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Aug 17th, 2017
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  1. // Handle after _insideUnits have been reinserted so we can use GetInsideUnits() in hooks
  2. for (Unit* unit : enteringUnits)
  3. {
  4. if (Player* player = unit->ToPlayer())
  5. if (player->isDebugAreaTriggers)
  6. ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_ENTERED, GetTemplate()->Id);
  7.  
  8. DoActions(unit, AREATRIGGER_EVENT_ON_TRIGGER);
  9.  
  10. _units.push_back(unit->GetGUID());
  11. _ai->OnUnitEnter(unit);
  12. }
  13.  
  14. for (ObjectGuid const& exitUnitGuid : exitUnits)
  15. {
  16. if (Unit* leavingUnit = ObjectAccessor::GetUnit(*this, exitUnitGuid))
  17. {
  18. if (Player* player = leavingUnit->ToPlayer())
  19. if (player->isDebugAreaTriggers)
  20. ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_LEFT, GetTemplate()->Id);
  21.  
  22. UndoActions(leavingUnit);
  23.  
  24. _units.remove(leavingUnit->GetGUID());
  25. _ai->OnUnitExit(leavingUnit);
  26. }
  27. }
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