Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import random
- from turtle import Turtle
- from turtle import Screen
- stickers = Turtle()
- stickers.speed(0)
- screen = Screen()
- #sticker variables
- red = "red"
- blue = "blue"
- green = "green"
- orange = "orange"
- white = "white"
- yellow = "yellow"
- #variable format (face,height,leftrightormiddle)
- #front
- ful = red
- fum = red
- fur = red
- fml = red
- fmm = red
- fmr = red
- fdl = red
- fdm = red
- fdr = red
- #back face
- bul = orange
- bum = orange
- bur = orange
- bml = orange
- bmm = orange
- bmr = orange
- bdl = orange
- bdm = orange
- bdr = orange
- #right face
- rul = green
- rum = green
- rur = green
- rml = green
- rmm = green
- rmr = green
- rdl = green
- rdm = green
- rdr = green
- #left face
- lul = blue
- lum = blue
- lur = blue
- lml = blue
- lmm = blue
- lmr = blue
- ldl = blue
- ldm = blue
- ldr = blue
- #top face
- uul = yellow
- uum = yellow
- uur = yellow
- uml = yellow
- umm = yellow
- umr = yellow
- udl = yellow
- udm = yellow
- udr = yellow
- #bottom face
- dul = white
- dum = white
- dur = white
- dml = white
- dmm = white
- dmr = white
- ddl = white
- ddm = white
- ddr = white
- def drawcube():
- screen.tracer(0,0)
- #black base
- stickers.setpos(0,0)
- stickers.color("black")
- stickers.backward(10)
- stickers.begin_fill()
- stickers.forward(115)
- stickers.right(90)
- stickers.forward(115)
- stickers.right(90)
- stickers.forward(115)
- stickers.right(90)
- stickers.forward(115)
- stickers.right(180)
- stickers.end_fill()
- stickers.left(90)
- #black base left side
- stickers.begin_fill()
- stickers.left(135)
- stickers.forward(57.5)
- stickers.left(135)
- stickers.forward(115)
- stickers.left(45)
- stickers.forward(57.5)
- stickers.end_fill()
- #black base top
- stickers.left(135)
- stickers.forward(115)
- stickers.left(45)
- stickers.begin_fill()
- stickers.forward(57.5)
- stickers.right(135)
- stickers.forward(115)
- stickers.right(45)
- stickers.forward(57.5)
- stickers.right(135)
- stickers.forward(115)
- stickers.end_fill()
- stickers.left(90)
- stickers.forward(35)
- stickers.left(90)
- stickers.forward(10)
- #sticker creation
- #front face
- stickers.color(ful)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fum)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fur)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- #down a layer
- stickers.penup()
- stickers.left(180)
- stickers.forward(105)
- stickers.left(90)
- stickers.forward(35)
- stickers.left(90)
- stickers.pendown()
- stickers.color(fml)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fmm)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fmr)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- #down a layer
- stickers.penup()
- stickers.left(180)
- stickers.forward(105)
- stickers.left(90)
- stickers.forward(35)
- stickers.left(90)
- stickers.pendown()
- stickers.color(fdl)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fdm)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(fdr)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.forward(25)
- stickers.left(90)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(35)
- stickers.right(180)
- stickers.forward(105)
- stickers.right(90)
- stickers.forward(105)
- stickers.right(90)
- stickers.pendown()
- #left face stickers
- stickers.penup()
- stickers.backward(10)
- stickers.right(90)
- stickers.forward(10)
- stickers.left(90)
- stickers.left(135)
- stickers.forward(7)
- stickers.pendown()
- stickers.color(lur)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(5)
- stickers.pendown()
- stickers.color(lum)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(3.3333)
- stickers.pendown()
- stickers.color(lul)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- #down layer
- stickers.penup()
