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- local Players = game:GetService("Players")
- local Tiles = workspace.Map.Game.Tiles
- for _, group in pairs(Tiles:GetChildren()) do
- for _, tile in pairs(group:GetChildren()) do
- tile.Touched:Connect(function (obj)
- delay(0.4, function ()
- if tile.Transparency == 1 then
- tile.BrickColor = BrickColor.new("Bright red")
- if group.Name == "Right" then
- Tiles["Left"][tile.Name].BrickColor = BrickColor.new("Dark green")
- else
- Tiles["Right"][tile.Name].BrickColor = BrickColor.new("Dark green")
- end
- else
- tile.BrickColor = BrickColor.new("Dark green")
- if group.Name == "Right" then
- Tiles["Left"][tile.Name].BrickColor = BrickColor.new("Bright red")
- else
- Tiles["Right"][tile.Name].BrickColor = BrickColor.new("Bright red")
- end
- end
- end)
- end)
- end
- end
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