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7DTD A17E b199 progression.xml with Table Saw fix

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Nov 22nd, 2018
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  1. <!-- Groups: firearms, weapons, tools, clothing, scavenging, health, crafting !-->
  2.  
  3. <progression>
  4. <level max_level="300" exp_to_level="9545" experience_multiplier="1.0149" skill_points_per_level="1">
  5. <!-- A15: 8000 XP for level 1 and 134k for level 199, total cumulative of 9MXP; XPRequired = exp_to_level * experience_multiplier ^ level -->
  6. <!-- A16: 8300 XP for level 1, total cumulative of 11MXP -->
  7. </level>
  8.  
  9. <attributes min_level="1" max_level="10" base_skill_point_cost="1" cost_multiplier_per_level="1"> <!--values here are simply base values for any attribute that doesn't override it. -->
  10.  
  11. <attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
  12. <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  13. <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements>
  14. <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements>
  15. <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements>
  16. <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements>
  17. <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements>
  18. <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements>
  19. <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  20. <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  21. <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  22. <effect_group>
  23. <requirement name="HoldingItemHasTags" tags="ranged"/>
  24. <passive_effect name="EntityDamage" operation="perc_add" value="0.0,0.40" level="1,9"/>
  25. <passive_effect name="EntityDamage" operation="perc_add" value="0.5" level="10"/>
  26. <passive_effect name="EntityDamage" operation="perc_add" value="0.52,0.70" level="11,20"/>
  27. <effect_description level="1" desc_key="attPerceptionRank1Desc"/>
  28. <effect_description level="2" desc_key="attPerceptionRank2Desc"/>
  29. <effect_description level="3" desc_key="attPerceptionRank3Desc"/>
  30. <effect_description level="4" desc_key="attPerceptionRank4Desc"/>
  31. <effect_description level="5" desc_key="attPerceptionRank5Desc"/>
  32. <effect_description level="6" desc_key="attPerceptionRank6Desc"/>
  33. <effect_description level="7" desc_key="attPerceptionRank7Desc"/>
  34. <effect_description level="8" desc_key="attPerceptionRank8Desc"/>
  35. <effect_description level="9" desc_key="attPerceptionRank9Desc"/>
  36. <effect_description level="10" desc_key="attPerceptionRank10Desc"/>
  37. </effect_group>
  38.  
  39. <!--
  40. This part needs more work. The OOO may be wrong for how the modifier is used.
  41. Also, no headshot bonus at Perc 1 is silly as well as the melee bonus being way weaker than this one on it's own.
  42.  
  43. If AN ENTITY is doing something, using items, or merely standing around:
  44. 1. Entity Class
  45. 2. the item in question including installed mods (if an item is passed in)
  46. 3. held item including installed mods, if not equal to the item in question
  47. 4. worn items including installed mods
  48. 5. player progression (skills, perks...)
  49. 6. buffs
  50. 7. bonus damage such as for headshots or attacking specific block materials (see below)
  51.  
  52. <effect_group>
  53. <passive_effect name="IncrementalSpreadMultiplier" operation="perc_subtract" value="0.0,0.45" level="1,10"/>
  54. <passive_effect name="IncrementalSpreadMultiplier" operation="perc_subtract" value="0.47,0.56" level="11,20"/>
  55.  
  56. <passive_effect name="ScavengingTime" operation="perc_subtract" value="0.0,0.45" level="1,10"/>
  57. <passive_effect name="ScavengingTime" operation="perc_subtract" value="0.47,0.56" level="11,20"/>
  58. </effect_group>
  59. -->
  60. </attribute>
  61.  
  62. <attribute name="attStrength" name_key="attStrengthName" desc_key="attStrengthDesc" icon="ui_game_symbol_muscle">
  63. <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  64. <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements>
  65. <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements>
  66. <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements>
  67. <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements>
  68. <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements>
  69. <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements>
  70. <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  71. <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  72. <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  73. <effect_group>
  74. <requirement name="HoldingItemHasTags" tags="melee"/>
  75. <passive_effect name="EntityDamage" operation="perc_add" value="0.0,0.40" level="1,9"/>
  76. <passive_effect name="EntityDamage" operation="perc_add" value="0.5" level="10"/>
  77. <passive_effect name="EntityDamage" operation="perc_add" value="0.52,0.70" level="11,20"/>
  78.  
  79. <passive_effect name="BlockDamage" operation="perc_add" value="0.0,0.40" level="1,9"/>
  80. <passive_effect name="BlockDamage" operation="perc_add" value="0.5" level="10"/>
  81. <passive_effect name="BlockDamage" operation="perc_add" value="0.52,0.70" level="11,20"/>
  82.  
  83. <effect_description level="1" desc_key="attStrengthRank1Desc"/>
  84. <effect_description level="2" desc_key="attStrengthRank2Desc"/>
  85. <effect_description level="3" desc_key="attStrengthRank3Desc"/>
  86. <effect_description level="4" desc_key="attStrengthRank4Desc"/>
  87. <effect_description level="5" desc_key="attStrengthRank5Desc"/>
  88. <effect_description level="6" desc_key="attStrengthRank6Desc"/>
  89. <effect_description level="7" desc_key="attStrengthRank7Desc"/>
  90. <effect_description level="8" desc_key="attStrengthRank8Desc"/>
  91. <effect_description level="9" desc_key="attStrengthRank9Desc"/>
  92. <effect_description level="10" desc_key="attStrengthRank10Desc"/>
  93. </effect_group>
  94. </attribute>
  95.  
  96. <attribute name="attFortitude" name_key="attFortitudeName" desc_key="attFortitudeDesc" icon="ui_game_symbol_add">
  97. <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  98. <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements>
  99. <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements>
  100. <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements>
  101. <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements>
  102. <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements>
  103. <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements>
  104. <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  105. <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  106. <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  107. <effect_group>
  108. <passive_effect name="HealthMax" operation="base_set" value="100,180" level="1,9"/>
  109. <passive_effect name="HealthMax" operation="base_set" value="200" level="10"/>
  110. <passive_effect name="HealthMax" operation="base_set" value="205,250" level="11,20"/>
  111.  
  112. <passive_effect name="HealthLossMaxMult" operation="perc_add" value="0.0,0.24" level="1,9"/>
  113. <passive_effect name="HealthLossMaxMult" operation="perc_add" value="0.3" level="10"/>
  114. <passive_effect name="HealthLossMaxMult" operation="perc_add" value="0.31,0.40" level="11,20"/>
  115.  
  116. <passive_effect name="WaterMax" operation="base_set" value="105,150" level="1,10"/>
  117. <passive_effect name="WaterMax" operation="base_set" value="155,200" level="11,20"/>
  118. <effect_description level="1" desc_key="attFortitudeRank1Desc"/>
  119. <effect_description level="2" desc_key="attFortitudeRank2Desc"/>
  120. <effect_description level="3" desc_key="attFortitudeRank3Desc"/>
  121. <effect_description level="4" desc_key="attFortitudeRank4Desc"/>
  122. <effect_description level="5" desc_key="attFortitudeRank5Desc"/>
  123. <effect_description level="6" desc_key="attFortitudeRank6Desc"/>
  124. <effect_description level="7" desc_key="attFortitudeRank7Desc"/>
  125. <effect_description level="8" desc_key="attFortitudeRank8Desc"/>
  126. <effect_description level="9" desc_key="attFortitudeRank9Desc"/>
  127. <effect_description level="10" desc_key="attFortitudeRank10Desc"/>
  128. </effect_group>
  129. </attribute>
  130.  
  131. <attribute name="attAgility" name_key="attAgilityName" desc_key="attAgilityDesc" icon="ui_game_symbol_agility">
  132. <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  133. <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements>
  134. <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements>
  135. <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements>
  136. <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements>
  137. <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements>
  138. <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements>
  139. <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  140. <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  141. <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  142. <effect_group>
  143. <passive_effect name="StaminaMax" operation="base_set" value="100,180" level="1,9"/>
  144. <passive_effect name="StaminaMax" operation="base_set" value="200" level="10"/>
  145. <passive_effect name="StaminaMax" operation="base_set" value="205,250" level="11,20"/>
  146. <!-- "swimming" works now so stamina needs another complete pass so that all the tags and multipliers line up -->
  147.  
  148. <!--<passive_effect name="NoiseMultiplier" operation="perc_add" value="0.0,0.40" level="1,9"/>
  149. <passive_effect name="NoiseMultiplier" operation="perc_add" value="0.5" level="10"/>
  150. <passive_effect name="NoiseMultiplier" operation="perc_add" value="0.52,0.70" level="11,20"/>-->
  151. <effect_description level="1" desc_key="attAgilityRank1Desc"/>
  152. <effect_description level="2" desc_key="attAgilityRank2Desc"/>
  153. <effect_description level="3" desc_key="attAgilityRank3Desc"/>
  154. <effect_description level="4" desc_key="attAgilityRank4Desc"/>
  155. <effect_description level="5" desc_key="attAgilityRank5Desc"/>
  156. <effect_description level="6" desc_key="attAgilityRank6Desc"/>
  157. <effect_description level="7" desc_key="attAgilityRank7Desc"/>
  158. <effect_description level="8" desc_key="attAgilityRank8Desc"/>
  159. <effect_description level="9" desc_key="attAgilityRank9Desc"/>
  160. <effect_description level="10" desc_key="attAgilityRank10Desc"/>
  161. </effect_group>
  162. </attribute>
  163.  
  164. <attribute name="attIntellect" name_key="attIntellectName" desc_key="attIntellectDesc" icon="ui_game_symbol_intellect">
  165. <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  166. <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements>
  167. <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements>
  168. <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements>
  169. <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements>
  170. <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements>
  171. <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements>
  172. <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  173. <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  174. <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  175. <effect_group>
  176. <!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="0.0,0.40" level="1,9"/>
  177. <passive_effect name="PlayerExpGain" operation="perc_add" value="0.5" level="10"/>
  178. <passive_effect name="PlayerExpGain" operation="perc_add" value="0.52,0.70" level="11,20"/>-->
  179.  
  180. <passive_effect name="CraftingTier" operation="base_set" level="1" value="1"/>
  181. <passive_effect name="CraftingTier" operation="base_set" level="2,10" value="2,6"/>
  182. <passive_effect name="CraftingTier" operation="base_set" level="11,20" value="6"/>
  183.  
  184. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.0" level="1"/>
  185. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.1" level="2"/>
  186. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.2" level="3"/>
  187. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.3" level="4"/>
  188. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.4" level="5"/>
  189. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.5" level="6"/>
  190. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.6" level="7"/>
  191. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.7" level="8"/>
  192. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.8" level="9"/>
  193. <passive_effect name="CraftingTime" operation="perc_subtract" value="0.9" level="10"/>
  194.  