- stickers.backward(52.8333)
- stickers.left(135)
- stickers.forward(35)
- stickers.right(135)
- stickers.forward(7)
- stickers.pendown()
- stickers.color(lmr)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(5)
- stickers.pendown()
- stickers.color(lmm)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(3.3333)
- stickers.pendown()
- stickers.color(lml)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- #down layer
- stickers.penup()
- stickers.backward(52.8333)
- stickers.left(135)
- stickers.forward(35)
- stickers.right(135)
- stickers.forward(7)
- stickers.pendown()
- stickers.color(ldr)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(5)
- stickers.pendown()
- stickers.color(ldm)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(3.3333)
- stickers.pendown()
- stickers.color(ldl)
- stickers.begin_fill()
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.left(135)
- stickers.forward(25)
- stickers.left(45)
- stickers.forward(12.5)
- stickers.end_fill()
- #return to start position
- stickers.penup()
- stickers.backward(52.8333)
- stickers.right(45)
- stickers.forward(80)
- stickers.right(90)
- stickers.pendown()
- #top face stickers
- stickers.penup()
- stickers.left(135)
- stickers.forward(5)
- stickers.right(135)
- stickers.forward(10)
- stickers.pendown()
- stickers.color(udl)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(udm)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(udr)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(15.625)
- stickers.left(45)
- stickers.end_fill()
- #up a layer
- stickers.penup()
- stickers.right(180)
- stickers.forward(70)
- stickers.right(45)
- stickers.forward(20.625)
- stickers.right(135)
- stickers.pendown()
- stickers.color(uml)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(umm)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(umr)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(10.416667)
- stickers.left(45)
- stickers.end_fill()
- #up a layer
- stickers.penup()
- stickers.right(180)
- stickers.forward(70)
- stickers.right(45)
- stickers.forward(13.416667)
- stickers.right(135)
- stickers.pendown()
- stickers.color(uul)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(uum)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.end_fill()
- #move forward
- stickers.penup()
- stickers.forward(35)
- stickers.pendown()
- stickers.color(uur)
- stickers.begin_fill()
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.forward(25)
- stickers.left(135)
- stickers.forward(9.94444)
- stickers.left(45)
- stickers.end_fill()
- #start turns
- stickers.speed(0)
- stickers.penup()
- stickers.right(180)
- stickers.forward(70)
- stickers.left(135)
- stickers.forward(9.94444+10.416667+19.625)
- stickers.left(45)
- stickers.pendown()
- screen.update()
- def draw2x2():
- stickers.clear()
- screen.tracer(0,0)
- stickers.speed(0)
- stickers.color("black")
- stickers.penup()
- stickers.backward(50)
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(100)
- stickers.left(90)
- stickers.forward(100)
- stickers.left(90)
- stickers.forward(100)
- stickers.left(90)
- stickers.forward(100)
- stickers.end_fill()
- stickers.setpos(0,0)
- stickers.penup()
- stickers.left(90)
- stickers.backward(50)
- stickers.pendown()
- stickers.begin_fill()
- stickers.left(135)
- stickers.forward(44)
- stickers.right(45)
- stickers.forward(100)
- stickers.right(135)
- stickers.forward(44)
- stickers.end_fill()
- stickers.left(180)
- stickers.begin_fill()
- stickers.forward(44)
- stickers.right(135)
- stickers.forward(100)
- stickers.right(45)
- stickers.forward(44)
- stickers.end_fill()
- stickers.penup()
- #stickers
- #front
- stickers.left(45)
- stickers.setpos(-50,100)
- stickers.right(90)
- stickers.forward(10)
- stickers.left(90)
- stickers.forward(10)
- def stickersfront():
