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- //Teleport bots to crosshair
- TeleBotsToCrosshair()
- {
- foreach(player in level.players)
- {
- if(isDefined (player.pers["isBot"]) && player.pers["isBot"])
- player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
- }
- self iPrintln("Bots ^2Teleported ^7Crosshair!");
- }
- //END OF TELEPORT BOTS TO CROSSHAIR
- //Freeze all bots
- freezebots()
- {
- if (level.frozen == false)
- {
- self iPrintln("All ^5Frozen!");
- level.frozen = true;
- for(;;)
- {
- if (level.frozen)
- {
- foreach(player in level.players)
- {
- if(isDefined (player.pers["isBot"]) && player.pers["isBot"])
- player freezecontrols(true);
- }
- }
- else
- {
- foreach(player in level.players)
- player freezecontrols(false);
- break;
- }
- wait .5;
- }
- }
- else
- {
- self iPrintln("All ^4Unfrozen!");
- level.frozen = false;
- foreach(player in level.players)
- player freezecontrols(false);
- }
- }
- //END OF FREEZE ALL BOTS
- //Teleport All bots to me
- TeleBots()
- {
- foreach(player in level.players)
- {
- if(isDefined (player.pers["isBot"]) && player.pers["isBot"])
- player SetOrigin(self.origin);
- }
- self iPrintln("Bots ^2Teleported!");
- }
- //END TELEPORT ALL BOTS
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