Jaizu85

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Aug 30th, 2020
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  1. Wild mon using AI
  2. Wild mon with hidden ability
  3. Wild mon with custom ability/moves/IVs/shiny...
  4. Flag to keep consumable items after a battle
  5. Flags to disable some menu options (Bag, Player, Save...)
  6. Metatile behavior for 4 way ledges (also 2 way ledges)
  7.  
  8.  
  9. Show mugshots before a battle no matter then trainer class/sprite (https://www.pokecommunity.com/showthread.php?t=240183)
  10. VAR_PRE_BATTLE_MUGSHOT_STYLE
  11. 0 One Big Bar. Full Trainer Sprites
  12. 1 One Small Bar. Half Trainer Sprites
  13. 2 Two Small Bars. Half Trainer Sprites
  14. VAR_PRE_BATTLE_MUGSHOT_SPRITE
  15. 0 Player’s Front Picture
  16. 1 “VS” Symbol instead of Player
  17.  
  18. Check if a Key was pressed
  19. Make key combinations show in a t-box (and check if they were correctly put)
  20. Turbo boost (it changes main game loop afaik)
  21. Trainer with EVs
  22. Continue after losing vs a trainer
  23. Generate two wild battles
  24. Wild double grass
  25. Change battle BG before a battle
  26. Change battle music before a battle
  27. Pokémon Swarms (And buffer pokémon swarm and map)
  28. Pokémon roaming (might be a vanilla thing already) (buffer species roaming)
  29. Items that load a custom script
  30. Check Pokémon IVs
  31. Check Pokémon EVs
  32. Check Pokémon Ribbons
  33. Check Pokémon Ball
  34. Swap Pokémon Ball
  35. Check Pokémon Happiness
  36. Check Pokémon location
  37. Check Pokémon Held Item
  38. Change Hold Item
  39. Check Pokémon Status
  40. Set Ribbons
  41. Set IVs
  42. Add/Remove EVs
  43. Change Happiness
  44. Change Pokerus
  45. Dismount Bicycle
  46.  
  47.  
  48. Custom givemon Hack:
  49. Var 0x8000: Move 1
  50. Var 0x8001: Move 2
  51. Var 0x8002: Move 3
  52. Var 0x8003: Move 4
  53. Var 0x8004: Nature
  54. Var 0x8005: 0 if not shiny. 1 if shiny.
  55. Var 0x8006: HP IV
  56. Var 0x8007: Attack IV
  57. Var 0x8008: Defense IV
  58. Var 0x8009: Speed IV
  59. Var 0x800A: Special Attack IV
  60. Var 0x800B: Special Defense IV
  61. (If the value set for one of the moves is
  62. not a valid move (ie. 0xFFFF) the default
  63. move will be loaded in that slot.)
  64.  
  65. Givemon with custom ball
  66.  
  67.  
  68.  
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