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- import com.nolimitscoaster.*;
- import nlvm.math3d.*;
- public class BlockPoint {
- private Vector3f position;
- public BlockPoint(Vector3f position) {
- this.position = position;
- }
- public float getX() {
- return position.x;
- }
- public float getY() {
- return position.y;
- }
- public float getZ() {
- return position.z;
- }
- }
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