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  1. ** Executing...
  2. ** Command: Change Directory
  3. ** Parameters: "E:\cs"
  4.  
  5.  
  6. ** Executing...
  7. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe
  8. ** Parameters: "c:\users\amine\desktop\aminetest" -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
  9.  
  10. hlcsg v3.4 VL30 (Nov 23 2012)
  11. Zoner's Half-Life Compilation Tools -- Custom Build
  12. Based on code modifications by Sean 'Zoner' Cavanaugh
  13. Based on Valve's version, modified with permission.
  14. Submit detailed bug reports to (vluzacn@163.com)
  15. ----- BEGIN hlcsg -----
  16. Command line: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe c:\users\amine\desktop\aminetest -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
  17. Arguments: c:\users\amine\desktop\aminetest -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad -low -wadautodetect
  18. Entering c:\users\amine\desktop\aminetest.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 4 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. reset logfile [ on ] [ on ]
  27. developer [ 0 ] [ 0 ]
  28. chart [ off ] [ off ]
  29. estimate [ off ] [ off ]
  30. max texture memory [ 33554432 ] [ 33554432 ]
  31. max lighting memory [ 33554432 ] [ 33554432 ]
  32. priority [ Low ] [ Normal ]
  33.  
  34. noclip [ off ] [ off ]
  35. null texture stripping[ on ] [ on ]
  36. clipnode economy mode [ off ] [ off ]
  37. clip hull type [ simple ] [ simple ]
  38. onlyents [ off ] [ off ]
  39. wadtextures [ on ] [ on ]
  40. skyclip [ on ] [ on ]
  41. hullfile [ None ] [ None ]
  42. wadcfg by file [ None ] [ None ]
  43. wadcfg by name [ None ] [ None ]
  44. nullfile [ None ] [ None ]
  45. nullify trigger [ on ] [ on ]
  46. min surface area [ 0.000 ] [ 0.000 ]
  47. brush union threshold [ 0.000 ] [ 0.000 ]
  48. map scaling [ None ] [ None ]
  49. light name optimize [ on ] [ on ]
  50. UTF8 game_text [ on ] [ on ]
  51.  
  52. Using mapfile wad configuration
  53. Wadfiles not in use by the map will be excluded
  54. Wadinclude list :
  55. [zhlt.wad]
  56. [nw.wad]
  57. [black.wad]
  58. [fy_all.wad]
  59.  
  60. CreateBrush:
  61. (0.31 seconds)
  62. CSGBrush:
  63. (0.54 seconds)
  64.  
  65. Including Wadfile: \cs\cstrike\black.wad
  66. - Contains 34 used textures, 70.83 percent of map (1737 textures in wad)
  67. Including Wadfile: \cs\cstrike\fy_all.wad
  68. - Contains 2 used textures, 4.17 percent of map (31 textures in wad)
  69. Including Wadfile: \cs\cstrike\nw.wad
  70. - Contains 12 used textures, 25.00 percent of map (1326 textures in wad)
  71.  
  72. Wad files required to run the map: (None)
  73.  
  74. Texture usage is at 3.13 mb (of 32.00 mb MAX)
  75. 3 redundant named lights optimized.
  76. 1.01 seconds elapsed
  77.  
  78. ----- END hlcsg -----
  79.  
  80.  
  81.  
  82.  
  83. ** Executing...
  84. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
  85. ** Parameters: "c:\users\amine\desktop\aminetest"
  86.  
  87. hlbsp v3.4 VL30 (Nov 23 2012)
  88. Zoner's Half-Life Compilation Tools -- Custom Build
  89. Based on code modifications by Sean 'Zoner' Cavanaugh
  90. Based on Valve's version, modified with permission.
  91. Submit detailed bug reports to (vluzacn@163.com)
  92. ----- BEGIN hlbsp -----
  93. Command line: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\aminetest
  94. Arguments: c:\users\amine\desktop\aminetest -low -chart
  95.  
  96. Current hlbsp Settings
  97. Name | Setting | Default
  98. -------------------|-----------|-------------------------
  99. threads [ 4 ] [ Varies ]
  100. verbose [ off ] [ off ]
  101. log [ on ] [ on ]
  102. developer [ 0 ] [ 0 ]
  103. chart [ on ] [ off ]
  104. estimate [ off ] [ off ]
  105. max texture memory [ 33554432 ] [ 33554432 ]
  106. priority [ Low ] [ Normal ]
  107.  
  108. noclip [ off ] [ off ]
  109. nofill [ off ] [ off ]
  110. noinsidefill [ off ] [ off ]
  111. noopt [ off ] [ off ]
  112. no clipnode merging [ off ] [ off ]
  113. null tex. stripping [ on ] [ on ]
  114. notjunc [ off ] [ off ]
  115. nobrink [ off ] [ off ]
  116. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  117. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  118. remove hull 2 [ off ] [ off ]
  119.  
  120.  
