mikedopp

rubicspython

May 9th, 2017
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  1. import random
  2. from turtle import Turtle
  3. from turtle import Screen
  4.  
  5.  
  6. stickers = Turtle()
  7. stickers.speed(0)
  8. screen = Screen()
  9.  
  10.  
  11. #sticker variables
  12. red = "red"
  13. blue = "blue"
  14. green = "green"
  15. orange = "orange"
  16. white = "white"
  17. yellow = "yellow"
  18.  
  19.  
  20.  
  21. #variable format (face,height,leftrightormiddle)
  22. #front
  23. ful = red
  24. fum = red
  25. fur = red
  26.  
  27. fml = red
  28. fmm = red
  29. fmr = red
  30.  
  31. fdl = red
  32. fdm = red
  33. fdr = red
  34.  
  35. #back face
  36. bul = orange
  37. bum = orange
  38. bur = orange
  39.  
  40. bml = orange
  41. bmm = orange
  42. bmr = orange
  43.  
  44. bdl = orange
  45. bdm = orange
  46. bdr = orange
  47.  
  48. #right face
  49. rul = green
  50. rum = green
  51. rur = green
  52.  
  53. rml = green
  54. rmm = green
  55. rmr = green
  56.  
  57. rdl = green
  58. rdm = green
  59. rdr = green
  60.  
  61. #left face
  62. lul = blue
  63. lum = blue
  64. lur = blue
  65.  
  66. lml = blue
  67. lmm = blue
  68. lmr = blue
  69.  
  70. ldl = blue
  71. ldm = blue
  72. ldr = blue
  73.  
  74. #top face
  75. uul = yellow
  76. uum = yellow
  77. uur = yellow
  78.  
  79. uml = yellow
  80. umm = yellow
  81. umr = yellow
  82.  
  83. udl = yellow
  84. udm = yellow
  85. udr = yellow
  86.  
  87. #bottom face
  88. dul = white
  89. dum = white
  90. dur = white
  91.  
  92. dml = white
  93. dmm = white
  94. dmr = white
  95.  
  96. ddl = white
  97. ddm = white
  98. ddr = white
  99.  
  100.  
  101.  
  102. def drawcube():
  103.    screen.tracer(0,0)
  104.    #black base
  105.    stickers.setpos(0,0)
  106.    stickers.color("black")
  107.    stickers.backward(10)
  108.    stickers.begin_fill()
  109.    stickers.forward(115)
  110.    stickers.right(90)
  111.    stickers.forward(115)
  112.    stickers.right(90)
  113.    stickers.forward(115)
  114.    stickers.right(90)
  115.    stickers.forward(115)
  116.    stickers.right(180)
  117.    stickers.end_fill()
  118.    stickers.left(90)
  119.  
  120.    #black base left side
  121.    stickers.begin_fill()
  122.    stickers.left(135)
  123.    stickers.forward(57.5)
  124.    stickers.left(135)
  125.    stickers.forward(115)
  126.    stickers.left(45)
  127.    stickers.forward(57.5)
  128.    stickers.end_fill()
  129.  
  130.    #black base top
  131.    stickers.left(135)
  132.    stickers.forward(115)
  133.    stickers.left(45)
  134.    stickers.begin_fill()
  135.    stickers.forward(57.5)
  136.    stickers.right(135)
  137.    stickers.forward(115)
  138.    stickers.right(45)
  139.    stickers.forward(57.5)
  140.    stickers.right(135)
  141.    stickers.forward(115)
  142.    stickers.end_fill()
  143.    stickers.left(90)
  144.    stickers.forward(35)
  145.    stickers.left(90)
  146.    stickers.forward(10)
  147.  
  148.  
  149.    #sticker creation
  150.    #front face
  151.    stickers.color(ful)
  152.    stickers.begin_fill()
  153.    stickers.forward(25)
  154.    stickers.left(90)
  155.    stickers.forward(25)
  156.    stickers.left(90)
  157.    stickers.forward(25)
  158.    stickers.left(90)
  159.    stickers.forward(25)
  160.    stickers.left(90)
  161.    stickers.end_fill()
  162.  
  163.    stickers.penup()
  164.    stickers.forward(35)
  165.    stickers.pendown()
  166.  
  167.    stickers.color(fum)
  168.    stickers.begin_fill()
  169.    stickers.forward(25)
  170.    stickers.left(90)
  171.    stickers.forward(25)
  172.    stickers.left(90)
  173.    stickers.forward(25)
  174.    stickers.left(90)
  175.    stickers.forward(25)
  176.    stickers.left(90)
  177.    stickers.end_fill()
  178.  
  179.    stickers.penup()
  180.    stickers.forward(35)
  181.    stickers.pendown()
  182.  
  183.    stickers.color(fur)
  184.    stickers.begin_fill()
  185.    stickers.forward(25)
  186.    stickers.left(90)
  187.    stickers.forward(25)
  188.    stickers.left(90)
  189.    stickers.forward(25)
  190.    stickers.left(90)
  191.    stickers.forward(25)
  192.    stickers.left(90)
  193.    stickers.end_fill()
  194.  
  195.    stickers.penup()
  196.    stickers.forward(35)
  197.    stickers.pendown()
  198.  
  199.    #down a layer
  200.    stickers.penup()
  201.    stickers.left(180)
  202.    stickers.forward(105)
  203.    stickers.left(90)
  204.    stickers.forward(35)
  205.    stickers.left(90)
  206.    stickers.pendown()
  207.  
  208.    stickers.color(fml)
  209.    stickers.begin_fill()
  210.    stickers.forward(25)
  211.    stickers.left(90)
  212.    stickers.forward(25)
  213.    stickers.left(90)
  214.    stickers.forward(25)
  215.    stickers.left(90)
  216.    stickers.forward(25)
  217.    stickers.left(90)
  218.    stickers.end_fill()
  219.  
  220.    stickers.penup()
  221.    stickers.forward(35)
  222.    stickers.pendown()
  223.  
  224.    stickers.color(fmm)
  225.    stickers.begin_fill()
  226.    stickers.forward(25)
  227.    stickers.left(90)
  228.    stickers.forward(25)
  229.    stickers.left(90)
  230.    stickers.forward(25)
  231.    stickers.left(90)
  232.    stickers.forward(25)
  233.    stickers.left(90)
  234.    stickers.end_fill()
  235.  
  236.    stickers.penup()
  237.    stickers.forward(35)
  238.    stickers.pendown()
  239.  
  240.    stickers.color(fmr)
  241.    stickers.begin_fill()
  242.    stickers.forward(25)
  243.    stickers.left(90)
  244.    stickers.forward(25)
  245.    stickers.left(90)
  246.    stickers.forward(25)
  247.    stickers.left(90)
  248.    stickers.forward(25)
  249.    stickers.left(90)
  250.    stickers.end_fill()
  251.  
  252.    stickers.penup()
  253.    stickers.forward(35)
  254.    stickers.pendown()
  255.  
  256.    #down a layer
  257.    stickers.penup()
  258.    stickers.left(180)
  259.    stickers.forward(105)
  260.    stickers.left(90)
  261.    stickers.forward(35)
  262.    stickers.left(90)
  263.    stickers.pendown()
  264.  
  265.    stickers.color(fdl)
  266.    stickers.begin_fill()
  267.    stickers.forward(25)
  268.    stickers.left(90)
  269.    stickers.forward(25)
  270.    stickers.left(90)
  271.    stickers.forward(25)
  272.    stickers.left(90)
  273.    stickers.forward(25)
  274.    stickers.left(90)
  275.    stickers.end_fill()
  276.  
  277.    stickers.penup()
  278.    stickers.forward(35)
  279.    stickers.pendown()
  280.  
  281.    stickers.color(fdm)
  282.    stickers.begin_fill()
  283.    stickers.forward(25)
  284.    stickers.left(90)
  285.    stickers.forward(25)
  286.    stickers.left(90)
  287.    stickers.forward(25)
  288.    stickers.left(90)
  289.    stickers.forward(25)
  290.    stickers.left(90)
  291.    stickers.end_fill()
  292.  
  293.    stickers.penup()
  294.    stickers.forward(35)
  295.    stickers.pendown()
  296.  
