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Xenthori

WIP Jinn [M. Saddle Arabian Spiritualist] MLPFEMTORPG

Nov 25th, 2014
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  1. Name: Jinn
  2. Gender: Male
  3. Race: Saddle Arabian
  4. Class: Spiritualist (Monk/Necromancer)
  5. Talent: Spirit of the Sands (Jinn has the Shaman class' Return to Earth skill)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawful Evil
  8.  
  9. Skills:
  10. (Free Racial) Arabian Endurance: automatic instant/passive; once per combat; Saddle Arabians are known for their tenacity and endurance in harsh conditions. Once per combat if you are rendered helpless you may use this racial skill to immediately recover on your turn. You are immune to any adverse effects typical for a desert, and you suffer no penalties for fighting in desert environs.
  11. (Racial) Arabian Alchemy: You may prepare a spell as a potion. To do so, roll for the spell as you would do normally. If the result is unsuccessful, you fail(and it explodes in your face on a critfail). If it is a success, note down the result. Consuming a potion in your inventory is an instant action(the noted result is used to determine any variable effects). Throwing a potion is a ranged attack roll. Anyone drinking or soaked by the contents of the vial is considered the target of the spell. Any spells centered on the caster are centered on the area of impact/drinking individual. Potions are unaffected by recharges.
  12. (Free Multiclass) Cursed Seal: Turns a living enemy into a walking corpse. For all intents and purposes this target now counts as Undead and a corpse. This effect ends if someone removes the seal from their body.
  13. (Class) Tumble: Recharge 1; Roll past an enemy, striking them. You may use this ability from helplessness. A successful Tumble from helplessness brings you to your feet.
  14. (Class) Misogi: passive; You are as the waterfall, pure and unyielding. Actions while helpless get +1.
  15. (Class) Tackle: Recharge 2; Tackle an enemy to the ground, leaving yourself on the ground as well. One target enemy becomes helpless. You become helpless.
  16. (Talent) Return to Earth: Spell; Recharge 2; bring things back to their natural state: can return spirits to the afterlife, send unnatural creatures (demons, elementals, undead etc) back to their home plane. Only weakens stronger spirits and creatures (+1 against the target).
  17.  
  18. Inventory:
  19. Spirit Lamp: Spell-casting Catalyst
  20.  
  21. Traits:
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