  121. SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-55,192,-562)-(-53,198,-560) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  122. 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-188,156,-571)-(-106,178,-560) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  123. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-302,-2,-707)-(-278,17,-678) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  124. 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (190,-872,-669)-(270,-792,-477) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  125. 2000...2500...3000...3116 (0.28 seconds)
  126. BSP generation successful, writing portal file 'c:\users\amine\desktop\aminetest.prt'
  127. SolidBSP [hull 1] 500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-308,538,-555)-(-302,602,-547) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  128. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-322,538,-583)-(-308,604,-548) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  129. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-338,13,-802)-(-331,49,-720) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  130. 2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-332,-123,-833)-(-302,13,-771) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  131. 4000...4038 (0.45 seconds)
  132. SolidBSP [hull 2] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-130,674,-601)-(-128,692,-535) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  133. 1500...2000...2500...3000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-354,-139,-829)-(-318,33,-767) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  134. 3500...3850 (0.41 seconds)
  135. SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-130,464,-626)-(-98,650,-553) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  136. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-98,233,-688)-(-82,407,-641) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  137. 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-308,538,-573)-(-302,602,-565) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  138. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-332,538,-604)-(-308,604,-567) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  139. 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-338,13,-784)-(-331,49,-704) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  140. 2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-84,-131,-753)-(-77,-98,-711) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  141. 3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-332,-123,-815)-(-302,13,-753) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  142. 4000...4365 (0.50 seconds)
  143. Reduced 13435 clipnodes to 12065
  144. Reduced 713 texinfos to 614
  145. Reduced 47 texdatas to 42 (3283656 bytes to 2904216)
  146. Reduced 18324 planes to 6181
  147. FixBrinks:
  148. Increased 12065 clipnodes to 12391.
  149.  
  150. Object names Objects/Maxobjs Memory / Maxmem Fullness
  151. ------------ --------------- --------------- --------
  152. models 35/512 2240/32768 ( 6.8%)
  153. planes 6181/32768 123620/655360 (18.9%)
  154. vertexes 9595/65535 115140/786420 (14.6%)
  155. nodes 3535/32767 84840/786408 (10.8%)
  156. texinfos 614/32767 24560/1310680 ( 1.9%)
  157. faces 7475/65535 149500/1310700 (11.4%)
  158. * worldfaces 6750/32768 0/0 (20.6%)
  159. clipnodes 12391/32767 99128/262136 (37.8%)
  160. leaves 2361/32760 66108/917280 ( 7.2%)
  161. * visleafs 1993/8192 0/0 (24.3%)
  162. marksurfaces 9099/65535 18198/131070 (13.9%)
  163. surfedges 35200/512000 140800/2048000 ( 6.9%)
  164. edges 17849/256000 71396/1024000 ( 7.0%)
  165. texdata [variable] 2904216/33554432 ( 8.7%)
  166. lightdata [variable] 0/33554432 ( 0.0%)
  167. visdata [variable] 0/8388608 ( 0.0%)
  168. entdata [variable] 10590/2097152 ( 0.5%)
  169. * AllocBlock 33/64 0/0 (51.6%)
  170. 42 textures referenced
  171. === Total BSP file data space used: 3810336 bytes ===
  172. Wad files required to run the map: (None)
  173. 3.52 seconds elapsed
  174.  
  175. ----- END hlbsp -----
  176.  
  177.  
  178.  
  179.  
  180. ** Executing...
  181. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe
  182. ** Parameters: "c:\users\amine\desktop\aminetest"
  183.  
  184. hlvis v3.4 VL30 (Nov 23 2012)
  185. Zoner's Half-Life Compilation Tools -- Custom Build
  186. Based on code modifications by Sean 'Zoner' Cavanaugh
  187. Based on Valve's version, modified with permission.
  188. Submit detailed bug reports to (vluzacn@163.com)
  189. ----- BEGIN hlvis -----
  190. Command line: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\aminetest
  191. Arguments: c:\users\amine\desktop\aminetest -low
  192. 1993 portalleafs
  193. 7651 numportals
  194.  
  195. -= Current hlvis Settings =-
  196. Name | Setting | Default
  197. -------------------|-----------|-------------------------
  198. threads [ 4 ] [ Varies ]
  199. verbose [ off ] [ off ]
  200. log [ on ] [ on ]
  201. developer [ 0 ] [ 0 ]
  202. chart [ off ] [ off ]
  203. estimate [ off ] [ off ]
  204. max texture memory [ 33554432 ] [ 33554432 ]
  205. max vis distance [ 0 ] [ 0 ]
  206. priority [ Low ] [ Normal ]
  207.  
  208. fast vis [ off ] [ off ]
  209. full vis [ off ] [ off ]
  210.  
  211.  
  212. BasePortalVis:
  213. (1.19 seconds)
  214. LeafThread:
  215. (10527.50 seconds)
  216. Warning: Leaf portals saw into leaf
  217. Problem at portal between leaves 1237 and 1235:
  218. (-98.000 -107.001 -734.996)
  219. (-82.000 -107.001 -734.996)
  220. (-82.000 -91.000 -731.000)
  221. (-94.000 -91.000 -731.000)
  222.  