  297.    stickers.color(fdr)
  298.    stickers.begin_fill()
  299.    stickers.forward(25)
  300.    stickers.left(90)
  301.    stickers.forward(25)
  302.    stickers.left(90)
  303.    stickers.forward(25)
  304.    stickers.left(90)
  305.    stickers.forward(25)
  306.    stickers.left(90)
  307.    stickers.end_fill()
  308.  
  309.    stickers.penup()
  310.    stickers.forward(35)
  311.    stickers.right(180)
  312.    stickers.forward(105)
  313.    stickers.right(90)
  314.    stickers.forward(105)
  315.    stickers.right(90)
  316.    stickers.pendown()
  317.  
  318.    #left face stickers
  319.    stickers.penup()
  320.    stickers.backward(10)
  321.    stickers.right(90)
  322.    stickers.forward(10)
  323.    stickers.left(90)
  324.    stickers.left(135)
  325.    stickers.forward(7)
  326.    stickers.pendown()
  327.  
  328.    stickers.color(lur)
  329.    stickers.begin_fill()
  330.    stickers.forward(12.5)
  331.    stickers.left(135)
  332.    stickers.forward(25)
  333.    stickers.left(45)
  334.    stickers.forward(12.5)
  335.    stickers.left(135)
  336.    stickers.forward(25)
  337.    stickers.left(45)
  338.    stickers.forward(12.5)
  339.    stickers.end_fill()
  340.  
  341.    stickers.penup()
  342.    stickers.forward(5)
  343.    stickers.pendown()
  344.  
  345.    stickers.color(lum)
  346.    stickers.begin_fill()
  347.    stickers.forward(12.5)
  348.    stickers.left(135)
  349.    stickers.forward(25)
  350.    stickers.left(45)
  351.    stickers.forward(12.5)
  352.    stickers.left(135)
  353.    stickers.forward(25)
  354.    stickers.left(45)
  355.    stickers.forward(12.5)
  356.    stickers.end_fill()
  357.  
  358.    stickers.penup()
  359.    stickers.forward(3.3333)
  360.    stickers.pendown()
  361.  
  362.    stickers.color(lul)
  363.    stickers.begin_fill()
  364.    stickers.forward(12.5)
  365.    stickers.left(135)
  366.    stickers.forward(25)
  367.    stickers.left(45)
  368.    stickers.forward(12.5)
  369.    stickers.left(135)
  370.    stickers.forward(25)
  371.    stickers.left(45)
  372.    stickers.forward(12.5)
  373.    stickers.end_fill()
  374.  
  375.    #down layer
  376.    stickers.penup()
  377.    stickers.backward(52.8333)
  378.    stickers.left(135)
  379.    stickers.forward(35)
  380.    stickers.right(135)
  381.    stickers.forward(7)
  382.    stickers.pendown()
  383.  
  384.    stickers.color(lmr)
  385.    stickers.begin_fill()
  386.    stickers.forward(12.5)
  387.    stickers.left(135)
  388.    stickers.forward(25)
  389.    stickers.left(45)
  390.    stickers.forward(12.5)
  391.    stickers.left(135)
  392.    stickers.forward(25)
  393.    stickers.left(45)
  394.    stickers.forward(12.5)
  395.    stickers.end_fill()
  396.  
  397.    stickers.penup()
  398.    stickers.forward(5)
  399.    stickers.pendown()
  400.  
  401.    stickers.color(lmm)
  402.    stickers.begin_fill()
  403.    stickers.forward(12.5)
  404.    stickers.left(135)
  405.    stickers.forward(25)
  406.    stickers.left(45)
  407.    stickers.forward(12.5)
  408.    stickers.left(135)
  409.    stickers.forward(25)
  410.    stickers.left(45)
  411.    stickers.forward(12.5)
  412.    stickers.end_fill()
  413.  
  414.    stickers.penup()
  415.    stickers.forward(3.3333)
  416.    stickers.pendown()
  417.  
  418.    stickers.color(lml)
  419.    stickers.begin_fill()
  420.    stickers.forward(12.5)
  421.    stickers.left(135)
  422.    stickers.forward(25)
  423.    stickers.left(45)
  424.    stickers.forward(12.5)
  425.    stickers.left(135)
  426.    stickers.forward(25)
  427.    stickers.left(45)
  428.    stickers.forward(12.5)
  429.    stickers.end_fill()
  430.  
  431.  
  432.    #down layer
  433.    stickers.penup()
  434.    stickers.backward(52.8333)
  435.    stickers.left(135)
  436.    stickers.forward(35)
  437.    stickers.right(135)
  438.    stickers.forward(7)
  439.    stickers.pendown()
  440.  
  441.    stickers.color(ldr)
  442.    stickers.begin_fill()
  443.    stickers.forward(12.5)
  444.    stickers.left(135)
  445.    stickers.forward(25)
  446.    stickers.left(45)
  447.    stickers.forward(12.5)
  448.    stickers.left(135)
  449.    stickers.forward(25)
  450.    stickers.left(45)
  451.    stickers.forward(12.5)
  452.    stickers.end_fill()
  453.  
  454.    stickers.penup()
  455.    stickers.forward(5)
  456.    stickers.pendown()
  457.  
  458.    stickers.color(ldm)
  459.    stickers.begin_fill()
  460.    stickers.forward(12.5)
  461.    stickers.left(135)
  462.    stickers.forward(25)
  463.    stickers.left(45)
  464.    stickers.forward(12.5)
  465.    stickers.left(135)
  466.    stickers.forward(25)
  467.    stickers.left(45)
  468.    stickers.forward(12.5)
  469.    stickers.end_fill()
  470.  
  471.    stickers.penup()
  472.    stickers.forward(3.3333)
  473.    stickers.pendown()
  474.  
  475.    stickers.color(ldl)
  476.    stickers.begin_fill()
  477.    stickers.forward(12.5)
  478.    stickers.left(135)
  479.    stickers.forward(25)
  480.    stickers.left(45)
  481.    stickers.forward(12.5)
  482.    stickers.left(135)
  483.    stickers.forward(25)
  484.    stickers.left(45)
  485.    stickers.forward(12.5)
  486.    stickers.end_fill()
  487.  
  488.    #return to start position
  489.    stickers.penup()
  490.    stickers.backward(52.8333)
  491.    stickers.right(45)
  492.    stickers.forward(80)
  493.    stickers.right(90)
  494.    stickers.pendown()
  495.  
  496.    #top face stickers
  497.    stickers.penup()
  498.    stickers.left(135)
  499.    stickers.forward(5)
  500.    stickers.right(135)
  501.    stickers.forward(10)
  502.    stickers.pendown()
  503.  
  504.    stickers.color(udl)
  505.    stickers.begin_fill()
  506.    stickers.forward(25)
  507.    stickers.left(135)
  508.    stickers.forward(15.625)
  509.    stickers.left(45)
  510.    stickers.forward(25)
  511.    stickers.left(135)
  512.    stickers.forward(15.625)
  513.    stickers.left(45)
  514.    stickers.end_fill()
  515.  
  516.    #move forward
  517.    stickers.penup()
  518.    stickers.forward(35)
  519.    stickers.pendown()
  520.  
  521.  
  522.    stickers.color(udm)
  523.    stickers.begin_fill()
  524.    stickers.forward(25)
  525.    stickers.left(135)
  526.    stickers.forward(15.625)
  527.    stickers.left(45)
  528.    stickers.forward(25)
  529.    stickers.left(135)
  530.    stickers.forward(15.625)
  531.    stickers.left(45)
  532.    stickers.end_fill()
  533.  
  534.    #move forward
  535.    stickers.penup()
  536.    stickers.forward(35)
  537.    stickers.pendown()
  538.  
  539.  
  540.    stickers.color(udr)
  541.    stickers.begin_fill()
  542.    stickers.forward(25)
  543.    stickers.left(135)
  544.    stickers.forward(15.625)
  545.    stickers.left(45)
  546.    stickers.forward(25)
  547.    stickers.left(135)
  548.    stickers.forward(15.625)
  549.    stickers.left(45)
  550.    stickers.end_fill()
  551.  
