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- on command:
- if command is "commandspy":
- cancel event
- if player has permission "system.commandspy":
- if {spy.%player's uuid%} isn't set:
- set {spy.%player's uuid%} to true
- send "&aCommandSpy aktiviert"
- else:
- reset {spy.%player's uuid%}
- send "&cCommandSpy deaktiviert"
- else:
- send "&cKeine Rechte"
- on command:
- if {spy.%player's uuid%} is true:
- send "%player% %command%"
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