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HC:RPG 1.0.5's Documentation

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Dec 22nd, 2021
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  1. When using some of these labels, I recommend using either hill markers or capture plates. My example "Halo City" mainly uses either of those two for some of these functions. I'd recommend also looking toward Halo City RPG's map for examples of some of these features.
  2.  
  3.  
  4. traitor_control
  5. ------------------------------------------------
  6. RED_TEAM = Vehicle stock
  7. GREEN_TEAM = Legal weapon stock
  8. BLUE_TEAM = Spartan and Elite Armor stock (Required for buying armors)
  9. PURPLE_TEAM = illegal stock
  10.  
  11.  
  12. Spawn_Sequence = 7 (The weapon license needed to buy "legal" weapons)
  13. Spawn_Sequence = 6 (Buyable $100 fishing pole needed to go fishing at "fishingspot")
  14. Spawn_Sequence = 8 (Buyable bomb for $2,000 that can be used to delete objects from forge label Robbery, Spawn Sequence 10)
  15. Spawn_Sequence = 11 (Buyable drug seeds which gives you plasma grenades after buying them. Throwing the grenades creates a "drug plant." When picking them at 0:00, you'll recieve 1 gram + an armor ability that gives you shields when using them.)
  16. Spawn_Sequence = 5 (Used for buying levels.)
  17.  
  18.  
  19. Spawn_Sequence = -44 (Buyable Energy Sword for $1k)
  20. Spawn_Sequence = -42 (Buyable Gravity Hammer for $1k)
  21. Spawn_Sequence = -20 (Buyable "random" spartan armor for $10)
  22. Spawn_Sequence = -19 (Buyable "kat" spartan armor for $10)
  23. Spawn_Sequence = -49 (Buyable Shotgun for $2k)
  24. Spawn_Sequence = -40 (Buyable DMR for $1.5k)
  25. Spawn_Sequence = -52 (Buyable Magnum for $1.5k)
  26. Spawn_Sequence = -53 (Buyable Assault Rifle for $1.5k)
  27. Spawn_Sequence = -47 (Buyable Rocket Launcher for $4k)
  28. Spawn_Sequence = -46 (Buyable Sniper for $4k)
  29. Spawn_Sequence = -46 (Buyable Spartan Laser for $4k)
  30. Spawn_Sequence = -23 (Buyable "random" elite armor for $5k)
  31.  
  32.  
  33.  
  34. Spawn_Sequence = -29 (Buyable Semi Truck for $5k)
  35. Spawn_Sequence = -31 (Buyable Pickup Truck for $5k)
  36. Spawn_Sequence = -32 (Buyable Mongoose for $500)
  37. Spawn_Sequence = -33 (Buyable Troop Hog for $1k)
  38. Spawn_Sequence = -28 (Buyable Falcon for $20k)
  39.  
  40. fishingspot
  41. ------------------------------------------------
  42. Spawn_Sequence = 4 (Spawns the fishing spot used to fish and earn cash. UNSC data core is required to fish.)
  43.  
  44.  
  45.  
  46. trucking (RED_TEAM REQUIRED FOR DELIVERY SPOTS)
  47. ------------------------------------------------
  48. Spawn_Sequence = 1 (Used to be lifted with the forklift. Will need to be carried to a "Spawn_Sequence 2" to progress in trucking.)
  49. Spawn_Sequence = -1 (Used to be loaded and attached to the Semi when a Semi truck is close or touching the object.)
  50. Spawn_Sequence = 2 (Delivery point for objects carried by the forklift. Useful on vehicles.)
  51. Spawn_Sequence = 6 (Level 0 trucking delivery spot, gives you $100 upon delivery.)
  52. Spawn_Sequence = 5 (Level 2 trucking delivery spot, gives you $150 upon delivery.)
  53. Spawn_Sequence = 4 (Level 3 trucking delivery spot, gives you $1.5k upon delivery.)
  54.  
  55.  
  56.  
  57. robbery
  58. ------------------------------------------------
  59. Spawn_Sequence = 2 (Spawns the money wash to use with bringing flags and skulls as form as dirty cash.)
  60. Spawn_Sequence = 0 (Spawns "small" robberies which drops skull(s). Each skull is worth $1.5k)
  61. Spawn_Sequence = 1 (Spawns "big" robberies which drops flags(s). Each flag is worth $10k)
  62. Spawn_Sequence = 10 (Will delete or respawn an object when a bomb is near it.)
  63.  
  64.  
  65. perms
  66. ------------------------------------------------
  67. GREEN_TEAM = Completely resets level and cash.
  68. NEUTRAL = Only lowers level by 1.
  69.  
  70. Spawn_Sequence = 2 (Creates the "Release Me" function which releases a person from their grasp when being dragged.)
  71. Spawn_Sequence = 10 (Creates an arrest point for police to arrest players and punish their stats by lowering or erasing their level and reseting their cash, depending on the object's team.)
  72.  
  73.  
  74. textlabels
  75. ------------------------------------------------
  76. Spawn_Sequence = 1 (Creates a text saying "Elite Armor")
  77. Spawn_Sequence = 2 (Creates a text saying "Spartan Armor")
  78. Spawn_Sequence = 4 (Creates a text saying "Cost: $1,000")
  79. Spawn_Sequence = 5 (Creates a text saying "Cost: $20,000")
  80. Spawn_Sequence = 6 (Creates a text saying "Cost: $1,500")
  81. Spawn_Sequence = 9 (Creates a text saying "Cost: $500")
  82. Spawn_Sequence = 10 (Creates a text saying "Cost: $5,000")
  83. Spawn_Sequence = 13 (Creates a text saying "Cost: $2,000")
  84. Spawn_Sequence = 12 (Creates a text saying "Cost: $4,000")
  85.  
