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gtu-halation-dotpitch-PSX

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Dec 12th, 2018
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  1. alias0 = ""
  2. alias1 = ""
  3. alias2 = ""
  4. alias3 = "ORIG_LINEARIZED"
  5. alias4 = ""
  6. alias5 = ""
  7. alias6 = ""
  8. alias7 = ""
  9. alias8 = ""
  10. alias9 = ""
  11. blackLevel = "-0.100000"
  12. BRIGHTNESS = "1.000000"
  13. compositeConnection = "0.000000"
  14. contrast = "1.000000"
  15. DIFFUSION = "0.500000"
  16. filter_linear1 = "true"
  17. filter_linear2 = "true"
  18. filter_linear3 = "false"
  19. filter_linear4 = "false"
  20. filter_linear5 = "false"
  21. filter_linear6 = "false"
  22. filter_linear7 = "true"
  23. float_framebuffer0 = "true"
  24. float_framebuffer1 = "true"
  25. float_framebuffer2 = "false"
  26. float_framebuffer3 = "false"
  27. float_framebuffer4 = "false"
  28. float_framebuffer5 = "false"
  29. float_framebuffer6 = "false"
  30. float_framebuffer7 = "false"
  31. float_framebuffer8 = "false"
  32. float_framebuffer9 = "false"
  33. GAMMA_INPUT = "2.200000"
  34. GAMMA_OUTPUT = "2.200000"
  35. GEOM_CORNER_SIZE = "0.000000"
  36. GEOM_CORNER_SMOOTH = "150.000000"
  37. GEOM_CURVATURE = "0.000000"
  38. GEOM_WARP = "0.000000"
  39. HALATION = "1.000000"
  40. ia_B = "1.100000"
  41. ia_black_level = "0.090000"
  42. ia_BOTMASK = "0.000000"
  43. ia_bright_boost = "0.000000"
  44. ia_contrast = "1.050000"
  45. ia_FLIP_HORZ = "0.000000"
  46. ia_FLIP_VERT = "0.000000"
  47. ia_G = "1.100000"
  48. ia_GRAIN_STR = "0.000000"
  49. ia_LMASK = "0.000000"
  50. ia_luminance = "1.000000"
  51. ia_monitor_gamma = "2.200000"
  52. ia_overscan_percent_x = "0.000000"
  53. ia_overscan_percent_y = "0.000000"
  54. ia_R = "1.100000"
  55. ia_RMASK = "0.000000"
  56. ia_saturation = "1.100000"
  57. ia_SHARPEN = "0.000000"
  58. ia_target_gamma = "2.200000"
  59. ia_TOPMASK = "0.000000"
  60. ia_XPOS = "0.000000"
  61. ia_YPOS = "0.000000"
  62. ia_ZOOM = "1.000000"
  63. INTERLACING_TOGGLE = "0.000000"
  64. LUTHeight = "4.000000"
  65. LUTWidth = "6.000000"
  66. MASK_SIZE = "1.000000"
  67. MASK_STRENGTH_MAX = "0.000000"
  68. MASK_STRENGTH_MIN = "0.000000"
  69. MASK_TYPE = "0.000000"
  70. mipmap_input0 = "false"
  71. mipmap_input1 = "false"
  72. mipmap_input2 = "false"
  73. mipmap_input3 = "false"
  74. mipmap_input4 = "false"
  75. mipmap_input5 = "false"
  76. mipmap_input6 = "false"
  77. mipmap_input7 = "false"
  78. mipmap_input8 = "false"
  79. mipmap_input9 = "false"
  80. noScanlines = "0.000000"
  81. overlay = "D:\Games\Emu\RetroArch2\shaders\textures\grayscale-slotmask.png"
  82. overlay_mipmap = "false"
  83. overlay_wrap_mode = "clamp_to_border"
  84. OverlayMix = "0.600000"
  85. parameters = "compositeConnection;signalResolution;signalResolutionI;signalResolutionQ;noScanlines;tvVerticalResolution;blackLevel;contrast;GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS;ia_target_gamma;ia_monitor_gamma;ia_overscan_percent_x;ia_overscan_percent_y;ia_saturation;ia_contrast;ia_luminance;ia_black_level;ia_bright_boost;ia_R;ia_G;ia_B;ia_ZOOM;ia_XPOS;ia_YPOS;ia_TOPMASK;ia_BOTMASK;ia_LMASK;ia_RMASK;ia_GRAIN_STR;ia_SHARPEN;ia_FLIP_HORZ;ia_FLIP_VERT;OverlayMix;LUTWidth;LUTHeight"
