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Mar 19th, 2018
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  1. [
  2. {
  3. "//": "Grenadier no longer releases bombs. Will still grab flashbang from pocket when it dies.",
  4. "id": "mon_zombie_grenadier",
  5. "type": "MONSTER",
  6. "name": "zombie grenadier",
  7. "description": "Once a soldier, it is dressed head to toe in combat gear. Its hands constantly fumble at its many pouches.",
  8. "default_faction": "zombie",
  9. "species": [ "ZOMBIE", "HUMAN" ],
  10. "diff": 20,
  11. "size": "MEDIUM",
  12. "hp": 100,
  13. "speed": 90,
  14. "material": [ "flesh" ],
  15. "symbol": "Z",
  16. "color": "blue_green",
  17. "aggression": 5,
  18. "morale": 100,
  19. "melee_skill": 5,
  20. "melee_dice": 2,
  21. "melee_dice_sides": 4,
  22. "melee_cut": 0,
  23. "armor_bash": 6,
  24. "armor_cut": 6,
  25. "vision_day": 35,
  26. "vision_night": 3,
  27. "starting_ammo": { "bot_flashbang_hack": 1},
  28. "special_attacks": [
  29. {
  30. "type": "bite",
  31. "cooldown": 5,
  32. "min_mul": 0.8
  33. }
  34. ],
  35. "death_drops": {
  36. "subtype": "collection",
  37. "groups": [
  38. [ "mon_zombie_soldier_death_drops", 100 ],
  39. [ "mon_zombie_grenadier", 100 ]
  40. ]
  41. },
  42. "death_function": [ "DETONATE" ],
  43. "burn_into": "mon_zombie_scorched",
  44. "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  45. },
  46. {
  47. "//": "Elite grenadier no longer releases bombs. Will still grab grenade from pocket when it dies.",
  48. "id": "mon_zombie_grenadier_elite",
  49. "type": "MONSTER",
  50. "name": "zombie elite grenadier",
  51. "description": "Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack. Its hands quickly open and close its many pouches.",
  52. "default_faction": "zombie",
  53. "species": [ "ZOMBIE", "HUMAN" ],
  54. "diff": 40,
  55. "size": "MEDIUM",
  56. "hp": 100,
  57. "speed": 100,
  58. "material": [ "flesh" ],
  59. "symbol": "Z",
  60. "color": "blue_magenta",
  61. "aggression": 100,
  62. "morale": 100,
  63. "melee_skill": 5,
  64. "melee_dice": 2,
  65. "melee_dice_sides": 6,
  66. "melee_cut": 0,
  67. "dodge": 1,
  68. "armor_bash": 8,
  69. "armor_cut": 12,
  70. "vision_day": 35,
  71. "vision_night": 3,
  72. "starting_ammo": { "bot_grenade_hack": 1},
  73. "special_attacks": [
  74. {
  75. "type": "bite",
  76. "cooldown": 5,
  77. "min_mul": 0.8
  78. }
  79. ],
  80. "death_drops": {
  81. "subtype": "collection",
  82. "groups": [
  83. [ "mon_zombie_soldier_death_drops", 100 ],
  84. [ "mon_zombie_grenadier_elite", 100 ]
  85. ]
  86. },
  87. "death_function": [ "DETONATE" ],
  88. "burn_into": "mon_zombie_scorched",
  89. "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  90. },
  91. {
  92. "//": "Spitter no has acid special attack. Still leaves acid pool on death and bleeds acid.",
  93. "id": "mon_zombie_spitter",
  94. "type": "MONSTER",
  95. "name": "spitter zombie",
  96. "description": "A hunched human body with its eyes pushed up into its forehead and drooping cheeks, most of its face is occupied by a puckered mouth. Its stomach is swollen and nearly translucent, with a sickly yellow tint.",
  97. "default_faction": "zombie",
  98. "species": [ "ZOMBIE", "HUMAN" ],
  99. "diff": 9,
  100. "size": "MEDIUM",
  101. "hp": 70,
  102. "speed": 95,
  103. "material": [ "flesh" ],
  104. "symbol": "Z",
  105. "color": "yellow_green",
  106. "aggression": 100,
  107. "morale": 100,
  108. "melee_skill": 3,
  109. "melee_dice": 2,
  110. "melee_dice_sides": 6,
  111. "melee_cut": 0,
  112. "dodge": 1,
  113. "vision_night": 3,
  114. "death_drops": "default_zombie_death_drops",
  115. "death_function": [ "ACID", "NORMAL" ],
