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- Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.3039
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.480400 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 8c0 -> priority: 1
- Thread -> id: 452c -> priority: 1
- Thread -> id: fd8 -> priority: 1
- Thread -> id: 3d7c -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.889000 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
- Total: 0.495500 ms (FindLiveObjects: 0.177700 ms CreateObjectMapping: 0.049000 ms MarkObjects: 0.255800 ms DeleteObjects: 0.012400 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.717900 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
- Total: 1.269900 ms (FindLiveObjects: 0.465800 ms CreateObjectMapping: 0.122100 ms MarkObjects: 0.632500 ms DeleteObjects: 0.048500 ms)
- NullReferenceException: Object reference not set to an instance of an object.
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- YL2 Version Date: 2020-02-11 23:28:29
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 27.4014 ms
- Total time: 27.4042 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.8214 ms
- Total time: 1.8254 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 10.019 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2.4389 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.226 ms
- CalculateRefitParallel: 2.0465 ms
- ApplyRefit: 5.0908 ms
- Total time: 7.3685 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.855 ms to create and load 9 items (0.206111111111111 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.YL2Material:CreateDefaultMaterial()
- YL2.MaterialProxy:RefreshMaterial()
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.YL2Object:FireEventOnChanged()
- YL2.PropertyBase:FireEventOnChanged()
- YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
- (Filename: Line: 294)
- Screen refreshrate is 120
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
- RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
- YL2.SerializedProperty`1:FireEventOnChanged()
- YL2.Preferences:OnPostLoadLocal()
- YL2.Preferences:<Initialize>b__12_0()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Mesh is null!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1636 ms
- CalculateRefitParallel: 0.2312 ms
- ApplyRefit: 3.2364 ms
- Total time: 3.6353 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__225:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1534 ms
- CalculateRefitParallel: 0.2097 ms
- ApplyRefit: 2.8182 ms
- Total time: 3.1847 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__225:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 16.3918 ms
- Total time: 16.3944 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.CharacterBuilder:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.CharacterBuilder:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.<>c:<SetupInterface>b__6_18(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.2365 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.9504 ms
- Total time: 0.9529 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 50.1054 ms
- Total time: 50.1096 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 2.8745 ms
- Total time: 2.8775 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 4.7971 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.3977 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1434 ms
- CalculateRefitParallel: 2.7151 ms
- ApplyRefit: 8.3802 ms
- Total time: 11.2445 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.2225 ms to create and load 18 items (0.0679166666666667 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/tails/scalie/scalie at paths: Resources/cc/models/parts/tails/scalie/scalie_nm, Resources/cc/models/parts/tails/scalie/scalie_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Mesh is null!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.3468 ms
- CalculateRefitParallel: 0.3477 ms
- ApplyRefit: 5.6332 ms
- Total time: 6.335 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__225:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.2058 ms
- CalculateRefitParallel: 0.3018 ms
- ApplyRefit: 4.4752 ms
- Total time: 4.9876 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__225:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 23.3908 ms
- Total time: 23.3929 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FBIK chain length is 0, can't initiate solver.
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- RootMotion.Warning:Log(String, Transform, Boolean)
- RootMotion.FinalIK.IKSolver:Initiate(Transform)
- RootMotion.FinalIK.IK:InitiateSolver()
- RootMotion.SolverManager:OnDisable()
- YL2.Character:CreateIK()
- YL2.Character:ApplyConfiguration()
- YL2.CC.StateCharacterCreatorPose:Enter()
- YL2.StateManager:set_Current(State)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- UnityEngine.Object:Instantiate(T)
- EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
- YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
- YL2.CC.StateCharacterCreatorPose:Enter()
- YL2.StateManager:set_Current(State)
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 1 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- Dreamteck.Splines.EmptySplineHandler:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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