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- T(1000) class(me) == 143 : \
- GroupShow nuke on; \
- GroupShow toggle on; \
- ?nuke @MagicSkillUser skill == 14469 and sdistance(actor) < (600*600) and skillCoolTime($ElementalCrash) == 0 : select(actor) > Cast $ElementalCrash
- F: meDisabled = isStunned(me) or isMedused(me) or isTranced(me) or isAnchored(me) or isAfraid(me) or effectTime($HeroicDread) > 0 or effectTime($Hide) > 0
- S EnableGroup toggle off
- S EnableGroup nuke off
- L EnableGroup nuke off
- >+~0 EnableGroup nuke
- ?nuke T(250,1000) skillCoolTime($ElementalStorm2) == 0 and alive(target(me)) : Cast $ElementalStorm2 ; Cast $ElementalBlast
- ?nuke T(250, 1000) skillCoolTime(11023) == 0 and alive(target(me)) : Cast $ElementalDestruction
- ?nuke T(2000) alive(me) and not meDisabled and effectTime($WindStance) == 0 : Cast $WindStance
- ?nuke T(2000, 30000) not meDisabled and php(me) > 90 and pmp(me) < 97 and skillCoolTime($UltimateBodyToMind) == 0 : Cast $UltimateBodyToMind
- ?nuke T(250, 10000) alive(target(me)) and skillCoolTime($MassDevilsCurse) == 0 and distance(target(me)) < 850 : Cast $MassDevilsCurse
- ?toggle T(2000) zone ~= 12 and alive(me) and not meDisabled and effectTime($FeohForce) == 0 : Cast $FeohForce
- ?nuke T(100,500) target(me) == 0 or dead(target(me)) : PressKey F12
- ?nuke T(250, 1000) alive(target(me)) and effectTime(target(me),11079)==0 : Cast $ElementalSpike
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