  86. timecyc
  87. ------------------------------------------------
  88. Spawn_Sequence = 0 (Spawns in the modded time cycle that goes from day, dusk, night, morning and back to day. Also effects the paychecks.)
  89.  
  90.  
  91.  
  92. healing
  93. ------------------------------------------------
  94. Spawn_Sequence = 0 (Spawns "free food" which gives you shields at no cost over time.)
  95. Spawn_Sequence = 1 (Spawns Carl!)
  96.  
  97.  
  98.  
  99. classes
  100. ------------------------------------------------
  101. Spawn_Sequence = 21 (Spawns the deposit cash function used to deposit/store cash into your bank account.)
  102. Spawn_Sequence = 22 (Spawns the withdraw cash function used to withdraw/get cash from your bank account.)
  103. Spawn_Sequence = 19 (Used to spawn a point where you can quit a class, a give cash function or job.)
  104. Spawn_Sequence = 4 (Spawns Thief class which requires level 8)
  105. Spawn_Sequence = 2 (Spawns Medic class which requires level 3)
  106. Spawn_Sequence = 1 (Spawns Police class which requires level 4)
  107. Spawn_Sequence = -1 (Spawns Hitman class which requires level 50)
  108. Spawn_Sequence = 3 (Spawns "give cash $10" spot where you're able to give in increments of $10)
  109. Spawn_Sequence = 13 (Spawns "give cash $100" spot where you're able to give in increments of $100)
  110. Spawn_Sequence = 18 (Spawns "give cash $1000" spot where you're able to give in increments of $1000)
  111. Spawn_Sequence = 23 (Spawns the "pick up" function where you can pick up and drag people around.)
  112.  
  113.  
  114.  
  115.  
  116.  
  117. vehicle
  118. ------------------------------------------------
  119. Spawn_Sequence = 1 (Used to park and store your personal vehicle)
  120. Spawn_Sequence = 2 (Used to spawn and get your personal vehicle)
  121. Spawn_Sequence = 3 (Used to sell a vehicle and get half of it's buying price into your cash amount.)
  122.  
  123.  
  124.  
  125.  
  126.  
  127. Police
  128. ------------------------------------------------
  129. Spawn_Sequence = 7 (Spawns a "buy food" function where it's $10 to gain additional shields.)
  130. Spawn_Sequence = 3 (Spawns a "shields" point where Police class users can get multiple shields.)
  131. Spawn_Sequence = 1 (Spawns a "police lights" point where Police class users can obtain red and blue lights when standing on the point WITH a warthog.)
  132. Spawn_Sequence = 2 (Spawns an armory for the Police class where weapons can be obtained.)
  133.  
  134.  
  135. bartender
  136. ------------------------------------------------
  137. Spawn_Sequence = 1 (Spawns buyable sprint for $500)
  138. Spawn_Sequence = 2 (Spawns buyable evade for $500)
  139. Spawn_Sequence = 11 (Spawns small-tier gambling with the max of $500)
  140. Spawn_Sequence = 12 (Spawns mid-tier gambling with the max of $1k)
  141. Spawn_Sequence = 13 (Spawns high-tier gambling with the max of $4k)
  142.  
  143.  
  144. employee
  145. ------------------------------------------------
  146. Spawn_Sequence = 1 (Spawns level 3 requirement job where standing there earns you $6 per second)
  147. Spawn_Sequence = 2 (Spawns level 6 requirement job where standing there earns you $10 per second)
  148. Spawn_Sequence = 3 (Spawns level 10 requirement job where standing there earns you $15 per second)
  149. Spawn_Sequence = 4 (Spawns a job with no level requirement where standing there earns you $2 per second)
  150.  
  151.  
  152. traitor_door
  153. ------------------------------------------------
  154. (Deletes/Respawns an object for the player if they own or buy the SAME number/object as the spawn sequence from forge label "property")
  155.  
  156. (Use the same spawn_sequence on this label to the forge label "property")
  157.  
  158.  
  159.  
  160. property
  161. ------------------------------------------------
  162. (Spawn_Sequence= 20 is removes bugged properties and gives 30k instantly.)
  163.  
  164. Spawn_Sequence = 1 ($10,000 business)(BLUE TEAM REQUIRED)
  165. Spawn_Sequence = 2 ($5,000 business)(RED TEAM REQUIRED)
  166. Spawn_Sequence = 3 ($5,000 business)(RED TEAM REQUIRED)
  167. Spawn_Sequence = 4 ($5,000 business)(RED TEAM REQUIRED)
  168. Spawn_Sequence = 36 ($20,000 business)(GREEN TEAM REQUIRED)
  169. Spawn_Sequence = 35 ($20,000 business)(GREEN TEAM REQUIRED)
  170. Spawn_Sequence = 14 ($30,000 + Level 20 requirement business)(ORANGE TEAM REQUIRED)
  171.  
  172. Spawn_Sequence = -17 ($5,000 property)(RED TEAM REQUIRED)
  173. Spawn_Sequence = 30 ($5,000 property)(RED TEAM REQUIRED)
  174. Spawn_Sequence = 32 ($20,000 property)(GREEN TEAM REQUIRED)
  175. Spawn_Sequence = 33 ($10,000 property)(BLUE TEAM REQUIRED)
  176. Spawn_Sequence = 34 ($20,000 property)(GREEN TEAM REQUIRED)
  177. Spawn_Sequence = -19 ($20,000 property)(GREEN TEAM REQUIRED)
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