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- Update 3:
- To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish.
- Movement
- - Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance.
- - Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location
- - Changed avoidance logic to deal with head on collisions in a more efficient manner
- - Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group
- Unit Selection and Responsiveness
- - Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to
- - Factory hotkeys are now enabled for Mother Goo
- - Fixed mouse double click detection when a key is held down
- - Improved Goo and unit selection functionality through the UI
- - Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly
- - Unit selection activation changed from mouse click up to mouse click down
- - Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo
- Campaign
- - Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective
- - Destroying catalyst crates no longer counts toward their collection in The Observatory
- Multiplayer
- - Situation where match is disbanded while a player is on the password screen is now properly handled
- - Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password
- - LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby
- - Players are now properly removed from LAN game lobbies when they Alt+F4
- - Fixed a crash that would occur at the end of a match
- - Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect
- Optimizations
- - Added Video Device Description and Advance Renderer options in the video settings menu
- - AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
- - Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
- - Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
- - Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs
- - Improved auto-detection feature to better detect against PC specs
- - Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations
- AI
- - Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units
- VFX
- - Addressed remaining instances of VFX showing through Fog of War
- - Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed
- Terrain Editor
- - Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements
- UI
- - Steam popups now appear in the upper right of the screen instead of the bottom right
- - Fixed an issue where the player name was not showing up in chat
- - Updated the stealth and attacking tutorial image
- - Added localization for recently added strings
- - Mother Goo can now properly set a rally point when using the “V” hotkey
- - Pings no longer get stuck on mouse clicks when the user uses the “Select All” command
- - Player can now properly ping even when units are selected
- - RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles
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