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Multiverse Mecha Mayhem Example Character Sheet

Sep 5th, 2020 (edited)
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  1. Name:
  2. Description:
  3. Backstory (optional):
  4.  
  5. Character Stats:
  6. Vigour: XdX
  7. Agility: XdX
  8. Intelligence: XdX
  9. Charisma: XdX
  10.  
  11. The four above stats may be Strong (1d12), Normal (1d8) or Weak (1d6). For every Strong stat you need a Weak stat to match, otherwise they default to Normal. You get 12 points to divide among the 4 different stats, each of which needs at least 1 in it.
  12.  
  13. Traits:
  14. You get 3 traits to make for your character.
  15. Name: Effect
  16.  
  17.  
  18. Mech Name:
  19. Description:
  20.  
  21. Mech Stats:
  22. HP: X/X
  23. SP: X/X
  24.  
  25. HP is equal to your Health stat multiplied by 4 if Strong, 3 if Normal, 2 if Weak.
  26. SP is equal to your Special stat multiplied by 6 if Strong, 5 if Normal, 4 if Weak.
  27.  
  28. Health: XdX
  29. Special: XdX
  30. Attack: XdX (Melee or Ranged)
  31. Defence: XdX (Armour or Evasion)
  32. Support: XdX
  33.  
  34. The five above stats may be Strong (1d12), Normal (1d8) or Weak (1d6). For every Strong stat you need a Weak stat to match, otherwise they default to Normal. You get 20 points to divide among the 5 different stats, each of which needs at least 1 in it.
  35.  
  36. Traits:
  37. You get 1 free Weapon, Finisher, Action, and Passive. You also get 4 extra traits of any type to make.
  38.  
  39. Weapons: (You get Basic Melee and Basic Ranged for free, so they don't need to appear in this section unless you want to fluff them as something else).
  40. Name [Melee or Ranged]:
  41. Description (Optional): (What this weapon is like)
  42. SP Cost: (1 + # of Attributes)
  43. Range: (0 by default. Increased by Attributes)
  44. Attributes: (You get Movement Allowed or Range +1 for free. Each attributes beyond that increases SP cost by 1)
  45.  
  46. Finishers:
  47. Name:
  48. Description (Optional): (What this finisher is like)
  49. SP Cost: (4 + 2*# of Attributes)
  50. Range: (0, 2 or Infinite depending on Attributes)
  51. Attributes: (Each attribute increases SP costs by 2).
  52. Recommended Damage (Optional): (The types and effects of Major Damage which this finisher can inflict)
  53.  
  54. Actions: (You get Attack, Finisher, Guard, Move, Double Move and Trudge for free, so they don't need to appear in this section unless you want to fluff them as something else).
  55. Name:
  56. AP Cost:
  57. SP Cost:
  58. Effects:
  59.  
  60. Passives:
  61. Name: Effect
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