  86. scale_type_x0 = "source"
  87. scale_type_x1 = "viewport"
  88. scale_type_x2 = "viewport"
  89. scale_type_x3 = "source"
  90. scale_type_x4 = "source"
  91. scale_type_x5 = "source"
  92. scale_type_x6 = "source"
  93. scale_type_y0 = "source"
  94. scale_type_y1 = "source"
  95. scale_type_y2 = "viewport"
  96. scale_type_y3 = "source"
  97. scale_type_y4 = "source"
  98. scale_type_y5 = "source"
  99. scale_type_y6 = "source"
  100. scale_x0 = "1.000000"
  101. scale_x1 = "1.000000"
  102. scale_x2 = "1.000000"
  103. scale_x3 = "1.000000"
  104. scale_x4 = "1.000000"
  105. scale_x5 = "1.000000"
  106. scale_x6 = "1.000000"
  107. scale_y0 = "1.000000"
  108. scale_y1 = "1.000000"
  109. scale_y2 = "1.000000"
  110. scale_y3 = "1.000000"
  111. scale_y4 = "1.000000"
  112. scale_y5 = "1.000000"
  113. scale_y6 = "1.000000"
  114. SCANLINE_BEAM_MAX = "0.250000"
  115. SCANLINE_BEAM_MIN = "0.250000"
  116. SCANLINE_STRENGTH_MAX = "0.000000"
  117. SCANLINE_STRENGTH_MIN = "0.000000"
  118. shader0 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\gtu-v050\pass1.slang"
  119. shader1 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\gtu-v050\pass2.slang"
  120. shader2 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\gtu-v050\pass3.slang"
  121. shader3 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\crt-easymode-halation\linearize.slang"
  122. shader4 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\crt-easymode-halation\blur_horiz.slang"
  123. shader5 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\crt-easymode-halation\blur_vert.slang"
  124. shader6 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\crt-easymode-halation\threshold.slang"
  125. shader7 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\crt\shaders\crt-easymode-halation\crt-easymode-halation.slang"
  126. shader8 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\misc\image-adjustment.slang"
  127. shader9 = "D:\Games\Emu\RetroArch2\shaders\shaders_slang\reshade\shaders\blendoverlay\blendoverlay.slang"
  128. shaders = "10"
  129. SHARPNESS_H = "0.600000"
  130. SHARPNESS_V = "1.000000"
  131. signalResolution = "256.000000"
  132. signalResolutionI = "83.000000"
  133. signalResolutionQ = "25.000000"
  134. srgb_framebuffer0 = "false"
  135. srgb_framebuffer1 = "false"
  136. srgb_framebuffer2 = "false"
  137. srgb_framebuffer3 = "false"
  138. srgb_framebuffer4 = "false"
  139. srgb_framebuffer5 = "false"
  140. srgb_framebuffer6 = "false"
  141. srgb_framebuffer7 = "false"
  142. srgb_framebuffer8 = "false"
  143. srgb_framebuffer9 = "false"
  144. textures = "overlay"
  145. tvVerticalResolution = "250.000000"
  146. wrap_mode0 = "clamp_to_border"
  147. wrap_mode1 = "clamp_to_border"
  148. wrap_mode2 = "clamp_to_border"
  149. wrap_mode3 = "clamp_to_border"
  150. wrap_mode4 = "clamp_to_border"
  151. wrap_mode5 = "clamp_to_border"
  152. wrap_mode6 = "clamp_to_border"
  153. wrap_mode7 = "clamp_to_border"
  154. wrap_mode8 = "clamp_to_border"
  155. wrap_mode9 = "clamp_to_border"
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