  116. "burn_into": "mon_zombie_scorched",
  117. "upgrades": {
  118. "half_life": 28,
  119. "into": "mon_zombie_corrosive"
  120. },
  121. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  122. },
  123. {
  124. "//": "Corrosive zombie no longer shoots acid. Still barfs acid at close range, bleeds acid and leaves acid on death.",
  125. "id": "mon_zombie_corrosive",
  126. "type": "MONSTER",
  127. "name": "corrosive zombie",
  128. "description": "This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid.",
  129. "default_faction": "zombie",
  130. "species": [ "ZOMBIE", "HUMAN" ],
  131. "diff": 25,
  132. "size": "LARGE",
  133. "hp": 140,
  134. "speed": 75,
  135. "material": [ "flesh" ],
  136. "symbol": "Z",
  137. "color": "yellow_white",
  138. "aggression": 100,
  139. "morale": 100,
  140. "melee_skill": 1,
  141. "melee_dice": 1,
  142. "melee_dice_sides": 6,
  143. "melee_cut": 0,
  144. "armor_bash": 10,
  145. "armor_cut": 2,
  146. "armor_stab": 12,
  147. "vision_night": 3,
  148. "luminance": 0,
  149. "special_attacks": [
  150. [ "ACID_BARF", 5 ]
  151. ],
  152. "special_when_hit": [ "ACIDSPLASH", 100 ],
  153. "death_drops": "default_zombie_death_drops",
  154. "death_function": [ "ACID", "NORMAL" ],
  155. "burn_into": "mon_zombie_scorched",
  156. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  157. },
  158. {
  159. "//": "Smoker no longer emits smoke. Still creates smoke on death.",
  160. "id": "mon_zombie_smoker",
  161. "type": "MONSTER",
  162. "name": "smoker zombie",
  163. "description": "A blackened and twisted naked human body, strips of flesh hang from its body, and it emits a constant haze of thick black smoke.",
  164. "default_faction": "zombie",
  165. "species": [ "ZOMBIE", "HUMAN" ],
  166. "diff": 10,
  167. "size": "MEDIUM",
  168. "hp": 75,
  169. "speed": 110,
  170. "material": [ "flesh" ],
  171. "symbol": "Z",
  172. "color": "light_gray",
  173. "aggression": 100,
  174. "morale": 100,
  175. "melee_skill": 4,
  176. "melee_dice": 1,
  177. "melee_dice_sides": 6,
  178. "melee_cut": 2,
  179. "dodge": 4,
  180. "armor_fire": 5,
  181. "vision_day": 50,
  182. "vision_night": 3,
  183. "special_attacks": [
  184. {
  185. "type": "bite",
  186. "cooldown": 5
  187. },
  188. [ "scratch", 15 ]
  189. ],
  190. "death_function": [ "SMOKEBURST" ],
  191. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "HARDTOSHOOT", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  192. },
  193. {
  194. "//": "Shocker no longer shoots electric lightning. Still deals shock damage on melee and shocks when hit.",
  195. "id": "mon_zombie_electric",
  196. "type": "MONSTER",
  197. "name": "shocker zombie",
  198. "description": "A human body with pale blue flesh, crackling with electrical energy.",
  199. "default_faction": "zombie",
  200. "species": [ "ZOMBIE", "HUMAN" ],
  201. "diff": 12,
  202. "size": "MEDIUM",
  203. "hp": 85,
  204. "speed": 105,
  205. "material": [ "flesh" ],
  206. "symbol": "Z",
  207. "color": "light_cyan",
  208. "aggression": 100,
  209. "morale": 100,
  210. "melee_skill": 4,
  211. "melee_dice": 1,
  212. "melee_dice_sides": 3,
  213. "melee_damage": [
  214. {
  215. "damage_type": "electric",
  216. "amount": 8
  217. }
  218. ],
  219. "melee_cut": 0,
  220. "dodge": 2,
  221. "luminance": 8,
  222. "special_when_hit": [ "ZAPBACK", 100 ],
  223. "death_drops": "default_zombie_death_drops",
  224. "death_function": [ "NORMAL" ],
  225. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_CIV", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  226. },
  227. {
  228. "//": "Shocker brute no more shoots lightning. Still deals shock damage on melee and shocks when hit.",
