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Johurt

[SCR] Sprunk Truck

Sep 17th, 2012
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  1. /*
  2.     Author: ES.^(Johurt).
  3.     Script: Sprunk Truck.
  4.     Info:
  5.         - 1 Vehicle.
  6.         - 36 Objects.
  7.     Images:
  8.         - http://imageshack.us/a/img221/7492/sprunk1.png
  9.         - http://imageshack.us/a/img826/148/sprunk2.png
  10. */
  11. #include <a_samp>
  12.  
  13. new SprunkTruck, SprunkTruckObjects[24], SprunkObject[12];
  14.  
  15. public OnGameModeInit()
  16. {
  17.     SprunkTruck = CreateVehicle(578, -2656.7134, -52.8750, 4.9561, 0.1767, 86, 86, -1);
  18.     for(new kel = 0; kel < 24; kel++) SprunkTruckObjects[kel] = CreateObject(2004, 0, 0, 0, 0, 0, 0, 0.0);
  19.     for(new kels = 0; kels < 12; kels++) SprunkObject[kels] = CreateObject(1775, 0, 0, 0, 0, 0, 0, 0.0);
  20.     AttachObjectToVehicle(SprunkTruckObjects[0], SprunkTruck, -1.49000001,-5.62400007,0.14500000, 0.0, 0.0, 90.0);
  21.     AttachObjectToVehicle(SprunkTruckObjects[1], SprunkTruck, -1.49000001,-4.82000017,0.14500000,0.00000000,0.00000000,90.00000000);
  22.     AttachObjectToVehicle(SprunkTruckObjects[2], SprunkTruck, -1.49000001,-4.01999998,0.14500000,0.00000000,0.00000000,90.00000000);
  23.     AttachObjectToVehicle(SprunkTruckObjects[3], SprunkTruck, -1.49000001,-3.22000003,0.14500000,0.00000000,0.00000000,90.00000000);
  24.     AttachObjectToVehicle(SprunkTruckObjects[4], SprunkTruck, -1.49000001,-2.42000008,0.14500000,0.00000000,0.00000000,90.00000000);
  25.     AttachObjectToVehicle(SprunkTruckObjects[5], SprunkTruck, -1.49000001,-1.62000000,0.14500000,0.00000000,0.00000000,90.00000000);
  26.     AttachObjectToVehicle(SprunkTruckObjects[6], SprunkTruck, -1.49000001,-0.81999999,0.14500000,0.00000000,0.00000000,90.00000000);
  27.     AttachObjectToVehicle(SprunkTruckObjects[7], SprunkTruck, -1.49000001,-0.02000000,0.14500000,0.00000000,0.00000000,90.00000000);
  28.     AttachObjectToVehicle(SprunkTruckObjects[8], SprunkTruck, -1.49000001,0.79000002,0.14500000,0.00000000,0.00000000,90.00000000);
  29.     AttachObjectToVehicle(SprunkTruckObjects[9], SprunkTruck, -1.49000001,1.51999998,0.14500000,0.00000000,0.00000000,90.00000000);
  30.     AttachObjectToVehicle(SprunkTruckObjects[10], SprunkTruck, 1.48925781,-4.79899979,0.14500000,0.00000000,0.00000000,270.00000000);
  31.     AttachObjectToVehicle(SprunkTruckObjects[11], SprunkTruck, 1.49000001,-4.00000000,0.14500000,0.00000000,0.00000000,270.00000000);
  32.     AttachObjectToVehicle(SprunkTruckObjects[12], SprunkTruck, 1.49000001,-3.20000005,0.14500000,0.00000000,0.00000000,270.00000000);
  33.     AttachObjectToVehicle(SprunkTruckObjects[13], SprunkTruck, 1.49000001,-2.40000010,0.14500000,0.00000000,0.00000000,270.00000000);
  34.     AttachObjectToVehicle(SprunkTruckObjects[14], SprunkTruck, 1.49000001,-1.60000002,0.14500000,0.00000000,0.00000000,270.00000000);
