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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp_2013.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 29 2013)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. Patching WVT material: maps/ttt_anex/stone/infflrd_blend_dirt_wvt_patch
  13. Patching WVT material: maps/ttt_anex/de_piranesi/pi_ground_blend_wvt_patch
  14. Patching WVT material: maps/ttt_anex/de_chateau/rockf_blend_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. Processing areas...done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...
  29. Merged 372 detail faces...done (0)
  30. Merging details...done (0)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. NODRAW on terrain surface!
  35. done (0)
  36. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.prt...Building visibility clusters...
  37. done (0)
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. done (1) (843260 bytes)
  43. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  44. Compacting texture/material tables...
  45. Reduced 2499 texinfos to 1675
  46. Reduced 192 texdatas to 168 (7200 bytes to 6538)
  47. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.bsp
  48. 4 seconds elapsed
  49.  
  50. ** Executing...
  51. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  52. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex"
  53.  
  54. Valve Software - vvis.exe (May 15 2014)
  55. fastvis = true
  56. 4 threads
  57. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  58. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.prt
  59. 1393 portalclusters
  60. 4126 numportals
  61. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Optimized: 136532 visible clusters (10.84%)
  63. Total clusters visible: 1259575
  64. Average clusters visible: 904
  65. Building PAS...
  66. Average clusters audible: 1377
  67. visdatasize:481646 compressed from 490336
  68. writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  69. 0 seconds elapsed
  70.  
  71. ** Executing...
  72. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  73. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex"
  74.  
  75. Valve Software - vrad.exe SSE (May 15 2014)
  76.  
  77. Valve Radiosity Simulator
  78. 4 threads
  79. [Reading texlights from 'lights.rad']
  80. [48 texlights parsed from 'lights.rad']
  81.  
  82. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  83. Setting up ray-trace acceleration structure... Done (1.10 seconds)
  84. 5530 faces
  85. 648910 square feet [93443088.00 square inches]
  86. 25 Displacements
  87. 6997 Square Feet [1007604.50 Square Inches]
  88. 5530 patches before subdivision
  89. 41002 patches after subdivision
  90. 60 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  93. transfers 4250729, max 833
  94. transfer lists: 32.4 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(187124, 168145, 147567)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #2 added RGB(32946, 31668, 26324)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #3 added RGB(6124, 6090, 4645)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(1402, 1467, 1035)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #5 added RGB(331, 355, 228)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #6 added RGB(87, 95, 55)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #7 added RGB(23, 26, 13)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #8 added RGB(6, 7, 3)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #9 added RGB(2, 2, 1)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #10 added RGB(1, 1, 0)
  115. Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
  116. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  117. FinalLightFace Done
  118. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  119. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  120. Writing leaf ambient...done
  121. Ready to Finish
  122.  
  123. Object names Objects/Maxobjs Memory / Maxmem Fullness
  124. ------------ --------------- --------------- --------
  125. models 38/1024 1824/49152 ( 3.7%)
  126. brushes 2341/8192 28092/98304 (28.6%)
  127. brushsides 15991/65536 127928/524288 (24.4%)
  128. planes 6346/65536 126920/1310720 ( 9.7%)
  129. vertexes 12101/65536 145212/786432 (18.5%)
  130. nodes 3173/65536 101536/2097152 ( 4.8%)
  131. texinfos 1675/12288 120600/884736 (13.6%)
  132. texdata 168/2048 5376/65536 ( 8.2%)
  133. dispinfos 25/0 4400/0 ( 0.0%)
  134. disp_verts 625/0 12500/0 ( 0.0%)
  135. disp_tris 800/0 1600/0 ( 0.0%)
  136. disp_lmsamples 20588/0 20588/0 ( 0.0%)
  137. faces 5530/65536 309680/3670016 ( 8.4%)
  138. hdr faces 0/65536 0/3670016 ( 0.0%)
  139. origfaces 4144/65536 232064/3670016 ( 6.3%)
  140. leaves 3212/65536 102784/2097152 ( 4.9%)
  141. leaffaces 6861/65536 13722/131072 (10.5%)
  142. leafbrushes 3795/65536 7590/131072 ( 5.8%)
  143. areas 2/256 16/2048 ( 0.8%)
  144. surfedges 43532/512000 174128/2048000 ( 8.5%)
  145. edges 28916/256000 115664/1024000 (11.3%)
  146. LDR worldlights 60/8192 5280/720896 ( 0.7%)
  147. HDR worldlights 0/8192 0/720896 ( 0.0%)
  148. leafwaterdata 0/32768 0/393216 ( 0.0%)
  149. waterstrips 933/32768 9330/327680 ( 2.8%)
  150. waterverts 0/65536 0/786432 ( 0.0%)
  151. waterindices 16617/65536 33234/131072 (25.4%)
  152. cubemapsamples 35/1024 560/16384 ( 3.4%)
  153. overlays 1/512 352/180224 ( 0.2%)
  154. LDR lightdata [variable] 1468096/0 ( 0.0%)
  155. HDR lightdata [variable] 0/0 ( 0.0%)
  156. visdata [variable] 481646/16777216 ( 2.9%)
  157. entdata [variable] 138104/393216 (35.1%)
  158. LDR ambient table 3212/65536 12848/262144 ( 4.9%)
  159. HDR ambient table 3212/65536 12848/262144 ( 4.9%)
  160. LDR leaf ambient 12058/65536 337624/1835008 (18.4%)
  161. HDR leaf ambient 3212/65536 89936/1835008 ( 4.9%)
  162. occluders 0/0 0/0 ( 0.0%)
  163. occluder polygons 0/0 0/0 ( 0.0%)
  164. occluder vert ind 0/0 0/0 ( 0.0%)
  165. detail props [variable] 1/12 ( 8.3%)
  166. static props [variable] 1/15218 ( 0.0%)
  167. pakfile [variable] 42689/0 ( 0.0%)
  168. physics [variable] 843260/4194304 (20.1%)
  169. physics terrain [variable] 4631/1048576 ( 0.4%)
  170.  