  229. "id": "mon_zombie_brute_shocker",
  230. "type": "MONSTER",
  231. "name": "shocker brute",
  232. "description": "A huge beast covered in visible scarring from what you can only guess was 'research'. Being near it, you can hear a slight humming, like that of an electrical transformer.",
  233. "default_faction": "zombie",
  234. "species": [ "ZOMBIE", "HUMAN" ],
  235. "diff": 22,
  236. "size": "MEDIUM",
  237. "hp": 275,
  238. "speed": 110,
  239. "material": [ "flesh" ],
  240. "symbol": "Z",
  241. "color": "white_cyan",
  242. "aggression": 100,
  243. "morale": 100,
  244. "melee_skill": 3,
  245. "melee_dice": 3,
  246. "melee_dice_sides": 4,
  247. "melee_damage": [
  248. {
  249. "damage_type": "electric",
  250. "amount": 4
  251. }
  252. ],
  253. "melee_cut": 2,
  254. "armor_bash": 3,
  255. "armor_cut": 8,
  256. "vision_night": 3,
  257. "luminance": 16,
  258. "special_attacks": [
  259. [ "SHOCKSTORM", 15 ],
  260. [ "SMASH", 30 ]
  261. ],
  262. "special_when_hit": [ "ZAPBACK", 75 ],
  263. "death_drops": "default_zombie_death_drops",
  264. "death_function": [ "NORMAL" ],
  265. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_SUBS", "NO_BREATHE", "REVIVES", "BONES" ]
  266. },
  267. {
  268. "//": "Shady zombie no longer becomes invisible during night. Greatly reduced night vision.",
  269. "id": "mon_zombie_shady",
  270. "type": "MONSTER",
  271. "name": "shady zombie",
  272. "description": "An uncanny shadow envelops this creature, as if light itself were too repulsed to touch it. All you can make out is its shambling, human shaped outline.",
  273. "default_faction": "zombie",
  274. "categories": [ "CLASSIC" ],
  275. "species": [ "ZOMBIE", "HUMAN" ],
  276. "diff": 3,
  277. "size": "MEDIUM",
  278. "hp": 80,
  279. "speed": 70,
  280. "material": [ "flesh" ],
  281. "symbol": "Z",
  282. "color": "light_gray",
  283. "aggression": 100,
  284. "morale": 100,
  285. "melee_skill": 4,
  286. "melee_dice": 2,
  287. "melee_dice_sides": 3,
  288. "melee_cut": 0,
  289. "vision_day": 3,
  290. "vision_night": 7,
  291. "special_attacks": [
  292. {
  293. "type": "bite",
  294. "cooldown": 5
  295. },
  296. [ "GRAB", 7 ],
  297. [ "scratch", 20 ]
  298. ],
  299. "death_drops": "default_zombie_death_drops",
  300. "death_function": [ "NORMAL" ],
  301. "burn_into": "mon_zombie_scorched",
  302. "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  303. },
  304. {
  305. "//": "No more night invisibility. Greatly reduced night vision.",
  306. "id": "mon_zombie_brute_ninja",
  307. "type": "MONSTER",
  308. "name": "zombie nightstalker",
  309. "description": "Somehow this brute hides in the dark like some kind of boogeyman. Very agile for such a large zombie.",
  310. "default_faction": "zombie",
  311. "species": [ "ZOMBIE", "HUMAN" ],
  312. "diff": 24,
  313. "size": "MEDIUM",
  314. "hp": 200,
  315. "speed": 90,
  316. "material": [ "flesh" ],
  317. "symbol": "Z",
  318. "color": "dark_gray_red",
  319. "aggression": 100,
  320. "morale": 100,
  321. "melee_skill": 5,
  322. "melee_dice": 4,
  323. "melee_dice_sides": 4,
  324. "melee_cut": 4,
  325. "dodge": 4,
  326. "armor_bash": 8,
  327. "armor_cut": 5,
  328. "vision_day": 5,
  329. "vision_night": 7,
  330. "special_attacks": [
  331. [ "SMASH", 40 ],
  332. [ "STRETCH_ATTACK", 20 ],
  333. [ "LONGSWIPE", 20 ]
  334. ],
  335. "death_drops": "default_zombie_death_drops",
  336. "death_function": [ "NORMAL" ],
  337. "burn_into": "mon_zombie_fiend",
  338. "flags": [ "SEES", "HEARS", "GOODHEARING", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  339. }
  340. ]
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