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Jun 22nd, 2018
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  1. {
  2. if (name _x == "[101st.AD] Jay") then {_x setGroupId ["1-6"];};
  3. if (name _x == "[101st.AD] Hoegnison") then {_x setGroupId ["1-7"];};
  4.  
  5. if (name _x == "[101st.AD] EmKey") then {_x setGroupId ["1-2"];};
  6. if (name _x == "[101st.AD] NetFusion") then {_x setGroupId ["1-2-A"];};
  7. if (name _x == "[101st.AD] Lev") then {_x setGroupId ["1-2-B"];};
  8.  
  9. if (name _x == "[101st.AD] don") then {_x setGroupId ["1-1"];};
  10. if (name _x == "[101st.AD] Zero") then {_x setGroupId ["1-1-A"];};
  11. if (name _x == "[101st.AD] Schroeder") then {_x setGroupId ["1-1-B"];};
  12. if (name _x == "[101st.AD] Clock") then {_x setGroupId ["1-3"];};
  13. if (name _x == "[101st.AD] Taylor") then {_x setGroupId ["1-3-A"];};
  14. if (name _x == "[101st.AD] Gextroll") then {_x setGroupId ["1-3-B"];};
  15. if (name _x == "[101st.AD] Momby") then {_x setGroupId ["1-4"];};
  16. if (name _x == "[101st.AD] Korbi") then {_x setGroupId ["1-4-A"];};
  17. if (name _x == "[101st.AD] Morgan") then {_x setGroupId ["1-4-B"];};
  18.  
  19. } forEach playableunits;
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