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- Star Citizen Patch 3.0.0j
- Focus Feature Updates
- Afterburner
- Tweaked decoupled behavior to have intended constraints
- Raised atmospheric acceleration tuning
- Universe
- Minor interior prop placement shifts
- UI
- StarMap: QT icon polish, added different icons for distress and general missions
- Ships
- Aurora series: Further lighting polish, added MFD bootup sequences
- Starfarer: RTT Polish
- Cutlass: Further lighting polish
- Vanguard: RTT Polish
- Retaliator: Further lighting polish
- Caterpillar: Exterior polish
- Bug Fixes
- Visual polish to derelict Javelin
- Fixed some geometry clipping at Rayari outpost
- Players should now be able to refuel at Cryastro
- Fixed an issue where players would sometimes exit the seat when attempting to activate "flight ready"
- Players should no longer fall through collision when exiting the co-pilot seat of the Ursa Rover
- The PMA app should no longer have streaming issues when loading the character model
- Landing markers should no longer magically project into ship interiors
- Adjusted npc aim stance
- Interaction mode should no longer occasionally get stuck on
- Fixed an issue where interaction mode and MFD usage with interfere with one another
- Players should now appear properly in 3rd person when piloting the Prospector
- Quantum travel audio should now play properly
- Fixed clipping issue when exiting Aurora bed
- Fixed some issues with LOD popping when zooming in on planetary surfaces
- Fixed a material issue on the Dragonfly Yellowjacket dashboard
- Players should no longer spawn inside the geometry of their EZHab
- Fixed missing FPS radar
- Fixed some collissions issues at the corners of outposts
- Increased the collision damage from the Ursa to fix some character collision issues
- Fixed some travel direction issues after an NPC exits a workzone
- Added collision to bunks at Covalex
- Audio for landing gear animations on the Constellations should match better
- Fixed 3rd person camera clipping on the Starfarer
- Technical
- Attempted fix to some 10001 errors
- Possible fix to some 20007/30007 errors
- Performance tweaks
- Minor crash fixes
- Non-Focus Feature Updates
- Universe
- Audio: Ship weapon sound polish
- UI
- MFD: Added shield regen to display
- FPS
- Ballistic impact VFX rework
- EMP & Distortion Damage (These systems have come online but are not complete and not part of the current focus. We will detail the full functionality at a later time)
- EMPs now do distortion damage
- Distortion damage no longer effects the originating ship
- Beginnings of applying distortion damage to subcomponents
- Cargo
- Kiosks: Added additional commodity icons
- Bug Fixes
- Fix for some cargo boxes not being placable on counters
- Cargo boxes should no longer become attached to the player's right hand
- Multiple interior fixes for the Starfarer
- Weapon magazines on display weapons at shops should no longer be offset
- Delivery cargo should no longer vanish while in transit
- Ships should now properly show the correct SCU on kiosks
- Collision should no longer occasionally block gunfire
- The P8-SC's rounds should no longer appear backwards in the magazine
- Successful transations at the Kiosk should now play audio for subsequent transations
- Fixed some VFX issues when firing projectiles into the ground and related particle effects
- Weapon magazines should no longer be attachable to barrels
- Fixed some LOD issues on the New Horizon race maps
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