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(35)
- stickers.right(90)
- stickers.forward(35)
- stickers.right(90)
- stickers.forward(35)
- stickers.right(90)
- stickers.forward(35)
- stickers.right(90)
- stickers.forward(35)
- stickers.end_fill()
- stickers.penup()
- stickers.forward(10)
- stickers.color(ful)
- stickersfront()
- stickers.color(fur)
- stickersfront()
- stickers.setpos(-40,45)
- stickers.color(fdl)
- stickersfront()
- stickers.color(fdr)
- stickersfront()
- #stickersleft
- stickers.setpos(-52.5,90)
- stickers.left(180)
- stickers.right(45)
- def stickersleft():
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(17.5)
- stickers.left(135)
- stickers.forward(35)
- stickers.left(45)
- stickers.forward(17.5)
- stickers.left(135)
- stickers.forward(35)
- stickers.end_fill()
- stickers.penup()
- stickers.left(45)
- stickers.forward(20)
- stickers.color(lur)
- stickersleft()
- stickers.color(lul)
- stickersleft()
- stickers.setpos(-52.5,45)
- stickers.color(ldr)
- stickersleft()
- stickers.color(ldl)
- stickersleft()
- #top face
- stickers.setpos(-45,103)
- stickers.right(135)
- def stickerstop():
- stickers.color(udl)
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(17.5)
- stickers.left(45)
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(17.5)
- stickers.end_fill()
- stickers.penup()
- stickers.left(180)
- stickers.forward(20.5)
- stickers.right(135)
- stickers.penup()
- stickers.color(uul)
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(14.5)
- stickers.left(45)
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(14.5)
- stickers.end_fill()
- stickers.penup()
- stickers.left(180)
- stickers.forward(20.5)
- stickers.right(135)
- stickers.penup()
- stickers.setpos(0,103)
- stickers.color(udr)
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(17.5)
- stickers.left(45)
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(17.5)
- stickers.end_fill()
- stickers.penup()
- stickers.left(180)
- stickers.forward(20.5)
- stickers.right(135)
- stickers.penup()
- stickers.color(uur)
- stickers.pendown()
- stickers.begin_fill()
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(14.5)
- stickers.left(45)
- stickers.forward(35)
- stickers.left(135)
- stickers.forward(14.5)
- stickers.end_fill()
- stickers.penup()
- stickers.left(180)
- stickers.forward(20.5)
- stickers.right(135)
- stickerstop()
- stickers.setpos(0,0)
- screen.update()
- cubeselect = 1
- while cubeselect == 1:
- cube = input("What cube would you like? ")
- if cube == "3x3":
- #variable format (face,height,leftrightormiddle)
- #front
- ful = red
- fum = red
- fur = red
- fml = red
- fmm = red
- fmr = red
- fdl = red
- fdm = red
- fdr = red
- #back face
- bul = orange
- bum = orange
- bur = orange
- bml = orange
- bmm = orange
- bmr = orange
- bdl = orange
- bdm = orange
- bdr = orange
- #right face
- rul = green
- rum = green
- rur = green
- rml = green
- rmm = green
- rmr = green
- rdl = green
- rdm = green
- rdr = green
- #left face
- lul = blue
- lum = blue
- lur = blue
- lml = blue
- lmm = blue
- lmr = blue
- ldl = blue
- ldm = blue
- ldr = blue
- #top face
- uul = yellow
- uum = yellow
- uur = yellow
- uml = yellow
- umm = yellow
- umr = yellow
- udl = yellow
- udm = yellow
- udr = yellow
- #bottom face
- dul = white
- dum = white
- dur = white
- dml = white
- dmm = white
- dmr = white
- ddl = white
- ddm = white
- ddr = white
- stickers.clear()
- drawcube()
- print("Type a move you would like to make then hit enter and put in the next move you would like to make")
- print("type commands for a list of commands you can enter")
- stall=1
- while stall == 1:
- pause = input("Move:")
- pause = pause.lower()
- stickers.clear()
