roothorick

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Mar 1st, 2018
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  1. info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
  2. info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  3. info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  4. warn: D3D11Device::QueryInterface: Unknown interface query
  5. warn: a04bfb29-08ef-43d6-a49c-a9bdbdcbe686
  6. warn: D3D11Device::QueryInterface: Unknown interface query
  7. warn: 9d06dffa-d1e5-4d07-83a8-1bb123f2f841
  8. warn: D3D11DeviceContext::QueryInterface: Unknown interface query
  9. err: D3D11: Unsupported format: 4294967295
  10. err: D3D11: Unsupported format: 4294967295
  11. err: D3D11: Unsupported format: 4294967295
  12. err: D3D11: Unsupported format: 4294967295
  13. err: D3D11: Unsupported format: 4294967295
  14. err: D3D11: Unsupported format: 4294967295
  15. err: D3D11: Unsupported format: 4294967295
  16. err: D3D11: Unsupported format: 4294967295
  17. err: D3D11: Unsupported format: 4294967295
  18. err: D3D11: Unsupported format: 4294967295
  19. err: D3D11: Unsupported format: 4294967295
  20. err: D3D11: Unsupported format: 4294967295
  21. err: D3D11: Unsupported format: 4294967295
  22. err: D3D11: Unsupported format: 4294967295
  23. err: D3D11: Unsupported format: 4294967295
  24. err: D3D11: Unsupported format: 4294967295
  25. err: D3D11: Unsupported format: 4294967295
  26. err: D3D11: Unsupported format: 4294967295
  27. err: D3D11Device: CheckFeatureSupport: Unknown feature: 10
  28. debug: Compiling shader VS_657d3dd5288c602c330c92876590a857c13a6db7
  29. debug: Compiling shader PS_ffd806d82b122ee228e71dd13d5adb3a455ed254
  30. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  31. debug: Compiling shader PS_44290ef5203a9aabfee3fead86e52db0a8da34c6
  32. debug: Compiling shader VS_1925f18b0c6e49ffecf657d8015ce79a0fede8e1
  33. debug: Compiling shader PS_01e503e3dad11f15df920782805db31c600b04da
  34. debug: D3D11Device: No such vertex shader semantic: COLOR0
  35. debug: D3D11Device: No such vertex shader semantic: TEXCOORD0
  36. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  37. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  38. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  39. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  40. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  41. debug: Compiling shader PS_fc58bfbfa52dfbdff530eb62071114222949df81
  42. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  43. debug: Compiling shader PS_83ab0e5b26b3eef512d870f010a757630c9324b0
  44. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  45. debug: Compiling shader PS_b9be97947de91fc5cbb298cb753fff660b3de017
  46. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  47. debug: Compiling shader PS_f54bf42f8248de7c98304917013b60294bb4c211
  48. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  49. debug: Compiling shader PS_5280bc09b1c656dc3a710ac15333623c00131b96
  50. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  51. debug: Compiling shader PS_8d531e6c836cc54cfa14fe1f63b0b39c4822bff6
  52. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  53. debug: Compiling shader PS_2aa0cd87543295ad0b424ead33a4ab7a80e71683
  54. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  55. debug: Compiling shader PS_c9eb997a7b722a4df0100f916950033f613f9ec7
  56. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  57. debug: Compiling shader PS_11b4e336ce7ab4fefddf5265320264b23002a7ce
  58. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  59. debug: Compiling shader PS_7776340c1819444365336c1ba866f56798433f40
  60. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  61. debug: Compiling shader PS_7a25061657eba378721ecf5d5f1d0cad72489d21
  62. debug: Compiling shader VS_586c0ef24b47fd3bccdd91087a004b124b7a6168
  63. debug: Compiling shader PS_f84a07baab99fd047ef50fb7723f9107b02fe3e8
  64. debug: Compiling shader VS_6335cce2f7410126df11f7b0bbcb0f43482b72ab
  65. debug: Compiling shader PS_da2d624e092d0de0b1334a41d91d19fe2516e74b
  66. debug: Compiling shader VS_c8ece730b0ae35e4c8cc754ff7e29bfcd97013c9
  67. debug: Compiling shader PS_f95807818ed23a7af6c61b0d60137905d768c596
  68. debug: Compiling shader VS_c8ece730b0ae35e4c8cc754ff7e29bfcd97013c9
  69. debug: Compiling shader PS_56cbe021358252a5e98a01ec8c89f9fee50c269d