  552.    #up a layer
  553.    stickers.penup()
  554.    stickers.right(180)
  555.    stickers.forward(70)
  556.    stickers.right(45)
  557.    stickers.forward(20.625)
  558.    stickers.right(135)
  559.    stickers.pendown()
  560.  
  561.    stickers.color(uml)
  562.    stickers.begin_fill()
  563.    stickers.forward(25)
  564.    stickers.left(135)
  565.    stickers.forward(10.416667)
  566.    stickers.left(45)
  567.    stickers.forward(25)
  568.    stickers.left(135)
  569.    stickers.forward(10.416667)
  570.    stickers.left(45)
  571.    stickers.end_fill()
  572.  
  573.    #move forward
  574.    stickers.penup()
  575.    stickers.forward(35)
  576.    stickers.pendown()
  577.  
  578.  
  579.    stickers.color(umm)
  580.    stickers.begin_fill()
  581.    stickers.forward(25)
  582.    stickers.left(135)
  583.    stickers.forward(10.416667)
  584.    stickers.left(45)
  585.    stickers.forward(25)
  586.    stickers.left(135)
  587.    stickers.forward(10.416667)
  588.    stickers.left(45)
  589.    stickers.end_fill()
  590.  
  591.    #move forward
  592.    stickers.penup()
  593.    stickers.forward(35)
  594.    stickers.pendown()
  595.  
  596.  
  597.    stickers.color(umr)
  598.    stickers.begin_fill()
  599.    stickers.forward(25)
  600.    stickers.left(135)
  601.    stickers.forward(10.416667)
  602.    stickers.left(45)
  603.    stickers.forward(25)
  604.    stickers.left(135)
  605.    stickers.forward(10.416667)
  606.    stickers.left(45)
  607.    stickers.end_fill()
  608.  
  609.    #up a layer
  610.    stickers.penup()
  611.    stickers.right(180)
  612.    stickers.forward(70)
  613.    stickers.right(45)
  614.    stickers.forward(13.416667)
  615.    stickers.right(135)
  616.    stickers.pendown()
  617.  
  618.    stickers.color(uul)
  619.    stickers.begin_fill()
  620.    stickers.forward(25)
  621.    stickers.left(135)
  622.    stickers.forward(9.94444)
  623.    stickers.left(45)
  624.    stickers.forward(25)
  625.    stickers.left(135)
  626.    stickers.forward(9.94444)
  627.    stickers.left(45)
  628.    stickers.end_fill()
  629.  
  630.    #move forward
  631.    stickers.penup()
  632.    stickers.forward(35)
  633.    stickers.pendown()
  634.  
  635.  
  636.    stickers.color(uum)
  637.    stickers.begin_fill()
  638.    stickers.forward(25)
  639.    stickers.left(135)
  640.    stickers.forward(9.94444)
  641.    stickers.left(45)
  642.    stickers.forward(25)
  643.    stickers.left(135)
  644.    stickers.forward(9.94444)
  645.    stickers.left(45)
  646.    stickers.end_fill()
  647.  
  648.    #move forward
  649.    stickers.penup()
  650.    stickers.forward(35)
  651.    stickers.pendown()
  652.  
  653.  
  654.    stickers.color(uur)
  655.    stickers.begin_fill()
  656.    stickers.forward(25)
  657.    stickers.left(135)
  658.    stickers.forward(9.94444)
  659.    stickers.left(45)
  660.    stickers.forward(25)
  661.    stickers.left(135)
  662.    stickers.forward(9.94444)
  663.    stickers.left(45)
  664.    stickers.end_fill()
  665.  
  666.    #start turns
  667.    stickers.speed(0)
  668.    stickers.penup()
  669.    stickers.right(180)
  670.    stickers.forward(70)
  671.    stickers.left(135)
  672.    stickers.forward(9.94444+10.416667+19.625)
  673.    stickers.left(45)
  674.    stickers.pendown()
  675.    screen.update()
  676.  
  677.  
  678.  
  679.  
  680. def draw2x2():
  681.        stickers.clear()
  682.        screen.tracer(0,0)
  683.        stickers.speed(0)
  684.        stickers.color("black")
  685.        stickers.penup()
  686.        stickers.backward(50)
  687.        stickers.pendown()
  688.        stickers.begin_fill()
  689.        stickers.forward(100)
  690.        stickers.left(90)
  691.        stickers.forward(100)
  692.        stickers.left(90)
  693.        stickers.forward(100)
  694.        stickers.left(90)
  695.        stickers.forward(100)
  696.        stickers.end_fill()
  697.  
  698.        stickers.setpos(0,0)
  699.        stickers.penup()
  700.        stickers.left(90)
  701.        stickers.backward(50)
  702.        stickers.pendown()
  703.        stickers.begin_fill()
  704.        stickers.left(135)
  705.        stickers.forward(44)
  706.        stickers.right(45)
  707.        stickers.forward(100)
  708.        stickers.right(135)
  709.        stickers.forward(44)
  710.        stickers.end_fill()
  711.  
  712.        stickers.left(180)
  713.        stickers.begin_fill()
  714.        stickers.forward(44)
  715.        stickers.right(135)
  716.        stickers.forward(100)
  717.        stickers.right(45)
  718.        stickers.forward(44)
  719.        stickers.end_fill()
  720.        stickers.penup()
  721.  
  722.        #stickers
  723.        #front
  724.        stickers.left(45)
  725.        stickers.setpos(-50,100)
  726.        stickers.right(90)
  727.        stickers.forward(10)
  728.        stickers.left(90)
  729.        stickers.forward(10)
  730.  
  731.        def stickersfront():
  732.            stickers.pendown()
  733.            stickers.begin_fill()
  734.            stickers.forward(35)
  735.            stickers.right(90)
  736.            stickers.forward(35)
  737.            stickers.right(90)
  738.            stickers.forward(35)
  739.            stickers.right(90)
  740.            stickers.forward(35)
  741.            stickers.right(90)
  742.            stickers.forward(35)
  743.            stickers.end_fill()
  744.            stickers.penup()
  745.  
  746.            stickers.forward(10)
  747.  
  748.  
  749.        stickers.color(ful)
  750.        stickersfront()
  751.  
  752.        stickers.color(fur)
  753.        stickersfront()
  754.  
  755.        stickers.setpos(-40,45)
  756.  
  757.        stickers.color(fdl)
  758.        stickersfront()
  759.  
  760.        stickers.color(fdr)
  761.        stickersfront()
  762.  
  763.        #stickersleft
  764.        stickers.setpos(-52.5,90)
  765.        stickers.left(180)
  766.        stickers.right(45)
  767.        def stickersleft():
  768.            stickers.pendown()
  769.            stickers.begin_fill()
  770.            stickers.forward(17.5)
  771.            stickers.left(135)
  772.            stickers.forward(35)
  773.            stickers.left(45)
  774.            stickers.forward(17.5)
  775.            stickers.left(135)
  776.            stickers.forward(35)
  777.            stickers.end_fill()
  778.            stickers.penup()
  779.            stickers.left(45)
  780.            stickers.forward(20)
  781.  
  782.  
  783.        stickers.color(lur)
  784.        stickersleft()
  785.  
  786.        stickers.color(lul)
  787.        stickersleft()
  788.  
  789.        stickers.setpos(-52.5,45)
  790.  
  791.        stickers.color(ldr)
  792.        stickersleft()
  793.  
  794.        stickers.color(ldl)
  795.        stickersleft()
  796.  
  797.  
  798.  
  799.        #top face
  800.        stickers.setpos(-45,103)
  801.        stickers.right(135)
  802.        def stickerstop():
  803.            stickers.color(udl)
  804.            stickers.pendown()
  805.            stickers.begin_fill()
  806.            stickers.forward(35)
  807.            stickers.left(135)
  808.            stickers.forward(17.5)
  809.            stickers.left(45)
  810.            stickers.forward(35)
  811.            stickers.left(135)
  812.            stickers.forward(17.5)
  813.            stickers.end_fill()
  814.            stickers.penup()
  815.            stickers.left(180)
  816.            stickers.forward(20.5)
  817.            stickers.right(135)
  818.            stickers.penup()
  819.  
  820.  
