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- using System;
- using System.IO;
- using System.Threading;
- using System.Windows.Forms;
- namespace IceMemeUI
- {
- class Functions
- {
- public static string exploitdll = "IceMeme.dll";//this is the name of your dll
- public static void Inject()
- {
- if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename))//check if the pipe exist
- {
- MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);//if the pipe exist that's mean that we don't need to inject
- return;
- }
- else if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename))//check if the pipe don't exist
- {
- switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdll))//Process name and dll directory
- {
- case Injector.DllInjectionResult.DllNotFound://if can't find the dll
- MessageBox.Show("Couldn't find " + exploitdll, "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error);//display messagebox to tell that dll was not found
- return;
- case Injector.DllInjectionResult.GameProcessNotFound://if can't find the process
- MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error);//display messagebox to tell that proccess was not found
- return;
- case Injector.DllInjectionResult.InjectionFailed://if injection fails(this don't work or only on special cases)
- MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);//display messagebox to tell that injection failed
- return;
- }
- Thread.Sleep(3000);//pause the ui for 3 seconds
- if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename))//check if the pipe dont exist
- {
- MessageBox.Show("Injection Failed!\nMaybe you are Missing something\nor took more time to check if was ready\nor other stuff", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);//display that the pipe was not found so the injection was unsuccessful
- }
- }
- }
- public static string[] TextToBox =
- {
- //Commands [0]
- "\n" +
- "Commands:\n" +
- "ff [p]\n" +
- "heaven [p]\n" +
- "ghost [p]\n" +
- "statchange [p] [stat] [#]\n" +
- "keemstar [p]\n" +
- "illuminati [p]\n" +
- "duck [p]\n" +
- "mlg [p]\n" +
- "pussy [p]\n" +
- "fog [#]\n" +
- "rfog\n" +
- "rhat [p]\n" +
- "ws [p] [#]\n" +
- "sit [p]\n" +
- "hipheight [p] [#]\n" +
- "jp [p] [#]\n" +
- "kill [p]\n" +
- "drivebloxmoney [p]\n" +
- "gravity [#]\n" +
- "btools [p]\n" +
- "god [p]\n" +
- "bigfire [p]\n" +
- "time [#]\n" +
- "select [p]\n" +
- "fencingr\n" +
- "forcechat [p] [blue/red/green]\n" +
- "charapp [p] [#]\n" +
- "noob [p]\n" +
- "fire [p]\n" +
- "smoke [p]\n" +
- "sethealth [p] [#]\n" +
- "addhealth [p] [#]\n" +
- "sparkles [p]\n" +
- "criminal\n" +
- "garage\n" +
- "bank\n" +
- "prison\n" +
- "nodoors\n" +
- "banklazers\n" +
- "jewelrycameras\n" +
- "jewelrylazers\n" +
- "jewelryflazers\n" +
- "jewelry\n" +
- "rickroll\n" +
- "ppap\n" +
- "billnye\n" +
- "illuminati\n" +
- "rage\n" +
- "cringe\n" +
- "clearws\n" +
- "unanchorall\n" +
- "fecheck\n" +
- "play [#]\n" +
- "stopmusic\n" +
- "insert [#]\n" +
- "Some Commands may not work",
- //Credits [1]
- "\n" +
- "Credits:\n" +
- "rakion99\n" +
- "Roblox\n" +
- "Jayden\n" +
- "louka for danghui\n" +
- "Africaus for pcall bypass\n" +
- "VOID for getobjects\n" +
- "tepig for Memehax\n" +
- "DOGGO bypass/workaround for setting values on non-fe games\n" +
- "Eternal for RetCheck\n" +
- "AutisticBobby\n" +
- "Powered by Lua\n" +
- "Powered by cURL\n" +
- "ICE By: Josh() and Cosmology"
- };
- public static OpenFileDialog openfiledialog = new OpenFileDialog
- {
- Filter = "LuaC/Lua Script Txt (*.txt)|*.txt|All files (*.*)|*.*",//add txt and all files filter
- FilterIndex = 1,//choose what filter will be the default
- RestoreDirectory = true,//restore the last used directory
- Title = "IceMeme Lua/LuaC Open Script"//OpenFileDialog Tittle
- };//Initialize OpenFileDialog
- public static void PopulateListBox(ListBox lsb, string Folder, string FileType)
- {
- DirectoryInfo dinfo = new DirectoryInfo(Folder);
- FileInfo[] Files = dinfo.GetFiles(FileType);
- foreach (FileInfo file in Files)
- {
- lsb.Items.Add(file.Name);
- }
- }
- public static bool UpdateUI = false;
- public static bool UpdateDLL = false;
- }
- }
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