  70. debug: Compiling shader VS_c8ece730b0ae35e4c8cc754ff7e29bfcd97013c9
  71. debug: Compiling shader PS_33083a93cc4d29c96ab4aa80053740fcd0a99d2e
  72. debug: Compiling shader VS_c8ece730b0ae35e4c8cc754ff7e29bfcd97013c9
  73. debug: Compiling shader PS_68f5c5614949915132d616737c518e551eabafd3
  74. debug: Compiling shader VS_c8ece730b0ae35e4c8cc754ff7e29bfcd97013c9
  75. debug: Compiling shader PS_65997131d46b2fd7444b5595cd91514f742289f6
  76. debug: D3D11Device: No such vertex shader semantic: COLOR0
  77. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  78. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  79. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  80. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  81. debug: Compiling shader VS_1e01a4fbf6b1d083fff1d572843bd9a7718d3d38
  82. debug: Compiling shader PS_2c9ed05539a1db21358a4b473583b4ca69c5f6bc
  83. debug: Compiling shader VS_31cc2d5aa6a8878242ee2e45690a2638e397eedf
  84. debug: Compiling shader PS_79d97fd5cd942b28a9f944b5f8f7d0144801b3c4
  85. debug: Compiling shader VS_58e84b50a8cd3bb87472d674db1b38c914aa3456
  86. debug: Compiling shader PS_d609b7312509e70eb34280661b71bddd5297324b
  87. debug: Compiling shader VS_67a98433da86f0302b9c9a6d1c04228fba795f4b
  88. debug: Compiling shader PS_3607ee9ff373f3e468263751a6f57d570375c659
  89. debug: Compiling shader VS_45bb6658e027d880106572376355702923be48ed
  90. debug: Compiling shader PS_2c9ed05539a1db21358a4b473583b4ca69c5f6bc
  91. debug: Compiling shader VS_fdcf89deb3367badc86473b23b91438f486487ec
  92. debug: Compiling shader PS_f98fa71f3c5f2df2f3b07bf5ad271dde7fb139dd
  93. debug: Compiling shader VS_2891783b0d5cec7c3382682c44eb3563d1e37ef0
  94. debug: Compiling shader PS_f98fa71f3c5f2df2f3b07bf5ad271dde7fb139dd
  95. debug: Compiling shader VS_19303dbbabfdd4dc4dab59dbe3325e2f00808e56
  96. debug: Compiling shader PS_841bf139372594fb487d8e9f83c80da1da7502d8
  97. debug: Compiling shader VS_55e71a35fe8fe694568c1e7da5814be9fa9518dd
  98. debug: Compiling shader PS_e5ea2b977c4cdb5060719c7de048b5e37feee372
  99. debug: Compiling shader VS_57454506490a874738eb5e8edf245330d98b6749
  100. debug: Compiling shader PS_e5ea2b977c4cdb5060719c7de048b5e37feee372
  101. debug: D3D11Device: No such vertex shader semantic: COLOR0
  102. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  103. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  104. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  105. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  106. debug: Compiling shader VS_10401dad271438e0632c574c022a93746572c6d2
  107. debug: Compiling shader PS_a67398c6568a718a7d428f8fc05f29e3ef63bb43
  108. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  109. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  110. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  111. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  112. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  113. debug: Compiling shader VS_de0023aca81b3028a22df47d1fdf4e80732388d5
  114. debug: Compiling shader PS_8786e7736cff10f5a5d21779ffa11cfa8e01e1cc
  115. debug: Compiling shader VS_b7e7fcd81ebff7f0599594d1e2a234ae96bfd2de
  116. debug: Compiling shader PS_de7480aa53dfef7f792bc05880658c6c4082b2a1
  117. debug: Compiling shader VS_a07671cababe6517a0baf0057ec3bca462dfa4f8
  118. debug: Compiling shader PS_f7fa4d35f864f6eb751cc5bcb807bc5ddcba1454
  119. debug: Compiling shader VS_f2dcdf9f24ee5ffc75fafad489757013c0a4b2ca
  120. debug: Compiling shader PS_6dc7dbf617ae2a079b110d8257842bb5f8eb5655
  121. debug: Compiling shader VS_767aea10b7cd53affcc7dff2497420ad0530ebc2
  122. debug: Compiling shader PS_d49afa5259971fbccd1e80814548984c33ac7557
  123. debug: Compiling shader VS_94bf7fab9e7bc57d750fc719ef7a16bdccc2f017
  124. debug: Compiling shader PS_a2a3ff71ff739a6e18c2f38eda871a85c8c18473
  125. debug: Compiling shader VS_7cecae283eafbbde24a58ab27e00fb55fc9a4e30
  126. debug: Compiling shader PS_23b021986e62f0b4f4ac724da6a6d61fe8c8d7ff
  127. debug: Compiling shader VS_b50965c20da44fb9a2895988e98fc152ab1e7443
  128. debug: Compiling shader PS_43c4c4c3a1565ab252ffa5d04528291593635eb6
  129. debug: Compiling shader VS_1f2044aee09a3722561deff436b4b2388b9f8543
  130. debug: Compiling shader PS_21e3f9778fd2d3473fb928ec47e2bc8ee359f68f
  131. debug: Compiling shader VS_af3608a6ae2ce3984471d1f32e574b3854c93761