- if pause == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif pause == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif pause == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif pause == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif pause == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif pause == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif pause == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif pause == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif pause == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif pause == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif pause == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif pause == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- elif pause == "solve":
- ful = red
- fum = red
- fur = red
- fml = red
- fmm = red
- fmr = red
- fdl = red
- fdm = red
- fdr = red
- #back face
- bul = orange
- bum = orange
- bur = orange
- bml = orange
- bmm = orange
- bmr = orange
- bdl = orange
- bdm = orange
- bdr = orange
- #right face
- rul = green
- rum = green
- rur = green
- rml = green
- rmm = green
- rmr = green
- rdl = green
- rdm = green
- rdr = green
- #left face
- lul = blue
- lum = blue
- lur = blue
- lml = blue
- lmm = blue
- lmr = blue
- ldl = blue
- ldm = blue
- ldr = blue
- #top face
- uul = yellow
- uum = yellow
- uur = yellow
- uml = yellow
- umm = yellow
- umr = yellow
- udl = yellow
- udm = yellow
- udr = yellow
- #bottom face
- dul = white
- dum = white
- dur = white
- dml = white
- dmm = white
- dmr = white
- ddl = white
- ddm = white
- ddr = white
- drawcube()
- elif pause == "y":
- #bottom rotation
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- #top rotation
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- #middle layer rotation
- temp = fml
- fml = rml
- rml = bmr
- bmr = lml
- lml = temp
- temp = fmm
- fmm = rmm
- rmm = bmm
- bmm = lmm
- lmm = temp
- temp = fmr
- fmr = rmr
- rmr = bml
- bml = lmr
- lmr = temp
- elif pause == "y'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- #middle
- #centers
- temp = fmm
- fmm = lmm
- lmm = bmm
- bmm = rmm
- rmm = temp
- #edges
- temp = fml
- fml = lml
- lml = bmr
- bmr = rml
- rml = temp
- temp = fmr
- fmr = lmr
- lmr = bml
- bml = rmr
- rmr = temp
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif pause == "x":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- #middle
- #centers
- temp = dmm
- dmm = bmm
- bmm = umm
- umm = fmm
- fmm = temp
- #edges
- temp = dum
- dum = bdm
- bdm = uum
- uum = fum
- fum = temp
- temp = ddm
- ddm = bum
- bum = udm
- udm = fdm
- fdm = temp
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif pause == "x'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- #middle
- #centers
- temp = fmm
- fmm = umm
- umm = bmm
- bmm = dmm
- dmm = temp
- #edges
- temp = fum
- fum = uum
- uum = bdm
- bdm = dum
- dum = temp
- temp = fdm
- fdm = udm
- udm = bum
- bum = ddm
- ddm = temp
- elif pause == "m":
- #middle
- #centers
- temp = fmm
- fmm = umm
- umm = bmm
- bmm = dmm
- dmm = temp
- #edges
- temp = fum
- fum = uum
- uum = bdm
- bdm = dum
- dum = temp
- temp = fdm
- fdm = udm
- udm = bum
- bum = ddm
- ddm = temp
- elif pause == "m'":
- #middle
- #centers
- temp = dmm
- dmm = bmm
- bmm = umm
- umm = fmm
- fmm = temp
- #edges
- temp = dum
- dum = bdm
- bdm = uum
- uum = fum
- fum = temp
- temp = ddm
- ddm = bum
- bum = udm
- udm = fdm
- fdm = temp
- elif pause == "commands":
- print("These are the commands you can use on the cube:")
- print("f/f': turns the front face of the cube")
- print("b/b': turn the back face of the cube")
- print("u/u': turns the top face of the cube")
- print("d/d': turns the bottom face of the cube")
- print("r/r': turns the right face of the cube")
- print("l/l': turns the left face of the cube")
- print("y/y': rotates the entire cube like a U/U' turn")
- print("x/x': rotates the entire cube like an R/R' turn")
