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  1. [
  2.   {
  3.     "//": "Grenadier no longer releases bombs. Will still grab flashbang from pocket when it dies.",
  4.     "id": "mon_zombie_grenadier",
  5.     "type": "MONSTER",
  6.     "name": "zombie grenadier",
  7.     "description": "Once a soldier, it is dressed head to toe in combat gear.  Its hands constantly fumble at its many pouches.",
  8.     "default_faction": "zombie",
  9.     "species": [ "ZOMBIE", "HUMAN" ],
  10.     "diff": 20,
  11.     "size": "MEDIUM",
  12.     "hp": 100,
  13.     "speed": 90,
  14.     "material": [ "flesh" ],
  15.     "symbol": "Z",
  16.     "color": "blue_green",
  17.     "aggression": 5,
  18.     "morale": 100,
  19.     "melee_skill": 5,
  20.     "melee_dice": 2,
  21.     "melee_dice_sides": 4,
  22.     "melee_cut": 0,
  23.     "armor_bash": 6,
  24.     "armor_cut": 6,
  25.     "vision_day": 35,
  26.     "vision_night": 3,
  27.     "starting_ammo": { "bot_flashbang_hack": 1},
  28.     "special_attacks": [
  29.       {
  30.         "type": "bite",
  31.         "cooldown": 5,
  32.         "min_mul": 0.8
  33.       }
  34.     ],
  35.     "death_drops": {
  36.       "subtype": "collection",
  37.       "groups": [
  38.         [ "mon_zombie_soldier_death_drops", 100 ],
  39.         [ "mon_zombie_grenadier", 100 ]
  40.       ]
  41.     },
  42.     "death_function": [ "DETONATE" ],
  43.     "burn_into": "mon_zombie_scorched",
  44.     "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  45.   },  
  46.   {
  47.     "//": "Elite grenadier no longer releases bombs. Will still grab grenade from pocket when it dies.",
  48.     "id": "mon_zombie_grenadier_elite",
  49.     "type": "MONSTER",
  50.     "name": "zombie elite grenadier",
  51.     "description": "Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack.  Its hands quickly open and close its many pouches.",
  52.     "default_faction": "zombie",
  53.     "species": [ "ZOMBIE", "HUMAN" ],
  54.     "diff": 40,
  55.     "size": "MEDIUM",
  56.     "hp": 100,
  57.     "speed": 100,
  58.     "material": [ "flesh" ],
  59.     "symbol": "Z",
  60.     "color": "blue_magenta",
  61.     "aggression": 100,
  62.     "morale": 100,
  63.     "melee_skill": 5,
  64.     "melee_dice": 2,
  65.     "melee_dice_sides": 6,
  66.     "melee_cut": 0,
  67.     "dodge": 1,
  68.     "armor_bash": 8,
  69.     "armor_cut": 12,
  70.     "vision_day": 35,
  71.     "vision_night": 3,
  72.     "starting_ammo": { "bot_grenade_hack": 1},
  73.     "special_attacks": [
  74.       {
  75.         "type": "bite",
  76.         "cooldown": 5,
  77.         "min_mul": 0.8
  78.       }
  79.     ],
  80.     "death_drops": {
  81.       "subtype": "collection",
  82.       "groups": [
  83.         [ "mon_zombie_soldier_death_drops", 100 ],
  84.         [ "mon_zombie_grenadier_elite", 100 ]
  85.       ]
  86.     },
  87.     "death_function": [ "DETONATE" ],
  88.     "burn_into": "mon_zombie_scorched",
  89.     "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  90.   },
  91.   {
  92.     "//": "Spitter no has acid special attack. Still leaves acid pool on death and bleeds acid.",
  93.     "id": "mon_zombie_spitter",
  94.     "type": "MONSTER",
  95.     "name": "spitter zombie",
  96.     "description": "A hunched human body with its eyes pushed up into its forehead and drooping cheeks, most of its face is occupied by a puckered mouth.  Its stomach is swollen and nearly translucent, with a sickly yellow tint.",
  97.     "default_faction": "zombie",
  98.     "species": [ "ZOMBIE", "HUMAN" ],
  99.     "diff": 9,
  100.     "size": "MEDIUM",
  101.     "hp": 70,
  102.     "speed": 95,
  103.     "material": [ "flesh" ],
  104.     "symbol": "Z",
  105.     "color": "yellow_green",
  106.     "aggression": 100,
  107.     "morale": 100,
  108.     "melee_skill": 3,
  109.     "melee_dice": 2,
  110.     "melee_dice_sides": 6,
  111.     "melee_cut": 0,
  112.     "dodge": 1,
  113.     "vision_night": 3,
  114.     "death_drops": "default_zombie_death_drops",
  115.     "death_function": [ "ACID", "NORMAL" ],
