2.YL2Object:Deconstruct()
  1234. YL2.YL2Object:Deconstruct()
  1235. YL2.YL2Object:Deconstruct()
  1236. YL2.YL2Object:Deconstruct()
  1237. YL2.YL2Object:Deconstruct()
  1238. YL2.CC.StateCharacterCreator:Leave()
  1239. YL2.StateManager:PopAllStates()
  1240. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1241. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1242. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1243. YL2.MenuOptionUICommand:OnClick()
  1244. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1245. System.Action`2:Invoke(T1, T2)
  1246. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1247. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1248. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1249. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1250. UnityEngine.EventSystems.EventSystem:Update()
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1253.  
  1254. No YL2Object for this scopedID
  1255. UnityEngine.Logger:Log(LogType, Object)
  1256. UnityEngine.Debug:Log(Object)
  1257. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1258. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1259. YL2.YL2Object:Deconstruct()
  1260. YL2.YL2Object:Deconstruct()
  1261. YL2.YL2Object:Deconstruct()
  1262. YL2.YL2Object:Deconstruct()
  1263. YL2.YL2Object:Deconstruct()
  1264. YL2.CC.StateCharacterCreator:Leave()
  1265. YL2.StateManager:PopAllStates()
  1266. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1267. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1268. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1269. YL2.MenuOptionUICommand:OnClick()
  1270. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1271. System.Action`2:Invoke(T1, T2)
  1272. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1273. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1274. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1275. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1276. UnityEngine.EventSystems.EventSystem:Update()
  1277.  
  1278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1279.  
  1280. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1281. UnityEngine.Logger:Log(LogType, Object)
  1282. UnityEngine.Debug:LogWarning(Object)
  1283. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1284. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1285. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1286. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1287. YL2.YL2Object:Deconstruct()
  1288. YL2.YL2Object:Deconstruct()
  1289. YL2.YL2Object:Deconstruct()
  1290. YL2.YL2Object:Deconstruct()
  1291. YL2.YL2Object:Deconstruct()
  1292. YL2.CC.StateCharacterCreator:Leave()
  1293. YL2.StateManager:PopAllStates()
  1294. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1295. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1296. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1297. YL2.MenuOptionUICommand:OnClick()
  1298. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1299. System.Action`2:Invoke(T1, T2)
  1300. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1301. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1302. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1303. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1304. UnityEngine.EventSystems.EventSystem:Update()
  1305.  
  1306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1307.  
  1308. No YL2Object for this scopedID
  1309. UnityEngine.Logger:Log(LogType, Object)
  1310. UnityEngine.Debug:Log(Object)
  1311. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1312. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1313. YL2.YL2Object:Deconstruct()
  1314. YL2.YL2Object:Deconstruct()
  1315. YL2.YL2Object:Deconstruct()
  1316. YL2.YL2Object:Deconstruct()
  1317. YL2.YL2Object:Deconstruct()
  1318. YL2.CC.StateCharacterCreator:Leave()
  1319. YL2.StateManager:PopAllStates()
  1320. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1321. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1322. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1323. YL2.MenuOptionUICommand:OnClick()
  1324. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1325. System.Action`2:Invoke(T1, T2)
  1326. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1327. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1328. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1329. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1330. UnityEngine.EventSystems.EventSystem:Update()
  1331.  
  1332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1333.  
  1334. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1335. UnityEngine.Logger:Log(LogType, Object)
  1336. UnityEngine.Debug:LogWarning(Object)
  1337. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1338. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1339. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1340. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1341. YL2.YL2Object:Deconstruct()
  1342. YL2.YL2Object:Deconstruct()
  1343. YL2.YL2Object:Deconstruct()
  1344. YL2.YL2Object:Deconstruct()
  1345. YL2.YL2Object:Deconstruct()
  1346. YL2.CC.StateCharacterCreator:Leave()
  1347. YL2.StateManager:PopAllStates()
  1348. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1349. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1350. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1351. YL2.MenuOptionUICommand:OnClick()
  1352. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1353. System.Action`2:Invoke(T1, T2)
  1354. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1355. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1356. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1357. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1358. UnityEngine.EventSystems.EventSystem:Update()
  1359.  
  1360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1361.  
  1362. No YL2Object for this scopedID
  1363. UnityEngine.Logger:Log(LogType, Object)
  1364. UnityEngine.Debug:Log(Object)
  1365. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1366. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1367. YL2.YL2Object:Deconstruct()
  1368. YL2.YL2Object:Deconstruct()
  1369. YL2.YL2Object:Deconstruct()
  1370. YL2.YL2Object:Deconstruct()
  1371. YL2.YL2Object:Deconstruct()
  1372. YL2.CC.StateCharacterCreator:Leave()
  1373. YL2.StateManager:PopAllStates()
  1374. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1375. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1376. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1377. YL2.MenuOptionUICommand:OnClick()
  1378. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1379. System.Action`2:Invoke(T1, T2)
  1380. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1381. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1382. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1383. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1384. UnityEngine.EventSystems.EventSystem:Update()
  1385.  
  1386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1387.  
  1388. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1389. UnityEngine.Logger:Log(LogType, Object)
  1390. UnityEngine.Debug:LogWarning(Object)
  1391. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1392. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1393. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1394. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1395. YL2.YL2Object:Deconstruct()
  1396. YL2.YL2Object:Deconstruct()
  1397. YL2.YL2Object:Deconstruct()
  1398. YL2.YL2Object:Deconstruct()
  1399. YL2.YL2Object:Deconstruct()
  1400. YL2.CC.StateCharacterCreator:Leave()
  1401. YL2.StateManager:PopAllStates()
  1402. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1403. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1404. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1405. YL2.MenuOptionUICommand:OnClick()
  1406. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1407. System.Action`2:Invoke(T1, T2)
  1408. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1409. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1410. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1411. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1412. UnityEngine.EventSystems.EventSystem:Update()
  1413.  
  1414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1415.  
  1416. No YL2Object for this scopedID
  1417. UnityEngine.Logger:Log(LogType, Object)
  1418. UnityEngine.Debug:Log(Object)
  1419. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1420. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1421. YL2.YL2Object:Deconstruct()
  1422. YL2.YL2Object:Deconstruct()
  1423. YL2.YL2Object:Deconstruct()
  1424. YL2.YL2Object:Deconstruct()
  1425. YL2.YL2Object:Deconstruct()
  1426. YL2.CC.StateCharacterCreator:Leave()
  1427. YL2.StateManager:PopAllStates()
  1428. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1429. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1430. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1431. YL2.MenuOptionUICommand:OnClick()
  1432. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1433. System.Action`2:Invoke(T1, T2)
  1434. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1435. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1436. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1437. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1438. UnityEngine.EventSystems.EventSystem:Update()
  1439.  
  1440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1441.  
