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- Roblox's Myths Wiki
- As of 06/18/2022 this site is no longer being maintained or actively moderated. We appreciate the time spent creating and managing this site, however it has been decided that we will no longer continue this wiki. All operations and information will be moved to the Myth Community Wiki. We warn you to remain cautious clicking links that are not approved.
- John Doe & Jane Doe
- John Doe & Jane Doe
- Name
- Alias
- Status
- Information
- Discovered
- Concluded
- Visits
- Class
- Rank
- Affiliations
- Groups
- Friends
- Enemies
- "[Content Deleted]" - John Doe
- John Doe and Jane Doe is a myth connected with 2 accounts, 1 named John Doe and 1 named Jane Doe, that went offline at the exact same time. For some time it was believed they would come back to hack the site. It was also believed that if somebody researched their disappearance, they would recieve a message reading "Stop". If they persisted their account would be erased.
- Contents
- Description
- John Doe is a male humanoid, with a default face, no shirts or pants, light yellow arms and head, dark yellow torso and light blue legs. Jane Doe is a female humanoid, with the same appearance as John Doe, despite being a different gender.
- Background
- On 3/6/2006 the accounts John Doe and Jane Doe went mysteriously offline at the exact same date and time. They went offline for roughly 11 years. This started a lot of rumurs and speculation, but the most popular one was that they would come back on March 18th to hack the entire site. This caused a lot of paranoia and on 3/18/2017, the entire site was experiencing problems, as many predicted. However it was not John Doe and Jane Doe who caused the problems, but the Roblox moderation team. It was an early april fools joke. On 3/21/2017 the Roblox mods came forth and admitted that John Doe and Jane Doe were created as test accounts, which ended the myth of John Doe and Jane Doe. They were thought to be the oldest known myth on Roblox.
- Interactions
- Interrogations
- Containment Procedures
- Will be added in the future.
- ROBLOX John Doe Script WIP
- [ 'John Slam' ] = { move = 'John Slam' , key = [ [ Space , Space , Q ] ] , desc = [ [ An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies . ] ] } ,
- [ 'Doe Sword' ] = { move = 'Doe Sword' , key = [ [ Space , Space , Hold R ] ] , desc = [ [ An aerial attack with huge power ; creates a sphere of dark energy that flings spectral swords which explode and deal damage . ] ] } ,
- [ 'Hack Curse' ] = { move = 'Hack Curse' , desc = [ [ An attack that inflicts the Cursed debuff ( 5 % maxhealth damage every second ) and lifesteals half of damage dealt . ] ] } ,
- [ 'Jane Slash' ] = { move = 'Jane Slash' , desc = [ [ Summons a spectral sword that slashes to deal huge critical damage . Very high crit chance . ] ] } ,
- [ 'John Storm' ] = { move = 'John Storm' , desc = [ [ Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance . Heals twice damage dealt . High mana cost . ] ] } ,
- repeat wait ( 0.1 ) thing . Text = v . move .. ' ' .. tostring ( v . timeleft ) until v . timeleft
- Weld = function ( p0 , p1 , x , y , z , rx , ry , rz , par ) --recommend to use this with my weld. use this function only with arm lockers.
- table.insert ( tweenTable , { th = 0 , Weld = Weld , Step = Step , Start = Start , X1 = X1 , Y1 = Y1 , Z1 = Z1 , Stop = Stop , X2 = X2 , Y2 = Y2 , Z2 = Z2 } )
- table.insert ( altTweenTable , { th = 0 , Weld = Weld , Step = Step , Start = Start , X1 = X1 , Y1 = Y1 , Z1 = Z1 , Stop = Stop , X2 = X2 , Y2 = Y2 , Z2 = Z2 } )
- rabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rabr . Transparency = 1 rabr . Name = 'Locker'
- labr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) labr . Transparency = 1 labr . Name = 'Locker'
- rlabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rlabr . Transparency = 1 rlabr . Name = 'Locker'
- llabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) llabr . Transparency = 1 llabr . Name = 'Locker'
- nk = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) nk . Transparency = 1 nk . Name = 'Locker'