  195. <effect_description level="1" desc_key="attIntellectRank1Desc"/>
  196. <effect_description level="2" desc_key="attIntellectRank2Desc"/>
  197. <effect_description level="3" desc_key="attIntellectRank3Desc"/>
  198. <effect_description level="4" desc_key="attIntellectRank4Desc"/>
  199. <effect_description level="5" desc_key="attIntellectRank5Desc"/>
  200. <effect_description level="6" desc_key="attIntellectRank6Desc"/>
  201. <effect_description level="7" desc_key="attIntellectRank7Desc"/>
  202. <effect_description level="8" desc_key="attIntellectRank8Desc"/>
  203. <effect_description level="9" desc_key="attIntellectRank9Desc"/>
  204. <effect_description level="10" desc_key="attIntellectRank10Desc"/>
  205. </effect_group>
  206. </attribute>
  207. </attributes>
  208.  
  209. <!-- <skills min_level="1" max_level="100" base_exp_cost="954" cost_multiplier_per_level="1.0149" max_level_ratio_to_parent="10">
  210. <skill name="skillMarksmanship" parent="attPerception" name_key="skillattPerceptionName" desc_key="skillattPerceptionDesc" icon="ui_game_symbol_archery">
  211. <effect_group>
  212. <passive_effect name="IncrementalSpreadMultiplier" operation="perc_subtract" value="0.0,0.5" level="1,100"/>
  213. </effect_group>
  214. </skill>
  215.  
  216. <skill name="skillScavenging" parent="attPerception" name_key="skillScavengingName" desc_key="skillScavengingDesc" icon="ui_game_symbol_hand">
  217. <effect_group>
  218. <passive_effect name="ScavengingTime" operation="perc_subtract" value="0.0,0.5" level="1,100"/>
  219. </effect_group>
  220. </skill>
  221. </skills>-->
  222. <skills min_level="1" max_level="1">
  223. <skill name="skillMarksmanship" parent="attPerception" name_key="skillMarksmanshipName" desc_key="skillMarksmanshipDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
  224. <skill name="skillScavenging" parent="attPerception" name_key="skillScavengingName" desc_key="skillScavengingDesc" icon="ui_game_symbol_hand"><effect_group/></skill>
  225.  
  226. <skill name="skillMeleeCombat" parent="attStrength" name_key="skillMeleeCombatName" desc_key="skillMeleeCombatDesc" icon="ui_game_symbol_melee"><effect_group/></skill>
  227. <skill name="skillConstruction" parent="attStrength" name_key="skillConstructionName" desc_key="skillConstructionDesc" icon="ui_game_symbol_resource"><effect_group/></skill>
  228.  
  229. <skill name="skillSurvival" parent="attFortitude" name_key="skillSurvivalName" desc_key="skillSurvivalDesc" icon="ui_game_symbol_survival"><effect_group/></skill>
  230. <skill name="skillRecovery" parent="attFortitude" name_key="skillRecoveryName" desc_key="skillRecoveryDesc" icon="ui_game_symbol_water"><effect_group/></skill>
  231.  
  232. <skill name="skillAthletics" parent="attAgility" name_key="skillAthleticsName" desc_key="skillAthleticsDesc" icon="ui_game_symbol_run"><effect_group/></skill>
  233. <skill name="skillStealth" parent="attAgility" name_key="skillStealthName" desc_key="skillStealthDesc" icon="ui_game_symbol_stealth2"><effect_group/></skill>
  234.  
  235. <skill name="skillInfluence" parent="attIntellect" name_key="skillInfluenceName" desc_key="skillInfluenceDesc" icon="ui_game_symbol_influence"><effect_group/></skill>
  236. <skill name="skillCraftsmanship" parent="attIntellect" name_key="skillCraftsmanshipName" desc_key="skillCraftsmanshipDesc" icon="ui_game_symbol_misc_crafting"><effect_group/></skill>
  237. </skills>
  238.  
  239.  
  240.  
  241. <perks min_level="0" max_level="5" base_skill_point_cost="1" cost_multiplier_per_level="1" max_level_ratio_to_parent="5">
  242.  
  243. <!-- Marksmanship Perks (Perception) -->
  244. <perk name="perkGunslinger" parent="skillMarksmanship" name_key="perkGunslingerName" desc_key="perkGunslingerDesc" icon="ui_game_symbol_gunslinger">
  245. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  246. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  247. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  248. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  249. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  250.  
  251. <effect_group>
  252. <requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
  253. <passive_effect name="RoundsPerMinute" operation="perc_add" value="0.15,0.35" level="1,5"/>
  254. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.1,0.30" level="1,5"/>
  255.  
  256. <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="GunslingerCombo" operation="add" value="1">
  257. <requirement name="ProgressionLevel" progression_name="perkGunslinger" operation="GTE" value="3"/>
  258. </triggered_effect>
  259.  
  260. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="self" buff="buffPerkGunslinger">
  261. <requirement name="ProgressionLevel" progression_name="perkGunslinger" operation="GTE" value="3"/>
  262. <requirement name="NotHasBuff" target="self" buff="buffPerkGunslingerBonus"/>
  263. </triggered_effect>
  264.  
  265. <effect_description level="1" desc_key="perkGunslingerRank1Desc"/>
  266. <effect_description level="2" desc_key="perkGunslingerRank2Desc"/>
  267. <effect_description level="3" desc_key="perkGunslingerRank3Desc"/>
  268. <effect_description level="4" desc_key="perkGunslingerRank4Desc"/>
  269. <effect_description level="5" desc_key="perkGunslingerRank5Desc"/>
  270. </effect_group>
  271. </perk>
  272.  
  273. <perk name="perkShotgunMessiah" parent="skillMarksmanship" name_key="perkShotgunMessiahName" desc_key="perkShotgunMessiahDesc" icon="ui_game_symbol_shotgun">
  274. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  275. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  276. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  277. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  278. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  279.  
  280. <effect_group>
  281. <effect_description level="1" desc_key="perkShotgunMessiahRank1Desc"/>
  282. <effect_description level="2" desc_key="perkShotgunMessiahRank2Desc"/>
  283. <effect_description level="3" desc_key="perkShotgunMessiahRank3Desc"/>
  284. <effect_description level="4" desc_key="perkShotgunMessiahRank4Desc"/>
  285. <effect_description level="5" desc_key="perkShotgunMessiahRank5Desc"/>
  286.  
  287. <requirement name="HoldingItemHasTags" tags="perkShotgunMessiah"/>
  288. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.1,0.30" level="1,5"/>
  289. <passive_effect name="RoundsPerMinute" operation="perc_add" value="0.15,0.35" level="1,5"/>
  290.  
  291.  
  292. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned1">
  293. <requirement name="ProgressionLevel" progression_name="perkShotgunMessiah" operation="Equals" value="3"/>
  294. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
  295. </triggered_effect>
  296.  
  297. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  298. <requirement name="ProgressionLevel" progression_name="perkShotgunMessiah" operation="Equals" value="4"/>
  299. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
  300. </triggered_effect>
  301.  
  302. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  303. <requirement name="ProgressionLevel" progression_name="perkShotgunMessiah" operation="Equals" value="5"/>
  304. </triggered_effect>
  305.  
  306. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="walker" buff="buffInjuryCrippled1">
  307. <requirement name="ProgressionLevel" progression_name="perkShotgunMessiah" operation="Equals" value="5"/>
  308. </triggered_effect>
  309. <!-- <requirement name="HoldingItemHasTags" tags="lowerbody"/>
  310. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="lowerbody" buff="buffInjuryCrippled1"/>
  311. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="walker" buff="buffInjuryCrippled1"/>
  312. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryCrippled1"/>
  313. <triggered_effect trigger="onSelfAttackedOther" match_all_tags="true" action="AddBuff" target="other" target_tags="walker,lowerbody" buff="buffInjuryCrippled1">
  314. <requirement name="EntityTagCompare" target="other" tags="zombie"/>
  315. </triggered_effect>
  316. can I limit this to trigger on leg hits only? -->
  317. </effect_group>
  318. </perk>
  319.  
  320. <perk name="perkAutomaticWeapons" parent="skillMarksmanship" name_key="perkAutomaticWeaponsName" desc_key="perkAutomaticWeaponsDesc" icon="ui_game_symbol_rifle">
  321. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  322. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  323. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  324. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  325. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  326.  
  327. <effect_group>
  328. <effect_description level="1" desc_key="perkAutomaticWeaponsRank1Desc"/>
  329. <effect_description level="2" desc_key="perkAutomaticWeaponsRank2Desc"/>
  330. <effect_description level="3" desc_key="perkAutomaticWeaponsRank3Desc"/>
  331. <effect_description level="4" desc_key="perkAutomaticWeaponsRank4Desc"/>
  332. <effect_description level="5" desc_key="perkAutomaticWeaponsRank5Desc"/>
  333.  
  334. <requirement name="HoldingItemHasTags" tags="perkAutomaticWeapons"/>
  335. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.13,0.45" level="1,5"/>
  336. <passive_effect name="RoundsPerMinute" operation="perc_add" value="0.05,0.15" level="3,5"/>
  337.  
  338. <passive_effect name="KickDegreesVertical" operation="perc_add" value="-.05,-.2" level="1,4"/>
  339. <passive_effect name="KickDegreesVertical" operation="perc_add" value="-.30" level="5"/>
  340. <passive_effect name="KickDegreesHorizontal" operation="perc_add" value="-.05,-.2" level="1,4"/>
  341. <passive_effect name="KickDegreesHorizontal" operation="perc_add" value="-.30" level="5"/>
  342.  
  343. <triggered_effect trigger="onSelfAttackedOther" action="ModifyStat" stat="Stamina" operation="add" value="5">
  344. <requirement name="ProgressionLevel" progression_name="perkAutomaticWeapons" operation="Equals" value="3"/>
  345. </triggered_effect>
  346.  
  347. <triggered_effect trigger="onSelfAttackedOther" action="ModifyStat" stat="Stamina" operation="add" value="7">
  348. <requirement name="ProgressionLevel" progression_name="perkAutomaticWeapons" operation="Equals" value="4"/>
  349. </triggered_effect>
  350.  
  351. <triggered_effect trigger="onSelfAttackedOther" action="ModifyStat" stat="Stamina" operation="add" value="10">
  352. <requirement name="ProgressionLevel" progression_name="perkAutomaticWeapons" operation="Equals" value="5"/>
  353. </triggered_effect>
  354.  
  355. </effect_group>
  356. </perk>
  357.  
  358. <perk name="perkDeadEye" parent="skillMarksmanship" name_key="perkDeadEyeName" desc_key="perkDeadEyeDesc" icon="ui_game_symbol_map_cursor">
  359. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  360. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  361. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  362. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  363. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  364.  