  132. debug: Compiling shader PS_c90dabbd2a521ed9223ad66a5828348f45c83536
  133. debug: Compiling shader VS_5630adc68797aa2e2240b1603be61b377999d181
  134. debug: Compiling shader PS_5d29d36e897d91540ed79ad75855b4f1879758c0
  135. debug: Compiling shader VS_466e332b858e3b1662685c355207c8831fb1f749
  136. debug: Compiling shader PS_fe18ae0ade903072fc84746972ad316c33b2ce00
  137. debug: Compiling shader VS_21127dac4ef11267860cefbaf62017f57b467d5a
  138. debug: Compiling shader VS_d08b755539b8cb89a5577deeab9c8aff70edea80
  139. debug: Compiling shader VS_e5a57d0495adf311b41c70206ab768fb9cfa02cf
  140. debug: Compiling shader PS_65ab6ed4c5cffa4edc1dd8cde4b63faf8f4731a0
  141. debug: Compiling shader VS_cb22ca753ddf7c72417ca26075ceb33eaaf70026
  142. debug: Compiling shader PS_114a9dbf91fb5b88dcdfcbbe73e4630107610cda
  143. debug: Compiling shader VS_e5a57d0495adf311b41c70206ab768fb9cfa02cf
  144. debug: Compiling shader PS_ec8325633455173c62323d8409afe052826079a7
  145. debug: Compiling shader VS_1155e95bb1179ff386e602b020727a4bfe79b934
  146. debug: Compiling shader PS_a2175fd5e5d5425368eb2f35950c7f1086caae36
  147. debug: D3D11Device: No such vertex shader semantic: COLOR0
  148. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  149. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  150. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  151. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  152. debug: Compiling shader VS_767aea10b7cd53affcc7dff2497420ad0530ebc2
  153. debug: Compiling shader PS_899a600eb063d50d6746fcc086ae0e0fee2b9be3
  154. debug: Compiling shader VS_b11fefcfc670cd39036412c91a5c34f88ca9db2b
  155. debug: Compiling shader PS_97b4bb89dbeb83110faa1d9e060f5c1baf51f7f7
  156. debug: Compiling shader VS_b11fefcfc670cd39036412c91a5c34f88ca9db2b
  157. debug: Compiling shader PS_dc637c8d68d812a1b701d5fa4f7b14871e7105f5
  158. debug: D3D11Device: No such vertex shader semantic: COLOR0
  159. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  160. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  161. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  162. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  163. debug: Compiling shader VS_b11fefcfc670cd39036412c91a5c34f88ca9db2b
  164. debug: Compiling shader PS_74be4e85fda5658937c5bb8e9e925d2820b16308
  165. debug: Compiling shader VS_b11fefcfc670cd39036412c91a5c34f88ca9db2b
  166. debug: Compiling shader PS_74be4e85fda5658937c5bb8e9e925d2820b16308
  167. debug: Compiling shader VS_2907924e190bad08d85fd2c0da7d3810bf2e7e76
  168. debug: Compiling shader PS_17f352facedcabc9294335a0858d47af6c7535c9
  169. debug: Compiling shader VS_2907924e190bad08d85fd2c0da7d3810bf2e7e76
  170. debug: Compiling shader PS_17f352facedcabc9294335a0858d47af6c7535c9
  171. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  172. debug: D3D11Device: No such vertex shader semantic: COLOR0
  173. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  174. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  175. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  176. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  177. debug: Compiling shader VS_03f080b668f5fe6898c09a59653234258e072a7a
  178. debug: Compiling shader PS_fa8759f35d7931c5053a585d7c7a8aabf2df51cf
  179. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  180. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  181. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  182. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  183. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  184. debug: Compiling shader VS_13f71cace99f2d7ebf61b18ffcdc0495efbb7751
  185. debug: Compiling shader PS_6dd32fd4d303b36c7f9f50a8d6f74078ec57d4d4
  186. debug: Compiling shader VS_13f71cace99f2d7ebf61b18ffcdc0495efbb7751
  187. debug: Compiling shader PS_2702e7cb20b269dbb03ecc13f2202d369ceb180a
  188. debug: Compiling shader VS_6275ab356d2901b21e69b47f6a8dd1a78aca81d7
  189. debug: Compiling shader PS_ae208a49611760e00e666fe5376ae287f928e5b2
  190. debug: Compiling shader VS_3718951638052ff76599e3486ec81c1999828af4
  191. debug: Compiling shader PS_f56660fcc26ba83f00e46414c239390e99f805b7
  192. debug: Compiling shader VS_cf744993156eeccffb30307eaf9eb23cf1c3b9a2
  193. debug: Compiling shader PS_2fb20acbbe1a1edf8542803cb870db8ce8466f88
  194. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  195. debug: D3D11Device: No such vertex shader semantic: COLOR0
