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- Haze [CR 5]
- Changeling Sorcerer 6
- CG Medium Humanoid
- Init +7 ; Senses darkvision 60 ft., low-light vision; Perception +13
- DEFENSE
- AC 16, touch 12, flat-footed 14 (+2 Dex +4 Armor)
- hp 29 (6d6+6)
- Fort +3, Ref +4, Will +5
- OFFENSE
- Speed 30 ft.
- Melee mwk dagger +6 (1d4/19–20)
- Ranged mwk dagger +6 (1d4/19-20) or acid splash +5 touch (1d3 acid)
- Sorcerer spells known (CL 6th, concentration +10)
- 3rd(4/day, DC 17) - slow, deep slumber (DC 19)
- 2nd(6/day, DC 16) - darkness, unnatural lust (DC 18), augury[B]
- 1st(7/day, DC 15) - burning hands, vanish, mage armor, charm person (DC 17), sleep[B] (DC 17)
- 0(DC 14) - light, read magic, stabilize, prestidigitation, acid splash, ghost sound, daze (DC 16), message
- Spell-Like Abilities (CL 6th)
- 7/day- lullaby (DC 16)
- 1/day—dancing lights, detect magic, disguise self, ass without trace (DC 17)
- STATISTICS
- Str 8, Dex 14, Con 10, Int 13, Wis 10, Cha 19
- Base Atk +3; CMB +2; CMD 14
- Feats: Spell Focus(Enchantment), Improved Initiative, Spell Penetration
- Skills Bluff +13, Knowledge(Arcana)+10, Sense Motive +6, Spellcraft +7
- Languages Common, Elven, Sylvan
- SQ: Object of Desire, Hag Magic, Bloodline(Dreamspun)
- Combat gear: 2 mwk daggers, Wand of Magic Missile (CL 3rd, 10 charges)
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