  365. <effect_group>
  366. <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="KillStreakTargetCounter" operation="add" value="1"/>
  367. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="self" buff="buffPerkKillStreakCleanup"/>
  368. </effect_group>
  369.  
  370. <effect_group>
  371. <requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
  372. <passive_effect name="WeaponHandling" operation="perc_add" value="0.1,0.5" level="1,5"/>
  373. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.1" level="1"/>
  374. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.1,0.3" level="2,5"/>
  375.  
  376. <triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="self" buff="buffPerkKillStreak">
  377. <requirement name="ProgressionLevel" progression_name="perkDeadEye" operation="GTE" value="3"/>
  378. <requirement name="CVarCompare" cvar="KillStreakTargetCounter" target="other" operation="Equals" value="1"/>
  379. </triggered_effect>
  380.  
  381. <triggered_effect trigger="onSelfKilledOther" action="RemoveBuff" target="self" buff="buffPerkKillStreakCleanup">
  382. <requirement name="CVarCompare" cvar="KillStreakTargetCounter" target="other" operation="Equals" value="1"/>
  383. </triggered_effect>
  384.  
  385. <effect_description level="1" desc_key="perkDeadEyeRank1Desc"/>
  386. <effect_description level="2" desc_key="perkDeadEyeRank2Desc"/>
  387. <effect_description level="3" desc_key="perkDeadEyeRank3Desc"/>
  388. <effect_description level="4" desc_key="perkDeadEyeRank4Desc"/>
  389. <effect_description level="5" desc_key="perkDeadEyeRank5Desc"/>
  390. <!-- <passive_effect name="StaminaChangeOT" operation="perc_subtract" value="0.25,0.5" level="3,5" tags="ranged"/> -->
  391. </effect_group>
  392. </perk>
  393. <perk name="perkArchery" parent="skillMarksmanship" name_key="perkArcheryName" desc_key="perkArcheryDesc" icon="ui_game_symbol_archery">
  394. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  395. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  396. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  397. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  398. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  399.  
  400. <effect_group>
  401. <effect_description level="1" desc_key="perkArcheryRank1Desc"/>
  402. <effect_description level="2" desc_key="perkArcheryRank2Desc"/>
  403. <effect_description level="3" desc_key="perkArcheryRank3Desc"/>
  404. <effect_description level="4" desc_key="perkArcheryRank4Desc"/>
  405. <effect_description level="5" desc_key="perkArcheryRank5Desc"/>
  406.  
  407. <requirement name="HoldingItemHasTags" tags="perkArchery"/>
  408. <passive_effect name="WeaponHandling" operation="perc_add" value="0.1,0.5" level="1,5"/>
  409. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.1,0.3" level="1,5"/>
  410.  
  411. <!--
  412. <passive_effect name="RoundsPerMinute" operation="perc_add" value="0.2,0.5" level="1,5"/>
  413.  
  414. <passive_effect name="DamageFalloffRange" operation="perc_add" value="0.2,0.5" level="1,5"/>
  415. <passive_effect name="MaxRange" operation="perc_add" value="0.15,0.25" level="3,5"/>
  416. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.1,0.2" level="3,5"/>
  417.  
  418. Arrow gravity still in progress -->
  419.  
  420. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryStunned1">
  421. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="3"/>
  422. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
  423. </triggered_effect>
  424. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  425. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="4"/>
  426. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
  427. </triggered_effect>
  428. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  429. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="5"/>
  430. </triggered_effect>
  431. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" target_tags="walker" buff="buffInjuryCrippled1">
  432. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="5"/>
  433. </triggered_effect>
  434.  
  435. <!--
  436. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  437. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="3"/>
  438. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
  439. </triggered_effect>
  440. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  441. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="4"/>
  442. <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
  443. </triggered_effect>
  444. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  445. <requirement name="ProgressionLevel" progression_name="perkArchery" operation="Equals" value="5"/>
  446. </triggered_effect>
  447. -->
  448.  
  449. <!-- <requirement name="HoldingItemHasTags" tags="lowerbody"/>
  450. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="lowerbody" buff="buffInjuryCrippled1"/>
  451. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="walker" buff="buffInjuryCrippled1"/>
  452. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryCrippled1"/>
  453. <triggered_effect trigger="onSelfAttackedOther" match_all_tags="true" action="AddBuff" target="other" target_tags="walker,lowerbody" buff="buffInjuryCrippled1">
  454. <requirement name="EntityTagCompare" target="other" tags="zombie"/>
  455. </triggered_effect>
  456. can I limit this to trigger on leg hits only? -->
  457. </effect_group>
  458.  
  459. </perk>
  460. <perk name="perkExplosiveWeapons" parent="skillMarksmanship" name_key="perkExplosiveWeaponsName" desc_key="perkExplosiveWeaponsDesc" icon="ui_game_symbol_explosion">
  461. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  462. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  463. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  464. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  465. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  466.  
  467. <effect_group>
  468. <requirement name="HoldingItemHasTags" tags="perkExplosiveWeapons"/>
  469. <passive_effect name="WeaponHandling" operation="perc_add" value="0.1,0.5" level="1,5"/>
  470. <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.15,0.35" level="1,5"/>
  471.  
  472. <passive_effect name="DamageFalloffRange" operation="perc_add" value="0.2,0.5" level="1,5"/>
  473. <passive_effect name="MaxRange" operation="perc_add" value="0.15,0.25" level="3,5"/>
  474. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.1,0.2" level="3,5"/>
  475. <effect_description level="1" desc_key="perkExplosiveWeaponsRank1Desc"/>
  476. <effect_description level="2" desc_key="perkExplosiveWeaponsRank2Desc"/>
  477. <effect_description level="3" desc_key="perkExplosiveWeaponsRank3Desc"/>
  478. <effect_description level="4" desc_key="perkExplosiveWeaponsRank4Desc"/>
  479. <effect_description level="5" desc_key="perkExplosiveWeaponsRank5Desc"/>
  480. <!-- Arrow gravity still in progress -->
  481. </effect_group>
  482. </perk>
  483. <perk name="perkHeadshot" parent="skillMarksmanship" name_key="perkHeadshotName" desc_key="perkHeadshotDesc" icon="ui_game_symbol_head_shot">
  484. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  485. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  486. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  487. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  488. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  489.  
  490. <effect_group>
  491. <requirement name="HoldingItemHasTags" tags="ranged"/>
  492. <passive_effect name="DamageModifier" operation="perc_add" value="0.25,1" level="1,4" tags="head"/>
  493. <passive_effect name="DamageModifier" operation="perc_add" value="1.5" level="5" tags="head"/>
  494. <passive_effect name="DismemberChance" operation="base_add" value="0.05,0.15" level="3,5" tags="head"/>
  495. <effect_description level="1" desc_key="perkHeadshotRank1Desc"/>
  496. <effect_description level="2" desc_key="perkHeadshotRank2Desc"/>
  497. <effect_description level="3" desc_key="perkHeadshotRank3Desc"/>
  498. <effect_description level="4" desc_key="perkHeadshotRank4Desc"/>
  499. <effect_description level="5" desc_key="perkHeadshotRank5Desc"/>
  500. </effect_group>
  501. </perk>
  502.  
  503. <perk name="perkRunAndGun" parent="skillMarksmanship" name_key="perkRunAndGunName" desc_key="perkRunandGunDesc" icon="ui_game_symbol_run_and_gun">
  504. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  505. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  506. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  507. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  508. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  509.  
  510. <effect_group>
  511. <requirement name="HoldingItemHasTags" tags="ranged"/>
  512. <requirement name="HoldingItemHasTags" tags="shotgun" invert="true"/>
  513.  
  514. <passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-0.15,-.3" level="1,4"/>
  515. <passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.4" level="5"/>
  516.  
  517. <effect_description level="1" desc_key="perkRunAndGunRank1Desc"/>
  518. <effect_description level="2" desc_key="perkRunAndGunRank2Desc"/>
  519. <effect_description level="3" desc_key="perkRunAndGunRank3Desc"/>
  520. <effect_description level="4" desc_key="perkRunAndGunRank4Desc"/>
  521. <effect_description level="5" desc_key="perkRunAndGunRank5Desc"/>
  522. </effect_group>
  523. </perk>
  524.  
  525. <!-- Scavenging Perks (Perception) -->
  526. <perk name="perkLuckyLooter" parent="skillScavenging" name_key="perkLuckyLooterName" desc_key="perkLuckyLooterDesc" icon="ui_game_symbol_shopping_cart">
  527. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  528. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  529. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  530. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  531. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  532.  
  533. <effect_group>
  534. <passive_effect name="TreasureRadius" operation="base_set" value="9"/>
  535. <passive_effect name="TreasureRadius" operation="base_subtract" value="2,6" level="1,5"/>
  536.  
  537. <passive_effect name="LootGamestage" operation="base_add" value="50,250" level="1,5"/>
  538.  
  539. <passive_effect name="ScavengingTime" operation="perc_subtract" value=".1" level="1"/>
  540. <passive_effect name="ScavengingTime" operation="perc_subtract" value=".2" level="2"/>
  541. <passive_effect name="ScavengingTime" operation="perc_subtract" value=".4" level="3"/>
  542. <passive_effect name="ScavengingTime" operation="perc_subtract" value=".6" level="4"/>
  543. <passive_effect name="ScavengingTime" operation="perc_subtract" value=".8" level="5"/>
  544.  
  545. <effect_description level="1" desc_key="perkLuckyLooterRank1Desc"/>
  546. <effect_description level="2" desc_key="perkLuckyLooterRank2Desc"/>
  547. <effect_description level="3" desc_key="perkLuckyLooterRank3Desc"/>
  548. <effect_description level="4" desc_key="perkLuckyLooterRank4Desc"/>
  549. <effect_description level="5" desc_key="perkLuckyLooterRank5Desc"/>
  550.  
  551.  
  552.  
  553. </effect_group>
  554. </perk>
  555. <perk name="perkSalvageOperations" parent="skillScavenging" name_key="perkSalvageOperationsName" desc_key="perkSalvageOperationsDesc" icon="ui_game_symbol_scrap">
  556. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel1"/></level_requirements>
  557. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel3"/></level_requirements>
  558. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel5"/></level_requirements>
  559. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel7"/></level_requirements>
  560. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/></level_requirements>
  561.  
  562.  
  563. <effect_group>
  564. <requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/>
  565. <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" level="1,5"/>
  566. <!-- wrench (or other relevant tools) do a base_add=1 to hop on the salvage train -->
  567. <passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="salvageHarvest"/>
  568. </effect_group>
  569.  
  570. <effect_group>
  571. <effect_description level="1" desc_key="perkSalvageOperationsRank1Desc"/>
  572. <effect_description level="2" desc_key="perkSalvageOperationsRank2Desc"/>
  573. <effect_description level="3" desc_key="perkSalvageOperationsRank3Desc"/>
  574. <effect_description level="4" desc_key="perkSalvageOperationsRank4Desc"/>
  575. <effect_description level="5" desc_key="perkSalvageOperationsRank5Desc"/>
  576. </effect_group>
  577. </perk>
  578.  
