oatmeal2009

hjgmjhkyghjmghjmgvhjffhgnj

May 13th, 2020
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  1. for a,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.ClassName=="Accessory"then v.Parent=workspace end end;game.Players.LocalPlayer.Character:BreakJoints()wait(7)game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)*math.huge;game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge)*math.huge;game:GetService("RunService").Stepped:wait()v=game.Workspace["LongStraightHair"].Handle;local b=Instance.new("BodyPosition")b.MaxForce=Vector3.new(math.huge,math.huge,math.huge)b.Parent=v;game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)*math.huge;game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge)*math.huge;game:GetService("RunService").Stepped:wait()local c=Instance.new("BodyThrust")c.Location=Vector3.new(5,0,0)c.Force=Vector3.new(4000,4000,4000)c.Parent=v;v.CanCollide=false;while wait()do b.Position=game.Players.LocalPlayer:GetMouse().Hit.p+Vector3.new(0,1,0)end
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