- Tween ( rw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 ) , 0 ) * ang ( 0 , 0 , mr ( - 15 ) + mr ( - 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
- Tween ( lw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 ) , 0 ) * ang ( 0 , 0 , mr ( 15 ) + mr ( 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
- Tween ( llw , cfn ( 0 ,- 0.08 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( 5 ) ) )
- Tween ( rlw , cfn ( 0 ,- 0.08 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( - 5 ) ) )
- Tween ( rw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( - 15 ) + mr ( - 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
- Tween ( lw , cfn ( 0 , 0.03 * math.sin ( tick ( ) * 1.5 * mult ) , 0 ) * ang ( 0 , 0 , mr ( 15 ) + mr ( 5 * math.sin ( tick ( ) * 1.5 ) ) ) )
- Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 10 ) + mr ( 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 10 ) + mr ( - 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) * mult ) * ang ( mr ( 10 ) + mr ( 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) * mult ) * ang ( mr ( 10 ) + mr ( - 40 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- Tween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 11 ) ) * ang ( mr ( 20 ) + mr ( 60 * math.sin ( tick ( ) * 11 ) ) , 0 , 0 ) , 0.25 )
- Tween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 11 ) ) * ang ( mr ( 20 ) + mr ( - 60 * math.sin ( tick ( ) * 11 ) ) , 0 , 0 ) , 0.25 )
- Tween ( rw , cfn ( ) * ang ( mr ( - 20 ) + mr ( 60 * math.sin ( tick ( ) * 11 ) ) , 0 , mr ( - 10 ) ) , 0.25 )
- Tween ( lw , cfn ( ) * ang ( mr ( - 20 ) + mr ( - 60 * math.sin ( tick ( ) * 11 ) ) , 0 , mr ( 10 ) ) , 0.25 )
- altTween ( llw , cfn ( 0 , 0 ,- 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 20 ) + mr ( 50 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- altTween ( rlw , cfn ( 0 , 0 , 0.2 * math.sin ( tick ( ) * 8 ) ) * ang ( mr ( 20 ) + mr ( - 50 * math.sin ( tick ( ) * 8 ) ) , 0 , 0 ) , 0.6 )
- bbg . StudsOffset = bbg . StudsOffset + Vector3 . new ( math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) , 0 , math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) )
- bbg . StudsOffset = bbg . StudsOffset + Vector3 . new ( math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) , 0 , math.random ( - math.random ( 50 ) / 10 , math.random ( 50 ) / 10 ) )
- line . CFrame = CFrame . new ( point_a , point_b ) * CFrame . new ( 0 , 0 ,- rad ) * ang ( mr ( 90 ) , 0 , 0 ) --*angle;
- tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
- addFx ( block , 0.05 , nil , function ( ) bm . Scale = bm . Scale + Vector3 . new ( 0.05 , 0.05 , 0 ) end )
- addFx ( block , 0.05 , "destroy" , function ( ) block . Transparency = block . Transparency + 0.05 block . bmsh . Scale = block . bmsh . Scale + Vector3 . new ( 0.07 , 0.07 , 0 ) end )
- fx . CFrame = righthandle . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
- addFx ( fx , 0.07 , 'destroy' , function ( ) bl . Scale = bl . Scale + Vector3 . new ( .1 , .1 , .1 ) fx . Transparency = fx . Transparency + 0.07 end )
- addFx ( crn , 0.07 , 'destroy' , function ( ) crn . Transparency = crn . Transparency + 0.07 ms . Scale = ms . Scale + Vector3 . new ( 0.3 , 0 , 0.3 ) end )
- sw . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) ) * ang ( mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) , mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) , mr ( math.random ( - math.random ( 5 ) , math.random ( 5 ) ) ) ) --*ang(mr(90),0,0)
- if part . Parent and part . Parent : findFirstChild ( 'Humanoid' ) and not part : IsDescendantOf ( ch ) and not dmgdealt then
- addFx ( sw , 0.07 , 'destroy' , function ( ) dmm . Scale = dmm . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) dia . Transparency = dia . Transparency + 0.07 end )
- tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
- bullet . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
- local angls = ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
- addFx ( cfx , 0.02 , 'destroy' , function ( ) rfx . Transparency = rfx . Transparency + 0.02 rfx . CFrame = cfx . CFrame * angls cfx . CFrame = cfx . CFrame * CFrame . new ( 0 , 0 , 0 ) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end )