  196. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  197. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  198. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  199. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  200. debug: Compiling shader VS_b7352119bc549ab7fda4a920e525c86ad7095c5e
  201. debug: Compiling shader PS_3de58826e4c380d920b996ce46a2bca11f7c8c63
  202. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  203. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  204. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  205. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  206. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  207. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  208. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  209. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  210. debug: Compiling shader VS_aec18eda9fb07be81f101a99fc6591fcbf0a0cb8
  211. debug: Compiling shader PS_32e70addcfffcd65f5e7acd48c4b6c2e2b0b8cc4
  212. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  213. debug: D3D11Device: No such vertex shader semantic: COLOR0
  214. debug: D3D11Device: No such vertex shader semantic: TEXCOORD0
  215. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  216. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  217. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  218. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  219. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  220. debug: Compiling shader PS_52602c78120e8f8323c2034a07fbe82e8d93dd65
  221. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  222. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  223. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  224. debug: Compiling shader PS_d9e5d525a93c2aeadc11ba263f57d2a3cf1d1447
  225. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  226. debug: Compiling shader PS_d9e5d525a93c2aeadc11ba263f57d2a3cf1d1447
  227. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  228. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  229. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  230. debug: Compiling shader PS_25333413bf600d32d0cdc3cb1a097f7c4ac6e6bf
  231. debug: Compiling shader VS_ebaaf9ba4ff1b2cc2ed7c17240f6ec3f0f2f03ed
  232. debug: Compiling shader PS_202e4e8e958061b2a5fee6b0e5b5e360315bd9fa
  233. debug: Compiling shader VS_59f63c72056981a106496ad164a296c525111096
  234. debug: Compiling shader PS_2b1f751459d88afc9a3c1b2adc56e489a164673c
  235. debug: Compiling shader VS_4f51b5f3adf65d0dcd82f0dba85487f44da40d68
  236. debug: Compiling shader PS_e89d86b70a48ee3a3f736833d8ab3c2a84c2c7b4
  237. debug: Compiling shader VS_e9e1124cb3cbfa606859f620ed1deb829b3d1538
  238. debug: Compiling shader PS_72c1f8d014a2d6a8ae8ea2a44d265a39ac165a74
  239. debug: Compiling shader VS_59f63c72056981a106496ad164a296c525111096
  240. debug: Compiling shader PS_88306af9a750aae142e5a63f5408c2fb3c04e738
  241. debug: Compiling shader VS_4f51b5f3adf65d0dcd82f0dba85487f44da40d68
  242. debug: Compiling shader PS_90c3c75180ad6739f233d68115f3961de2a8660a
  243. debug: Compiling shader VS_59f63c72056981a106496ad164a296c525111096
  244. debug: Compiling shader PS_88306af9a750aae142e5a63f5408c2fb3c04e738
  245. debug: Compiling shader VS_657d3dd5288c602c330c92876590a857c13a6db7
  246. debug: Compiling shader PS_9159d4b41cbbcd94b72d3667a6b2d7d6652c62fa
  247. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  248. debug: D3D11Device: No such vertex shader semantic: COLOR0
  249. debug: D3D11Device: No such vertex shader semantic: TEXCOORD0
  250. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  251. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  252. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
  253. debug: D3D11Device: No such vertex shader semantic: TANGENT0
  254. debug: Compiling shader VS_45084852e6a5de2e07864334b9664f6d8cb514aa
  255. debug: Compiling shader PS_57afcc24fcaf082e8e36c7616502e570d2482c78
  256. debug: D3D11Device: No such vertex shader semantic: NORMAL0
  257. debug: D3D11Device: No such vertex shader semantic: COLOR0
  258. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  259. debug: D3D11Device: No such vertex shader semantic: TEXCOORD2
  260. debug: D3D11Device: No such vertex shader semantic: TEXCOORD3
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