  821.            stickers.color(uul)
  822.            stickers.pendown()
  823.            stickers.begin_fill()
  824.            stickers.forward(35)
  825.            stickers.left(135)
  826.            stickers.forward(14.5)
  827.            stickers.left(45)
  828.            stickers.forward(35)
  829.            stickers.left(135)
  830.            stickers.forward(14.5)
  831.            stickers.end_fill()
  832.            stickers.penup()
  833.            stickers.left(180)
  834.            stickers.forward(20.5)
  835.            stickers.right(135)
  836.            stickers.penup()
  837.  
  838.            stickers.setpos(0,103)
  839.  
  840.            stickers.color(udr)
  841.            stickers.pendown()
  842.            stickers.begin_fill()
  843.            stickers.forward(35)
  844.            stickers.left(135)
  845.            stickers.forward(17.5)
  846.            stickers.left(45)
  847.            stickers.forward(35)
  848.            stickers.left(135)
  849.            stickers.forward(17.5)
  850.            stickers.end_fill()
  851.            stickers.penup()
  852.            stickers.left(180)
  853.            stickers.forward(20.5)
  854.            stickers.right(135)
  855.            stickers.penup()
  856.  
  857.  
  858.            stickers.color(uur)
  859.            stickers.pendown()
  860.            stickers.begin_fill()
  861.            stickers.forward(35)
  862.            stickers.left(135)
  863.            stickers.forward(14.5)
  864.            stickers.left(45)
  865.            stickers.forward(35)
  866.            stickers.left(135)
  867.            stickers.forward(14.5)
  868.            stickers.end_fill()
  869.            stickers.penup()
  870.            stickers.left(180)
  871.            stickers.forward(20.5)
  872.            stickers.right(135)
  873.  
  874.  
  875.  
  876.        stickerstop()
  877.  
  878.        stickers.setpos(0,0)
  879.        screen.update()
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888.  
  889.  
  890. cubeselect = 1
  891. while cubeselect == 1:
  892.  
  893.    cube = input("What cube would you like? ")
  894.    if cube == "3x3":
  895.        #variable format (face,height,leftrightormiddle)
  896.        #front
  897.        ful = red
  898.        fum = red
  899.        fur = red
  900.  
  901.        fml = red
  902.        fmm = red
  903.        fmr = red
  904.  
  905.        fdl = red
  906.        fdm = red
  907.        fdr = red
  908.  
  909.        #back face
  910.        bul = orange
  911.        bum = orange
  912.        bur = orange
  913.  
  914.        bml = orange
  915.        bmm = orange
  916.        bmr = orange
  917.  
  918.        bdl = orange
  919.        bdm = orange
  920.        bdr = orange
  921.  
  922.        #right face
  923.        rul = green
  924.        rum = green
  925.        rur = green
  926.  
  927.        rml = green
  928.        rmm = green
  929.        rmr = green
  930.  
  931.        rdl = green
  932.        rdm = green
  933.        rdr = green
  934.  
  935.        #left face
  936.        lul = blue
  937.        lum = blue
  938.        lur = blue
  939.  
  940.        lml = blue
  941.        lmm = blue
  942.        lmr = blue
  943.  
  944.        ldl = blue
  945.        ldm = blue
  946.        ldr = blue
  947.  
  948.        #top face
  949.        uul = yellow
  950.        uum = yellow
  951.        uur = yellow
  952.  
  953.        uml = yellow
  954.        umm = yellow
  955.        umr = yellow
  956.  
  957.        udl = yellow
  958.        udm = yellow
  959.        udr = yellow
  960.  
  961.        #bottom face
  962.        dul = white
  963.        dum = white
  964.        dur = white
  965.  
  966.        dml = white
  967.        dmm = white
  968.        dmr = white
  969.  
  970.        ddl = white
  971.        ddm = white
  972.        ddr = white
  973.        stickers.clear()
  974.        drawcube()
  975.  
  976.  
  977.        print("Type a move you would like to make then hit enter and put in the next move you would like to make")
  978.        print("type commands for a list of commands you can enter")
  979.  
  980.  
  981.        stall=1
  982.        while stall == 1:
  983.            pause = input("Move:")
  984.            pause = pause.lower()
  985.            stickers.clear()
  986.            if pause == "f":
  987.                #front face
  988.                #corners
  989.                temp = ful
  990.                ful = fdl
  991.                fdl = fdr
  992.                fdr = fur
  993.                fur = temp
  994.  
  995.                #edges
  996.                temp = fum
  997.                fum = fml
  998.                fml = fdm
  999.                fdm = fmr
  1000.                fmr = temp
  1001.  
  1002.                #ring around
  1003.                #corners
  1004.                temp = udl
  1005.                udl = ldr
  1006.                ldr = dur
  1007.                dur = rul
  1008.                rul = temp
  1009.  
  1010.                temp2 = udr
  1011.                udr = lur
  1012.                lur = dul
  1013.                dul = rdl
  1014.                rdl = temp2
  1015.  
  1016.                #edges
  1017.                temp = udm
  1018.                udm = lmr
  1019.                lmr = dum
  1020.                dum = rml
  1021.                rml = temp
  1022.  
  1023.  
  1024.  
  1025.  
  1026.            elif pause == "f'":
  1027.                #front face
  1028.                #corners
  1029.                temp = ful
  1030.                ful = fur
  1031.                fur = fdr
  1032.                fdr = fdl
  1033.                fdl = temp
  1034.                #edges
  1035.                temp2 = fum
  1036.                fum = fmr
  1037.                fmr = fdm
  1038.                fdm = fml
  1039.                fml = temp2
  1040.  
  1041.                #ring around front face
  1042.                #corners
  1043.                temp = lur
  1044.                temp2 = ldr
  1045.  
  1046.                lur = udr
  1047.                ldr = udl
  1048.  
  1049.                udr = rdl
  1050.                udl = rul
  1051.  
  1052.                rdl = dul
  1053.                rul = dur
  1054.  
  1055.                dul = temp
  1056.                dur = temp2
  1057.  
  1058.                #edges
  1059.                temp = lmr
  1060.  
  1061.                lmr = udm
  1062.  
  1063.                udm = rml
  1064.  
  1065.                rml = dum
  1066.  
  1067.                dum = temp
  1068.  
  1069.  
  1070.            elif pause == "u":
  1071.                #top face turn
  1072.                #corners
  1073.                temp = uul
  1074.                uul = udl
  1075.                udl = udr
  1076.                udr = uur
  1077.                uur = temp
  1078.  
  1079.                #edges
  1080.                temp = uml
  1081.                uml = udm
  1082.                udm = umr
  1083.                umr = uum
  1084.                uum = temp
  1085.  
  1086.                #ring around top
  1087.                #corners
  1088.                temp = lul
  1089.                lul = ful
  1090.                ful = rul
  1091.                rul = bur
  1092.                bur = temp
  1093.  
  1094.  
  1095.                temp2 = lur
  1096.                lur = fur
  1097.                fur = rur
  1098.                rur = bul
  1099.                bul = temp2
  1100.  
  1101.                #edges
  1102.                temp = lum
  1103.                lum = fum
  1104.                fum = rum
  1105.                rum = bum
  1106.                bum = temp
  1107.  
  1108.  
  1109.  
  1110.            elif pause == "u'":
  1111.                #top face
  1112.                temp = uul
  1113.                uul = uur
  1114.                uur = udr
  1115.                udr = udl
  1116.                udl = temp
  1117.  
  1118.                temp = uum
  1119.                uum = umr
  1120.                umr = udm
  1121.                udm = uml
  1122.                uml = temp
  1123.  
  1124.                #ring around top
  1125.                #corners
  1126.                temp = lul
  1127.                lul = bur
  1128.                bur = rul
  1129.                rul = ful
  1130.                ful = temp
  1131.  
  1132.                temp2 = lur
  1133.                lur = bul
  1134.                bul = rur
  1135.                rur = fur
  1136.                fur = temp2
  1137.  
  1138.                #edges
  1139.                temp = lum
  1140.                lum = bum
  1141.                bum = rum
  1142.                rum = fum
  1143.                fum = temp
  1144.  
  1145.  