  223. average leafs visible: 522
  224. g_visdatasize:277698 compressed from 498250
  225. 10528.83 seconds elapsed [2h 55m 28s]
  226.  
  227. ----- END hlvis -----
  228.  
  229.  
  230.  
  231.  
  232. ** Executing...
  233. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe
  234. ** Parameters: "c:\users\amine\desktop\aminetest"
  235.  
  236. hlrad v3.4 VL30 (Nov 23 2012)
  237. Zoner's Half-Life Compilation Tools -- Custom Build
  238. Based on code modifications by Sean 'Zoner' Cavanaugh
  239. Based on Valve's version, modified with permission.
  240. Submit detailed bug reports to (vluzacn@163.com)
  241. ----- BEGIN hlrad -----
  242. Command line: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\aminetest
  243. Arguments: c:\users\amine\desktop\aminetest -low
  244.  
  245. -= Current hlrad Settings =-
  246. Name | Setting | Default
  247. --------------------|---------------------|-------------------------
  248. threads [ 4 ] [ Varies ]
  249. verbose [ off ] [ off ]
  250. log [ on ] [ on ]
  251. developer [ 0 ] [ 0 ]
  252. chart [ off ] [ off ]
  253. estimate [ off ] [ off ]
  254. max texture memory [ 33554432 ] [ 33554432 ]
  255. max lighting memory [ 33554432 ] [ 33554432 ]
  256. priority [ Low ] [ Normal ]
  257.  
  258. fast rad [ off ] [ off ]
  259. vismatrix algorithm [ Sparse ] [ Sparse ]
  260. oversampling (-extra)[ off ] [ off ]
  261. bounces [ 8 ] [ 8 ]
  262. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  263. circus mode [ off ] [ off ]
  264.  
  265. smoothing threshold [ 50.000 ] [ 50.000 ]
  266. smoothing threshold 2[ no change ] [ no change ]
  267. direct threshold [ 10.000 ] [ 10.000 ]
  268. direct light scale [ 1.000 ] [ 1.000 ]
  269. coring threshold [ 0.001 ] [ 0.001 ]
  270. patch interpolation [ on ] [ on ]
  271.  
  272. texscale [ on ] [ on ]
  273. patch subdividing [ on ] [ on ]
  274. chop value [ 64.000 ] [ 64.000 ]
  275. texchop value [ 32.000 ] [ 32.000 ]
  276.  
  277. global fade [ 1.000 ] [ 1.000 ]
  278. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  279. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  280. global light scale [ 2.000 ] [ 2.000 ]
  281. global sky diffusion [ 1.000 ] [ 1.000 ]
  282.  
  283. spread angles [ on ] [ on ]
  284. opaque entities [ on ] [ on ]
  285. sky lighting fix [ on ] [ on ]
  286. incremental [ off ] [ off ]
  287. dump [ off ] [ off ]
  288.  
  289. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  290. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  291.  
  292. custom shadows with bounce light
  293. [ off ] [ off ]
  294. rgb transfers [ off ] [ off ]
  295. minimum final light [ 0 ] [ 0 ]
  296. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  297. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  298. soft sky [ on ] [ on ]
  299. translucent depth [ 2.000 ] [ 2.000 ]
  300. block opaque [ on ] [ on ]
  301. ignore textures [ off ] [ off ]
  302. reflectivity gamma [ 1.760 ] [ 1.760 ]
  303. reflectivity scale [ 0.700 ] [ 0.700 ]
  304. blur size [ 1.000 ] [ 1.000 ]
  305. no emitter range [ off ] [ off ]
  306.  
  307.  
  308. Load Textures:
  309. 42 textures referenced
  310. Reading texlights from 'E:\PROGRA~2\VALVEH~1\tools\lights.rad'
  311. 0 opaque models
  312. 0 opaque faces
  313. 7475 faces
  314. Create Patches : 32054 base patches
  315. 619487 square feet [89206152.00 square inches]
  316. 37 direct lights and 0 fast direct lights
  317. 2 light styles
  318.  
  319. BuildFacelights:
  320. Malformed face (4307) normal @
  321. (1209.00, -1256.00, 448.00)
  322. (1209.00, -1254.00, 448.00)
  323. (1209.00, -1254.00, 512.00)
  324. (1209.00, -1256.00, 512.00)
  325. Error: Malformed face normal
  326. Description: The texture alignment of a visible face is unusable
  327. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  328.  
  329.  
  330. ----- END hlrad -----
  331.  
  332.  
  333.  
  334.  
  335. ** Executing...
  336. ** Command: Copy File
  337. ** Parameters: "c:\users\amine\desktop\aminetest.bsp" "C:\Users\Amine\Desktop\aminetest.bsp"
  338.  
  339.  
  340. ** Executing...
  341. ** Command: Copy File
  342. ** Parameters: "c:\users\amine\desktop\aminetest.pts" "C:\Users\Amine\Desktop\aminetest.pts"
  343.  
  344.  
  345. ** Executing...
  346. ** Command: E:\cs\hl.exe
  347. ** Parameters: +map "aminetest" -game cstrike -dev -console +deathmatch 1
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