- cfx . CFrame = bullet . CFrame * CFrame . new ( math.random ( - math.random ( 25 / 10 ) , math.random ( 25 ) / 10 ) , 0 , math.random ( - math.random ( 25 ) / 10 , math.random ( 25 ) / 10 ) )
- addFx ( fxp , 0.07 , 'destroy' , function ( ) bulletfx . CFrame = bullet . CFrame bmesh . Scale = bmesh . Scale - Vector3 . new ( 0.1 , 0.1 , 0 ) fxp . Transparency = fxp . Transparency + 0.07 end )
- blast . CFrame = CFrame . new ( position . X , position . Y , position . Z ) * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
- blast . CFrame = p . Parent . Torso . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
- fx . CFrame = blast . CFrame * ang ( mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) , mr ( math.random ( 90 ) ) )
- addFx ( fx , 0.07 , 'destroy' , function ( ) if fx and fx : findFirstChild 'sphere' then fx . sphere . Scale = fx . sphere . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) fx . Transparency = fx . Transparency + 0.07 end end )
- repeat wait ( ) if spm . Scale . X
- local ray = Ray . new ( charge . CFrame . p , ( mouse . Hit . p - charge . CFrame . p ) . unit * 300 )
- beam . CFrame = CFrame . new ( charge . CFrame . p , position ) * CFrame . new ( 0 , 0 , - distance / 2 )
- local blast = cp ( tube , "Really black" , Vector3 . new ( 2.6 * multiplier , 2.6 * multiplier , 2.6 * multiplier ) , true , false )
- addFx ( blast2 , 0.008 , 'destroy' , function ( ) spml . Scale = spml . Scale + Vector3 . new ( 0.05 , 0.05 , 0.05 ) blast2 . Transparency = blast2 . Transparency + 0.008 end )
- cfx . CFrame = tor . CFrame * CFrame . Angles ( math.rad ( math.random ( 90 ) ) , math.rad ( math.random ( 90 ) ) , 0 )
- addFx ( sphr , 0.07 , nil , function ( ) spho . Scale = spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) sphr . Transparency = sphr . Transparency - 0.07 end )
- addFx ( fx , 0.07 , 'destroy' , function ( ) fx . spho . Scale = fx . spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) fx . Transparency = fx . Transparency + 0.07 end )
- sw . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) ) --*ang(mr(90),0,0)
- addFx ( sw , 0.05 , 'destroy' , function ( ) sw . Transparency = sw . Transparency + 0.05 spm . Scale = spm . Scale + Vector3 . new ( 0.01 , 0.01 , 0.01 ) end )
- addFx ( blast , 0.07 , 'destroy' , function ( ) blast . Transparency = blast . Transparency + 0.07 sp . Scale = sp . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) end )
- addFx ( sphr , 0.07 , 'destroy' , function ( ) sphr . Transparency = sphr . Transparency + 0.07 spho . Scale = spho . Scale + Vector3 . new ( 0.1 , 0.1 , 0.1 ) end )
- tor . CFrame = CFrame . new ( tor . Position , Vector3 . new ( mouse . Hit . p . X , tor . Position . Y , mouse . Hit . p . Z ) )
- bullet . CFrame = CFrame . new ( righthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
- bullet . CFrame = CFrame . new ( lefthandle . CFrame . p , Vector3 . new ( m . Hit . p . X , m . Hit . p . Y , m . Hit . p . Z ) )
- rabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rabr . Transparency = 1 rabr . Name = 'Locker'
- rw = Weld ( rabr , torso , 1.5 * mult , .5 * mult , 0 , 0 , 0 , 0 ) rw . Parent = tube rw . Name = 'rw'
- labr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) labr . Transparency = 1 labr . Name = 'Locker'
- lw = Weld ( labr , torso ,- 1.5 * mult , .5 * mult , 0 , 0 , 0 , 0 ) lw . Parent = tube lw . Name = 'lw'
- rlabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) rlabr . Transparency = 1 rlabr . Name = 'Locker'
- rlw = Weld ( rlabr , torso , 0.5 * mult ,- 1.7 * mult , 0 , 0 , 0 , 0 ) rlw . Parent = tube rlw . Name = 'rlw'
- llabr = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) llabr . Transparency = 1 llabr . Name = 'Locker'
- llw = Weld ( llabr , torso ,- 0.5 * mult ,- 1.7 * mult , 0 , 0 , 0 , 0 ) llw . Parent = tube llw . Name = 'llw'
- nk = cp ( tube , 'White' , Vector3 . new ( 1 , 1 , 1 ) , false , false ) nk . Transparency = 1 nk . Name = 'Locker'