  1146.            elif pause == "r":
  1147.                #right face
  1148.                temp = rul
  1149.                rul = rdl
  1150.                rdl = rdr
  1151.                rdr = rur
  1152.                rur = temp
  1153.  
  1154.                temp = rml
  1155.                rml = rdm
  1156.                rdm = rmr
  1157.                rmr = rum
  1158.                rum = temp
  1159.  
  1160.                #ring around right face
  1161.                temp = fur
  1162.                fur = dur
  1163.                dur = bdr
  1164.                bdr = uur
  1165.                uur = temp
  1166.  
  1167.                temp2 = fdr
  1168.                fdr = ddr
  1169.                ddr = bur
  1170.                bur = udr
  1171.                udr = temp2
  1172.  
  1173.                temp = fmr
  1174.                fmr = dmr
  1175.                dmr = bmr
  1176.                bmr = umr
  1177.                umr = temp
  1178.  
  1179.  
  1180.  
  1181.            elif pause == "r'":
  1182.                #right face
  1183.                temp = rul
  1184.                rul = rur
  1185.                rur = rdr
  1186.                rdr = rdl
  1187.                rdl = temp
  1188.  
  1189.                temp = rml
  1190.                rml = rum
  1191.                rum = rmr
  1192.                rmr = rdm
  1193.                rdm = temp
  1194.  
  1195.                #ring around face
  1196.                temp = fur
  1197.                fur = uur
  1198.                uur = bdr
  1199.                bdr = dur
  1200.                dur = temp
  1201.  
  1202.                temp2 = fdr
  1203.                fdr = udr
  1204.                udr = bur
  1205.                bur = ddr
  1206.                ddr = temp2
  1207.  
  1208.                temp = fmr
  1209.                fmr = umr
  1210.                umr = bmr
  1211.                bmr = dmr
  1212.                dmr = temp
  1213.  
  1214.            elif pause == "l":
  1215.                #left face
  1216.                #corners
  1217.                temp = lul
  1218.                lul = ldl
  1219.                ldl = ldr
  1220.                ldr = lur
  1221.                lur = temp
  1222.  
  1223.                #edges
  1224.                temp = lum
  1225.                lum = lml
  1226.                lml = ldm
  1227.                ldm = lmr
  1228.                lmr = temp
  1229.  
  1230.                #ring around left side
  1231.                temp = ful
  1232.                ful = uul
  1233.                uul = bdl
  1234.                bdl = dul
  1235.                dul = temp
  1236.  
  1237.                temp2 = fdl
  1238.                fdl = udl
  1239.                udl = bul
  1240.                bul = ddl
  1241.                ddl = temp2
  1242.  
  1243.                #edges
  1244.                temp = fml
  1245.                fml = uml
  1246.                uml = bml
  1247.                bml = dml
  1248.                dml = temp
  1249.  
  1250.            elif pause == "l'":
  1251.                #left face
  1252.                #corners
  1253.                temp = lul
  1254.                lul = lur
  1255.                lur = ldr
  1256.                ldr = ldl
  1257.                ldl = temp
  1258.  
  1259.                #edges
  1260.                temp = lum
  1261.                lum = lmr
  1262.                lmr = ldm
  1263.                ldm = lml
  1264.                lml = temp
  1265.  
  1266.                #ring around
  1267.                #corners
  1268.                temp = ful
  1269.                ful = dul
  1270.                dul = bdl
  1271.                bdl = uul
  1272.                uul = temp
  1273.  
  1274.                temp2 = fdl
  1275.                fdl = ddl
  1276.                ddl = bul
  1277.                bul = udl
  1278.                udl = temp2
  1279.  
  1280.                #edges
  1281.                temp = fml
  1282.                fml = dml
  1283.                dml = bml
  1284.                bml = uml
  1285.                uml = temp
  1286.  
  1287.  
  1288.            elif pause == "d":
  1289.                #bottom face
  1290.                #corners
  1291.                temp = dul
  1292.                dul = ddl
  1293.                ddl = ddr
  1294.                ddr = dur
  1295.                dur = temp
  1296.  
  1297.                #edges
  1298.                temp = dum
  1299.                dum = dml
  1300.                dml = ddm
  1301.                ddm = dmr
  1302.                dmr = temp
  1303.  
  1304.                #ring around layer
  1305.                #corners
  1306.                temp = fdl
  1307.                fdl = ldl
  1308.                ldl = bdr
  1309.                bdr = rdl
  1310.                rdl = temp
  1311.  
  1312.                temp2 = fdr
  1313.                fdr = ldr
  1314.                ldr = bdl
  1315.                bdl = rdr
  1316.                rdr = temp2
  1317.  
  1318.                #edges
  1319.                temp = fdm
  1320.                fdm = ldm
  1321.                ldm = bdm
  1322.                bdm = rdm
  1323.                rdm = temp
  1324.  
  1325.            elif pause == "d'":
  1326.                #bottom face
  1327.                #corners
  1328.                temp = dul
  1329.                dul = dur
  1330.                dur = ddr
  1331.                ddr = ddl
  1332.                ddl = temp
  1333.  
  1334.                #edges
  1335.                temp = dum
  1336.                dum = dmr
  1337.                dmr = ddm
  1338.                ddm = dml
  1339.                dml = temp
  1340.  
  1341.                #ring around layer
  1342.                #corners
  1343.                temp = fdl
  1344.                fdl = rdl
  1345.                rdl = bdr
  1346.                bdr = ldl
  1347.                ldl = temp
  1348.  
  1349.                temp2 = fdr
  1350.                fdr = rdr
  1351.                rdr = bdl
  1352.                bdl = ldr
  1353.                ldr = temp2
  1354.  
  1355.                #edges
  1356.                temp = fdm
  1357.                fdm = rdm
  1358.                rdm = bdm
  1359.                bdm = ldm
  1360.                ldm = temp
  1361.  
  1362.  
  1363.            elif pause == "b":
  1364.                #back face
  1365.                #corners
  1366.                temp = bul
  1367.                bul = bur
  1368.                bur = bdr
  1369.                bdr = bdl
  1370.                bdl = temp
  1371.  
  1372.                #edges
  1373.                temp = bum
  1374.                bum = bmr
  1375.                bmr = bdm
  1376.                bdm = bml
  1377.                bml = temp
  1378.  
  1379.                #ring around layer
  1380.                temp = uul
  1381.                uul = rur
  1382.                rur = ddr
  1383.                ddr = ldl
  1384.                ldl = temp
  1385.  
  1386.                temp2 = uur
  1387.                uur = rdr
  1388.                rdr = ddl
  1389.                ddl = lul
  1390.                lul = temp2
  1391.  
  1392.                #edges
  1393.                temp = uum
  1394.                uum = rmr
  1395.                rmr = ddm
  1396.                ddm = lml
  1397.                lml = temp
  1398.  
  1399.            elif pause == "b'":
  1400.                #back face
  1401.                #corners
  1402.                temp = bul
  1403.                bul = bdl
  1404.                bdl = bdr
  1405.                bdr = bur
  1406.                bur = temp
  1407.  
  1408.                #edges
  1409.                temp = bum
  1410.                bum = bml
  1411.                bml = bdm
  1412.                bdm = bmr
  1413.                bmr = temp
  1414.  
  1415.                #ring around layer
  1416.                #corners
  1417.                temp = uul
  1418.                uul = ldl
  1419.                ldl = ddr
  1420.                ddr = rur
  1421.                rur = temp
  1422.  
  1423.                temp2 = uur
  1424.                uur = lul
  1425.                lul = ddl
  1426.                ddl = rdr
  1427.                rdr = temp2
  1428.  
  1429.                #edges
  1430.                temp = uum
  1431.                uum = lml
  1432.                lml = ddm
  1433.                ddm = rmr
  1434.                rmr = temp
  1435.  
  1436.            elif pause == "solve":
  1437.                ful = red
  1438.                fum = red
  1439.                fur = red
  1440.  
  1441.                fml = red
  1442.                fmm = red
  1443.                fmr = red
  1444.  
  1445.                fdl = red
  1446.                fdm = red
  1447.                fdr = red
  1448.  
  1449.                #back face
  1450.                bul = orange
  1451.                bum = orange
  1452.                bur = orange
  1453.  
