G4U55

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Jun 13th, 2015
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  1. Update 3:
  2.  
  3. To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish.
  4.  
  5. Movement
  6. - Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance.
  7. - Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location
  8. - Changed avoidance logic to deal with head on collisions in a more efficient manner
  9. - Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group
  10.  
  11. Unit Selection and Responsiveness
  12. - Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to
  13. - Factory hotkeys are now enabled for Mother Goo
  14. - Fixed mouse double click detection when a key is held down
  15. - Improved Goo and unit selection functionality through the UI
  16. - Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly
  17. - Unit selection activation changed from mouse click up to mouse click down
  18. - Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo
  19.  
  20. Campaign
  21. - Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective
  22. - Destroying catalyst crates no longer counts toward their collection in The Observatory
  23.  
  24. Multiplayer
  25. - Situation where match is disbanded while a player is on the password screen is now properly handled
  26. - Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password
  27. - LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby
  28. - Players are now properly removed from LAN game lobbies when they Alt+F4
  29. - Fixed a crash that would occur at the end of a match
  30. - Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect
  31.  
  32. Optimizations
  33. - Added Video Device Description and Advance Renderer options in the video settings menu
  34. - AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
  35. - Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
  36. - Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
  37. - Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs
  38. - Improved auto-detection feature to better detect against PC specs
  39. - Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations
  40.  
  41. AI
  42. - Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units
  43.  
  44. VFX
  45. - Addressed remaining instances of VFX showing through Fog of War
  46. - Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed
  47.  
  48. Terrain Editor
  49. - Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements
  50.  
  51. UI
  52. - Steam popups now appear in the upper right of the screen instead of the bottom right
  53. - Fixed an issue where the player name was not showing up in chat
  54. - Updated the stealth and attacking tutorial image
  55. - Added localization for recently added strings
  56. - Mother Goo can now properly set a rally point when using the “V” hotkey
  57. - Pings no longer get stuck on mouse clicks when the user uses the “Select All” command
  58. - Player can now properly ping even when units are selected
  59. - RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles
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