  116.     "burn_into": "mon_zombie_scorched",
  117.     "upgrades": {
  118.       "half_life": 28,
  119.       "into": "mon_zombie_corrosive"
  120.     },
  121.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  122.   },
  123.   {
  124.     "//": "Corrosive zombie no longer shoots acid. Still barfs acid at close range, bleeds acid and leaves acid on death.",
  125.     "id": "mon_zombie_corrosive",
  126.     "type": "MONSTER",
  127.     "name": "corrosive zombie",
  128.     "description": "This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid.",
  129.     "default_faction": "zombie",
  130.     "species": [ "ZOMBIE", "HUMAN" ],
  131.     "diff": 25,
  132.     "size": "LARGE",
  133.     "hp": 140,
  134.     "speed": 75,
  135.     "material": [ "flesh" ],
  136.     "symbol": "Z",
  137.     "color": "yellow_white",
  138.     "aggression": 100,
  139.     "morale": 100,
  140.     "melee_skill": 1,
  141.     "melee_dice": 1,
  142.     "melee_dice_sides": 6,
  143.     "melee_cut": 0,
  144.     "armor_bash": 10,
  145.     "armor_cut": 2,
  146.     "armor_stab": 12,
  147.     "vision_night": 3,
  148.     "luminance": 0,
  149.     "special_attacks": [
  150.       [ "ACID_BARF", 5 ]
  151.     ],
  152.     "special_when_hit": [ "ACIDSPLASH", 100 ],
  153.     "death_drops": "default_zombie_death_drops",
  154.     "death_function": [ "ACID", "NORMAL" ],
  155.     "burn_into": "mon_zombie_scorched",
  156.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  157.   },
  158.   {
  159.     "//": "Smoker no longer emits smoke. Still creates smoke on death.",
  160.     "id": "mon_zombie_smoker",
  161.     "type": "MONSTER",
  162.     "name": "smoker zombie",
  163.     "description": "A blackened and twisted naked human body, strips of flesh hang from its body, and it emits a constant haze of thick black smoke.",
  164.     "default_faction": "zombie",
  165.     "species": [ "ZOMBIE", "HUMAN" ],
  166.     "diff": 10,
  167.     "size": "MEDIUM",
  168.     "hp": 75,
  169.     "speed": 110,
  170.     "material": [ "flesh" ],
  171.     "symbol": "Z",
  172.     "color": "light_gray",
  173.     "aggression": 100,
  174.     "morale": 100,
  175.     "melee_skill": 4,
  176.     "melee_dice": 1,
  177.     "melee_dice_sides": 6,
  178.     "melee_cut": 2,
  179.     "dodge": 4,
  180.     "armor_fire": 5,
  181.     "vision_day": 50,
  182.     "vision_night": 3,
  183.     "special_attacks": [
  184.       {
  185.         "type": "bite",
  186.         "cooldown": 5
  187.       },
  188.       [ "scratch", 15 ]
  189.     ],
  190.     "death_function": [ "SMOKEBURST" ],
  191.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "HARDTOSHOOT", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  192.   },
  193.   {
  194.     "//": "Shocker no longer shoots electric lightning. Still deals shock damage on melee and shocks when hit.",
  195.     "id": "mon_zombie_electric",
  196.     "type": "MONSTER",
  197.     "name": "shocker zombie",
  198.     "description": "A human body with pale blue flesh, crackling with electrical energy.",
  199.     "default_faction": "zombie",
  200.     "species": [ "ZOMBIE", "HUMAN" ],
  201.     "diff": 12,
  202.     "size": "MEDIUM",
  203.     "hp": 85,
  204.     "speed": 105,
  205.     "material": [ "flesh" ],
  206.     "symbol": "Z",
  207.     "color": "light_cyan",
  208.     "aggression": 100,
  209.     "morale": 100,
  210.     "melee_skill": 4,
  211.     "melee_dice": 1,
  212.     "melee_dice_sides": 3,
  213.     "melee_damage": [
  214.       {
  215.         "damage_type": "electric",
  216.         "amount": 8
  217.       }
  218.     ],
  219.     "melee_cut": 0,
  220.     "dodge": 2,
  221.     "luminance": 8,
  222.     "special_when_hit": [ "ZAPBACK", 100 ],
  223.     "death_drops": "default_zombie_death_drops",
  224.     "death_function": [ "NORMAL" ],
  225.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_CIV", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  226.   },
  227.   {
  228.     "//": "Shocker brute no more shoots lightning. Still deals shock damage on melee and shocks when hit.",