  1454.                bml = orange
  1455.                bmm = orange
  1456.                bmr = orange
  1457.  
  1458.                bdl = orange
  1459.                bdm = orange
  1460.                bdr = orange
  1461.  
  1462.                #right face
  1463.                rul = green
  1464.                rum = green
  1465.                rur = green
  1466.  
  1467.                rml = green
  1468.                rmm = green
  1469.                rmr = green
  1470.  
  1471.                rdl = green
  1472.                rdm = green
  1473.                rdr = green
  1474.  
  1475.                #left face
  1476.                lul = blue
  1477.                lum = blue
  1478.                lur = blue
  1479.  
  1480.                lml = blue
  1481.                lmm = blue
  1482.                lmr = blue
  1483.  
  1484.                ldl = blue
  1485.                ldm = blue
  1486.                ldr = blue
  1487.  
  1488.                #top face
  1489.                uul = yellow
  1490.                uum = yellow
  1491.                uur = yellow
  1492.  
  1493.                uml = yellow
  1494.                umm = yellow
  1495.                umr = yellow
  1496.  
  1497.                udl = yellow
  1498.                udm = yellow
  1499.                udr = yellow
  1500.  
  1501.                #bottom face
  1502.                dul = white
  1503.                dum = white
  1504.                dur = white
  1505.  
  1506.                dml = white
  1507.                dmm = white
  1508.                dmr = white
  1509.  
  1510.                ddl = white
  1511.                ddm = white
  1512.                ddr = white
  1513.  
  1514.                drawcube()
  1515.  
  1516.            elif pause == "y":
  1517.  
  1518.                #bottom rotation
  1519.                #bottom face
  1520.                #corners
  1521.                temp = dul
  1522.                dul = dur
  1523.                dur = ddr
  1524.                ddr = ddl
  1525.                ddl = temp
  1526.  
  1527.                #edges
  1528.                temp = dum
  1529.                dum = dmr
  1530.                dmr = ddm
  1531.                ddm = dml
  1532.                dml = temp
  1533.  
  1534.                #ring around layer
  1535.                #corners
  1536.                temp = fdl
  1537.                fdl = rdl
  1538.                rdl = bdr
  1539.                bdr = ldl
  1540.                ldl = temp
  1541.  
  1542.                temp2 = fdr
  1543.                fdr = rdr
  1544.                rdr = bdl
  1545.                bdl = ldr
  1546.                ldr = temp2
  1547.  
  1548.                #edges
  1549.                temp = fdm
  1550.                fdm = rdm
  1551.                rdm = bdm
  1552.                bdm = ldm
  1553.                ldm = temp
  1554.  
  1555.  
  1556.                #top rotation
  1557.                #top face turn
  1558.                #corners
  1559.                temp = uul
  1560.                uul = udl
  1561.                udl = udr
  1562.                udr = uur
  1563.                uur = temp
  1564.  
  1565.                #edges
  1566.                temp = uml
  1567.                uml = udm
  1568.                udm = umr
  1569.                umr = uum
  1570.                uum = temp
  1571.  
  1572.                #ring around top
  1573.                #corners
  1574.                temp = lul
  1575.                lul = ful
  1576.                ful = rul
  1577.                rul = bur
  1578.                bur = temp
  1579.  
  1580.  
  1581.                temp2 = lur
  1582.                lur = fur
  1583.                fur = rur
  1584.                rur = bul
  1585.                bul = temp2
  1586.  
  1587.                #edges
  1588.                temp = lum
  1589.                lum = fum
  1590.                fum = rum
  1591.                rum = bum
  1592.                bum = temp
  1593.  
  1594.                #middle layer rotation
  1595.                temp = fml
  1596.                fml = rml
  1597.                rml = bmr
  1598.                bmr = lml
  1599.                lml = temp
  1600.  
  1601.                temp = fmm
  1602.                fmm = rmm
  1603.                rmm = bmm
  1604.                bmm = lmm
  1605.                lmm = temp
  1606.  
  1607.                temp = fmr
  1608.                fmr = rmr
  1609.                rmr = bml
  1610.                bml = lmr
  1611.                lmr = temp
  1612.  
  1613.            elif pause == "y'":
  1614.                #top face
  1615.                temp = uul
  1616.                uul = uur
  1617.                uur = udr
  1618.                udr = udl
  1619.                udl = temp
  1620.  
  1621.                temp = uum
  1622.                uum = umr
  1623.                umr = udm
  1624.                udm = uml
  1625.                uml = temp
  1626.  
  1627.                #ring around top
  1628.                #corners
  1629.                temp = lul
  1630.                lul = bur
  1631.                bur = rul
  1632.                rul = ful
  1633.                ful = temp
  1634.  
  1635.                temp2 = lur
  1636.                lur = bul
  1637.                bul = rur
  1638.                rur = fur
  1639.                fur = temp2
  1640.  
  1641.                #edges
  1642.                temp = lum
  1643.                lum = bum
  1644.                bum = rum
  1645.                rum = fum
  1646.                fum = temp
  1647.  
  1648.                #middle
  1649.                #centers
  1650.                temp = fmm
  1651.                fmm = lmm
  1652.                lmm = bmm
  1653.                bmm = rmm
  1654.                rmm = temp
  1655.  
  1656.                #edges
  1657.                temp = fml
  1658.                fml = lml
  1659.                lml = bmr
  1660.                bmr = rml
  1661.                rml = temp
  1662.  
  1663.                temp = fmr
  1664.                fmr = lmr
  1665.                lmr = bml
  1666.                bml = rmr
  1667.                rmr = temp
  1668.  
  1669.                #bottom face
  1670.                #corners
  1671.                temp = dul
  1672.                dul = ddl
  1673.                ddl = ddr
  1674.                ddr = dur
  1675.                dur = temp
  1676.  
  1677.                #edges
  1678.                temp = dum
  1679.                dum = dml
  1680.                dml = ddm
  1681.                ddm = dmr
  1682.                dmr = temp
  1683.  
  1684.                #ring around layer
  1685.                #corners
  1686.                temp = fdl
  1687.                fdl = ldl
  1688.                ldl = bdr
  1689.                bdr = rdl
  1690.                rdl = temp
  1691.  
  1692.                temp2 = fdr
  1693.                fdr = ldr
  1694.                ldr = bdl
  1695.                bdl = rdr
  1696.                rdr = temp2
  1697.  
  1698.                #edges
  1699.                temp = fdm
  1700.                fdm = ldm
  1701.                ldm = bdm
  1702.                bdm = rdm
  1703.                rdm = temp
  1704.  
  1705.            elif pause == "x":
  1706.                #right face
  1707.                temp = rul
  1708.                rul = rdl
  1709.                rdl = rdr
  1710.                rdr = rur
  1711.                rur = temp
  1712.  
  1713.                temp = rml
  1714.                rml = rdm
  1715.                rdm = rmr
  1716.                rmr = rum
  1717.                rum = temp
  1718.  
  1719.                #ring around right face
  1720.                temp = fur
  1721.                fur = dur
  1722.                dur = bdr
  1723.                bdr = uur
  1724.                uur = temp
  1725.  
  1726.                temp2 = fdr
  1727.                fdr = ddr
  1728.                ddr = bur
  1729.                bur = udr
  1730.                udr = temp2
  1731.  
  1732.                temp = fmr
  1733.                fmr = dmr
  1734.                dmr = bmr
  1735.                bmr = umr
  1736.                umr = temp
  1737.  
  1738.                #middle
  1739.                #centers
  1740.                temp = dmm
  1741.                dmm = bmm
  1742.                bmm = umm
  1743.                umm = fmm
  1744.                fmm = temp
  1745.  
  1746.                #edges
  1747.                temp = dum
  1748.                dum = bdm
  1749.                bdm = uum
  1750.                uum = fum
  1751.                fum = temp
  1752.  
  1753.                temp = ddm
  1754.                ddm = bum
  1755.                bum = udm
  1756.                udm = fdm
  1757.                fdm = temp
  1758.  
  1759.                #left face
  1760.                #corners
  1761.                temp = lul
  1762.                lul = lur
  1763.                lur = ldr
  1764.                ldr = ldl
  1765.                ldl = temp
  1766.  