  171. Level flags = 0
  172.  
  173. Total triangle count: 15900
  174. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  175. 28 seconds elapsed
  176. Valve Software - vrad.exe SSE (May 15 2014)
  177.  
  178. Valve Radiosity Simulator
  179. 4 threads
  180. [Reading texlights from 'lights.rad']
  181. [48 texlights parsed from 'lights.rad']
  182.  
  183. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  184. Setting up ray-trace acceleration structure... Done (1.11 seconds)
  185. 5530 faces
  186. 648910 square feet [93443088.00 square inches]
  187. 25 Displacements
  188. 6997 Square Feet [1007604.50 Square Inches]
  189. 5530 patches before subdivision
  190. 41002 patches after subdivision
  191. 60 direct lights
  192. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  193. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
  194. transfers 4250729, max 833
  195. transfer lists: 32.4 megs
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #1 added RGB(151596, 124717, 103192)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #2 added RGB(24899, 22161, 17807)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #3 added RGB(4414, 4131, 3104)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #4 added RGB(973, 978, 688)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #5 added RGB(225, 235, 151)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #6 added RGB(58, 63, 37)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #7 added RGB(15, 17, 9)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #8 added RGB(4, 5, 2)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #9 added RGB(1, 1, 1)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #10 added RGB(0, 0, 0)
  216. Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
  217. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  218. FinalLightFace Done
  219. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  220. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  221. Writing leaf ambient...done
  222. Ready to Finish
  223.  
  224. Object names Objects/Maxobjs Memory / Maxmem Fullness
  225. ------------ --------------- --------------- --------
  226. models 38/1024 1824/49152 ( 3.7%)
  227. brushes 2341/8192 28092/98304 (28.6%)
  228. brushsides 15991/65536 127928/524288 (24.4%)
  229. planes 6346/65536 126920/1310720 ( 9.7%)
  230. vertexes 12101/65536 145212/786432 (18.5%)
  231. nodes 3173/65536 101536/2097152 ( 4.8%)
  232. texinfos 1675/12288 120600/884736 (13.6%)
  233. texdata 168/2048 5376/65536 ( 8.2%)
  234. dispinfos 25/0 4400/0 ( 0.0%)
  235. disp_verts 625/0 12500/0 ( 0.0%)
  236. disp_tris 800/0 1600/0 ( 0.0%)
  237. disp_lmsamples 20588/0 20588/0 ( 0.0%)
  238. faces 5530/65536 309680/3670016 ( 8.4%)
  239. hdr faces 5530/65536 309680/3670016 ( 8.4%)
  240. origfaces 4144/65536 232064/3670016 ( 6.3%)
  241. leaves 3212/65536 102784/2097152 ( 4.9%)
  242. leaffaces 6861/65536 13722/131072 (10.5%)
  243. leafbrushes 3795/65536 7590/131072 ( 5.8%)
  244. areas 2/256 16/2048 ( 0.8%)
  245. surfedges 43532/512000 174128/2048000 ( 8.5%)
  246. edges 28916/256000 115664/1024000 (11.3%)
  247. LDR worldlights 60/8192 5280/720896 ( 0.7%)
  248. HDR worldlights 60/8192 5280/720896 ( 0.7%)
  249. leafwaterdata 0/32768 0/393216 ( 0.0%)
  250. waterstrips 933/32768 9330/327680 ( 2.8%)
  251. waterverts 0/65536 0/786432 ( 0.0%)
  252. waterindices 16617/65536 33234/131072 (25.4%)
  253. cubemapsamples 35/1024 560/16384 ( 3.4%)
  254. overlays 1/512 352/180224 ( 0.2%)
  255. LDR lightdata [variable] 1468096/0 ( 0.0%)
  256. HDR lightdata [variable] 1468096/0 ( 0.0%)
  257. visdata [variable] 481646/16777216 ( 2.9%)
  258. entdata [variable] 138104/393216 (35.1%)
  259. LDR ambient table 3212/65536 12848/262144 ( 4.9%)
  260. HDR ambient table 3212/65536 12848/262144 ( 4.9%)
  261. LDR leaf ambient 12058/65536 337624/1835008 (18.4%)
  262. HDR leaf ambient 12051/65536 337428/1835008 (18.4%)
  263. occluders 0/0 0/0 ( 0.0%)
  264. occluder polygons 0/0 0/0 ( 0.0%)
  265. occluder vert ind 0/0 0/0 ( 0.0%)
  266. detail props [variable] 1/12 ( 8.3%)
  267. static props [variable] 1/15218 ( 0.0%)
  268. pakfile [variable] 42689/0 ( 0.0%)
  269. physics [variable] 843260/4194304 (20.1%)
  270. physics terrain [variable] 4631/1048576 ( 0.4%)
  271.  
  272. Level flags = 0
  273.  
  274. Total triangle count: 15900
  275. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex.bsp
  276. 28 seconds elapsed
  277.  
  278. ** Executing...
  279. ** Command: Copy File
  280. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_anex.bsp"
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