  579. <!-- Melee Combat Perks (Strength) -->
  580. <perk name="perkWreckingCrew" parent="skillMeleeCombat" name_key="perkWreckingCrewName" desc_key="perkWreckingCrewDesc" icon="ui_game_symbol_wrecking_ball">
  581. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  582. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  583. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  584. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  585. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  586.  
  587. <effect_group>
  588. <requirement name="HoldingItemHasTags" tags="melee"/>
  589. <passive_effect name="EntityDamage" operation="perc_add" value="0.05,0.25" level="1,5" tags="secondary"/>
  590. <effect_description level="1" desc_key="perkWreckingCrewRank1Desc"/>
  591. <effect_description level="2" desc_key="perkWreckingCrewRank2Desc"/>
  592. <effect_description level="3" desc_key="perkWreckingCrewRank3Desc"/>
  593. <effect_description level="4" desc_key="perkWreckingCrewRank4Desc"/>
  594. <effect_description level="5" desc_key="perkWreckingCrewRank5Desc"/>
  595. </effect_group>
  596. <effect_group>
  597. <requirement name="HoldingItemHasTags" tags="melee"/>
  598. <requirement name="ProgressionLevel" progression_name="perkWreckingCrew" operation="Equals" value="3"/>
  599. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="5"/>
  600. <passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
  601. </effect_group>
  602. <effect_group>
  603. <requirement name="HoldingItemHasTags" tags="melee"/>
  604. <requirement name="ProgressionLevel" progression_name="perkWreckingCrew" operation="Equals" value="4"/>
  605. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10"/>
  606. <passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
  607. </effect_group>
  608. <effect_group>
  609. <requirement name="HoldingItemHasTags" tags="melee"/>
  610. <requirement name="ProgressionLevel" progression_name="perkWreckingCrew" operation="Equals" value="5"/>
  611. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="15"/>
  612. <passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
  613. </effect_group>
  614. </perk>
  615.  
  616. <perk name="perkSexualTrex" parent="skillMeleeCombat" name_key="perkSexualTrexName" desc_key="perkSexualTrexDesc" icon="ui_game_symbol_trex">
  617. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  618. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  619. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  620. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  621. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  622.  
  623. <effect_group>
  624. <requirement name="HoldingItemHasTags" tags="melee"/>
  625. <passive_effect name="StaminaLoss" operation="perc_add" value="-0.1,-0.3" level="1,5"/>
  626. <triggered_effect trigger="onSelfKilledOther" action="ModifyStat" stat="Stamina" operation="add" value="50">
  627. <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="GTE" value="5"/>
  628. </triggered_effect>
  629.  
  630. <effect_description level="1" desc_key="perkSexualTrexRank1Desc"/>
  631. <effect_description level="2" desc_key="perkSexualTrexRank2Desc"/>
  632. <effect_description level="3" desc_key="perkSexualTrexRank3Desc"/>
  633. <effect_description level="4" desc_key="perkSexualTrexRank4Desc"/>
  634. <effect_description level="5" desc_key="perkSexualTrexRank5Desc"/>
  635. </effect_group>
  636. </perk>
  637.  
  638. <perk name="perkFlurryOfBlows" parent="skillMeleeCombat" name_key="perkFlurryOfBlowsName" desc_key="perkFlurryOfBlowsDesc" icon="ui_game_symbol_knunchuck">
  639. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  640. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  641. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  642. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  643. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  644.  
  645. <effect_group>
  646. <requirement name="HoldingItemHasTags" tags="melee,light" has_all_tags="true"/>
  647. <passive_effect name="AttacksPerMinute" operation="perc_add" value="0.05,0.25" level="1,5"/>
  648.  
  649. <effect_description level="1" desc_key="perkFlurryOfBlowsRank1Desc"/>
  650. <effect_description level="2" desc_key="perkFlurryOfBlowsRank2Desc"/>
  651. <effect_description level="3" desc_key="perkFlurryOfBlowsRank3Desc"/>
  652. <effect_description level="4" desc_key="perkFlurryOfBlowsRank4Desc"/>
  653. <effect_description level="5" desc_key="perkFlurryOfBlowsRank5Desc"/>
  654. </effect_group>
  655. </perk>
  656.  
  657. <perk name="perkDeepCuts" parent="skillMeleeCombat" name_key="perkDeepCutsName" desc_key="perkDeepCutsDesc" icon="ui_game_symbol_deep_cuts">
  658. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  659. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  660. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  661. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  662. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  663.  
  664. <effect_group>
  665. <effect_description level="1" desc_key="perkDeepCutsRank1Desc"/>
  666. <effect_description level="2" desc_key="perkDeepCutsRank2Desc"/>
  667. <effect_description level="3" desc_key="perkDeepCutsRank3Desc"/>
  668. <effect_description level="4" desc_key="perkDeepCutsRank4Desc"/>
  669. <effect_description level="5" desc_key="perkDeepCutsRank5Desc"/>
  670.  
  671. <requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
  672.  
  673. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  674. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="1"/>
  675. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  676. </triggered_effect>
  677. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  678. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="2"/>
  679. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
  680. </triggered_effect>
  681. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  682. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="3"/>
  683. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  684. </triggered_effect>
  685. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  686. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="4"/>
  687. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  688. </triggered_effect>
  689. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryBleeding">
  690. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="5"/>
  691. </triggered_effect>
  692.  
  693. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.2" target_tags="zombie,animal" buff="buffInjuryBleeding">
  694. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="3"/>
  695. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  696. </triggered_effect>
  697. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.2" target_tags="zombie,animal" buff="buffInjuryBleeding">
  698. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="4"/>
  699. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  700. </triggered_effect>
  701. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffInjuryBleeding">
  702. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="5"/>
  703. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  704. </triggered_effect>
  705.  
  706. <passive_effect name="DismemberChance" operation="base_set" value=".05" tags="secondary">
  707. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="3"/>
  708. </passive_effect>
  709. <passive_effect name="DismemberChance" operation="base_set" value=".1" tags="secondary">
  710. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="4"/>
  711. </passive_effect>
  712. <passive_effect name="DismemberChance" operation="base_set" value=".2" tags="secondary">
  713. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="5"/>
  714. </passive_effect>
  715. </effect_group>
  716.  
  717. <effect_group>
  718. <!-- Chainsaw exception -->
  719. <requirement name="HoldingItemHasTags" tags="chainsaw"/>
  720. <passive_effect name="DismemberChance" operation="base_set" value=".05">
  721. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="3"/>
  722. </passive_effect>
  723. <passive_effect name="DismemberChance" operation="base_set" value=".1">
  724. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="4"/>
  725. </passive_effect>
  726. <passive_effect name="DismemberChance" operation="base_set" value=".2">
  727. <requirement name="ProgressionLevel" progression_name="perkDeepCuts" operation="Equals" value="5"/>
  728. </passive_effect>
  729. </effect_group>
  730. </perk>
  731.  
  732. <perk name="perkStayDown" parent="skillMeleeCombat" name_key="perkStayDownName" desc_key="perkStayDownDesc" icon="ui_game_symbol_stunned">
  733. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  734. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  735. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  736. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  737. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  738.  
  739. <effect_group>
  740. <requirement name="HoldingItemHasTags" tags="perkStayDown"/>
  741. <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="StayDownCombo" operation="add" value="1">
  742. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="GTE" value="3"/>
  743. </triggered_effect>
  744.  
  745. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="self" buff="buffPerkStayDown">
  746. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="GTE" value="3"/>
  747. <requirement name="NotHasBuff" target="self" buff="buffPerkStayDownBonus"/>
  748. </triggered_effect>
  749.  
  750. <effect_description level="1" desc_key="perkStayDownRank1Desc"/>
  751. <effect_description level="2" desc_key="perkStayDownRank2Desc"/>
  752. <effect_description level="3" desc_key="perkStayDownRank3Desc"/>
  753. <effect_description level="4" desc_key="perkStayDownRank4Desc"/>
  754. <effect_description level="5" desc_key="perkStayDownRank5Desc"/>
  755.  
  756. <!--
  757. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned1">
  758. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="1"/>
  759. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  760. </triggered_effect>
  761. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned1">
  762. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="2"/>
  763. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
  764. </triggered_effect>
  765. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  766. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  767. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  768. </triggered_effect>
  769. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  770. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="4"/>
  771. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  772. </triggered_effect>
  773. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned2">
  774. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="5"/>
  775. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="100"/>
  776. </triggered_effect>
  777.  
  778. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.2" target_tags="zombie,animal" buff="buffInjuryStunned2">
  779. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  780. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  781. </triggered_effect>
  782. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.2" target_tags="zombie,animal" buff="buffInjuryStunned2">
  783. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="4"/>
  784. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  785. </triggered_effect>
  786. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffInjuryStunned2">
  787. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="5"/>
  788. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  789. </triggered_effect>-->
  790. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffStayDownKO">
  791. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  792. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  793. <requirement name="CVarCompare" cvar="_stunned" operation="Equals" value="1" target="other"/>
  794. </triggered_effect>
  795. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffStayDownKO">
  796. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  797. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
  798. <requirement name="CVarCompare" cvar="_stunned" operation="Equals" value="1" target="other"/>
  799. </triggered_effect>
  800. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffStayDownKO">
  801. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  802. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="80"/>
  803. <requirement name="CVarCompare" cvar="_stunned" operation="Equals" value="1" target="other"/>
  804. </triggered_effect>
  805. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffStayDownKO">
  806. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="4"/>
  807. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="90"/>
  808. <requirement name="CVarCompare" cvar="_stunned" operation="Equals" value="1" target="other"/>
  809. </triggered_effect>
  810. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffStayDownKO">
  811. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="5"/>
  812. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="100"/>
  813. <requirement name="CVarCompare" cvar="_stunned" operation="Equals" value="1" target="other"/>
  814. </triggered_effect>
  815. </effect_group>
  816. </perk>
  817. <perk name="perkHeavyMetal" parent="skillMeleeCombat" name_key="perkHeavyMetalName" desc_key="perkHeavyMetalDesc" icon="ui_game_symbol_sledge">
  818. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  819. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  820. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  821. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  822. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  823.  
  824. <effect_group>
  825. <effect_description level="1" desc_key="perkHeavyMetalRank1Desc"/>
  826. <effect_description level="2" desc_key="perkHeavyMetalRank2Desc"/>
  827. <effect_description level="3" desc_key="perkHeavyMetalRank3Desc"/>
  828. <effect_description level="4" desc_key="perkHeavyMetalRank4Desc"/>
  829. <effect_description level="5" desc_key="perkHeavyMetalRank5Desc"/>
  830.  