  1767.                #edges
  1768.                temp = lum
  1769.                lum = lmr
  1770.                lmr = ldm
  1771.                ldm = lml
  1772.                lml = temp
  1773.  
  1774.                #ring around
  1775.                #corners
  1776.                temp = ful
  1777.                ful = dul
  1778.                dul = bdl
  1779.                bdl = uul
  1780.                uul = temp
  1781.  
  1782.                temp2 = fdl
  1783.                fdl = ddl
  1784.                ddl = bul
  1785.                bul = udl
  1786.                udl = temp2
  1787.  
  1788.                #edges
  1789.                temp = fml
  1790.                fml = dml
  1791.                dml = bml
  1792.                bml = uml
  1793.                uml = temp
  1794.  
  1795.            elif pause == "x'":
  1796.                #right face
  1797.                temp = rul
  1798.                rul = rur
  1799.                rur = rdr
  1800.                rdr = rdl
  1801.                rdl = temp
  1802.  
  1803.                temp = rml
  1804.                rml = rum
  1805.                rum = rmr
  1806.                rmr = rdm
  1807.                rdm = temp
  1808.  
  1809.                #ring around face
  1810.                temp = fur
  1811.                fur = uur
  1812.                uur = bdr
  1813.                bdr = dur
  1814.                dur = temp
  1815.  
  1816.                temp2 = fdr
  1817.                fdr = udr
  1818.                udr = bur
  1819.                bur = ddr
  1820.                ddr = temp2
  1821.  
  1822.                temp = fmr
  1823.                fmr = umr
  1824.                umr = bmr
  1825.                bmr = dmr
  1826.                dmr = temp
  1827.  
  1828.                #left face
  1829.                #corners
  1830.                temp = lul
  1831.                lul = ldl
  1832.                ldl = ldr
  1833.                ldr = lur
  1834.                lur = temp
  1835.  
  1836.                #edges
  1837.                temp = lum
  1838.                lum = lml
  1839.                lml = ldm
  1840.                ldm = lmr
  1841.                lmr = temp
  1842.  
  1843.                #ring around left side
  1844.                temp = ful
  1845.                ful = uul
  1846.                uul = bdl
  1847.                bdl = dul
  1848.                dul = temp
  1849.  
  1850.                temp2 = fdl
  1851.                fdl = udl
  1852.                udl = bul
  1853.                bul = ddl
  1854.                ddl = temp2
  1855.  
  1856.                #edges
  1857.                temp = fml
  1858.                fml = uml
  1859.                uml = bml
  1860.                bml = dml
  1861.                dml = temp
  1862.  
  1863.                #middle
  1864.                #centers
  1865.                temp = fmm
  1866.                fmm = umm
  1867.                umm = bmm
  1868.                bmm = dmm
  1869.                dmm = temp
  1870.  
  1871.                #edges
  1872.                temp = fum
  1873.                fum = uum
  1874.                uum = bdm
  1875.                bdm = dum
  1876.                dum = temp
  1877.  
  1878.                temp = fdm
  1879.                fdm = udm
  1880.                udm = bum
  1881.                bum = ddm
  1882.                ddm = temp
  1883.  
  1884.            elif pause == "m":
  1885.                #middle
  1886.                #centers
  1887.                temp = fmm
  1888.                fmm = umm
  1889.                umm = bmm
  1890.                bmm = dmm
  1891.                dmm = temp
  1892.  
  1893.                #edges
  1894.                temp = fum
  1895.                fum = uum
  1896.                uum = bdm
  1897.                bdm = dum
  1898.                dum = temp
  1899.  
  1900.                temp = fdm
  1901.                fdm = udm
  1902.                udm = bum
  1903.                bum = ddm
  1904.                ddm = temp
  1905.  
  1906.            elif pause == "m'":
  1907.                #middle
  1908.                #centers
  1909.                temp = dmm
  1910.                dmm = bmm
  1911.                bmm = umm
  1912.                umm = fmm
  1913.                fmm = temp
  1914.  
  1915.                #edges
  1916.                temp = dum
  1917.                dum = bdm
  1918.                bdm = uum
  1919.                uum = fum
  1920.                fum = temp
  1921.  
  1922.                temp = ddm
  1923.                ddm = bum
  1924.                bum = udm
  1925.                udm = fdm
  1926.                fdm = temp
  1927.                
  1928.  
  1929.                
  1930.                
  1931.  
  1932.  
  1933.            elif pause == "commands":
  1934.                print("These are the commands you can use on the cube:")
  1935.                print("f/f': turns the front face of the cube")
  1936.                print("b/b': turn the back face of the cube")
  1937.                print("u/u': turns the top face of the cube")
  1938.                print("d/d': turns the bottom face of the cube")
  1939.                print("r/r': turns the right face of the cube")
  1940.                print("l/l': turns the left face of the cube")
  1941.                print("y/y': rotates the entire cube like a U/U' turn")
  1942.                print("x/x': rotates the entire cube like an R/R' turn")
  1943.                print("m/m': turns the middle layer like abd L/L' turn")
  1944.                print("scramble: scrambles the cube")
  1945.                print("solve: solves the cube")
  1946.                print("back: goes back to cube selection")
  1947.  
  1948.  
  1949.            elif pause == "scramble":
  1950.                moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
  1951.                scrambling = 0
  1952.                while scrambling != 40:
  1953.                    scramblemove = random.choice(moves)
  1954.                    scrambling = scrambling + 1
  1955.                    print(scramblemove)
  1956.                    stickers.clear()
  1957.                    if scramblemove == "f":
  1958.                        #front face
  1959.                        #corners
  1960.                        temp = ful
  1961.                        ful = fdl
  1962.                        fdl = fdr
  1963.                        fdr = fur
  1964.                        fur = temp
  1965.  
  1966.                        #edges
  1967.                        temp = fum
  1968.                        fum = fml
  1969.                        fml = fdm
  1970.                        fdm = fmr
  1971.                        fmr = temp
  1972.  
  1973.                        #ring around
  1974.                        #corners
  1975.                        temp = udl
  1976.                        udl = ldr
  1977.                        ldr = dur
  1978.                        dur = rul
  1979.                        rul = temp
  1980.  
  1981.                        temp2 = udr
  1982.                        udr = lur
  1983.                        lur = dul
  1984.                        dul = rdl
  1985.                        rdl = temp2
  1986.  
  1987.                        #edges
  1988.                        temp = udm
  1989.                        udm = lmr
  1990.                        lmr = dum
  1991.                        dum = rml
  1992.                        rml = temp
  1993.  
  1994.  
  1995.  
  1996.  
  1997.                    elif scramblemove == "f'":
  1998.                        #front face
  1999.                        #corners
  2000.                        temp = ful
  2001.                        ful = fur
  2002.                        fur = fdr
  2003.                        fdr = fdl
  2004.                        fdl = temp
  2005.                        #edges
  2006.                        temp2 = fum
  2007.                        fum = fmr
  2008.                        fmr = fdm
  2009.                        fdm = fml
  2010.                        fml = temp2
  2011.  
  2012.                        #ring around front face
  2013.                        #corners
  2014.                        temp = lur
  2015.                        temp2 = ldr
  2016.  
  2017.                        lur = udr
  2018.                        ldr = udl
  2019.  
  2020.                        udr = rdl
  2021.                        udl = rul
  2022.  
  2023.                        rdl = dul
  2024.                        rul = dur
  2025.  
  2026.                        dul = temp
  2027.                        dur = temp2
  2028.  
  2029.                        #edges
  2030.                        temp = lmr
  2031.  
  2032.                        lmr = udm
  2033.  
  2034.                        udm = rml
  2035.  
  2036.                        rml = dum
  2037.  
  2038.                        dum = temp
  2039.  
  2040.  
  2041.                    elif scramblemove == "u":
  2042.                        #top face turn
  2043.                        #corners
  2044.                        temp = uul
  2045.                        uul = udl
  2046.                        udl = udr
  2047.                        udr = uur
  2048.                        uur = temp
  2049.  
  2050.                        #edges
  2051.                        temp = uml
  2052.                        uml = udm
  2053.                        udm = umr
  2054.                        umr = uum
  2055.                        uum = temp
  2056.  