  1442. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1443. UnityEngine.Logger:Log(LogType, Object)
  1444. UnityEngine.Debug:LogWarning(Object)
  1445. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1446. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1447. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1448. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1449. YL2.YL2Object:Deconstruct()
  1450. YL2.YL2Object:Deconstruct()
  1451. YL2.YL2Object:Deconstruct()
  1452. YL2.YL2Object:Deconstruct()
  1453. YL2.YL2Object:Deconstruct()
  1454. YL2.CC.StateCharacterCreator:Leave()
  1455. YL2.StateManager:PopAllStates()
  1456. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1457. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1458. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1459. YL2.MenuOptionUICommand:OnClick()
  1460. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1461. System.Action`2:Invoke(T1, T2)
  1462. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1463. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1464. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1465. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1466. UnityEngine.EventSystems.EventSystem:Update()
  1467.  
  1468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1469.  
  1470. No YL2Object for this scopedID
  1471. UnityEngine.Logger:Log(LogType, Object)
  1472. UnityEngine.Debug:Log(Object)
  1473. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1474. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1475. YL2.YL2Object:Deconstruct()
  1476. YL2.YL2Object:Deconstruct()
  1477. YL2.YL2Object:Deconstruct()
  1478. YL2.YL2Object:Deconstruct()
  1479. YL2.YL2Object:Deconstruct()
  1480. YL2.CC.StateCharacterCreator:Leave()
  1481. YL2.StateManager:PopAllStates()
  1482. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1483. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1484. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1485. YL2.MenuOptionUICommand:OnClick()
  1486. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1487. System.Action`2:Invoke(T1, T2)
  1488. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1489. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1490. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1491. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1492. UnityEngine.EventSystems.EventSystem:Update()
  1493.  
  1494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1495.  
  1496. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1497. UnityEngine.Logger:Log(LogType, Object)
  1498. UnityEngine.Debug:LogWarning(Object)
  1499. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1500. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1501. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1502. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1503. YL2.YL2Object:Deconstruct()
  1504. YL2.YL2Object:Deconstruct()
  1505. YL2.YL2Object:Deconstruct()
  1506. YL2.YL2Object:Deconstruct()
  1507. YL2.YL2Object:Deconstruct()
  1508. YL2.CC.StateCharacterCreator:Leave()
  1509. YL2.StateManager:PopAllStates()
  1510. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1511. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1512. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1513. YL2.MenuOptionUICommand:OnClick()
  1514. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1515. System.Action`2:Invoke(T1, T2)
  1516. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1517. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1518. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1519. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1520. UnityEngine.EventSystems.EventSystem:Update()
  1521.  
  1522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1523.  
  1524. No YL2Object for this scopedID
  1525. UnityEngine.Logger:Log(LogType, Object)
  1526. UnityEngine.Debug:Log(Object)
  1527. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1528. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1529. YL2.YL2Object:Deconstruct()
  1530. YL2.YL2Object:Deconstruct()
  1531. YL2.YL2Object:Deconstruct()
  1532. YL2.YL2Object:Deconstruct()
  1533. YL2.YL2Object:Deconstruct()
  1534. YL2.CC.StateCharacterCreator:Leave()
  1535. YL2.StateManager:PopAllStates()
  1536. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1537. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1538. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1539. YL2.MenuOptionUICommand:OnClick()
  1540. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1541. System.Action`2:Invoke(T1, T2)
  1542. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1543. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1545. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1546. UnityEngine.EventSystems.EventSystem:Update()
  1547.  
  1548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1549.  
  1550. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1551. UnityEngine.Logger:Log(LogType, Object)
  1552. UnityEngine.Debug:LogWarning(Object)
  1553. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1554. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1555. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1556. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1557. YL2.YL2Object:Deconstruct()
  1558. YL2.YL2Object:Deconstruct()
  1559. YL2.YL2Object:Deconstruct()
  1560. YL2.YL2Object:Deconstruct()
  1561. YL2.YL2Object:Deconstruct()
  1562. YL2.CC.StateCharacterCreator:Leave()
  1563. YL2.StateManager:PopAllStates()
  1564. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1565. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1566. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1567. YL2.MenuOptionUICommand:OnClick()
  1568. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1569. System.Action`2:Invoke(T1, T2)
  1570. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1571. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1572. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1573. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1574. UnityEngine.EventSystems.EventSystem:Update()
  1575.  
  1576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1577.  
  1578. No YL2Object for this scopedID
  1579. UnityEngine.Logger:Log(LogType, Object)
  1580. UnityEngine.Debug:Log(Object)
  1581. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1582. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1583. YL2.YL2Object:Deconstruct()
  1584. YL2.YL2Object:Deconstruct()
  1585. YL2.YL2Object:Deconstruct()
  1586. YL2.YL2Object:Deconstruct()
  1587. YL2.YL2Object:Deconstruct()
  1588. YL2.CC.StateCharacterCreator:Leave()
  1589. YL2.StateManager:PopAllStates()
  1590. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1591. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1592. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1593. YL2.MenuOptionUICommand:OnClick()
  1594. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1595. System.Action`2:Invoke(T1, T2)
  1596. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1597. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1598. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1599. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1600. UnityEngine.EventSystems.EventSystem:Update()
  1601.  
  1602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1603.  
  1604. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1605. UnityEngine.Logger:Log(LogType, Object)
  1606. UnityEngine.Debug:LogWarning(Object)
  1607. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1608. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1609. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1610. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1611. YL2.YL2Object:Deconstruct()
  1612. YL2.YL2Object:Deconstruct()
  1613. YL2.YL2Object:Deconstruct()
  1614. YL2.YL2Object:Deconstruct()
  1615. YL2.YL2Object:Deconstruct()
  1616. YL2.CC.StateCharacterCreator:Leave()
  1617. YL2.StateManager:PopAllStates()
  1618. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1619. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1620. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1621. YL2.MenuOptionUICommand:OnClick()
  1622. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1623. System.Action`2:Invoke(T1, T2)
  1624. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1625. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1626. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1627. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1628. UnityEngine.EventSystems.EventSystem:Update()
  1629.  
  1630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1631.  
  1632. No YL2Object for this scopedID
  1633. UnityEngine.Logger:Log(LogType, Object)
  1634. UnityEngine.Debug:Log(Object)
  1635. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1636. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1637. YL2.YL2Object:Deconstruct()
  1638. YL2.YL2Object:Deconstruct()
  1639. YL2.YL2Object:Deconstruct()
  1640. YL2.YL2Object:Deconstruct()
  1641. YL2.YL2Object:Deconstruct()
  1642. YL2.CC.StateCharacterCreator:Leave()
  1643. YL2.StateManager:PopAllStates()
  1644. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1645. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1646. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1647. YL2.MenuOptionUICommand:OnClick()
  1648. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1649. System.Action`2:Invoke(T1, T2)
  1650. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1651. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1652. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1653. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1654. UnityEngine.EventSystems.EventSystem:Update()
  1655.  
  1656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1657.  
  1658. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1659. UnityEngine.Logger:Log(LogType, Object)
  1660. UnityEngine.Debug:LogWarning(Object)
  1661. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1662. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1663. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1664. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1665. YL2.YL2Object:Deconstruct()
  1666. YL2.YL2Object:Deconstruct()
  1667. YL2.YL2Object:Deconstruct()
  1668. YL2.YL2Object:Deconstruct()
  1669. YL2.YL2Object:Deconstruct()
  1670. YL2.CC.StateCharacterCreator:Leave()
  1671. YL2.StateManager:PopAllStates()
  1672. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1673. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1674. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1675. YL2.MenuOptionUICommand:OnClick()
  1676. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1677. System.Action`2:Invoke(T1, T2)
  1678. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1679. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1680. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1681. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1682. UnityEngine.EventSystems.EventSystem:Update()
  1683.  