  831. <requirement name="HoldingItemHasTags" tags="perkHeavyMetal"/>
  832.  
  833. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown1">
  834. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="1"/>
  835. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  836. </triggered_effect>
  837. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown1">
  838. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="2"/>
  839. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
  840. </triggered_effect>
  841. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown2">
  842. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  843. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  844. </triggered_effect>
  845. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown2">
  846. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="4"/>
  847. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  848. </triggered_effect>
  849. <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown2">
  850. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="5"/>
  851. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="100"/>
  852. </triggered_effect>
  853.  
  854. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffInjuryKnockdown1">
  855. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="3"/>
  856. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
  857. </triggered_effect>
  858. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffInjuryKnockdown1">
  859. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="4"/>
  860. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
  861. </triggered_effect>
  862. <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.4" target_tags="zombie,animal" buff="buffInjuryKnockdown1">
  863. <requirement name="ProgressionLevel" progression_name="perkStayDown" operation="Equals" value="5"/>
  864. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="60"/>
  865. </triggered_effect>
  866.  
  867. </effect_group>
  868. </perk>
  869.  
  870. <perk name="perkSkullCrusher" parent="skillMeleeCombat" name_key="perkSkullCrusher" desc_key="perkSkullCrusherDesc" icon="ui_game_symbol_skull_crusher">
  871. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  872. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  873. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  874. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  875. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  876.  
  877. <effect_group>
  878. <requirement name="HoldingItemHasTags" tags="melee"/>
  879. <passive_effect name="DamageModifier" operation="perc_add" value="0.25,1" level="1,4" tags="head"/>
  880. <passive_effect name="DamageModifier" operation="perc_add" value="1.5" level="5" tags="head"/>
  881. <passive_effect name="DismemberChance" operation="base_add" value="0.05,0.15" level="3,5" tags="head"/>
  882. <effect_description level="1" desc_key="perkSkullCrusherRank1Desc"/>
  883. <effect_description level="2" desc_key="perkSkullCrusherRank2Desc"/>
  884. <effect_description level="3" desc_key="perkSkullCrusherRank3Desc"/>
  885. <effect_description level="4" desc_key="perkSkullCrusherRank4Desc"/>
  886. <effect_description level="5" desc_key="perkSkullCrusherRank5Desc"/>
  887. </effect_group>
  888. </perk>
  889.  
  890. <!-- Construction Perks (Strength) -->
  891. <perk name="perkMiner69r" parent="skillConstruction" name_key="perkMiner69rName" desc_key="perkMiner69rDesc" icon="ui_game_symbol_mining">
  892. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  893. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  894. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  895. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  896. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  897.  
  898. <effect_group>
  899. <passive_effect name="BlockDamage" operation="perc_add" value=".2,1" level="1,5" tags="secondary"/>
  900.  
  901. <effect_description level="1" desc_key="perkMiner69rRank1Desc"/>
  902. <effect_description level="2" desc_key="perkMiner69rRank2Desc"/>
  903. <effect_description level="3" desc_key="perkMiner69rRank3Desc"/>
  904. <effect_description level="4" desc_key="perkMiner69rRank4Desc"/>
  905. <effect_description level="5" desc_key="perkMiner69rRank5Desc"/>
  906. </effect_group>
  907. </perk>
  908. <perk name="perkPackMule" parent="skillConstruction" name_key="perkPackMuleName" desc_key="perkPackMuleDesc" icon="ui_game_symbol_pack_mule">
  909. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  910. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  911. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  912. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  913. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  914.  
  915. <effect_group>
  916. <passive_effect name="CarryCapacity" operation="base_add" value="4" level="1"/>
  917. <passive_effect name="CarryCapacity" operation="base_add" value="9" level="2"/>
  918. <passive_effect name="CarryCapacity" operation="base_add" value="15" level="3"/>
  919. <passive_effect name="CarryCapacity" operation="base_add" value="21" level="4"/>
  920. <passive_effect name="CarryCapacity" operation="base_add" value="27" level="5"/>
  921.  
  922. <effect_description level="1" desc_key="perkPackMuleRank1Desc"/>
  923. <effect_description level="2" desc_key="perkPackMuleRank2Desc"/>
  924. <effect_description level="3" desc_key="perkPackMuleRank3Desc"/>
  925. <effect_description level="4" desc_key="perkPackMuleRank4Desc"/>
  926. <effect_description level="5" desc_key="perkPackMuleRank5Desc"/>
  927. </effect_group>
  928. </perk>
  929.  
  930. <perk name="perkMotherLode" parent="skillConstruction" name_key="perkMotherLodeName" desc_key="perkMotherLodeDesc" icon="ui_game_symbol_mother_load">
  931. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel1"/></level_requirements>
  932. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel3"/></level_requirements>
  933. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel5"/></level_requirements>
  934. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel7"/></level_requirements>
  935. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/></level_requirements>
  936.  
  937. <effect_group>
  938. <!--
  939. <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
  940. <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
  941. -->
  942. <passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="oreWoodHarvest"/>
  943.  
  944. <effect_description level="1" desc_key="perkMotherLodeRank1Desc"/>
  945. <effect_description level="2" desc_key="perkMotherLodeRank2Desc"/>
  946. <effect_description level="3" desc_key="perkMotherLodeRank3Desc"/>
  947. <effect_description level="4" desc_key="perkMotherLodeRank4Desc"/>
  948. <effect_description level="5" desc_key="perkMotherLodeRank5Desc"/>
  949. </effect_group>
  950. </perk>
  951.  
  952. <!-- Survival Perks (Fortitude) -->
  953. <perk name="perkHeavyArmor" parent="skillSurvival" name_key="perkHeavyArmorName" desc_key="perkHeavyArmorDesc" icon="ui_game_symbol_armor_iron">
  954. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  955. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  956. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  957. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  958. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  959.  
  960. <effect_group>
  961. <passive_effect name="PhysicalDamageResist" operation="perc_add" value="0.1,0.5" level="1,5" tags="heavyarmor"/>
  962. <passive_effect name="DegradationMax" operation="perc_add" value="0.2,0.5" level="3,5" tags="heavyarmor"/>
  963.  
  964. <effect_description level="1" desc_key="perkHeavyArmorRank1Desc"/>
  965. <effect_description level="2" desc_key="perkHeavyArmorRank2Desc"/>
  966. <effect_description level="3" desc_key="perkHeavyArmorRank3Desc"/>
  967. <effect_description level="4" desc_key="perkHeavyArmorRank4Desc"/>
  968. <effect_description level="5" desc_key="perkHeavyArmorRank5Desc"/>
  969. </effect_group>
  970. </perk>
  971.  
  972. <perk name="perkTheHuntsman" parent="skillSurvival" name_key="perkTheHuntsman" desc_key="perkTheHuntsmanDesc" icon="ui_game_symbol_archery">
  973. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  974. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  975. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  976. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  977. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  978.  
  979. <effect_group>
  980. <!-- stone axe, knives, etc do the base_set 1 -->
  981. <!--
  982. <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="butcherHarvest"/>
  983. <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="butcherHarvest"/>
  984. -->
  985. <passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="butcherHarvest"/>
  986.  
  987. <effect_description level="1" desc_key="perkTheHuntsmanRank1Desc"/>
  988. <effect_description level="2" desc_key="perkTheHuntsmanRank2Desc"/>
  989. <effect_description level="3" desc_key="perkTheHuntsmanRank3Desc"/>
  990. <effect_description level="4" desc_key="perkTheHuntsmanRank4Desc"/>
  991. <effect_description level="5" desc_key="perkTheHuntsmanRank5Desc"/>
  992. </effect_group>
  993. </perk>
  994. <perk name="perkIntrinsicImmunity" parent="skillSurvival" name_key="perkIntrinsicImmunityName" desc_key="perkIntrinsicImmunityDesc" icon="ui_game_symbol_infection">
  995. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  996. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  997. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  998. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  999. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1000.  
  1001. <effect_group>
  1002. <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
  1003. <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
  1004.  
  1005. <effect_description level="1" desc_key="perkIntrinsicImmunityRank1Desc"/>
  1006. <effect_description level="2" desc_key="perkIntrinsicImmunityRank2Desc"/>
  1007. <effect_description level="3" desc_key="perkIntrinsicImmunityRank3Desc"/>
  1008. <effect_description level="4" desc_key="perkIntrinsicImmunityRank4Desc"/>
  1009. <effect_description level="5" desc_key="perkIntrinsicImmunityRank5Desc"/>
  1010. </effect_group>
  1011. </perk>
  1012. <perk name="perkWellInsulated" parent="skillSurvival" name_key="perkWellInsulatedName" desc_key="perkWellInsulatedDesc" icon="ui_game_symbol_temperature">
  1013. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1014. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1015. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1016. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1017. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1018.  
  1019. <effect_group>
  1020. <passive_effect name="HypothermalResist" operation="base_add" value="5,25" level="1,5"/>
  1021. <passive_effect name="HyperthermalResist" operation="base_add" value="5,25" level="1,5"/>
  1022.  
  1023. <effect_description level="1" desc_key="perkWellInsulatedRank1Desc" />
  1024. <effect_description level="2" desc_key="perkWellInsulatedRank2Desc" />
  1025. <effect_description level="3" desc_key="perkWellInsulatedRank3Desc" />
  1026. <effect_description level="4" desc_key="perkWellInsulatedRank4Desc" />
  1027. <effect_description level="5" desc_key="perkWellInsulatedRank5Desc" />
  1028. </effect_group>
  1029. </perk>
  1030. <perk name="perkLivingOffTheLand" parent="skillSurvival" name_key="perkLivingOffTheLandName" desc_key="perkLivingOffTheLandDesc" icon="ui_game_symbol_tree">
  1031. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1032. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1033. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1034. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1035. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1036.  
  1037. <effect_group>
  1038. <passive_effect name="HarvestCount" operation="perc_add" value="2,8" level="2,5" tags="cropHarvest"/>
  1039. <passive_effect name="HarvestCount" operation="perc_add" value="0,0" level="1,5" tags="wildCropsHarvest"/>
  1040.  
  1041. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="plantedAloe1,plantedBlueberry1,plantedChrysanthemum1,plantedCoffee1,plantedCorn1,plantedCotton1,plantedGoldenrod1,plantedMushroom1,plantedPotato1,plantedYucca1,plantedHop1"/>
  1042. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="plantedGraceCorn1"/>
  1043.  