- print("m/m': turns the middle layer like abd L/L' turn")
- print("scramble: scrambles the cube")
- print("solve: solves the cube")
- print("back: goes back to cube selection")
- elif pause == "scramble":
- moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
- scrambling = 0
- while scrambling != 40:
- scramblemove = random.choice(moves)
- scrambling = scrambling + 1
- print(scramblemove)
- stickers.clear()
- if scramblemove == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif scramblemove == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif scramblemove == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif scramblemove == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif scramblemove == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif scramblemove == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif scramblemove == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif scramblemove == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif scramblemove == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif scramblemove == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif scramblemove == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif scramblemove == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- drawcube()
- elif pause == "solve the long way":
- scrambling = 0
- if ful == red:
- if fum == red:
- if fur == red:
- if fml == red:
- if fmm == red:
- if fmr == red:
- if fdl == red:
- if fdm == red:
- if fdr == red:
- #back face
- if bul == orange:
- if bum == orange:
- if bur == orange:
- if bml == orange:
- if bmm == orange:
- if bmr == orange:
- if bdl == orange:
- if bdm == orange:
- if bdr == orange:
- #right face
- if rul == green:
- if rum == green:
- if rur == green:
- if rml == green:
- if rmm == green:
- if rmr == green:
- if rdl == green:
- if rdm == green:
- if rdr == green:
- #left face
- if lul == blue:
- if lum == blue:
- if lur ==blue:
- if lml == blue:
- if lmm ==blue:
- if lmr == blue:
- if ldl == blue:
- if ldm == blue:
- if ldr == blue:
- #top face
- if uul == yellow:
- if uum == yellow:
- if uur == yellow:
- if uml == yellow:
- if umm == yellow:
- if umr == yellow:
- if udl == yellow:
- if udm == yellow:
- if udr == yellow:
- #bottom face
- if dul == white:
- if dum == white:
- if dur == white:
- if dml == white:
- if dmm == white:
- if dmr == white:
- if ddl == white:
- if ddm == white:
- if ddr == white:
- scrambling = scrambling + 1
- print("solved")
- drawcube()
- else:
- moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
- while scrambling != 1:
- scramblemove = random.choice(moves)
- stickers.clear()
- if scramblemove == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif scramblemove == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif scramblemove == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif scramblemove == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif scramblemove == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif scramblemove == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif scramblemove == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif scramblemove == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif scramblemove == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif scramblemove == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif scramblemove == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif scramblemove == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- elif pause == "back":
- stall = 0
- elif pause == "move":
- drawcube()
- drawcube()
- elif cube == "2x2":
- #variable format (face,height,leftrightormiddle)
- #front
- ful = red
- fum = red
- fur = red
- fml = red
- fmm = red
- fmr = red
- fdl = red
- fdm = red
- fdr = red
- #back face
- bul = orange