  1684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1685.  
  1686. No YL2Object for this scopedID
  1687. UnityEngine.Logger:Log(LogType, Object)
  1688. UnityEngine.Debug:Log(Object)
  1689. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1690. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1691. YL2.YL2Object:Deconstruct()
  1692. YL2.YL2Object:Deconstruct()
  1693. YL2.YL2Object:Deconstruct()
  1694. YL2.YL2Object:Deconstruct()
  1695. YL2.YL2Object:Deconstruct()
  1696. YL2.CC.StateCharacterCreator:Leave()
  1697. YL2.StateManager:PopAllStates()
  1698. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1699. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1700. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1701. YL2.MenuOptionUICommand:OnClick()
  1702. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1703. System.Action`2:Invoke(T1, T2)
  1704. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1705. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1706. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1707. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1708. UnityEngine.EventSystems.EventSystem:Update()
  1709.  
  1710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1711.  
  1712. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1713. UnityEngine.Logger:Log(LogType, Object)
  1714. UnityEngine.Debug:LogWarning(Object)
  1715. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1716. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1717. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1718. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1719. YL2.YL2Object:Deconstruct()
  1720. YL2.YL2Object:Deconstruct()
  1721. YL2.YL2Object:Deconstruct()
  1722. YL2.YL2Object:Deconstruct()
  1723. YL2.YL2Object:Deconstruct()
  1724. YL2.CC.StateCharacterCreator:Leave()
  1725. YL2.StateManager:PopAllStates()
  1726. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1727. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1728. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1729. YL2.MenuOptionUICommand:OnClick()
  1730. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1731. System.Action`2:Invoke(T1, T2)
  1732. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1733. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1734. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1735. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1736. UnityEngine.EventSystems.EventSystem:Update()
  1737.  
  1738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1739.  
  1740. No YL2Object for this scopedID
  1741. UnityEngine.Logger:Log(LogType, Object)
  1742. UnityEngine.Debug:Log(Object)
  1743. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1744. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1745. YL2.YL2Object:Deconstruct()
  1746. YL2.YL2Object:Deconstruct()
  1747. YL2.YL2Object:Deconstruct()
  1748. YL2.YL2Object:Deconstruct()
  1749. YL2.YL2Object:Deconstruct()
  1750. YL2.CC.StateCharacterCreator:Leave()
  1751. YL2.StateManager:PopAllStates()
  1752. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1753. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1754. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1755. YL2.MenuOptionUICommand:OnClick()
  1756. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1757. System.Action`2:Invoke(T1, T2)
  1758. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1759. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1760. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1761. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1762. UnityEngine.EventSystems.EventSystem:Update()
  1763.  
  1764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1765.  
  1766. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1767. UnityEngine.Logger:Log(LogType, Object)
  1768. UnityEngine.Debug:LogWarning(Object)
  1769. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1770. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1771. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1772. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1773. YL2.YL2Object:Deconstruct()
  1774. YL2.YL2Object:Deconstruct()
  1775. YL2.YL2Object:Deconstruct()
  1776. YL2.YL2Object:Deconstruct()
  1777. YL2.YL2Object:Deconstruct()
  1778. YL2.CC.StateCharacterCreator:Leave()
  1779. YL2.StateManager:PopAllStates()
  1780. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1781. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1782. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1783. YL2.MenuOptionUICommand:OnClick()
  1784. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1785. System.Action`2:Invoke(T1, T2)
  1786. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1787. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1788. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1789. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1790. UnityEngine.EventSystems.EventSystem:Update()
  1791.  
  1792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1793.  
  1794. No YL2Object for this scopedID
  1795. UnityEngine.Logger:Log(LogType, Object)
  1796. UnityEngine.Debug:Log(Object)
  1797. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1798. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1799. YL2.YL2Object:Deconstruct()
  1800. YL2.YL2Object:Deconstruct()
  1801. YL2.YL2Object:Deconstruct()
  1802. YL2.YL2Object:Deconstruct()
  1803. YL2.YL2Object:Deconstruct()
  1804. YL2.CC.StateCharacterCreator:Leave()
  1805. YL2.StateManager:PopAllStates()
  1806. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1807. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1808. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1809. YL2.MenuOptionUICommand:OnClick()
  1810. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1811. System.Action`2:Invoke(T1, T2)
  1812. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1813. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1814. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1815. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1816. UnityEngine.EventSystems.EventSystem:Update()
  1817.  
  1818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1819.  
  1820. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1821. UnityEngine.Logger:Log(LogType, Object)
  1822. UnityEngine.Debug:LogWarning(Object)
  1823. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1824. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1825. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1826. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1827. YL2.YL2Object:Deconstruct()
  1828. YL2.YL2Object:Deconstruct()
  1829. YL2.YL2Object:Deconstruct()
  1830. YL2.YL2Object:Deconstruct()
  1831. YL2.YL2Object:Deconstruct()
  1832. YL2.CC.StateCharacterCreator:Leave()
  1833. YL2.StateManager:PopAllStates()
  1834. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1835. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1836. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1837. YL2.MenuOptionUICommand:OnClick()
  1838. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1839. System.Action`2:Invoke(T1, T2)
  1840. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1841. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1842. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1843. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1844. UnityEngine.EventSystems.EventSystem:Update()
  1845.  
  1846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1847.  
  1848. No YL2Object for this scopedID
  1849. UnityEngine.Logger:Log(LogType, Object)
  1850. UnityEngine.Debug:Log(Object)
  1851. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1852. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1853. YL2.YL2Object:Deconstruct()
  1854. YL2.YL2Object:Deconstruct()
  1855. YL2.YL2Object:Deconstruct()
  1856. YL2.YL2Object:Deconstruct()
  1857. YL2.YL2Object:Deconstruct()
  1858. YL2.CC.StateCharacterCreator:Leave()
  1859. YL2.StateManager:PopAllStates()
  1860. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1861. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1862. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1863. YL2.MenuOptionUICommand:OnClick()
  1864. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1865. System.Action`2:Invoke(T1, T2)
  1866. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1867. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1868. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1869. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1870. UnityEngine.EventSystems.EventSystem:Update()
  1871.  
  1872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1873.  
  1874. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1875. UnityEngine.Logger:Log(LogType, Object)
  1876. UnityEngine.Debug:LogWarning(Object)
  1877. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1878. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1879. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1880. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1881. YL2.YL2Object:Deconstruct()
  1882. YL2.YL2Object:Deconstruct()
  1883. YL2.YL2Object:Deconstruct()
  1884. YL2.YL2Object:Deconstruct()
  1885. YL2.YL2Object:Deconstruct()
  1886. YL2.CC.StateCharacterCreator:Leave()
  1887. YL2.StateManager:PopAllStates()
  1888. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1889. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1890. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1891. YL2.MenuOptionUICommand:OnClick()
  1892. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1893. System.Action`2:Invoke(T1, T2)
  1894. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1895. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1896. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1897. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1898. UnityEngine.EventSystems.EventSystem:Update()
  1899.  
