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- Bukkit.getScheduler().scheduleSyncRepeatingTask(Main.config, new Runnable() {
- @Override
- public void run() {
- for (Entity perto : p.getNearbyEntities(7.0D, 7.0D, 7.0D)) {
- if (perto instanceof Player) {
- final Player hit = (Player) perto;
- hit.damage(3.0D);
- }
- }
- }
- }, 0L, 5L * 20L);
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