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- Name:
- Description:
- Backstory (optional):
- Character Stats:
- Vigour: XdX
- Agility: XdX
- Intelligence: XdX
- Charisma: XdX
- The four above stats may be Strong (1d12), Normal (1d8) or Weak (1d6). For every Strong stat you need a Weak stat to match, otherwise they default to Normal. You get 12 points to divide among the 4 different stats, each of which needs at least 1 in it.
- Traits:
- You get 3 traits to make for your character.
- Name: Effect
- Mech Name:
- Description:
- Mech Stats:
- HP: X/X
- SP: X/X
- HP is equal to your Health stat multiplied by 4 if Strong, 3 if Normal, 2 if Weak.
- SP is equal to your Special stat multiplied by 6 if Strong, 5 if Normal, 4 if Weak.
- Health: XdX
- Special: XdX
- Attack: XdX (Melee or Ranged)
- Defence: XdX (Armour or Evasion)
- Support: XdX
- The five above stats may be Strong (1d12), Normal (1d8) or Weak (1d6). For every Strong stat you need a Weak stat to match, otherwise they default to Normal. You get 20 points to divide among the 5 different stats, each of which needs at least 1 in it.
- Traits:
- You get 1 free Weapon, Finisher, Action, and Passive. You also get 4 extra traits of any type to make.
- Weapons: (You get Basic Melee and Basic Ranged for free, so they don't need to appear in this section unless you want to fluff them as something else).
- Name [Melee or Ranged]:
- Description (Optional): (What this weapon is like)
- SP Cost: (1 + # of Attributes)
- Range: (0 by default. Increased by Attributes)
- Attributes: (You get Movement Allowed or Range +1 for free. Each attributes beyond that increases SP cost by 1)
- Finishers:
- Name:
- Description (Optional): (What this finisher is like)
- SP Cost: (4 + 2*# of Attributes)
- Range: (0, 2 or Infinite depending on Attributes)
- Attributes: (Each attribute increases SP costs by 2).
- Recommended Damage (Optional): (The types and effects of Major Damage which this finisher can inflict)
- Actions: (You get Attack, Finisher, Guard, Move, Double Move and Trudge for free, so they don't need to appear in this section unless you want to fluff them as something else).
- Name:
- AP Cost:
- SP Cost:
- Effects:
- Passives:
- Name: Effect
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