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- {
- if (name _x == "[101st.AD] Jay") then {_x setGroupId ["1-6"];};
- if (name _x == "[101st.AD] Hoegnison") then {_x setGroupId ["1-7"];};
- if (name _x == "[101st.AD] EmKey") then {_x setGroupId ["1-2"];};
- if (name _x == "[101st.AD] NetFusion") then {_x setGroupId ["1-2-A"];};
- if (name _x == "[101st.AD] Lev") then {_x setGroupId ["1-2-B"];};
- if (name _x == "[101st.AD] don") then {_x setGroupId ["1-1"];};
- if (name _x == "[101st.AD] Zero") then {_x setGroupId ["1-1-A"];};
- if (name _x == "[101st.AD] Schroeder") then {_x setGroupId ["1-1-B"];};
- if (name _x == "[101st.AD] Clock") then {_x setGroupId ["1-3"];};
- if (name _x == "[101st.AD] Taylor") then {_x setGroupId ["1-3-A"];};
- if (name _x == "[101st.AD] Gextroll") then {_x setGroupId ["1-3-B"];};
- if (name _x == "[101st.AD] Momby") then {_x setGroupId ["1-4"];};
- if (name _x == "[101st.AD] Korbi") then {_x setGroupId ["1-4-A"];};
- if (name _x == "[101st.AD] Morgan") then {_x setGroupId ["1-4-B"];};
- } forEach playableunits;
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