  229.     "id": "mon_zombie_brute_shocker",
  230.     "type": "MONSTER",
  231.     "name": "shocker brute",
  232.     "description": "A huge beast covered in visible scarring from what you can only guess was 'research'.  Being near it, you can hear a slight humming, like that of an electrical transformer.",
  233.     "default_faction": "zombie",
  234.     "species": [ "ZOMBIE", "HUMAN" ],
  235.     "diff": 22,
  236.     "size": "MEDIUM",
  237.     "hp": 275,
  238.     "speed": 110,
  239.     "material": [ "flesh" ],
  240.     "symbol": "Z",
  241.     "color": "white_cyan",
  242.     "aggression": 100,
  243.     "morale": 100,
  244.     "melee_skill": 3,
  245.     "melee_dice": 3,
  246.     "melee_dice_sides": 4,
  247.     "melee_damage": [
  248.       {
  249.         "damage_type": "electric",
  250.         "amount": 4
  251.       }
  252.     ],
  253.     "melee_cut": 2,
  254.     "armor_bash": 3,
  255.     "armor_cut": 8,
  256.     "vision_night": 3,
  257.     "luminance": 16,
  258.     "special_attacks": [
  259.       [ "SHOCKSTORM", 15 ],
  260.       [ "SMASH", 30 ]
  261.     ],
  262.     "special_when_hit": [ "ZAPBACK", 75 ],
  263.     "death_drops": "default_zombie_death_drops",
  264.     "death_function": [ "NORMAL" ],
  265.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_SUBS", "NO_BREATHE", "REVIVES", "BONES" ]
  266.   },
  267.   {
  268.     "//": "Shady zombie no longer becomes invisible during night. Greatly reduced night vision.",
  269.     "id": "mon_zombie_shady",
  270.     "type": "MONSTER",
  271.     "name": "shady zombie",
  272.     "description": "An uncanny shadow envelops this creature, as if light itself were too repulsed to touch it.  All you can make out is its shambling, human shaped outline.",
  273.     "default_faction": "zombie",
  274.     "categories": [ "CLASSIC" ],
  275.     "species": [ "ZOMBIE", "HUMAN" ],
  276.     "diff": 3,
  277.     "size": "MEDIUM",
  278.     "hp": 80,
  279.     "speed": 70,
  280.     "material": [ "flesh" ],
  281.     "symbol": "Z",
  282.     "color": "light_gray",
  283.     "aggression": 100,
  284.     "morale": 100,
  285.     "melee_skill": 4,
  286.     "melee_dice": 2,
  287.     "melee_dice_sides": 3,
  288.     "melee_cut": 0,
  289.     "vision_day": 3,
  290.     "vision_night": 7,
  291.     "special_attacks": [
  292.       {
  293.         "type": "bite",
  294.         "cooldown": 5
  295.       },
  296.       [ "GRAB", 7 ],
  297.       [ "scratch", 20 ]
  298.     ],
  299.     "death_drops": "default_zombie_death_drops",
  300.     "death_function": [ "NORMAL" ],
  301.     "burn_into": "mon_zombie_scorched",
  302.     "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  303.   },
  304.   {
  305.     "//": "No more night invisibility. Greatly reduced night vision.",
  306.     "id": "mon_zombie_brute_ninja",
  307.     "type": "MONSTER",
  308.     "name": "zombie nightstalker",
  309.     "description": "Somehow this brute hides in the dark like some kind of boogeyman.  Very agile for such a large zombie.",
  310.     "default_faction": "zombie",
  311.     "species": [ "ZOMBIE", "HUMAN" ],
  312.     "diff": 24,
  313.     "size": "MEDIUM",
  314.     "hp": 200,
  315.     "speed": 90,
  316.     "material": [ "flesh" ],
  317.     "symbol": "Z",
  318.     "color": "dark_gray_red",
  319.     "aggression": 100,
  320.     "morale": 100,
  321.     "melee_skill": 5,
  322.     "melee_dice": 4,
  323.     "melee_dice_sides": 4,
  324.     "melee_cut": 4,
  325.     "dodge": 4,
  326.     "armor_bash": 8,
  327.     "armor_cut": 5,
  328.     "vision_day": 5,
  329.     "vision_night": 7,
  330.     "special_attacks": [
  331.       [ "SMASH", 40 ],
  332.       [ "STRETCH_ATTACK", 20 ],
  333.       [ "LONGSWIPE", 20 ]
  334.     ],
  335.     "death_drops": "default_zombie_death_drops",
  336.     "death_function": [ "NORMAL" ],
  337.     "burn_into": "mon_zombie_fiend",
  338.     "flags": [ "SEES", "HEARS", "GOODHEARING", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
  339.   }
  340. ]
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