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- Wild mon using AI
- Wild mon with hidden ability
- Wild mon with custom ability/moves/IVs/shiny...
- Flag to keep consumable items after a battle
- Flags to disable some menu options (Bag, Player, Save...)
- Metatile behavior for 4 way ledges (also 2 way ledges)
- Show mugshots before a battle no matter then trainer class/sprite (https://www.pokecommunity.com/showthread.php?t=240183)
- VAR_PRE_BATTLE_MUGSHOT_STYLE
- 0 One Big Bar. Full Trainer Sprites
- 1 One Small Bar. Half Trainer Sprites
- 2 Two Small Bars. Half Trainer Sprites
- VAR_PRE_BATTLE_MUGSHOT_SPRITE
- 0 Player’s Front Picture
- 1 “VS” Symbol instead of Player
- Check if a Key was pressed
- Make key combinations show in a t-box (and check if they were correctly put)
- Turbo boost (it changes main game loop afaik)
- Trainer with EVs
- Continue after losing vs a trainer
- Generate two wild battles
- Wild double grass
- Change battle BG before a battle
- Change battle music before a battle
- Pokémon Swarms (And buffer pokémon swarm and map)
- Pokémon roaming (might be a vanilla thing already) (buffer species roaming)
- Items that load a custom script
- Check Pokémon IVs
- Check Pokémon EVs
- Check Pokémon Ribbons
- Check Pokémon Ball
- Swap Pokémon Ball
- Check Pokémon Happiness
- Check Pokémon location
- Check Pokémon Held Item
- Change Hold Item
- Check Pokémon Status
- Set Ribbons
- Set IVs
- Add/Remove EVs
- Change Happiness
- Change Pokerus
- Dismount Bicycle
- Custom givemon Hack:
- Var 0x8000: Move 1
- Var 0x8001: Move 2
- Var 0x8002: Move 3
- Var 0x8003: Move 4
- Var 0x8004: Nature
- Var 0x8005: 0 if not shiny. 1 if shiny.
- Var 0x8006: HP IV
- Var 0x8007: Attack IV
- Var 0x8008: Defense IV
- Var 0x8009: Speed IV
- Var 0x800A: Special Attack IV
- Var 0x800B: Special Defense IV
- (If the value set for one of the moves is
- not a valid move (ie. 0xFFFF) the default
- move will be loaded in that slot.)
- Givemon with custom ball
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