- redwedgehalf = New ( "WedgePart" , chest , "redwedgehalf" , { BrickColor = BrickColor . new ( "Bright red" ) , Material = Enum . Material . SmoothPlastic , Size = Vector3 . new ( 2.09999919 , 4.00000048 , 4.05000019 ) , CFrame = CFrame . new ( 14.0277252 , 5.99809361 , 24.9995251 , - 2.61053401e-011 , - 1.77635684e-015 , - 0.999506414 , 2.22681209e-019 , 0.999753237 , - 3.55271368e-015 , 0.999753237 , - 2.00206143e-020 , - 1.76481052e-011 ) , Color = Color3 . new ( 0.768628 , 0.156863 , 0.109804 ) , } )
- chestdiamond = New ( "Part" , chest , "chestdiamond" , { BrickColor = BrickColor . new ( "Bright red" ) , Material = Enum . Material . Slate , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2 , 1.64999986 , 0.200000003 ) , CFrame = CFrame . new ( 15.0479803 , 7.07389736 , 26.0992107 , 0.999506414 , - 2.97996383e-008 , - 2.97928651e-008 , 2.98069978e-008 , 0.999753237 , - 1.60258799e-019 , 2.97917584e-008 , - 8.87859141e-016 , 0.999753237 ) , BottomSurface = Enum . SurfaceType . Smooth , Color = Color3 . new ( 0.768628 , 0.156863 , 0.109804 ) , } )
- Mesh = New ( "SpecialMesh" , chestdiamond , "Mesh" , { Scale = Vector3 . new ( 1 , 1 , 0.300000012 ) , MeshId = "http://www.roblox.com/Asset/?id=9756362" , MeshType = Enum . MeshType . FileMesh , } )
- mot = New ( "Motor" , chestdiamond , "mot" , { Part0 = chestdiamond , Part1 = redwedgehalf , C0 = CFrame . new ( 0 , 0 , 0 , 1 , 2.98143554e-008 , 2.98075769e-008 , - 2.98143554e-008 , 1 , - 8.88533432e-016 , - 2.98075769e-008 , - 1.60245396e-019 , 1 ) , C1 = CFrame . new ( 1.09995651 , 1.07606936 , - 1.02075863 , - 2.61182326e-011 , 2.22736242e-019 , 1 , - 1.77723415e-015 , 1 , - 2.22736294e-019 , - 1 , - 1.77723437e-015 , - 2.61182343e-011 ) , } )
- blackwedgehalf = New ( "WedgePart" , chest , "blackwedgehalf" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , Size = Vector3 . new ( 2.24999905 , 1.00000048 , 4.05000019 ) , CFrame = CFrame . new ( 14.0216274 , 4.49221802 , 24.9745178 , - 8.40483239e-011 , 1.0658141e-014 , - 0.999506414 , 1.6280148e-018 , 0.999753177 , 7.10542736e-015 , 0.999753177 , - 1.42536268e-018 , - 7.56052998e-011 ) , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
- mot = New ( "Motor" , blackwedgehalf , "mot" , { Part0 = blackwedgehalf , Part1 = redwedgehalf , C0 = CFrame . new ( 0 , 0 , 0 , - 8.40898323e-011 , 1.62841702e-018 , 1 , 1.06634045e-014 , 1 , - 1.62841608e-018 , - 1 , 1.06634045e-014 , - 8.40898323e-011 ) , C1 = CFrame . new ( - 0.0250015259 , - 1.50550413 , 0.00609493256 , - 2.61182326e-011 , 2.22736242e-019 , 1 , - 1.77723415e-015 , 1 , - 2.22736294e-019 , - 1 , - 1.77723437e-015 , - 2.61182343e-011 ) , } )
- pantl = New ( "Part" , tube , "pantl" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2.04999995 , 3.25 , 2.0999999 ) , CFrame = CFrame . new ( 12.9745045 , 2.42501593 , 25.0000038 , 1 , - 2.98099572e-008 , - 2.98055873e-008 , 2.98099572e-008 , 1 , - 1.05248658e-019 , 2.98055838e-008 , - 8.88397907e-016 , 1 ) , CanCollide = false , BackSurface = Enum . SurfaceType . SmoothNoOutlines , BottomSurface = Enum . SurfaceType . SmoothNoOutlines , FrontSurface = Enum . SurfaceType . SmoothNoOutlines , LeftSurface = Enum . SurfaceType . SmoothNoOutlines , RightSurface = Enum . SurfaceType . SmoothNoOutlines , TopSurface = Enum . SurfaceType . SmoothNoOutlines , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
- pantl = New ( "Part" , tube , "pantl" , { BrickColor = BrickColor . new ( "Really black" ) , Material = Enum . Material . SmoothPlastic , FormFactor = Enum . FormFactor . Symmetric , Size = Vector3 . new ( 2.04999995 , 3.25 , 2.0999999 ) , CFrame = CFrame . new ( 12.9745045 , 2.42501593 , 25.0000038 , 1 , - 2.98099572e-008 , - 2.98055873e-008 , 2.98099572e-008 , 1 , - 1.05248658e-019 , 2.98055838e-008 , - 8.88397907e-016 , 1 ) , CanCollide = false , BackSurface = Enum . SurfaceType . SmoothNoOutlines , BottomSurface = Enum . SurfaceType . SmoothNoOutlines , FrontSurface = Enum . SurfaceType . SmoothNoOutlines , LeftSurface = Enum . SurfaceType . SmoothNoOutlines , RightSurface = Enum . SurfaceType . SmoothNoOutlines , TopSurface = Enum . SurfaceType . SmoothNoOutlines , Color = Color3 . new ( 0.0666667 , 0.0666667 , 0.0666667 ) , } )
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