  1900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1901.  
  1902. No YL2Object for this scopedID
  1903. UnityEngine.Logger:Log(LogType, Object)
  1904. UnityEngine.Debug:Log(Object)
  1905. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1906. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1907. YL2.YL2Object:Deconstruct()
  1908. YL2.YL2Object:Deconstruct()
  1909. YL2.YL2Object:Deconstruct()
  1910. YL2.YL2Object:Deconstruct()
  1911. YL2.YL2Object:Deconstruct()
  1912. YL2.CC.StateCharacterCreator:Leave()
  1913. YL2.StateManager:PopAllStates()
  1914. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1915. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1916. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1917. YL2.MenuOptionUICommand:OnClick()
  1918. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1919. System.Action`2:Invoke(T1, T2)
  1920. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1921. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1922. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1923. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1924. UnityEngine.EventSystems.EventSystem:Update()
  1925.  
  1926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1927.  
  1928. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1929. UnityEngine.Logger:Log(LogType, Object)
  1930. UnityEngine.Debug:LogWarning(Object)
  1931. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1932. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1933. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1934. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1935. YL2.YL2Object:Deconstruct()
  1936. YL2.YL2Object:Deconstruct()
  1937. YL2.YL2Object:Deconstruct()
  1938. YL2.YL2Object:Deconstruct()
  1939. YL2.YL2Object:Deconstruct()
  1940. YL2.CC.StateCharacterCreator:Leave()
  1941. YL2.StateManager:PopAllStates()
  1942. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1943. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1944. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1945. YL2.MenuOptionUICommand:OnClick()
  1946. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1947. System.Action`2:Invoke(T1, T2)
  1948. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1949. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1950. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1951. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1952. UnityEngine.EventSystems.EventSystem:Update()
  1953.  
  1954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1955.  
  1956. No YL2Object for this scopedID
  1957. UnityEngine.Logger:Log(LogType, Object)
  1958. UnityEngine.Debug:Log(Object)
  1959. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1960. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1961. YL2.YL2Object:Deconstruct()
  1962. YL2.YL2Object:Deconstruct()
  1963. YL2.YL2Object:Deconstruct()
  1964. YL2.YL2Object:Deconstruct()
  1965. YL2.YL2Object:Deconstruct()
  1966. YL2.CC.StateCharacterCreator:Leave()
  1967. YL2.StateManager:PopAllStates()
  1968. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1969. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1970. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1971. YL2.MenuOptionUICommand:OnClick()
  1972. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1973. System.Action`2:Invoke(T1, T2)
  1974. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1976. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1977. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1978. UnityEngine.EventSystems.EventSystem:Update()
  1979.  
  1980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1981.  
  1982. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1983. UnityEngine.Logger:Log(LogType, Object)
  1984. UnityEngine.Debug:LogWarning(Object)
  1985. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1986. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1987. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1988. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1989. YL2.YL2Object:Deconstruct()
  1990. YL2.YL2Object:Deconstruct()
  1991. YL2.YL2Object:Deconstruct()
  1992. YL2.YL2Object:Deconstruct()
  1993. YL2.YL2Object:Deconstruct()
  1994. YL2.CC.StateCharacterCreator:Leave()
  1995. YL2.StateManager:PopAllStates()
  1996. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1997. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1998. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1999. YL2.MenuOptionUICommand:OnClick()
  2000. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2001. System.Action`2:Invoke(T1, T2)
  2002. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2003. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2004. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2005. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2006. UnityEngine.EventSystems.EventSystem:Update()
  2007.  
  2008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2009.  
  2010. No YL2Object for this scopedID
  2011. UnityEngine.Logger:Log(LogType, Object)
  2012. UnityEngine.Debug:Log(Object)
  2013. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2014. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2015. YL2.YL2Object:Deconstruct()
  2016. YL2.YL2Object:Deconstruct()
  2017. YL2.YL2Object:Deconstruct()
  2018. YL2.YL2Object:Deconstruct()
  2019. YL2.YL2Object:Deconstruct()
  2020. YL2.CC.StateCharacterCreator:Leave()
  2021. YL2.StateManager:PopAllStates()
  2022. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2023. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2024. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2025. YL2.MenuOptionUICommand:OnClick()
  2026. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2027. System.Action`2:Invoke(T1, T2)
  2028. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2029. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2030. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2031. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2032. UnityEngine.EventSystems.EventSystem:Update()
  2033.  
  2034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2035.  
  2036. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2037. UnityEngine.Logger:Log(LogType, Object)
  2038. UnityEngine.Debug:LogWarning(Object)
  2039. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2040. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2041. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2042. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2043. YL2.YL2Object:Deconstruct()
  2044. YL2.YL2Object:Deconstruct()
  2045. YL2.YL2Object:Deconstruct()
  2046. YL2.YL2Object:Deconstruct()
  2047. YL2.YL2Object:Deconstruct()
  2048. YL2.CC.StateCharacterCreator:Leave()
  2049. YL2.StateManager:PopAllStates()
  2050. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2051. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2052. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2053. YL2.MenuOptionUICommand:OnClick()
  2054. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2055. System.Action`2:Invoke(T1, T2)
  2056. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2057. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2058. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2059. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2060. UnityEngine.EventSystems.EventSystem:Update()
  2061.  
  2062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2063.  
  2064. No YL2Object for this scopedID
  2065. UnityEngine.Logger:Log(LogType, Object)
  2066. UnityEngine.Debug:Log(Object)
  2067. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2068. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2069. YL2.YL2Object:Deconstruct()
  2070. YL2.YL2Object:Deconstruct()
  2071. YL2.YL2Object:Deconstruct()
  2072. YL2.YL2Object:Deconstruct()
  2073. YL2.YL2Object:Deconstruct()
  2074. YL2.CC.StateCharacterCreator:Leave()
  2075. YL2.StateManager:PopAllStates()
  2076. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2077. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2078. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2079. YL2.MenuOptionUICommand:OnClick()
  2080. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2081. System.Action`2:Invoke(T1, T2)
  2082. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2083. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2084. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2085. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2086. UnityEngine.EventSystems.EventSystem:Update()
  2087.  
  2088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2089.  
  2090. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2091. UnityEngine.Logger:Log(LogType, Object)
  2092. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2093. UnityEngine.ComputeBuffer:Finalize()
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2100. UnityEngine.ComputeBuffer:Finalize()
  2101.  
  2102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2103.  
  2104. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2107. UnityEngine.ComputeBuffer:Finalize()
  2108.  
  2109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2110.  
  2111. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2112. UnityEngine.Logger:Log(LogType, Object)
  2113. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2114. UnityEngine.ComputeBuffer:Finalize()
  2115.  
  2116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2117.  
  2118. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2119. UnityEngine.Logger:Log(LogType, Object)
  2120. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2121. UnityEngine.ComputeBuffer:Finalize()
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2128. UnityEngine.ComputeBuffer:Finalize()
  2129.  
