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Cass Main's Discord Contribution 1.0

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Feb 25th, 2018
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  1. This guide provides in-depth information specifically targeted for players who are new to Cassiopeia, or who are experimenting with item builds in 8.4. The main goal is to provide players with the ability to adapt a build to their unique playstyle in unison with building Cassiopeia most efficiently.
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  3. We first have to understand Cassiopeia's core items. There are many build paths for Cassiopeia, but nothing parallels the strength and synergy between: Tear of the Godess>Rod of Ages>Archangel's Staff. This is irrefutably Cassiopeia's best core build, and for efficiency sake, we're going to use this as the baseline. Building upon Cassiopeia's core items is straight forward once you understand when, and what to build. There are numerous options, and these next four items exist to satisfy your unique playstyle.
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  5. I will give a description of every possible non-core item, their gold efficiency, cost in gold, respective roles and purchase patterns within her build. The order in which these items are represented from statistical best to worst items for each individual item slot:
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  7. Disclaimer***: Active/Passive values will not be included into the gold efficiency if they are not consistent and/or quantifiable. Use your own judgement or PM me questions in the Cassiopeia Main's subreddit or Discord. My Discord username is: "Mercy." (#8676). My Reddit username is: "merrcy4no1".
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  9. -Control Ward: 75g
  10. Description: Considered core items. Cassiopeia is very immobile; Control Wards are essential to success.
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  12. -Doran's Ring 400g, two Health Potions 100G, Yellow Trinke
  13. Description: Standard and safe.
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  15. -The Dark Seal 350g, Refillable Potion 150G, Yellow Trinket
  16. Description: Snowball reliant and aggressive.
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  18. -Refillable Potion: 150g
  19. Description: Used to prevent being poked or harassed out of lane. They generally always pay for themselves in gold not including the amount of xp you will gain (1.5 waves minimum.)
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  21. -Tear of the Goddess (empty): 46.67%, 750g
  22. --
  23. -Tear of the Goddess (full): 186.67%, 750g, 0.5th item.
  24. Description: Early game. Used to refund mana spent, to provide enough mana to consistently cast abilities. Scales extremely well into a second item purchase.
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  26. -Rod of Ages (unstacked) 93.52%, 2700g
  27. --
  28. -Rod of Ages (stacked): 150.68%, 2700g, 1st item.
  29. Description: Early game. Used to increase mana pool, Restores mana equal to 15% of damage taken from champions, restores health equal to 20% of mana spent, provides resistances and Ability Power that scale stronger throughout the mid game. Synergizes very well with Archangel's Staff/Seraphs Embrace.
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  31. -Archangel's Staff (unstacked): 92.34%, 3200G.
  32. --
  33. -Seraph's Embrace (stacked): 140.45%, 3200G, 2nd Item.
  34. Description: Early game. Provides Ability power that scales with 3% of your maximum mana. Once fully stacked, you obtain a temporary shield. When activated, this drains 20% of your maximum mana pool giving the amount drained plus 150 as temporary health for three seconds. Synergizes very well with Rod of Ages.
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  36. -Spellbinder: 91.79%, 2800g, (0 stacks)
  37. --
  38. -Spellbinder: 130.63%, 2800g, (50 stacks)
  39. --
  40. -Spellbinder: 169.46%, 2800g, (100 stacks) 2nd-3rd item.
  41. Description: Early to game. Used as an early to mid game accelerant to extend a gold, or presence lead within the game. This helps with closing out games that are extremely favorable.
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  43. -Haunting Guise: 86.31%, 1500g, 3rd-6th item.
  44. Description: Mid to late game. Used to enhance natural damage outputs which scales throughout the game.
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  46. -Liandry's Torment: 81.94%, 3100g, 3rd-6th item.
  47. Description: Mid to late game. Used to erode tanky frontline Champions(1% max health per second for three seconds,) provide slight resistances, and amplify damage during extended engagements. -Percent max health damage applied after Magic Resistance.
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  49. -Void Staff: 57.45%, 2650g, 3rd-4th item.
  50. Description: Mid game. Used to negate enemy Magic Resistance by a percentage. Best used when the majority of enemy Champions have more than 40 Magic Resistance, or one tank has finished a Magic Resistance item. Synergizes well with Liandry's Toment and Morellonomicon.
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  52. -Quicksilver Sash: 41.54%, 1300g, 3rd-6th Item.
  53. Description: Used to negate Crowd Control abilities.
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  55. -Zhonya's Hourglass: 95.64%, 2900g, 3rd-6th item.
  56. Description: Mid to late game. Used to prevent telegraphed abilities, resistance vs heavy Attack Damage comps, and to cap Cooldown Reduction statistics.
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  58. -Banshee's Veil: 92.73%, 3000g, 3rd-6th item.
  59. Description: Mid to late game. Used to prevent Champions that rely on their first ability to land (Ex. Ahri, Lux, Veigar,) reduce Ability Power burst Champion's damage, Cooldown Reduction statistics.
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  61. -Oblivion Orb: 102.92%, 1500g, 3rd-4th item.
  62. Description: Early to mid game. Gives 12% damage amplification vs targets with small amounts of Magic Resist immediately.
  63. -Rabadon's Deathcap: 101.50%, 3600g, 4th/5th Item.
  64. Description: Mid to late game. Can be used as a mid game accelerant to extend a gold, or presence lead within the game.
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  66. -Rylai's Crystal Scepter: 101.88%, 2600g, 4th-6th item.
  67. Description: Mid to late game. Used to amplify Liandry's Toment's tank erosion, and to kite or chase enemy Champions.
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  69. -Morellonomicon: 100.22%, 3000g, 5th-6th item.
  70. Description: Mid to late game. Used to prevent Champions from abusing heals (Ex. Vladimir, Soraka, Mundo,) provides slight resistances, and gives 12% damage targets with small amounts of Magic Resist immediately. - Percent damage applied after Magic Resistance.
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  72. -Abyssal Mask: 90.00%, 2900g, 5th-6th item.
  73. Description: Early or Late game. Used to replace Rod of Ages when facing a heavy Ability Power comp, Restores mana equal to 15% of damage taken from champions, restores health equal to 20% of mana spent, provides significant resistances, synergizes well with Archangel's Staff/Seraphs Embrace.
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  75. -Control Ward: 75g
  76. Description: Considered core items. Cassiopeia is very immobile; Control Wards are essential to success.
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  78. A very meta Cassiopeia build for 8.4: Starting Items>Tear of the Goddess, (Control ward)>Blasting Wand>Catalyst>Rod of Ages (control ward)>Archangel's Staff>Haunting Guise>Liandry's>Void Staff>(Trading Yellow Trinket for Blue Trinket)>Deathcap>(3 Control wards)>Rylais/Zhonya's/Morello/QSS/Abyssal.
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