- bum = orange
- bur = orange
- bml = orange
- bmm = orange
- bmr = orange
- bdl = orange
- bdm = orange
- bdr = orange
- #right face
- rul = green
- rum = green
- rur = green
- rml = green
- rmm = green
- rmr = green
- rdl = green
- rdm = green
- rdr = green
- #left face
- lul = blue
- lum = blue
- lur = blue
- lml = blue
- lmm = blue
- lmr = blue
- ldl = blue
- ldm = blue
- ldr = blue
- #top face
- uul = yellow
- uum = yellow
- uur = yellow
- uml = yellow
- umm = yellow
- umr = yellow
- udl = yellow
- udm = yellow
- udr = yellow
- #bottom face
- dul = white
- dum = white
- dur = white
- dml = white
- dmm = white
- dmr = white
- ddl = white
- ddm = white
- ddr = white
- stickers.clear()
- draw2x2()
- #2x2 turns
- print("Type a move you would like to make then hit enter and put in the next move you would like to make")
- print("type commands for a list of commands you can enter")
- stall=1
- while stall == 1:
- pause = input("Move:")
- pause = pause.lower()
- stickers.clear()
- if pause == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif pause == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif pause == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif pause == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif pause == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif pause == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif pause == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif pause == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif pause == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif pause == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif pause == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif pause == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- elif pause == "solve":
- ful = red
- fum = red
- fur = red
- fml = red
- fmm = red
- fmr = red
- fdl = red
- fdm = red
- fdr = red
- #back face
- bul = orange
- bum = orange
- bur = orange
- bml = orange
- bmm = orange
- bmr = orange
- bdl = orange
- bdm = orange
- bdr = orange
- #right face
- rul = green
- rum = green
- rur = green
- rml = green
- rmm = green
- rmr = green
- rdl = green
- rdm = green
- rdr = green
- #left face
- lul = blue
- lum = blue
- lur = blue
- lml = blue
- lmm = blue
- lmr = blue
- ldl = blue
- ldm = blue
- ldr = blue
- #top face
- uul = yellow
- uum = yellow
- uur = yellow
- uml = yellow
- umm = yellow
- umr = yellow
- udl = yellow
- udm = yellow
- udr = yellow
- #bottom face
- dul = white
- dum = white
- dur = white
- dml = white
- dmm = white
- dmr = white
- ddl = white
- ddm = white
- ddr = white
- elif pause == "y":
- #bottom rotation
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- #top rotation
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- #middle layer rotation
- temp = fml
- fml = rml
- rml = bmr
- bmr = lml
- lml = temp
- temp = fmm
- fmm = rmm
- rmm = bmm
- bmm = lmm
- lmm = temp
- temp = fmr
- fmr = rmr
- rmr = bml
- bml = lmr
- lmr = temp
- elif pause == "y'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- #middle
- #centers
- temp = fmm
- fmm = lmm
- lmm = bmm
- bmm = rmm
- rmm = temp
- #edges
- temp = fml
- fml = lml
- lml = bmr
- bmr = rml
- rml = temp
- temp = fmr
- fmr = lmr
- lmr = bml
- bml = rmr
- rmr = temp
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif pause == "x":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- #middle
- #centers
- temp = dmm
- dmm = bmm
- bmm = umm
- umm = fmm
- fmm = temp
- #edges
- temp = dum
- dum = bdm
- bdm = uum
- uum = fum
- fum = temp
- temp = ddm
- ddm = bum
- bum = udm
- udm = fdm
- fdm = temp
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif pause == "x'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- #middle
- #centers
- temp = fmm
- fmm = umm
- umm = bmm
- bmm = dmm
- dmm = temp
