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- [
- {
- "//": "Grenadier no longer releases bombs. Will still grab flashbang from pocket when it dies.",
- "id": "mon_zombie_grenadier",
- "type": "MONSTER",
- "name": "zombie grenadier",
- "description": "Once a soldier, it is dressed head to toe in combat gear. Its hands constantly fumble at its many pouches.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 20,
- "size": "MEDIUM",
- "hp": 100,
- "speed": 90,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "blue_green",
- "aggression": 5,
- "morale": 100,
- "melee_skill": 5,
- "melee_dice": 2,
- "melee_dice_sides": 4,
- "melee_cut": 0,
- "armor_bash": 6,
- "armor_cut": 6,
- "vision_day": 35,
- "vision_night": 3,
- "starting_ammo": { "bot_flashbang_hack": 1},
- "special_attacks": [
- {
- "type": "bite",
- "cooldown": 5,
- "min_mul": 0.8
- }
- ],
- "death_drops": {
- "subtype": "collection",
- "groups": [
- [ "mon_zombie_soldier_death_drops", 100 ],
- [ "mon_zombie_grenadier", 100 ]
- ]
- },
- "death_function": [ "DETONATE" ],
- "burn_into": "mon_zombie_scorched",
- "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Elite grenadier no longer releases bombs. Will still grab grenade from pocket when it dies.",
- "id": "mon_zombie_grenadier_elite",
- "type": "MONSTER",
- "name": "zombie elite grenadier",
- "description": "Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack. Its hands quickly open and close its many pouches.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 40,
- "size": "MEDIUM",
- "hp": 100,
- "speed": 100,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "blue_magenta",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 5,
- "melee_dice": 2,
- "melee_dice_sides": 6,
- "melee_cut": 0,
- "dodge": 1,
- "armor_bash": 8,
- "armor_cut": 12,
- "vision_day": 35,
- "vision_night": 3,
- "starting_ammo": { "bot_grenade_hack": 1},
- "special_attacks": [
- {
- "type": "bite",
- "cooldown": 5,
- "min_mul": 0.8
- }
- ],
- "death_drops": {
- "subtype": "collection",
- "groups": [
- [ "mon_zombie_soldier_death_drops", 100 ],
- [ "mon_zombie_grenadier_elite", 100 ]
- ]
- },
- "death_function": [ "DETONATE" ],
- "burn_into": "mon_zombie_scorched",
- "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Spitter no has acid special attack. Still leaves acid pool on death and bleeds acid.",
- "id": "mon_zombie_spitter",
- "type": "MONSTER",
- "name": "spitter zombie",
- "description": "A hunched human body with its eyes pushed up into its forehead and drooping cheeks, most of its face is occupied by a puckered mouth. Its stomach is swollen and nearly translucent, with a sickly yellow tint.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 9,
- "size": "MEDIUM",
- "hp": 70,
- "speed": 95,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "yellow_green",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 3,
- "melee_dice": 2,
- "melee_dice_sides": 6,
- "melee_cut": 0,
- "dodge": 1,
- "vision_night": 3,
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "ACID", "NORMAL" ],
- "burn_into": "mon_zombie_scorched",
- "upgrades": {
- "half_life": 28,
- "into": "mon_zombie_corrosive"
- },
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Corrosive zombie no longer shoots acid. Still barfs acid at close range, bleeds acid and leaves acid on death.",
- "id": "mon_zombie_corrosive",
- "type": "MONSTER",
- "name": "corrosive zombie",
- "description": "This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 25,
- "size": "LARGE",
- "hp": 140,
- "speed": 75,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "yellow_white",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 1,
- "melee_dice": 1,
- "melee_dice_sides": 6,
- "melee_cut": 0,
- "armor_bash": 10,
- "armor_cut": 2,
- "armor_stab": 12,
- "vision_night": 3,
- "luminance": 0,
- "special_attacks": [
- [ "ACID_BARF", 5 ]
- ],
- "special_when_hit": [ "ACIDSPLASH", 100 ],
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "ACID", "NORMAL" ],
- "burn_into": "mon_zombie_scorched",
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ACIDPROOF", "ACID_BLOOD", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Smoker no longer emits smoke. Still creates smoke on death.",
- "id": "mon_zombie_smoker",
- "type": "MONSTER",
- "name": "smoker zombie",
- "description": "A blackened and twisted naked human body, strips of flesh hang from its body, and it emits a constant haze of thick black smoke.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 10,
- "size": "MEDIUM",
- "hp": 75,
- "speed": 110,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "light_gray",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 4,