  1044. <effect_description level="1" desc_key="perkLivingOffTheLandRank1Desc" />
  1045. <effect_description level="2" desc_key="perkLivingOffTheLandRank2Desc" />
  1046. <effect_description level="3" desc_key="perkLivingOffTheLandRank3Desc" />
  1047. <effect_description level="4" desc_key="perkLivingOffTheLandRank4Desc" />
  1048. <effect_description level="5" desc_key="perkLivingOffTheLandRank5Desc" />
  1049. </effect_group>
  1050. </perk>
  1051. <perk name="perkPainTolerance" parent="skillSurvival" name_key="perkPainTolerance" desc_key="perkPainToleranceDesc" icon="ui_game_symbol_boxer">
  1052. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1053. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1054. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1055. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1056. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1057. <effect_group>
  1058. <passive_effect name="HealthLoss" operation="perc_subtract" value=".05,.25" level="1,5"/>
  1059.  
  1060. <passive_effect name="BuffResistance" operation="base_add" value="0.20" level="1" tags="buffInjuryStunned1,buffInjuryStunned2"/>
  1061. <passive_effect name="BuffResistance" operation="base_add" value="0.40" level="2" tags="buffInjuryStunned1,buffInjuryStunned2"/>
  1062. <passive_effect name="BuffResistance" operation="base_add" value="0.60" level="3" tags="buffInjuryStunned1,buffInjuryStunned2"/>
  1063. <passive_effect name="BuffResistance" operation="base_add" value="0.80" level="4" tags="buffInjuryStunned1,buffInjuryStunned2"/>
  1064. <passive_effect name="BuffResistance" operation="base_add" value="1" level="5" tags="buffInjuryStunned1,buffInjuryStunned2"/>
  1065.  
  1066. <effect_description level="1" desc_key="perkPainToleranceRank1Desc" />
  1067. <effect_description level="2" desc_key="perkPainToleranceRank2Desc" />
  1068. <effect_description level="3" desc_key="perkPainToleranceRank3Desc" />
  1069. <effect_description level="4" desc_key="perkPainToleranceRank4Desc" />
  1070. <effect_description level="5" desc_key="perkPainToleranceRank5Desc" />
  1071. </effect_group>
  1072. <!--<effect_group>
  1073. <requirement name="StatComparePercent" stat="Health" operation="LT" value="0.15"/>
  1074. <passive_effect name="EntityDamage" operation="perc_add" value="0.15" level="3"/>
  1075. <passive_effect name="StaminaChangeOT" operation="base_add" value="5" level="3"/>
  1076. </effect_group>
  1077. <effect_group>
  1078. <requirement name="StatComparePercent" stat="Health" operation="LT" value="0.25"/>
  1079. <passive_effect name="EntityDamage" operation="perc_add" value="0.15" level="4"/>
  1080. <passive_effect name="StaminaChangeOT" operation="base_add" value="5" level="4"/>
  1081. </effect_group>
  1082. <effect_group>
  1083. <requirement name="StatComparePercent" stat="Health" operation="LT" value="0.35"/>
  1084. <passive_effect name="EntityDamage" operation="perc_add" value="0.15" level="5"/>
  1085. <passive_effect name="StaminaChangeOT" operation="base_add" value="5" level="5"/>
  1086. </effect_group>-->
  1087. </perk>
  1088.  
  1089. <!--<perk name="perkDrunkenMaster" parent="skillSurvival" name_key="perkDrunkenMasterName" desc_key="perkDrunkenMasterDesc" icon="ui_game_symbol_beer">
  1090. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1091. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1092. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1093. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1094. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1095.  
  1096. <effect_group>
  1097. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkMelee" operation="set" value=".05">
  1098. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="1"/>
  1099. </triggered_effect>
  1100. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkMelee" operation="set" value=".075">
  1101. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="2"/>
  1102. </triggered_effect>
  1103. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkMelee" operation="set" value=".1">
  1104. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="3"/>
  1105. </triggered_effect>
  1106. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkMelee" operation="set" value=".125">
  1107. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="4"/>
  1108. </triggered_effect>
  1109. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkMelee" operation="set" value=".15">
  1110. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="5"/>
  1111. </triggered_effect>
  1112.  
  1113. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkStam" operation="set" value="2">
  1114. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="1"/>
  1115. </triggered_effect>
  1116. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkStam" operation="set" value="4">
  1117. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="2"/>
  1118. </triggered_effect>
  1119. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkStam" operation="set" value="6">
  1120. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="3"/>
  1121. </triggered_effect>
  1122. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkStam" operation="set" value="8">
  1123. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="4"/>
  1124. </triggered_effect>
  1125. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkStam" operation="set" value="10">
  1126. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="5"/>
  1127. </triggered_effect>
  1128.  
  1129. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkRes" operation="set" value=".2">
  1130. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="3"/>
  1131. </triggered_effect>
  1132. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkRes" operation="set" value=".25">
  1133. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="4"/>
  1134. </triggered_effect>
  1135. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkRes" operation="set" value=".3">
  1136. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="5"/>
  1137. </triggered_effect>
  1138.  
  1139. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkHeal" operation="set" value="2">
  1140. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="3"/>
  1141. </triggered_effect>
  1142. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkHeal" operation="set" value="3">
  1143. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="4"/>
  1144. </triggered_effect>
  1145. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="DrunkHeal" operation="set" value="4">
  1146. <requirement name="ProgressionLevel" progression_name="perkDrunkenMaster" operation="Equals" value="5"/>
  1147. </triggered_effect>
  1148.  
  1149. </effect_group>
  1150. </perk>-->
  1151. <!-- Recovery Perks (Fortitude) -->
  1152. <perk name="perkHealingFactor" parent="skillRecovery" name_key="perkHealingFactor" desc_key="perkHealingFactorDesc" icon="ui_game_symbol_healing_factor">
  1153. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1154. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1155. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1156. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1157. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1158. <effect_group>
  1159. <passive_effect name="HealthChangeOT" operation="base_set" value="0.033" level="1"/>
  1160. <passive_effect name="HealthChangeOT" operation="base_set" value="0.066" level="2"/>
  1161. <passive_effect name="HealthChangeOT" operation="base_set" value="0.1" level="3"/>
  1162. <passive_effect name="HealthChangeOT" operation="base_set" value="0.2" level="4"/>
  1163. <passive_effect name="HealthChangeOT" operation="base_set" value="0.5" level="5"/>
  1164. </effect_group>
  1165.  
  1166. <effect_group>
  1167. <requirement name="StatComparePercCurrentToModMax" stat="Health" operation="GTE" value="0.97"/>
  1168. <passive_effect name="HealthMaxModifierOT" operation="base_set" value="0.025" level="3"/>
  1169. <passive_effect name="HealthMaxModifierOT" operation="base_set" value="0.05" level="4"/>
  1170. <passive_effect name="HealthMaxModifierOT" operation="base_set" value="0.1" level="5"/>
  1171. </effect_group>
  1172.  
  1173. <effect_group>
  1174. <effect_description level="1" desc_key="perkHealingFactorRank1Desc"/>
  1175. <effect_description level="2" desc_key="perkHealingFactorRank2Desc"/>
  1176. <effect_description level="3" desc_key="perkHealingFactorRank3Desc"/>
  1177. <effect_description level="4" desc_key="perkHealingFactorRank4Desc"/>
  1178. <effect_description level="5" desc_key="perkHealingFactorRank5Desc"/>
  1179. </effect_group>
  1180. </perk>
  1181. <perk name="perkFullyHydrated" parent="skillRecovery" name_key="perkFullyHydrated" desc_key="perkFullyHydratedDesc" icon="ui_game_symbol_thirst">
  1182. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1183. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1184. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1185. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1186. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1187.  
  1188. <effect_group>
  1189. <passive_effect name="WaterLossPerHealthPointGained" operation="perc_subtract" value="0.1,0.5" level="1,5"/>
  1190. <passive_effect name="WaterLossPerStaminaPointGained" operation="perc_subtract" value="0.1,0.5" level="1,5"/>
  1191.  
  1192. <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
  1193. <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
  1194.  
  1195. <effect_description level="1" desc_key="perkFullyHydratedRank1Desc"/>
  1196. <effect_description level="2" desc_key="perkFullyHydratedRank2Desc"/>
  1197. <effect_description level="3" desc_key="perkFullyHydratedRank3Desc"/>
  1198. <effect_description level="4" desc_key="perkFullyHydratedRank4Desc"/>
  1199. <effect_description level="5" desc_key="perkFullyHydratedRank5Desc"/>
  1200. </effect_group>
  1201. </perk>
  1202. <perk name="perkSlowMetabolism" parent="skillRecovery" name_key="perkSlowMetabolism" desc_key="perkSlowMetabolismDesc" icon="ui_game_symbol_stomach">
  1203. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1204. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1205. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1206. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1207. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1208.  
  1209. <effect_group>
  1210. <passive_effect name="StaminaLossMaxMult" operation="perc_subtract" value="0.1,0.5" level="1,5"/>
  1211.  
  1212. <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
  1213. <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
  1214.  
  1215. <effect_description level="1" desc_key="perkSlowMetabolismRank1Desc"/>
  1216. <effect_description level="2" desc_key="perkSlowMetabolismRank2Desc"/>
  1217. <effect_description level="3" desc_key="perkSlowMetabolismRank3Desc"/>
  1218. <effect_description level="4" desc_key="perkSlowMetabolismRank4Desc"/>
  1219. <effect_description level="5" desc_key="perkSlowMetabolismRank5Desc"/>
  1220. </effect_group>
  1221. </perk>
  1222. <perk name="perkSelfMedicated" parent="skillRecovery" name_key="perkSelfMedicated" desc_key="perkSelfMedicatedDesc" icon="ui_game_symbol_pills">
  1223. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel1"/></level_requirements>
  1224. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel3"/></level_requirements>
  1225. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel5"/></level_requirements>
  1226. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel7"/></level_requirements>
  1227. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
  1228.  
  1229. <effect_group>
  1230. <passive_effect name="WaterChangeOT" operation="perc_subtract" value="0.5,0.9" level="1,5" tags="drug"/>
  1231. <effect_description level="1" desc_key="perkSelfMedicatedRank1Desc"/>
  1232. <effect_description level="2" desc_key="perkSelfMedicatedRank2Desc"/>
  1233. <effect_description level="3" desc_key="perkSelfMedicatedRank3Desc"/>
  1234. <effect_description level="4" desc_key="perkSelfMedicatedRank4Desc"/>
  1235. <effect_description level="5" desc_key="perkSelfMedicatedRank5Desc"/>
  1236. </effect_group>
  1237. </perk>
  1238.  
  1239. <!-- Athletics Perks (Agility) -->
  1240. <perk name="perkRuleOneCardio" parent="skillAthletics" name_key="perkRuleOneCardioName" desc_key="perkRuleOneCardioDesc" icon="ui_game_symbol_cardio">
  1241. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1242. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1243. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1244. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1245. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1246.  