- #edges
- temp = fum
- fum = uum
- uum = bdm
- bdm = dum
- dum = temp
- temp = fdm
- fdm = udm
- udm = bum
- bum = ddm
- ddm = temp
- elif pause == "commands":
- print("These are the commands you can use on the cube:")
- print("move: draws the moves that you have made")
- print("f/f': turns the front face of the cube")
- print("b/b': turn the back face of the cube")
- print("u/u': turns the top face of the cube")
- print("d/d': turns the bottom face of the cube")
- print("r/r': turns the right face of the cube")
- print("l/l': turns the left face of the cube")
- print("y/y': rotates the entire cube like a U/U' turn")
- print("x/x': rotates the entire cube like an R/R' turn")
- print("scramble: scrambles the cube")
- print("solve: solves the cube")
- print("back: goes back to cube selection")
- elif pause == "scramble":
- moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
- scrambling = 0
- while scrambling != 40:
- scramblemove = random.choice(moves)
- scrambling = scrambling + 1
- stickers.clear()
- draw2x2()
- if scramblemove == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif scramblemove == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif scramblemove == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif scramblemove == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif scramblemove == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif scramblemove == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif scramblemove == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif scramblemove == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif scramblemove == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif scramblemove == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif scramblemove == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif scramblemove == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- elif pause == "solve the long way":
- scrambling = 0
- if ful == red:
- if fur == red:
- if fdl == red:
- if fdr == red:
- if bul == orange:
- if bur == orange:
- if bdl == orange:
- if bdr == orange:
- if rul == green:
- if rur == green:
- if rdl == green:
- if rdr == green:
- if lul == blue:
- if lur ==blue:
- if ldl == blue:
- if ldr == blue:
- if uul == yellow:
- if uur == yellow:
- if udl == yellow:
- if udr == yellow:
- if dul == white:
- if dur == white:
- if ddl == white:
- if ddr == white:
- scrambling = scrambling + 1
- print("solved")
- draw2x2()
- else:
- moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
- while scrambling != 1:
- scramblemove = random.choice(moves)
- turnsmade = 0
- turnsmade = turnsmade + 1
- draw2x2()
- if scramblemove == "f":
- #front face
- #corners
- temp = ful
- ful = fdl
- fdl = fdr
- fdr = fur
- fur = temp
- #edges
- temp = fum
- fum = fml
- fml = fdm
- fdm = fmr
- fmr = temp
- #ring around
- #corners
- temp = udl
- udl = ldr
- ldr = dur
- dur = rul
- rul = temp
- temp2 = udr
- udr = lur
- lur = dul
- dul = rdl
- rdl = temp2
- #edges
- temp = udm
- udm = lmr
- lmr = dum
- dum = rml
- rml = temp
- elif scramblemove == "f'":
- #front face
- #corners
- temp = ful
- ful = fur
- fur = fdr
- fdr = fdl
- fdl = temp
- #edges
- temp2 = fum
- fum = fmr
- fmr = fdm
- fdm = fml
- fml = temp2
- #ring around front face
- #corners
- temp = lur
- temp2 = ldr
- lur = udr
- ldr = udl
- udr = rdl
- udl = rul
- rdl = dul
- rul = dur
- dul = temp
- dur = temp2
- #edges
- temp = lmr
- lmr = udm
- udm = rml
- rml = dum
- dum = temp
- elif scramblemove == "u":
- #top face turn
- #corners
- temp = uul
- uul = udl
- udl = udr
- udr = uur
- uur = temp
- #edges
- temp = uml
- uml = udm
- udm = umr
- umr = uum
- uum = temp
- #ring around top
- #corners
- temp = lul
- lul = ful
- ful = rul
- rul = bur
- bur = temp
- temp2 = lur
- lur = fur
- fur = rur
- rur = bul