  2130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2131.  
  2132. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2133. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2134. UnityEngine.Logger:Log(LogType, Object)
  2135. UnityEngine.Debug:LogWarning(Object)
  2136. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2137. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2138. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  2139. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  2140. YL2.YL2Object:LoadLocal(ES2Data)
  2141. YL2.YL2Object:Load(ES2Data)
  2142. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  2143. YL2.YL2Object:LoadLocal(ES2Data)
  2144. YL2.YL2Object:Load(ES2Data)
  2145. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2146. YL2.YL2Object:LoadLocal(ES2Data)
  2147. YL2.YL2Object:Load(ES2Data)
  2148. YL2.CC.StateCharacterCreator:Enter()
  2149. YL2.StateManager:set_Current(State)
  2150. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2151. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2152. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2153. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2154.  
  2155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2156.  
  2157. Warning! Not using cache for MeshNormals!
  2158. UnityEngine.Logger:Log(LogType, Object)
  2159. UnityEngine.Debug:Log(Object)
  2160. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2161. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2162. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2163. YL2.CC.CharacterBuilder:BuildMesh()
  2164. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2165. YL2.YL2Object:LoadLocal(ES2Data)
  2166. YL2.YL2Object:Load(ES2Data)
  2167. YL2.CC.StateCharacterCreator:Enter()
  2168. YL2.StateManager:set_Current(State)
  2169. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2170. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2171. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2173.  
  2174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2175.  
  2176. Took 0.2365 ms to apply blend shapes on cpu.
  2177. UnityEngine.Logger:Log(LogType, Object)
  2178. UnityEngine.Debug:Log(Object)
  2179. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2180. YL2.CC.CharacterBuilder:BuildMesh()
  2181. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2182. YL2.YL2Object:LoadLocal(ES2Data)
  2183. YL2.YL2Object:Load(ES2Data)
  2184. YL2.CC.StateCharacterCreator:Enter()
  2185. YL2.StateManager:set_Current(State)
  2186. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2187. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2188. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2189. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2192.  
  2193. MapTriangleVerticesToQuadVertices: 0.9504 ms
  2194. Total time: 0.9529 ms
  2195. UnityEngine.Logger:Log(LogType, Object)
  2196. UnityEngine.Debug:Log(Object)
  2197. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2198. YL2.CC.CharacterBuilder:BuildMesh()
  2199. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2200. YL2.YL2Object:LoadLocal(ES2Data)
  2201. YL2.YL2Object:Load(ES2Data)
  2202. YL2.CC.StateCharacterCreator:Enter()
  2203. YL2.StateManager:set_Current(State)
  2204. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2205. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2206. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2208.  
  2209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2210.  
  2211. QuadMesh.Merge(): 50.1054 ms
  2212. Total time: 50.1096 ms
  2213. UnityEngine.Logger:Log(LogType, Object)
  2214. UnityEngine.Debug:Log(Object)
  2215. YL2.QuadMesh:MergeAll(QuadMesh[])
  2216. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2217. YL2.CC.CharacterBuilder:BuildMesh()
  2218. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2219. YL2.YL2Object:LoadLocal(ES2Data)
  2220. YL2.YL2Object:Load(ES2Data)
  2221. YL2.CC.StateCharacterCreator:Enter()
  2222. YL2.StateManager:set_Current(State)
  2223. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2224. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2225. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2226. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2227.  
  2228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2229.  
  2230. MapTriangleVerticesToQuadVertices: 2.8745 ms
  2231. Total time: 2.8775 ms
  2232. UnityEngine.Logger:Log(LogType, Object)
  2233. UnityEngine.Debug:Log(Object)
  2234. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2235. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2236. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2237. YL2.CC.CharacterBuilder:BuildMesh()
  2238. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2239. YL2.YL2Object:LoadLocal(ES2Data)
  2240. YL2.YL2Object:Load(ES2Data)
  2241. YL2.CC.StateCharacterCreator:Enter()
  2242. YL2.StateManager:set_Current(State)
  2243. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2244. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2245. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2246. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2247.  
  2248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2249.  
  2250. Took 4.7971 ms to rebuild shapes on GPU.
  2251. UnityEngine.Logger:Log(LogType, Object)
  2252. UnityEngine.Debug:Log(Object)
  2253. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2254. YL2.CC.CharacterBuilder:RebuildShapes()
  2255. YL2.CC.CharacterBuilder:BuildMesh()
  2256. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2257. YL2.YL2Object:LoadLocal(ES2Data)
  2258. YL2.YL2Object:Load(ES2Data)
  2259. YL2.CC.StateCharacterCreator:Enter()
  2260. YL2.StateManager:set_Current(State)
  2261. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2262. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2263. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2264. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2265.  
  2266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2267.  
  2268. Took 3.3977 ms to RefreshBakerMesh().
  2269. UnityEngine.Logger:Log(LogType, Object)
  2270. UnityEngine.Debug:Log(Object)
  2271. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2272. YL2.CC.CharacterBuilder:RebuildShapes()
  2273. YL2.CC.CharacterBuilder:BuildMesh()
  2274. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2275. YL2.YL2Object:LoadLocal(ES2Data)
  2276. YL2.YL2Object:Load(ES2Data)
  2277. YL2.CC.StateCharacterCreator:Enter()
  2278. YL2.StateManager:set_Current(State)
  2279. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2280. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2281. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2282. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2283.  
  2284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2285.  
  2286. Reset: 0.1434 ms
  2287. CalculateRefitParallel: 2.7151 ms
  2288. ApplyRefit: 8.3802 ms
  2289. Total time: 11.2445 ms
  2290. UnityEngine.Logger:Log(LogType, Object)
  2291. UnityEngine.Debug:Log(Object)
  2292. YL2.CC.CharacterBuilder:RebuildShapes()
  2293. YL2.CC.CharacterBuilder:BuildMesh()
  2294. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2295. YL2.YL2Object:LoadLocal(ES2Data)
  2296. YL2.YL2Object:Load(ES2Data)
  2297. YL2.CC.StateCharacterCreator:Enter()
  2298. YL2.StateManager:set_Current(State)
  2299. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2300. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2301. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2302. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2303.  
  2304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2305.  
  2306. Rebuilt mesh collider
  2307. UnityEngine.Logger:Log(LogType, Object)
  2308. UnityEngine.Debug:Log(Object)
  2309. YL2.CC.CharacterBuilder:BuildMesh()
  2310. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2311. YL2.YL2Object:LoadLocal(ES2Data)
  2312. YL2.YL2Object:Load(ES2Data)
  2313. YL2.CC.StateCharacterCreator:Enter()
  2314. YL2.StateManager:set_Current(State)
  2315. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2316. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2317. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2318. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2319.  
  2320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2321.  