  1247. <effect_group>
  1248. <effect_description level="1" desc_key="perkRuleOneCardioNameRank1Desc" desc_base="Increases stamina regeneration by"/>
  1249. <effect_description level="2" desc_key="perkRuleOneCardioNameRank2Desc" desc_base="Increases stamina regeneration by"/>
  1250. <effect_description level="3" desc_key="perkRuleOneCardioNameRank3Desc" desc_base="Increases stamina regeneration by"/>
  1251. <effect_description level="4" desc_key="perkRuleOneCardioNameRank4Desc" desc_base="Increases stamina regeneration by"/>
  1252. <effect_description level="5" desc_key="perkRuleOneCardioNameRank5Desc" desc_base="Increases stamina regeneration by"/>
  1253.  
  1254. <passive_effect name="StaminaChangeOT" operation="perc_add" value="0.1,0.3" level="1,5" tags="running"/>
  1255. </effect_group>
  1256. </perk>
  1257. <perk name="perkLightArmor" parent="skillAthletics" name_key="perkLightArmorName" desc_key="perkLightArmorDesc" icon="ui_game_symbol_light_armor2">
  1258. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1259. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1260. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1261. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1262. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1263. <effect_group>
  1264. <passive_effect name="PhysicalDamageResist" operation="perc_add" value="0.10,0.50" level="1,5" tags="lightarmor"/>
  1265. <passive_effect name="DegradationMax" operation="perc_add" value="0.20,1" level="1,5" tags="lightarmor"/>
  1266. <effect_description level="1" desc_key="perkLightArmorRank1Desc"/>
  1267. <effect_description level="2" desc_key="perkLightArmorRank2Desc"/>
  1268. <effect_description level="3" desc_key="perkLightArmorRank3Desc"/>
  1269. <effect_description level="4" desc_key="perkLightArmorRank4Desc"/>
  1270. <effect_description level="5" desc_key="perkLightArmorRank5Desc"/>
  1271. </effect_group>
  1272. </perk>
  1273. <perk name="perkChargingBull" parent="skillAthletics" name_key="perkChargingBullName" desc_key="perkChargingBullDesc" icon="ui_game_symbol_bull">
  1274. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1275. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1276. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1277. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1278. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1279.  
  1280. <effect_group>
  1281. <passive_effect name="EntityDamage" operation="perc_add" value="0.2,0.4" level="1,5" tags="melee,running"/>
  1282. <passive_effect name="HealthLoss" operation="perc_subtract" value="0.15,0.25" level="3,5" tags="running"/>
  1283. </effect_group>
  1284. </perk>
  1285.  
  1286. <perk name="perkParkour" parent="skillAthletics" name_key="perkParkourName" desc_key="perkParkourDesc" icon="ui_game_symbol_parkour">
  1287. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1288. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1289. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1290. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1291. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1292.  
  1293. <effect_group>
  1294. <passive_effect name="JumpStrength" operation="perc_add" value=".39,.39" level="3,4"/>
  1295. <passive_effect name="JumpStrength" operation="perc_add" value=".75" level="5"/>
  1296. <!-- .125 is min jump with a broken leg, .16 = 1.5m easy, .175 = 2m barely, .186 = 2m plus a bit, .22 = 2.3m (1.6 + 39%), .276 = juuust 3.3m (1.6 + 75%) -->
  1297.  
  1298. <passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.5" level="1,5" tags="jumping"/>
  1299.  
  1300. <effect_description level="1" desc_key="perkParkourRank1Desc"/>
  1301. <effect_description level="2" desc_key="perkParkourRank2Desc"/>
  1302. <effect_description level="3" desc_key="perkParkourRank3Desc"/>
  1303. <effect_description level="4" desc_key="perkParkourRank4Desc"/>
  1304. <effect_description level="5" desc_key="perkParkourRank5Desc"/>
  1305. <!--passive_effect name="SafeFallDist" operation="base_add" value="5,25" level="3,5"/-->
  1306. </effect_group>
  1307. </perk>
  1308. <perk name="perkOlympicSwimmer" parent="skillAthletics" name_key="perkOlympicSwimmerName" desc_key="perkOlympicSwimmerDesc" icon="ui_game_symbol_swim">
  1309. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1310. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1311. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1312. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1313. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1314.  
  1315. <effect_group>
  1316. <!--passive_effect name="SwimSpeed" operation="perc_add" value="0.1,0.3" level="1,5"/-->
  1317. <passive_effect name="Mobility" operation="perc_add" value="0.1,0.3" level="1,5" tags="swimming"/>
  1318. <passive_effect name="BreathHoldDuration" operation="perc_add" value="0.2,1" level="3,5"/> <!-- does not actually work -->
  1319. <!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.05,-1.25" level="1,5" match_all_tags="true" tags="swimming,running"/> -->
  1320.  
  1321. <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
  1322. <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
  1323.  
  1324. <effect_description level="1" desc_key="perkOlympicSwimmerRank1Desc"/>
  1325. <effect_description level="2" desc_key="perkOlympicSwimmerRank2Desc"/>
  1326. <effect_description level="3" desc_key="perkOlympicSwimmerRank3Desc"/>
  1327. <effect_description level="4" desc_key="perkOlympicSwimmerRank4Desc"/>
  1328. <effect_description level="5" desc_key="perkOlympicSwimmerRank5Desc"/>
  1329. </effect_group>
  1330. </perk>
  1331.  
  1332. <!-- Stealth Perks (Agility) -->
  1333. <perk name="perkNinjaMovement" parent="skillStealth" name_key="perkNinjaMovementName" desc_key="perkNinjaMovementDesc" icon="ui_game_symbol_ninja">
  1334. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1335. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1336. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1337. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1338. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1339.  
  1340. <effect_group>
  1341. <passive_effect name="CrouchSpeed" operation="perc_add" value="0.2,0.5" level="1,5"/>
  1342. <!--passive_effect name="NoiseMultiplier" operation="perc_subtract" value="0.25,0.5" level="3,5" tags="running,crouch_run"/-->
  1343. <effect_description level="1" desc_key="perkNinjaMovementRank1Desc"/>
  1344. <effect_description level="2" desc_key="perkNinjaMovementRank2Desc"/>
  1345. <effect_description level="3" desc_key="perkNinjaMovementRank3Desc"/>
  1346. <effect_description level="4" desc_key="perkNinjaMovementRank4Desc"/>
  1347. <effect_description level="5" desc_key="perkNinjaMovementRank5Desc"/>
  1348. </effect_group>
  1349. </perk>
  1350. <perk name="perkHiddenStrike" parent="skillStealth" name_key="perkHiddenStrikeName" desc_key="perkHiddenStrikeDesc" icon="ui_game_symbol_sneak_attack">
  1351. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1352. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1353. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1354. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1355. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1356.  
  1357. <effect_group>
  1358. <requirement name="HasBuff" buff="buffCrouching" target="self"/>
  1359. <requirement name="CVarCompare" cvar="_notAlerted" operation="NE" value="0" target="other"/>
  1360. <passive_effect name="DamageBonus" operation="base_set" value="2,2.5,2.75,3,3.5,4" level="0,1,2,3,4,5"/> <!--For UI-->
  1361. <passive_effect name="EntityDamage" operation="perc_add" value="1,1.5,1.75,2,2.5,3" level="0,1,2,3,4,5"/>
  1362.  
  1363. <!--passive_effect name="NoiseMultiplier" operation="perc_subtract" value="0.5,0.75" level="3,5" tags="melee"/-->
  1364. <effect_description level="1" desc_key="perkHiddenStrikeRank1Desc"/>
  1365. <effect_description level="2" desc_key="perkHiddenStrikeRank2Desc"/>
  1366. <effect_description level="3" desc_key="perkHiddenStrikeRank3Desc"/>
  1367. <effect_description level="4" desc_key="perkHiddenStrikeRank4Desc"/>
  1368. <effect_description level="5" desc_key="perkHiddenStrikeRank5Desc"/>
  1369. </effect_group>
  1370. </perk>
  1371. <perk name="perkFromTheShadows" parent="skillStealth" name_key="perkFromTheShadowsName" desc_key="perkFromTheShadowsDesc" icon="ui_game_symbol_bat">
  1372. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel1"/></level_requirements>
  1373. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel3"/></level_requirements>
  1374. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel5"/></level_requirements>
  1375. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel7"/></level_requirements>
  1376. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>
  1377. <effect_group>
  1378. <requirement name="CVarCompare" cvar="light_level" operation="LTE" value="50"/>
  1379. <passive_effect name="LightMultiplier" operation="perc_subtract" value="0.15,0.75" level="1,5"/>
  1380. <passive_effect name="NoiseMultiplier" operation="perc_subtract" value="0.25,0.5" level="3,5"/>
  1381. <effect_description level="1" desc_key="perkFromTheShadowsRank1Desc"/>
  1382. <effect_description level="2" desc_key="perkFromTheShadowsRank2Desc"/>
  1383. <effect_description level="3" desc_key="perkFromTheShadowsRank3Desc"/>
  1384. <effect_description level="4" desc_key="perkFromTheShadowsRank4Desc"/>
  1385. <effect_description level="5" desc_key="perkFromTheShadowsRank5Desc"/>
  1386. </effect_group>
  1387. </perk>
  1388.  
  1389. <!-- Influence Perks (Intellect) -->
  1390. <perk name="perkBetterBarter" parent="skillInfluence" name_key="perkBetterBarterName" desc_key="perkBetterBarterDesc" icon="ui_game_symbol_barter">
  1391. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel1"/></level_requirements>
  1392. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel3"/></level_requirements>
  1393. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1394. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1395. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1396.  
  1397. <effect_group>
  1398. <passive_effect name="Bartering" operation="base_add" level="1,2,3,4,5" value="0.15,0.25,0.35,0.45,0.6"/>
  1399. <passive_effect name="SecretStash" operation="base_add" level="3,5" value="3000,5000"/>
  1400. <effect_description level="1" desc_key="perkBetterBarterRank1Desc"/>
  1401. <effect_description level="2" desc_key="perkBetterBarterRank2Desc"/>
  1402. <effect_description level="3" desc_key="perkBetterBarterRank3Desc"/>
  1403. <effect_description level="4" desc_key="perkBetterBarterRank4Desc"/>
  1404. <effect_description level="5" desc_key="perkBetterBarterRank5Desc"/>
  1405. </effect_group>
  1406. </perk>
  1407. <perk name="perkDaringAdventurer" parent="skillInfluence" name_key="perkDaringAdventurerName" desc_key="perkDaringAdventurerDesc" icon="ui_game_symbol_adventure">
  1408. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel1"/></level_requirements>
  1409. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel3"/></level_requirements>
  1410. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1411. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1412. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1413.  
