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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp_2013.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.vmf"
- Valve Software - vbsp.exe (Jul 29 2013)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/ttt_anex/stone/infflrd_blend_dirt_wvt_patch
- Patching WVT material: maps/ttt_anex/de_piranesi/pi_ground_blend_wvt_patch
- Patching WVT material: maps/ttt_anex/de_chateau/rockf_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 372 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (843260 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2499 texinfos to 1675
- Reduced 192 texdatas to 168 (7200 bytes to 6538)
- Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.prt
- 1393 portalclusters
- 4126 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 136532 visible clusters (10.84%)
- Total clusters visible: 1259575
- Average clusters visible: 904
- Building PAS...
- Average clusters audible: 1377
- visdatasize:481646 compressed from 490336
- writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- Setting up ray-trace acceleration structure... Done (1.10 seconds)
- 5530 faces
- 648910 square feet [93443088.00 square inches]
- 25 Displacements
- 6997 Square Feet [1007604.50 Square Inches]
- 5530 patches before subdivision
- 41002 patches after subdivision
- 60 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 4250729, max 833
- transfer lists: 32.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(187124, 168145, 147567)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(32946, 31668, 26324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6124, 6090, 4645)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1402, 1467, 1035)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(331, 355, 228)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(87, 95, 55)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(23, 26, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(6, 7, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 38/1024 1824/49152 ( 3.7%)
- brushes 2341/8192 28092/98304 (28.6%)
- brushsides 15991/65536 127928/524288 (24.4%)
- planes 6346/65536 126920/1310720 ( 9.7%)
- vertexes 12101/65536 145212/786432 (18.5%)
- nodes 3173/65536 101536/2097152 ( 4.8%)
- texinfos 1675/12288 120600/884736 (13.6%)
- texdata 168/2048 5376/65536 ( 8.2%)
- dispinfos 25/0 4400/0 ( 0.0%)
- disp_verts 625/0 12500/0 ( 0.0%)
- disp_tris 800/0 1600/0 ( 0.0%)
- disp_lmsamples 20588/0 20588/0 ( 0.0%)
- faces 5530/65536 309680/3670016 ( 8.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4144/65536 232064/3670016 ( 6.3%)
- leaves 3212/65536 102784/2097152 ( 4.9%)
- leaffaces 6861/65536 13722/131072 (10.5%)
- leafbrushes 3795/65536 7590/131072 ( 5.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 43532/512000 174128/2048000 ( 8.5%)
- edges 28916/256000 115664/1024000 (11.3%)
- LDR worldlights 60/8192 5280/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 933/32768 9330/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16617/65536 33234/131072 (25.4%)
- cubemapsamples 35/1024 560/16384 ( 3.4%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1468096/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 481646/16777216 ( 2.9%)
- entdata [variable] 138104/393216 (35.1%)
- LDR ambient table 3212/65536 12848/262144 ( 4.9%)
- HDR ambient table 3212/65536 12848/262144 ( 4.9%)
- LDR leaf ambient 12058/65536 337624/1835008 (18.4%)
- HDR leaf ambient 3212/65536 89936/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/15218 ( 0.0%)
- pakfile [variable] 42689/0 ( 0.0%)
- physics [variable] 843260/4194304 (20.1%)
- physics terrain [variable] 4631/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 15900
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- 28 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- Setting up ray-trace acceleration structure... Done (1.11 seconds)
- 5530 faces
- 648910 square feet [93443088.00 square inches]
- 25 Displacements
- 6997 Square Feet [1007604.50 Square Inches]
- 5530 patches before subdivision
- 41002 patches after subdivision
- 60 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 4250729, max 833
- transfer lists: 32.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(151596, 124717, 103192)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(24899, 22161, 17807)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4414, 4131, 3104)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(973, 978, 688)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(225, 235, 151)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(58, 63, 37)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(15, 17, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 38/1024 1824/49152 ( 3.7%)
- brushes 2341/8192 28092/98304 (28.6%)
- brushsides 15991/65536 127928/524288 (24.4%)
- planes 6346/65536 126920/1310720 ( 9.7%)
- vertexes 12101/65536 145212/786432 (18.5%)
- nodes 3173/65536 101536/2097152 ( 4.8%)
- texinfos 1675/12288 120600/884736 (13.6%)
- texdata 168/2048 5376/65536 ( 8.2%)
- dispinfos 25/0 4400/0 ( 0.0%)
- disp_verts 625/0 12500/0 ( 0.0%)
- disp_tris 800/0 1600/0 ( 0.0%)
- disp_lmsamples 20588/0 20588/0 ( 0.0%)
- faces 5530/65536 309680/3670016 ( 8.4%)
- hdr faces 5530/65536 309680/3670016 ( 8.4%)
- origfaces 4144/65536 232064/3670016 ( 6.3%)
- leaves 3212/65536 102784/2097152 ( 4.9%)
- leaffaces 6861/65536 13722/131072 (10.5%)
- leafbrushes 3795/65536 7590/131072 ( 5.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 43532/512000 174128/2048000 ( 8.5%)
- edges 28916/256000 115664/1024000 (11.3%)
- LDR worldlights 60/8192 5280/720896 ( 0.7%)
- HDR worldlights 60/8192 5280/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 933/32768 9330/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16617/65536 33234/131072 (25.4%)
- cubemapsamples 35/1024 560/16384 ( 3.4%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1468096/0 ( 0.0%)
- HDR lightdata [variable] 1468096/0 ( 0.0%)
- visdata [variable] 481646/16777216 ( 2.9%)
- entdata [variable] 138104/393216 (35.1%)
- LDR ambient table 3212/65536 12848/262144 ( 4.9%)
- HDR ambient table 3212/65536 12848/262144 ( 4.9%)
- LDR leaf ambient 12058/65536 337624/1835008 (18.4%)
- HDR leaf ambient 12051/65536 337428/1835008 (18.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/15218 ( 0.0%)
- pakfile [variable] 42689/0 ( 0.0%)
- physics [variable] 843260/4194304 (20.1%)
- physics terrain [variable] 4631/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 15900
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
- 28 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_anex.bsp"
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