  2322. Took 1.2225 ms to create and load 18 items (0.0679166666666667 ms per item)
  2323. UnityEngine.Logger:Log(LogType, Object)
  2324. UnityEngine.Debug:Log(Object)
  2325. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2326. YL2.YL2Object:LoadLocal(ES2Data)
  2327. YL2.YL2Object:Load(ES2Data)
  2328. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2329. YL2.YL2Object:LoadLocal(ES2Data)
  2330. YL2.YL2Object:Load(ES2Data)
  2331. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2332. YL2.YL2Object:LoadLocal(ES2Data)
  2333. YL2.YL2Object:Load(ES2Data)
  2334. YL2.CC.StateCharacterCreator:Enter()
  2335. YL2.StateManager:set_Current(State)
  2336. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2337. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2338. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2339. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2340.  
  2341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2342.  
  2343. Missing nm or ao for part Resources/cc/models/parts/tails/scalie/scalie at paths: Resources/cc/models/parts/tails/scalie/scalie_nm, Resources/cc/models/parts/tails/scalie/scalie_ao.
  2344. UnityEngine.Logger:Log(LogType, Object)
  2345. UnityEngine.Debug:Log(Object)
  2346. YL2.CC.Part:GetBaseNormalAOTextures()
  2347. System.Func`1:Invoke()
  2348. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2349. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2350. YL2.YL2Object:LoadLocal(ES2Data)
  2351. YL2.YL2Object:Load(ES2Data)
  2352. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2353. YL2.YL2Object:LoadLocal(ES2Data)
  2354. YL2.YL2Object:Load(ES2Data)
  2355. YL2.YL2Object:LoadLocal(ES2Data)
  2356. YL2.YL2Object:Load(ES2Data)
  2357. YL2.CC.StateCharacterCreator:Enter()
  2358. YL2.StateManager:set_Current(State)
  2359. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2360. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2361. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2362. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2363.  
  2364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2365.  
  2366. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2367. UnityEngine.Logger:Log(LogType, Object)
  2368. UnityEngine.Debug:Log(Object)
  2369. YL2.CC.Part:GetBaseNormalAOTextures()
  2370. System.Func`1:Invoke()
  2371. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2372. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2373. YL2.YL2Object:LoadLocal(ES2Data)
  2374. YL2.YL2Object:Load(ES2Data)
  2375. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2376. YL2.YL2Object:LoadLocal(ES2Data)
  2377. YL2.YL2Object:Load(ES2Data)
  2378. YL2.YL2Object:LoadLocal(ES2Data)
  2379. YL2.YL2Object:Load(ES2Data)
  2380. YL2.CC.StateCharacterCreator:Enter()
  2381. YL2.StateManager:set_Current(State)
  2382. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2383. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2384. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2385. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2386.  
  2387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2388.  
  2389. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2390. UnityEngine.Logger:Log(LogType, Object)
  2391. UnityEngine.Debug:Log(Object)
  2392. YL2.CC.Part:GetBaseNormalAOTextures()
  2393. System.Func`1:Invoke()
  2394. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2395. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2396. YL2.YL2Object:LoadLocal(ES2Data)
  2397. YL2.YL2Object:Load(ES2Data)
  2398. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2399. YL2.YL2Object:LoadLocal(ES2Data)
  2400. YL2.YL2Object:Load(ES2Data)
  2401. YL2.YL2Object:LoadLocal(ES2Data)
  2402. YL2.YL2Object:Load(ES2Data)
  2403. YL2.CC.StateCharacterCreator:Enter()
  2404. YL2.StateManager:set_Current(State)
  2405. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2406. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2407. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2408. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2409.  
  2410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2411.  
  2412. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2413. UnityEngine.Logger:Log(LogType, Object)
  2414. UnityEngine.Debug:Log(Object)
  2415. YL2.CC.Part:GetBaseNormalAOTextures()
  2416. System.Func`1:Invoke()
  2417. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2418. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2419. YL2.YL2Object:LoadLocal(ES2Data)
  2420. YL2.YL2Object:Load(ES2Data)
  2421. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2422. YL2.YL2Object:LoadLocal(ES2Data)
  2423. YL2.YL2Object:Load(ES2Data)
  2424. YL2.YL2Object:LoadLocal(ES2Data)
  2425. YL2.YL2Object:Load(ES2Data)
  2426. YL2.CC.StateCharacterCreator:Enter()
  2427. YL2.StateManager:set_Current(State)
  2428. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2429. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2430. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2431. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2432.  
  2433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2434.  
  2435. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2436. UnityEngine.Logger:Log(LogType, Object)
  2437. UnityEngine.Debug:Log(Object)
  2438. YL2.CC.Part:GetBaseNormalAOTextures()
  2439. System.Func`1:Invoke()
  2440. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2441. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2442. YL2.YL2Object:LoadLocal(ES2Data)
  2443. YL2.YL2Object:Load(ES2Data)
  2444. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2445. YL2.YL2Object:LoadLocal(ES2Data)
  2446. YL2.YL2Object:Load(ES2Data)
  2447. YL2.YL2Object:LoadLocal(ES2Data)
  2448. YL2.YL2Object:Load(ES2Data)
  2449. YL2.CC.StateCharacterCreator:Enter()
  2450. YL2.StateManager:set_Current(State)
  2451. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2452. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2453. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2454. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2455.  
  2456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2457.  
  2458. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2459. UnityEngine.Logger:Log(LogType, Object)
  2460. UnityEngine.Debug:Log(Object)
  2461. YL2.CC.Part:GetBaseNormalAOTextures()
  2462. System.Func`1:Invoke()
  2463. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2464. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2465. YL2.YL2Object:LoadLocal(ES2Data)
  2466. YL2.YL2Object:Load(ES2Data)
  2467. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2468. YL2.YL2Object:LoadLocal(ES2Data)
  2469. YL2.YL2Object:Load(ES2Data)
  2470. YL2.YL2Object:LoadLocal(ES2Data)
  2471. YL2.YL2Object:Load(ES2Data)
  2472. YL2.CC.StateCharacterCreator:Enter()
  2473. YL2.StateManager:set_Current(State)
  2474. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2475. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2476. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2477. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2478.  
  2479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2480.  
  2481. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2482. UnityEngine.Logger:Log(LogType, Object)
  2483. UnityEngine.Debug:Log(Object)
  2484. YL2.CC.Part:GetBaseNormalAOTextures()
  2485. System.Func`1:Invoke()
  2486. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2487. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2488. YL2.YL2Object:LoadLocal(ES2Data)
  2489. YL2.YL2Object:Load(ES2Data)
  2490. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2491. YL2.YL2Object:LoadLocal(ES2Data)
  2492. YL2.YL2Object:Load(ES2Data)
  2493. YL2.YL2Object:LoadLocal(ES2Data)
  2494. YL2.YL2Object:Load(ES2Data)
  2495. YL2.CC.StateCharacterCreator:Enter()
  2496. YL2.StateManager:set_Current(State)
  2497. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2498. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2499. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2501.  
  2502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2503.  