  35.     AttachObjectToVehicle(SprunkTruckObjects[15], SprunkTruck, 1.49000001,-0.80000001,0.14500000,0.00000000,0.00000000,270.00000000);
  36.     AttachObjectToVehicle(SprunkTruckObjects[16], SprunkTruck, 1.49000001,0.00000000,0.14500000,0.00000000,0.00000000,270.00000000);
  37.     AttachObjectToVehicle(SprunkTruckObjects[17], SprunkTruck, 1.49000001,0.80000001,0.14500000,0.00000000,0.00000000,270.00000000);
  38.     AttachObjectToVehicle(SprunkTruckObjects[18], SprunkTruck, 1.49000001,1.60000002,0.14500000,0.00000000,0.00000000,270.00000000);
  39.     AttachObjectToVehicle(SprunkTruckObjects[19], SprunkTruck, 1.49000001,2.40000010,0.14500000,0.00000000,0.00000000,270.00000000);
  40.     AttachObjectToVehicle(SprunkTruckObjects[20], SprunkTruck, -0.60000002,-5.60799980,0.14500000,0.00000000,0.00000000,180.00000000);
  41.     AttachObjectToVehicle(SprunkTruckObjects[21], SprunkTruck, 0.20000000,-5.60799980,0.14500000,0.00000000,0.00000000,179.99450684);
  42.     AttachObjectToVehicle(SprunkTruckObjects[22], SprunkTruck, 1.00000000,-5.60799980,0.14500000,0.00000000,0.00000000,179.99450684);
  43.     AttachObjectToVehicle(SprunkTruckObjects[23], SprunkTruck, 1.50549996,-5.60742188,0.14500000,0.00000000,0.00000000,179.99450684);
  44.     AttachObjectToVehicle(SprunkObject[0], SprunkTruck, -0.69999999,1.76999998,0.83999997,0.00000000,0.00000000,0.00000000);
  45.     AttachObjectToVehicle(SprunkObject[1], SprunkTruck, 0.69999999,1.76999998,0.83999997,0.00000000,0.00000000,0.00000000);
  46.     AttachObjectToVehicle(SprunkObject[2], SprunkTruck, -0.69999999,0.50000000,0.83999997,0.00000000,0.00000000,0.00000000);
  47.     AttachObjectToVehicle(SprunkObject[3], SprunkTruck, 0.69999999,0.50000000,0.83999997,0.00000000,0.00000000,0.00000000);
  48.     AttachObjectToVehicle(SprunkObject[4], SprunkTruck, -0.69999999,-0.77999997,0.83999997,0.00000000,0.00000000,0.00000000);
  49.     AttachObjectToVehicle(SprunkObject[5], SprunkTruck, 0.69999999,-0.77999997,0.83999997,0.00000000,0.00000000,0.00000000);
  50.     AttachObjectToVehicle(SprunkObject[6], SprunkTruck, -0.69999999,-2.00000000,0.83999997,0.00000000,0.00000000,0.00000000);
  51.     AttachObjectToVehicle(SprunkObject[7], SprunkTruck, 0.69999999,-2.00000000,0.83999997,0.00000000,0.00000000,0.00000000);
  52.     AttachObjectToVehicle(SprunkObject[8], SprunkTruck, -0.69999999,-3.20000005,0.83999997,0.00000000,0.00000000,0.00000000);
  53.     AttachObjectToVehicle(SprunkObject[9], SprunkTruck, 0.69999999,-3.20000005,0.83999997,0.00000000,0.00000000,0.00000000);
  54.     AttachObjectToVehicle(SprunkObject[10], SprunkTruck, -0.69999999,-4.40000010,0.83999997,0.00000000,0.00000000,0.00000000);
  55.     AttachObjectToVehicle(SprunkObject[11], SprunkTruck, 0.69999999,-4.40000010,0.83999997,0.00000000,0.00000000,0.00000000);
  56.     return 1;
  57. }
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