- "melee_dice": 1,
- "melee_dice_sides": 6,
- "melee_cut": 2,
- "dodge": 4,
- "armor_fire": 5,
- "vision_day": 50,
- "vision_night": 3,
- "special_attacks": [
- {
- "type": "bite",
- "cooldown": 5
- },
- [ "scratch", 15 ]
- ],
- "death_function": [ "SMOKEBURST" ],
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "HARDTOSHOOT", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Shocker no longer shoots electric lightning. Still deals shock damage on melee and shocks when hit.",
- "id": "mon_zombie_electric",
- "type": "MONSTER",
- "name": "shocker zombie",
- "description": "A human body with pale blue flesh, crackling with electrical energy.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 12,
- "size": "MEDIUM",
- "hp": 85,
- "speed": 105,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "light_cyan",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 4,
- "melee_dice": 1,
- "melee_dice_sides": 3,
- "melee_damage": [
- {
- "damage_type": "electric",
- "amount": 8
- }
- ],
- "melee_cut": 0,
- "dodge": 2,
- "luminance": 8,
- "special_when_hit": [ "ZAPBACK", 100 ],
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "NORMAL" ],
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_CIV", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "Shocker brute no more shoots lightning. Still deals shock damage on melee and shocks when hit.",
- "id": "mon_zombie_brute_shocker",
- "type": "MONSTER",
- "name": "shocker brute",
- "description": "A huge beast covered in visible scarring from what you can only guess was 'research'. Being near it, you can hear a slight humming, like that of an electrical transformer.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 22,
- "size": "MEDIUM",
- "hp": 275,
- "speed": 110,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "white_cyan",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 3,
- "melee_dice": 3,
- "melee_dice_sides": 4,
- "melee_damage": [
- {
- "damage_type": "electric",
- "amount": 4
- }
- ],
- "melee_cut": 2,
- "armor_bash": 3,
- "armor_cut": 8,
- "vision_night": 3,
- "luminance": 16,
- "special_attacks": [
- [ "SHOCKSTORM", 15 ],
- [ "SMASH", 30 ]
- ],
- "special_when_hit": [ "ZAPBACK", 75 ],
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "NORMAL" ],
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "ELECTRIC", "CBM_SUBS", "NO_BREATHE", "REVIVES", "BONES" ]
- },
- {
- "//": "Shady zombie no longer becomes invisible during night. Greatly reduced night vision.",
- "id": "mon_zombie_shady",
- "type": "MONSTER",
- "name": "shady zombie",
- "description": "An uncanny shadow envelops this creature, as if light itself were too repulsed to touch it. All you can make out is its shambling, human shaped outline.",
- "default_faction": "zombie",
- "categories": [ "CLASSIC" ],
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 3,
- "size": "MEDIUM",
- "hp": 80,
- "speed": 70,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "light_gray",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 4,
- "melee_dice": 2,
- "melee_dice_sides": 3,
- "melee_cut": 0,
- "vision_day": 3,
- "vision_night": 7,
- "special_attacks": [
- {
- "type": "bite",
- "cooldown": 5
- },
- [ "GRAB", 7 ],
- [ "scratch", 20 ]
- ],
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "NORMAL" ],
- "burn_into": "mon_zombie_scorched",
- "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "POISON", "BLEED", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- },
- {
- "//": "No more night invisibility. Greatly reduced night vision.",
- "id": "mon_zombie_brute_ninja",
- "type": "MONSTER",
- "name": "zombie nightstalker",
- "description": "Somehow this brute hides in the dark like some kind of boogeyman. Very agile for such a large zombie.",
- "default_faction": "zombie",
- "species": [ "ZOMBIE", "HUMAN" ],
- "diff": 24,
- "size": "MEDIUM",
- "hp": 200,
- "speed": 90,
- "material": [ "flesh" ],
- "symbol": "Z",
- "color": "dark_gray_red",
- "aggression": 100,
- "morale": 100,
- "melee_skill": 5,
- "melee_dice": 4,
- "melee_dice_sides": 4,
- "melee_cut": 4,
- "dodge": 4,
- "armor_bash": 8,
- "armor_cut": 5,
- "vision_day": 5,
- "vision_night": 7,
- "special_attacks": [
- [ "SMASH", 40 ],
- [ "STRETCH_ATTACK", 20 ],
- [ "LONGSWIPE", 20 ]
- ],
- "death_drops": "default_zombie_death_drops",
- "death_function": [ "NORMAL" ],
- "burn_into": "mon_zombie_fiend",
- "flags": [ "SEES", "HEARS", "GOODHEARING", "SMELLS", "WARM", "BASHES", "GROUP_BASH", "POISON", "NO_BREATHE", "REVIVES", "BONES", "PUSH_MON" ]
- }
- ]
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