  2504. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2505. UnityEngine.Logger:Log(LogType, Object)
  2506. UnityEngine.Debug:Log(Object)
  2507. YL2.CC.Part:GetBaseNormalAOTextures()
  2508. System.Func`1:Invoke()
  2509. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2510. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2511. YL2.YL2Object:LoadLocal(ES2Data)
  2512. YL2.YL2Object:Load(ES2Data)
  2513. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2514. YL2.YL2Object:LoadLocal(ES2Data)
  2515. YL2.YL2Object:Load(ES2Data)
  2516. YL2.YL2Object:LoadLocal(ES2Data)
  2517. YL2.YL2Object:Load(ES2Data)
  2518. YL2.CC.StateCharacterCreator:Enter()
  2519. YL2.StateManager:set_Current(State)
  2520. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2521. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2522. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2523. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2524.  
  2525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2526.  
  2527. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2528. UnityEngine.Logger:Log(LogType, Object)
  2529. UnityEngine.Debug:Log(Object)
  2530. YL2.CC.Part:GetBaseNormalAOTextures()
  2531. System.Func`1:Invoke()
  2532. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2533. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2534. YL2.YL2Object:LoadLocal(ES2Data)
  2535. YL2.YL2Object:Load(ES2Data)
  2536. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2537. YL2.YL2Object:LoadLocal(ES2Data)
  2538. YL2.YL2Object:Load(ES2Data)
  2539. YL2.YL2Object:LoadLocal(ES2Data)
  2540. YL2.YL2Object:Load(ES2Data)
  2541. YL2.CC.StateCharacterCreator:Enter()
  2542. YL2.StateManager:set_Current(State)
  2543. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2544. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2545. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2546. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2547.  
  2548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2549.  
  2550. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2551. UnityEngine.Logger:Log(LogType, Object)
  2552. UnityEngine.Debug:Log(Object)
  2553. YL2.CC.Part:GetBaseNormalAOTextures()
  2554. System.Func`1:Invoke()
  2555. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2556. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2557. YL2.YL2Object:LoadLocal(ES2Data)
  2558. YL2.YL2Object:Load(ES2Data)
  2559. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2560. YL2.YL2Object:LoadLocal(ES2Data)
  2561. YL2.YL2Object:Load(ES2Data)
  2562. YL2.YL2Object:LoadLocal(ES2Data)
  2563. YL2.YL2Object:Load(ES2Data)
  2564. YL2.CC.StateCharacterCreator:Enter()
  2565. YL2.StateManager:set_Current(State)
  2566. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2567. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2568. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2569. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2570.  
  2571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2572.  
  2573. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2574. UnityEngine.Logger:Log(LogType, Object)
  2575. UnityEngine.Debug:Log(Object)
  2576. YL2.CC.Part:GetBaseNormalAOTextures()
  2577. System.Func`1:Invoke()
  2578. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2579. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2580. YL2.YL2Object:LoadLocal(ES2Data)
  2581. YL2.YL2Object:Load(ES2Data)
  2582. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2583. YL2.YL2Object:LoadLocal(ES2Data)
  2584. YL2.YL2Object:Load(ES2Data)
  2585. YL2.YL2Object:LoadLocal(ES2Data)
  2586. YL2.YL2Object:Load(ES2Data)
  2587. YL2.CC.StateCharacterCreator:Enter()
  2588. YL2.StateManager:set_Current(State)
  2589. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2590. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2591. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2592. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2593.  
  2594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2595.  
  2596. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2597. UnityEngine.Logger:Log(LogType, Object)
  2598. UnityEngine.Debug:Log(Object)
  2599. YL2.CC.Part:GetBaseNormalAOTextures()
  2600. System.Func`1:Invoke()
  2601. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2602. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2603. YL2.YL2Object:LoadLocal(ES2Data)
  2604. YL2.YL2Object:Load(ES2Data)
  2605. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2606. YL2.YL2Object:LoadLocal(ES2Data)
  2607. YL2.YL2Object:Load(ES2Data)
  2608. YL2.YL2Object:LoadLocal(ES2Data)
  2609. YL2.YL2Object:Load(ES2Data)
  2610. YL2.CC.StateCharacterCreator:Enter()
  2611. YL2.StateManager:set_Current(State)
  2612. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2613. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2614. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2615. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2616.  
  2617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2618.  
  2619. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2620. UnityEngine.Logger:Log(LogType, Object)
  2621. UnityEngine.Debug:Log(Object)
  2622. YL2.CC.Part:GetBaseNormalAOTextures()
  2623. System.Func`1:Invoke()
  2624. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2625. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2626. YL2.YL2Object:LoadLocal(ES2Data)
  2627. YL2.YL2Object:Load(ES2Data)
  2628. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2629. YL2.YL2Object:LoadLocal(ES2Data)
  2630. YL2.YL2Object:Load(ES2Data)
  2631. YL2.YL2Object:LoadLocal(ES2Data)
  2632. YL2.YL2Object:Load(ES2Data)
  2633. YL2.CC.StateCharacterCreator:Enter()
  2634. YL2.StateManager:set_Current(State)
  2635. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2636. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2637. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2638. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2639.  
  2640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2641.  
  2642. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2643. UnityEngine.Logger:Log(LogType, Object)
  2644. UnityEngine.Debug:Log(Object)
  2645. YL2.CC.Part:GetBaseNormalAOTextures()
  2646. System.Func`1:Invoke()
  2647. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2648. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2649. YL2.YL2Object:LoadLocal(ES2Data)
  2650. YL2.YL2Object:Load(ES2Data)
  2651. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2652. YL2.YL2Object:LoadLocal(ES2Data)
  2653. YL2.YL2Object:Load(ES2Data)
  2654. YL2.YL2Object:LoadLocal(ES2Data)
  2655. YL2.YL2Object:Load(ES2Data)
  2656. YL2.CC.StateCharacterCreator:Enter()
  2657. YL2.StateManager:set_Current(State)
  2658. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2659. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2660. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2661. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2662.  
  2663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2664.  
  2665. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2666. UnityEngine.Logger:Log(LogType, Object)
  2667. UnityEngine.Debug:Log(Object)
  2668. YL2.CC.Part:GetBaseNormalAOTextures()
  2669. System.Func`1:Invoke()
  2670. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2671. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2672. YL2.YL2Object:LoadLocal(ES2Data)
  2673. YL2.YL2Object:Load(ES2Data)
  2674. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2675. YL2.YL2Object:LoadLocal(ES2Data)
  2676. YL2.YL2Object:Load(ES2Data)
  2677. YL2.YL2Object:LoadLocal(ES2Data)
  2678. YL2.YL2Object:Load(ES2Data)
  2679. YL2.CC.StateCharacterCreator:Enter()
  2680. YL2.StateManager:set_Current(State)
  2681. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2682. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2683. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2684. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2685.  
  2686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2687.  
  2688. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  2689. UnityEngine.Logger:Log(LogType, Object)
  2690. UnityEngine.Debug:Log(Object)
  2691. YL2.CC.Part:GetBaseNormalAOTextures()
  2692. System.Func`1:Invoke()
  2693. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2694. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2695. YL2.YL2Object:LoadLocal(ES2Data)
  2696. YL2.YL2Object:Load(ES2Data)
  2697. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2698. YL2.YL2Object:LoadLocal(ES2Data)
  2699. YL2.YL2Object:Load(ES2Data)
  2700. YL2.YL2Object:LoadLocal(ES2Data)
  2701. YL2.YL2Object:Load(ES2Data)
  2702. YL2.CC.StateCharacterCreator:Enter()
  2703. YL2.StateManager:set_Current(State)
  2704. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2705. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2706. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2707. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2708.  