- bul = temp2
- #edges
- temp = lum
- lum = fum
- fum = rum
- rum = bum
- bum = temp
- elif scramblemove == "u'":
- #top face
- temp = uul
- uul = uur
- uur = udr
- udr = udl
- udl = temp
- temp = uum
- uum = umr
- umr = udm
- udm = uml
- uml = temp
- #ring around top
- #corners
- temp = lul
- lul = bur
- bur = rul
- rul = ful
- ful = temp
- temp2 = lur
- lur = bul
- bul = rur
- rur = fur
- fur = temp2
- #edges
- temp = lum
- lum = bum
- bum = rum
- rum = fum
- fum = temp
- elif scramblemove == "r":
- #right face
- temp = rul
- rul = rdl
- rdl = rdr
- rdr = rur
- rur = temp
- temp = rml
- rml = rdm
- rdm = rmr
- rmr = rum
- rum = temp
- #ring around right face
- temp = fur
- fur = dur
- dur = bdr
- bdr = uur
- uur = temp
- temp2 = fdr
- fdr = ddr
- ddr = bur
- bur = udr
- udr = temp2
- temp = fmr
- fmr = dmr
- dmr = bmr
- bmr = umr
- umr = temp
- elif scramblemove == "r'":
- #right face
- temp = rul
- rul = rur
- rur = rdr
- rdr = rdl
- rdl = temp
- temp = rml
- rml = rum
- rum = rmr
- rmr = rdm
- rdm = temp
- #ring around face
- temp = fur
- fur = uur
- uur = bdr
- bdr = dur
- dur = temp
- temp2 = fdr
- fdr = udr
- udr = bur
- bur = ddr
- ddr = temp2
- temp = fmr
- fmr = umr
- umr = bmr
- bmr = dmr
- dmr = temp
- elif scramblemove == "l":
- #left face
- #corners
- temp = lul
- lul = ldl
- ldl = ldr
- ldr = lur
- lur = temp
- #edges
- temp = lum
- lum = lml
- lml = ldm
- ldm = lmr
- lmr = temp
- #ring around left side
- temp = ful
- ful = uul
- uul = bdl
- bdl = dul
- dul = temp
- temp2 = fdl
- fdl = udl
- udl = bul
- bul = ddl
- ddl = temp2
- #edges
- temp = fml
- fml = uml
- uml = bml
- bml = dml
- dml = temp
- elif scramblemove == "l'":
- #left face
- #corners
- temp = lul
- lul = lur
- lur = ldr
- ldr = ldl
- ldl = temp
- #edges
- temp = lum
- lum = lmr
- lmr = ldm
- ldm = lml
- lml = temp
- #ring around
- #corners
- temp = ful
- ful = dul
- dul = bdl
- bdl = uul
- uul = temp
- temp2 = fdl
- fdl = ddl
- ddl = bul
- bul = udl
- udl = temp2
- #edges
- temp = fml
- fml = dml
- dml = bml
- bml = uml
- uml = temp
- elif scramblemove == "d":
- #bottom face
- #corners
- temp = dul
- dul = ddl
- ddl = ddr
- ddr = dur
- dur = temp
- #edges
- temp = dum
- dum = dml
- dml = ddm
- ddm = dmr
- dmr = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = ldl
- ldl = bdr
- bdr = rdl
- rdl = temp
- temp2 = fdr
- fdr = ldr
- ldr = bdl
- bdl = rdr
- rdr = temp2
- #edges
- temp = fdm
- fdm = ldm
- ldm = bdm
- bdm = rdm
- rdm = temp
- elif scramblemove == "d'":
- #bottom face
- #corners
- temp = dul
- dul = dur
- dur = ddr
- ddr = ddl
- ddl = temp
- #edges
- temp = dum
- dum = dmr
- dmr = ddm
- ddm = dml
- dml = temp
- #ring around layer
- #corners
- temp = fdl
- fdl = rdl
- rdl = bdr
- bdr = ldl
- ldl = temp
- temp2 = fdr
- fdr = rdr
- rdr = bdl
- bdl = ldr
- ldr = temp2
- #edges
- temp = fdm
- fdm = rdm
- rdm = bdm
- bdm = ldm
- ldm = temp
- elif scramblemove == "b":
- #back face
- #corners
- temp = bul
- bul = bur
- bur = bdr
- bdr = bdl
- bdl = temp
- #edges
- temp = bum
- bum = bmr
- bmr = bdm
- bdm = bml
- bml = temp
- #ring around layer
- temp = uul
- uul = rur
- rur = ddr
- ddr = ldl
- ldl = temp
- temp2 = uur
- uur = rdr
- rdr = ddl
- ddl = lul
- lul = temp2
- #edges
- temp = uum
- uum = rmr
- rmr = ddm
- ddm = lml
- lml = temp
- elif scramblemove == "b'":
- #back face
- #corners
- temp = bul
- bul = bdl
- bdl = bdr
- bdr = bur
- bur = temp
- #edges
- temp = bum
- bum = bml
- bml = bdm
- bdm = bmr
- bmr = temp
- #ring around layer
- #corners
- temp = uul
- uul = ldl
- ldl = ddr
- ddr = rur
- rur = temp
- temp2 = uur
- uur = lul
- lul = ddl
- ddl = rdr
- rdr = temp2
- #edges
- temp = uum
- uum = lml
- lml = ddm
- ddm = rmr
- rmr = temp
- elif pause == "back":
- stall = 0
- draw2x2()
- draw2x2()
- input()
Add Comment
Please, Sign In to add comment