  1414. <effect_group>
  1415. <passive_effect name="QuestRewardOptionCount" operation="base_add" level="1,2,3,4,5" value="1,2,3,3,3"/>
  1416. <passive_effect name="QuestBonusItemReward" operation="perc_add" level="4,5" value="0.25,0.25"/>
  1417. <passive_effect name="QuestRewardChoiceCount" operation="base_add" level="5" value="1"/>
  1418. <effect_description level="1" desc_key="perkDaringAdventurerRank1Desc"/>
  1419. <effect_description level="2" desc_key="perkDaringAdventurerRank2Desc"/>
  1420. <effect_description level="3" desc_key="perkDaringAdventurerRank3Desc"/>
  1421. <effect_description level="4" desc_key="perkDaringAdventurerRank4Desc"/>
  1422. <effect_description level="5" desc_key="perkDaringAdventurerRank5Desc"/>
  1423. </effect_group>
  1424. </perk>
  1425. <perk name="perkCharismaticNature" max_level="4" parent="skillInfluence" name_key="perkCharismaticNatureName" desc_key="perkCharismaticNatureDesc" icon="ui_game_symbol_talk">
  1426. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel1"/></level_requirements>
  1427. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel3"/></level_requirements>
  1428. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1429. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1430. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1431.  
  1432. <effect_group>
  1433. <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="1" target="selfAOE" target_tags="ally,party" range="15">
  1434. <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="Equals" value="1"/>
  1435. <requirement name="CVarCompare" cvar="CharismaticNature" target="other" operation="LT" value="1"/>
  1436. </triggered_effect>
  1437.  
  1438. <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="2" target="selfAOE" target_tags="ally,party" range="15">
  1439. <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="Equals" value="2"/>
  1440. <requirement name="CVarCompare" cvar="CharismaticNature" target="other" operation="LT" value="2"/>
  1441. </triggered_effect>
  1442.  
  1443. <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="4" target="selfAOE" target_tags="ally,party" range="15">
  1444. <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="GTE" value="3"/>
  1445. <requirement name="CVarCompare" cvar="CharismaticNature" target="other" operation="LT" value="4"/>
  1446. </triggered_effect>
  1447.  
  1448. <triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkCharismaticNature" target="selfAOE" target_tags="ally,party" range="15">
  1449. <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="GTE" value="1"/>
  1450. </triggered_effect>
  1451.  
  1452. <effect_description level="1" desc_key="perkCharismaticNatureRank1Desc"/>
  1453. <effect_description level="2" desc_key="perkCharismaticNatureRank2Desc"/>
  1454. <effect_description level="3" desc_key="perkCharismaticNatureRank3Desc"/>
  1455. <effect_description level="4" desc_key="perkCharismaticNatureRank4Desc"/>
  1456. <effect_description level="5" desc_key="perkCharismaticNatureRank5Desc"/>
  1457. </effect_group>
  1458. </perk>
  1459. <!-- Craftsmanship Perks (Intellect) -->
  1460. <perk name="perkHammerForge" parent="skillCraftsmanship" max_level="4" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
  1461. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel4"/></level_requirements>
  1462. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1463. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel8"/></level_requirements>
  1464. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
  1465. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1466.  
  1467. <effect_group>
  1468. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife"/>
  1469. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants,armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs,"/>
  1470. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="toolForgeCrucible,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
  1471. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
  1472. <effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
  1473. <effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
  1474. <effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
  1475. <effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
  1476. <!--<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>-->
  1477. </effect_group>
  1478. </perk>
  1479. <perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
  1480. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1481. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel6"/></level_requirements>
  1482. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1483. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
  1484. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1485.  
  1486. <effect_group>
  1487. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="vehicleWheels,vehicleBicycleChassis,vehicleBicycleHandlebars,vehicleBicyclePlaceable"/>
  1488. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="vehicleMinibikeChassis,vehicleMinibikeHandlebars,vehicleMinibikePlaceable"/>
  1489. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicleMotorcyclePlaceable"/>
  1490. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="vehicle4x4TruckChassis,vehicle4x4TruckAccessories,vehicle4x4TruckPlaceable"/>
  1491. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="vehicleGyroCopterChassis,vehicleGyroCopterAccessories,vehicleGyrocopterPlaceable"/>
  1492. <effect_description level="1" desc_key="perkGreaseMonkeyRank1Desc"/>
  1493. <effect_description level="2" desc_key="perkGreaseMonkeyRank2Desc"/>
  1494. <effect_description level="3" desc_key="perkGreaseMonkeyRank3Desc"/>
  1495. <effect_description level="4" desc_key="perkGreaseMonkeyRank4Desc"/>
  1496. <effect_description level="5" desc_key="perkGreaseMonkeyRank5Desc"/>
  1497. </effect_group>
  1498. </perk>
  1499. <perk name="perkAdvancedEngineering" parent="skillCraftsmanship" name_key="perkAdvancedEngineeringName" desc_key="perkAdvancedEngineeringDesc" icon="ui_game_symbol_workbench">
  1500. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1501. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel6"/></level_requirements>
  1502. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1503. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
  1504. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1505.  
  1506. <effect_group>
  1507. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
  1508. tags="workbench,generatorbank,electricwirerelay,switch,ceilingLight01_player,switch,gunCrossbow,armorMiningHelmet,tableSaw"/>
  1509. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5"
  1510. tags="gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer"/>
  1511. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="electricfencepost,bladeTrap,dartTrap,gunSMG5,gun44Magnum,gunAK47,gunMR10"/>
  1512. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="shotgunTurret,gunRocketLauncher,gunToolNailgun"/>
  1513. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="autoTurret,meleeToolAuger,meleeToolChainsaw"/>
  1514. <effect_description level="1" desc_key="perkAdvancedEngineeringRank1Desc"/>
  1515. <effect_description level="2" desc_key="perkAdvancedEngineeringRank2Desc"/>
  1516. <effect_description level="3" desc_key="perkAdvancedEngineeringRank3Desc"/>
  1517. <effect_description level="4" desc_key="perkAdvancedEngineeringRank4Desc"/>
  1518. <effect_description level="5" desc_key="perkAdvancedEngineeringRank5Desc"/>
  1519. </effect_group>
  1520. </perk>
  1521. <perk name="perkYeahScience" parent="skillCraftsmanship" max_level="5" name_key="perkYeahScienceName" desc_key="perkYeahScienceDesc" icon="ui_game_symbol_chemistry">
  1522. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel6"/></level_requirements>
  1523. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1524. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel8"/></level_requirements>
  1525. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
  1526. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1527.  
  1528. <effect_group>
  1529. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
  1530. tags="ammo9mmBullet,ammo44MagnumBullet,ammoShotgunShell,ammo762mmBulletFMJ,thrownAmmoPipeBomb,mineHubcap,mineCookingPot"/>
  1531. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5"
  1532. tags="thrownDynamite,ammo9mmBulletSteel,ammo44MagnumBulletSteel,ammo762mmBulletFMJSteel,ammoShotgunSlug,ammoArrowSteelAP,ammoCrossbowBoltSteelAP,ammoArrowFlaming,mineAirFilter,resourceMilitaryFiber"/>
  1533. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5"
  1534. tags="ammoCrossbowBoltExploding,modArmorMuffledConnectors"/>
  1535. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5"
  1536. tags="resourceRocketTip,resourceRocketCasing,ammoRocketHE,ammoRocketFrag"/>
  1537. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" />
  1538. <effect_description level="1" desc_key="perkYeahScienceRank1Desc"/>
  1539. <effect_description level="2" desc_key="perkYeahScienceRank2Desc"/>
  1540. <effect_description level="3" desc_key="perkYeahScienceRank3Desc"/>
  1541. <effect_description level="4" desc_key="perkYeahScienceRank4Desc"/>
  1542. <effect_description level="5" desc_key="perkYeahScienceRank5Desc"/>
  1543. </effect_group>
  1544. </perk>
  1545.  
  1546. <perk name="perkPhysician" parent="skillCraftsmanship" name_key="perkPhysicianName" desc_key="perkPhysicianDesc" icon="ui_game_symbol_medical">
  1547. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1548. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1549. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel8"/></level_requirements>
  1550. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
  1551. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1552.  
  1553. <effect_group>
  1554. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="medicalFirstAidBandage,medicalPlasterCast"/>
  1555. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="medicalFirstAidKit,drugSteroids"/>
  1556. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="drugRecog"/>
  1557. <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="drugFortBites"/>
  1558.  
  1559.  
  1560. <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
  1561. <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
  1562.  
  1563. <effect_description level="1" desc_key="perkPhysicianRank1Desc" desc_base="You can craft first aid bandages and plaster casts."/>
  1564. <effect_description level="2" desc_key="perkPhysicianRank2Desc" desc_base="You can craft first aid kits and steroids."/>
  1565. <effect_description level="3" desc_key="perkPhysicianRank3Desc" desc_base="All healing you perform is 25% more effective."/>
  1566. <effect_description level="4" desc_key="perkPhysicianRank4Desc" desc_base="All healing you perform is 50% more effective."/>
  1567. <effect_description level="5" desc_key="perkPhysicianRank5Desc" desc_base="All healing is now twice as effective. When healing others you receive the same benefits."/>
  1568. </effect_group>
  1569. </perk>
  1570. <perk name="perkMasterChef" parent="skillCraftsmanship" max_level="5" name_key="perkMasterChefName" desc_key="perkMasterChefDesc" icon="ui_game_symbol_spatula">
  1571. <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel1"/></level_requirements>
  1572. <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel3"/></level_requirements>
  1573. <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
  1574. <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
  1575. <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
  1576.  
  1577. <effect_group>
  1578. <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="foodBaconAndEggs,foodEggBoiled,foodBoiledMeat,foodGrilledMeat,foodBakedPotato,foodCornBread,foodCornOnTheCob,drinkJarRedTea,drinkJarCoffee,drinkJarGoldenRodTea"/>
  1579. <passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="foodSteakAndPotato,foodBlueberryPie,foodMeatStew,foodVegetableStew"/>
  1580. <passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="foodShamChowder,foodHoboStew,foodFishTacos"/>
  1581. <passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="drinkYuccaJuiceSmoothie,foodChiliDog"/>
  1582. <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="drinkJarGrandpasMoonshine,drinkJarGrandpasAwesomeSauce,drinkJarGrandpasLearningElixir"/>
  1583. <effect_description level="1" desc_key="perkMasterChefRank1Desc"/>
  1584. <effect_description level="2" desc_key="perkMasterChefRank2Desc"/>
  1585. <effect_description level="3" desc_key="perkMasterChefRank3Desc"/>
  1586. <effect_description level="4" desc_key="perkMasterChefRank4Desc"/>
  1587. <effect_description level="5" desc_key="perkMasterChefRank5Desc"/>
  1588. </effect_group>
  1589. </perk>
  1590.  
  1591.  
  1592. </perks>
  1593. </progression>
  1594. <!--
  1595. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1596. Skill XP gain (automatic leveling) is DISABLED if
  1597. exp_gain_multiplier = 0
  1598. -->
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