  2709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2710.  
  2711. Mesh is null!
  2712. UnityEngine.Logger:Log(LogType, Object)
  2713. UnityEngine.Debug:LogWarning(Object)
  2714. YL2.CC.TextureBuilder.Layer:Perform()
  2715. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  2716. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  2717. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2718.  
  2719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2720.  
  2721. Material UIGradient(Clone) doesn't have _Stencil property
  2722. UnityEngine.Logger:Log(LogType, Object, Object)
  2723. UnityEngine.Debug:LogWarning(Object, Object)
  2724. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2725. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2726. UnityEngine.UI.Graphic:get_materialForRendering()
  2727. UnityEngine.UI.Image:UpdateMaterial()
  2728. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2729. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2730. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2731.  
  2732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2733.  
  2734. Material UIGradient(Clone) doesn't have _Stencil property
  2735. UnityEngine.Logger:Log(LogType, Object, Object)
  2736. UnityEngine.Debug:LogWarning(Object, Object)
  2737. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2738. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2739. UnityEngine.UI.Graphic:get_materialForRendering()
  2740. UnityEngine.UI.Image:UpdateMaterial()
  2741. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2742. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2743. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2744.  
  2745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2746.  
  2747. Reset: 0.3468 ms
  2748. CalculateRefitParallel: 0.3477 ms
  2749. ApplyRefit: 5.6332 ms
  2750. Total time: 6.335 ms
  2751. UnityEngine.Logger:Log(LogType, Object)
  2752. UnityEngine.Debug:Log(Object)
  2753. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2754. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2755. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2756. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2757.  
  2758. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2759.  
  2760. Reset: 0.2058 ms
  2761. CalculateRefitParallel: 0.3018 ms
  2762. ApplyRefit: 4.4752 ms
  2763. Total time: 4.9876 ms
  2764. UnityEngine.Logger:Log(LogType, Object)
  2765. UnityEngine.Debug:Log(Object)
  2766. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2767. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2768. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2769. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2770.  
  2771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2772.  
  2773. CalculateCorrectiveShapes: 23.3908 ms
  2774. Total time: 23.3929 ms
  2775. UnityEngine.Logger:Log(LogType, Object)
  2776. UnityEngine.Debug:Log(Object)
  2777. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2778. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2780.  
  2781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2782.  
  2783. FBIK chain length is 0, can't initiate solver.
  2784. UnityEngine.Logger:Log(LogType, Object, Object)
  2785. UnityEngine.Debug:LogWarning(Object, Object)
  2786. RootMotion.Warning:Log(String, Transform, Boolean)
  2787. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  2788. RootMotion.FinalIK.IK:InitiateSolver()
  2789. RootMotion.SolverManager:OnDisable()
  2790. YL2.Character:CreateIK()
  2791. YL2.Character:ApplyConfiguration()
  2792. YL2.CC.StateCharacterCreatorPose:Enter()
  2793. YL2.StateManager:set_Current(State)
  2794. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2795. YL2.MenuOptionUICommand:OnClick()
  2796. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2797. System.Action`2:Invoke(T1, T2)
  2798. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2799. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2800. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2801. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2802. UnityEngine.EventSystems.EventSystem:Update()
  2803.  
  2804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2805.  
  2806. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  2807. UnityEngine.Logger:Log(LogType, Object)
  2808. UnityEngine.Debug:Log(Object)
  2809. YL2.InspectorCellViewProperty:Awake()
  2810. UnityEngine.Object:Instantiate(T)
  2811. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2812. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2813. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2814. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2815. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2816. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2817. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2818. YL2.CC.StateCharacterCreatorPose:Enter()
  2819. YL2.StateManager:set_Current(State)
  2820. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2821. YL2.MenuOptionUICommand:OnClick()
  2822. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2823. System.Action`2:Invoke(T1, T2)
  2824. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2825. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2826. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2827. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2828. UnityEngine.EventSystems.EventSystem:Update()
  2829.  
  2830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2831.  
  2832. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2833. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2834. UnityEngine.Logger:Log(LogType, Object)
  2835. UnityEngine.Debug:LogWarning(Object)
  2836. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2837. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2838. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  2839. YL2.LocalAssetManager:RefreshAssets()
  2840. System.Action`1:Invoke(T)
  2841.  
  2842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2843.  
  2844. Refreshed 1 assets.
  2845. UnityEngine.Logger:Log(LogType, Object)
  2846. UnityEngine.Debug:Log(Object)
  2847. YL2.LocalAssetManager:RefreshAssets()
  2848. System.Action`1:Invoke(T)
  2849.  
  2850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2851.  
  2852. Refreshed 0 assets.
  2853. UnityEngine.Logger:Log(LogType, Object)
  2854. UnityEngine.Debug:Log(Object)
  2855. YL2.LocalAssetManager:RefreshAssets()
  2856. System.Action`1:Invoke(T)
  2857.  
  2858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2859.  
  2860. Material UIGradient(Clone) doesn't have _Stencil property
  2861. UnityEngine.Logger:Log(LogType, Object, Object)
  2862. UnityEngine.Debug:LogWarning(Object, Object)
  2863. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2864. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2865. UnityEngine.UI.Graphic:get_materialForRendering()
  2866. UnityEngine.UI.Image:UpdateMaterial()
  2867. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2868. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2869. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2870.  
  2871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2872.  
  2873. Material UIGradient(Clone) doesn't have _Stencil property
  2874. UnityEngine.Logger:Log(LogType, Object, Object)
  2875. UnityEngine.Debug:LogWarning(Object, Object)
  2876. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2877. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2878. UnityEngine.UI.Graphic:get_materialForRendering()
  2879. UnityEngine.UI.Image:UpdateMaterial()
  2880. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2881. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2882. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2883.  
  2884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2885.  
  2886. Material UIGradient(Clone) doesn't have _Stencil property
  2887. UnityEngine.Logger:Log(LogType, Object, Object)
  2888. UnityEngine.Debug:LogWarning(Object, Object)
  2889. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2890. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2891. UnityEngine.UI.Graphic:get_materialForRendering()
  2892. UnityEngine.UI.Image:UpdateMaterial()
  2893. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2894. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2895. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2896.  
  2897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2898.  
  2899. Material UIGradient(Clone) doesn't have _Stencil property
  2900. UnityEngine.Logger:Log(LogType, Object, Object)
  2901. UnityEngine.Debug:LogWarning(Object, Object)
  2902. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2903. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2904. UnityEngine.UI.Graphic:get_materialForRendering()
  2905. UnityEngine.UI.Image:UpdateMaterial()
  2906. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2907. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2908. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2909.  
  2910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2911.  
  2912. Refreshed 0 assets.
  2913. UnityEngine.Logger:Log(LogType, Object)
  2914. UnityEngine.Debug:Log(Object)
  2915. YL2.LocalAssetManager:RefreshAssets()
  2916. System.Action`1:Invoke(T)
  2917.  
  2918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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