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Star Citizen Patch 3.0.0j

Oct 28th, 2017
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  1. Star Citizen Patch 3.0.0j
  2.  
  3.  
  4. Focus Feature Updates
  5. Afterburner
  6. Tweaked decoupled behavior to have intended constraints
  7. Raised atmospheric acceleration tuning
  8. Universe
  9. Minor interior prop placement shifts
  10. UI
  11. StarMap: QT icon polish, added different icons for distress and general missions
  12. Ships
  13. Aurora series: Further lighting polish, added MFD bootup sequences
  14. Starfarer: RTT Polish
  15. Cutlass: Further lighting polish
  16. Vanguard: RTT Polish
  17. Retaliator: Further lighting polish
  18. Caterpillar: Exterior polish
  19. Bug Fixes
  20. Visual polish to derelict Javelin
  21. Fixed some geometry clipping at Rayari outpost
  22. Players should now be able to refuel at Cryastro
  23. Fixed an issue where players would sometimes exit the seat when attempting to activate "flight ready"
  24. Players should no longer fall through collision when exiting the co-pilot seat of the Ursa Rover
  25. The PMA app should no longer have streaming issues when loading the character model
  26. Landing markers should no longer magically project into ship interiors
  27. Adjusted npc aim stance
  28. Interaction mode should no longer occasionally get stuck on
  29. Fixed an issue where interaction mode and MFD usage with interfere with one another
  30. Players should now appear properly in 3rd person when piloting the Prospector
  31. Quantum travel audio should now play properly
  32. Fixed clipping issue when exiting Aurora bed
  33. Fixed some issues with LOD popping when zooming in on planetary surfaces
  34. Fixed a material issue on the Dragonfly Yellowjacket dashboard
  35. Players should no longer spawn inside the geometry of their EZHab
  36. Fixed missing FPS radar
  37. Fixed some collissions issues at the corners of outposts
  38. Increased the collision damage from the Ursa to fix some character collision issues
  39. Fixed some travel direction issues after an NPC exits a workzone
  40. Added collision to bunks at Covalex
  41. Audio for landing gear animations on the Constellations should match better
  42. Fixed 3rd person camera clipping on the Starfarer
  43. Technical
  44. Attempted fix to some 10001 errors
  45. Possible fix to some 20007/30007 errors
  46. Performance tweaks
  47. Minor crash fixes
  48. Non-Focus Feature Updates
  49. Universe
  50. Audio: Ship weapon sound polish
  51. UI
  52. MFD: Added shield regen to display
  53. FPS
  54. Ballistic impact VFX rework
  55. EMP & Distortion Damage (These systems have come online but are not complete and not part of the current focus. We will detail the full functionality at a later time)
  56. EMPs now do distortion damage
  57. Distortion damage no longer effects the originating ship
  58. Beginnings of applying distortion damage to subcomponents
  59. Cargo
  60. Kiosks: Added additional commodity icons
  61. Bug Fixes
  62. Fix for some cargo boxes not being placable on counters
  63. Cargo boxes should no longer become attached to the player's right hand
  64. Multiple interior fixes for the Starfarer
  65. Weapon magazines on display weapons at shops should no longer be offset
  66. Delivery cargo should no longer vanish while in transit
  67. Ships should now properly show the correct SCU on kiosks
  68. Collision should no longer occasionally block gunfire
  69. The P8-SC's rounds should no longer appear backwards in the magazine
  70. Successful transations at the Kiosk should now play audio for subsequent transations
  71. Fixed some VFX issues when firing projectiles into the ground and related particle effects
  72. Weapon magazines should no longer be attachable to barrels
  73. Fixed some LOD issues on the New Horizon race maps
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