  2057.                        #ring around top
  2058.                        #corners
  2059.                        temp = lul
  2060.                        lul = ful
  2061.                        ful = rul
  2062.                        rul = bur
  2063.                        bur = temp
  2064.  
  2065.  
  2066.                        temp2 = lur
  2067.                        lur = fur
  2068.                        fur = rur
  2069.                        rur = bul
  2070.                        bul = temp2
  2071.  
  2072.                        #edges
  2073.                        temp = lum
  2074.                        lum = fum
  2075.                        fum = rum
  2076.                        rum = bum
  2077.                        bum = temp
  2078.  
  2079.  
  2080.  
  2081.                    elif scramblemove == "u'":
  2082.                        #top face
  2083.                        temp = uul
  2084.                        uul = uur
  2085.                        uur = udr
  2086.                        udr = udl
  2087.                        udl = temp
  2088.  
  2089.                        temp = uum
  2090.                        uum = umr
  2091.                        umr = udm
  2092.                        udm = uml
  2093.                        uml = temp
  2094.  
  2095.                        #ring around top
  2096.                        #corners
  2097.                        temp = lul
  2098.                        lul = bur
  2099.                        bur = rul
  2100.                        rul = ful
  2101.                        ful = temp
  2102.  
  2103.                        temp2 = lur
  2104.                        lur = bul
  2105.                        bul = rur
  2106.                        rur = fur
  2107.                        fur = temp2
  2108.  
  2109.                        #edges
  2110.                        temp = lum
  2111.                        lum = bum
  2112.                        bum = rum
  2113.                        rum = fum
  2114.                        fum = temp
  2115.  
  2116.  
  2117.                    elif scramblemove == "r":
  2118.                        #right face
  2119.                        temp = rul
  2120.                        rul = rdl
  2121.                        rdl = rdr
  2122.                        rdr = rur
  2123.                        rur = temp
  2124.  
  2125.                        temp = rml
  2126.                        rml = rdm
  2127.                        rdm = rmr
  2128.                        rmr = rum
  2129.                        rum = temp
  2130.  
  2131.                        #ring around right face
  2132.                        temp = fur
  2133.                        fur = dur
  2134.                        dur = bdr
  2135.                        bdr = uur
  2136.                        uur = temp
  2137.  
  2138.                        temp2 = fdr
  2139.                        fdr = ddr
  2140.                        ddr = bur
  2141.                        bur = udr
  2142.                        udr = temp2
  2143.  
  2144.                        temp = fmr
  2145.                        fmr = dmr
  2146.                        dmr = bmr
  2147.                        bmr = umr
  2148.                        umr = temp
  2149.  
  2150.  
  2151.  
  2152.                    elif scramblemove == "r'":
  2153.                        #right face
  2154.                        temp = rul
  2155.                        rul = rur
  2156.                        rur = rdr
  2157.                        rdr = rdl
  2158.                        rdl = temp
  2159.  
  2160.                        temp = rml
  2161.                        rml = rum
  2162.                        rum = rmr
  2163.                        rmr = rdm
  2164.                        rdm = temp
  2165.  
  2166.                        #ring around face
  2167.                        temp = fur
  2168.                        fur = uur
  2169.                        uur = bdr
  2170.                        bdr = dur
  2171.                        dur = temp
  2172.  
  2173.                        temp2 = fdr
  2174.                        fdr = udr
  2175.                        udr = bur
  2176.                        bur = ddr
  2177.                        ddr = temp2
  2178.  
  2179.                        temp = fmr
  2180.                        fmr = umr
  2181.                        umr = bmr
  2182.                        bmr = dmr
  2183.                        dmr = temp
  2184.  
  2185.                    elif scramblemove == "l":
  2186.                        #left face
  2187.                        #corners
  2188.                        temp = lul
  2189.                        lul = ldl
  2190.                        ldl = ldr
  2191.                        ldr = lur
  2192.                        lur = temp
  2193.  
  2194.                        #edges
  2195.                        temp = lum
  2196.                        lum = lml
  2197.                        lml = ldm
  2198.                        ldm = lmr
  2199.                        lmr = temp
  2200.  
  2201.                        #ring around left side
  2202.                        temp = ful
  2203.                        ful = uul
  2204.                        uul = bdl
  2205.                        bdl = dul
  2206.                        dul = temp
  2207.  
  2208.                        temp2 = fdl
  2209.                        fdl = udl
  2210.                        udl = bul
  2211.                        bul = ddl
  2212.                        ddl = temp2
  2213.  
  2214.                        #edges
  2215.                        temp = fml
  2216.                        fml = uml
  2217.                        uml = bml
  2218.                        bml = dml
  2219.                        dml = temp
  2220.  
  2221.                    elif scramblemove == "l'":
  2222.                        #left face
  2223.                        #corners
  2224.                        temp = lul
  2225.                        lul = lur
  2226.                        lur = ldr
  2227.                        ldr = ldl
  2228.                        ldl = temp
  2229.  
  2230.                        #edges
  2231.                        temp = lum
  2232.                        lum = lmr
  2233.                        lmr = ldm
  2234.                        ldm = lml
  2235.                        lml = temp
  2236.  
  2237.                        #ring around
  2238.                        #corners
  2239.                        temp = ful
  2240.                        ful = dul
  2241.                        dul = bdl
  2242.                        bdl = uul
  2243.                        uul = temp
  2244.  
  2245.                        temp2 = fdl
  2246.                        fdl = ddl
  2247.                        ddl = bul
  2248.                        bul = udl
  2249.                        udl = temp2
  2250.  
  2251.                        #edges
  2252.                        temp = fml
  2253.                        fml = dml
  2254.                        dml = bml
  2255.                        bml = uml
  2256.                        uml = temp
  2257.  
  2258.  
  2259.                    elif scramblemove == "d":
  2260.                        #bottom face
  2261.                        #corners
  2262.                        temp = dul
  2263.                        dul = ddl
  2264.                        ddl = ddr
  2265.                        ddr = dur
  2266.                        dur = temp
  2267.  
  2268.                        #edges
  2269.                        temp = dum
  2270.                        dum = dml
  2271.                        dml = ddm
  2272.                        ddm = dmr
  2273.                        dmr = temp
  2274.  
  2275.                        #ring around layer
  2276.                        #corners
  2277.                        temp = fdl
  2278.                        fdl = ldl
  2279.                        ldl = bdr
  2280.                        bdr = rdl
  2281.                        rdl = temp
  2282.  
  2283.                        temp2 = fdr
  2284.                        fdr = ldr
  2285.                        ldr = bdl
  2286.                        bdl = rdr
  2287.                        rdr = temp2
  2288.  
  2289.                        #edges
  2290.                        temp = fdm
  2291.                        fdm = ldm
  2292.                        ldm = bdm
  2293.                        bdm = rdm
  2294.                        rdm = temp
  2295.  
  2296.                    elif scramblemove == "d'":
  2297.                        #bottom face
  2298.                        #corners
  2299.                        temp = dul
  2300.                        dul = dur
  2301.                        dur = ddr
  2302.                        ddr = ddl
  2303.                        ddl = temp
  2304.  
  2305.                        #edges
  2306.                        temp = dum
  2307.                        dum = dmr
  2308.                        dmr = ddm
  2309.                        ddm = dml
  2310.                        dml = temp
  2311.  
  2312.                        #ring around layer
  2313.                        #corners
  2314.                        temp = fdl
  2315.                        fdl = rdl
  2316.                        rdl = bdr
  2317.                        bdr = ldl
  2318.                        ldl = temp
  2319.  
  2320.                        temp2 = fdr
  2321.                        fdr = rdr
  2322.                        rdr = bdl
  2323.                        bdl = ldr
  2324.                        ldr = temp2
  2325.  
  2326.                        #edges
  2327.                        temp = fdm
  2328.                        fdm = rdm
  2329.                        rdm = bdm
  2330.                        bdm = ldm
  2331.                        ldm = temp
  2332.  
  2333.  
  2334.                    elif scramblemove == "b":
  2335.                        #back face
  2336.                        #corners
  2337.                        temp = bul
  2338.                        bul = bur
  2339.                        bur = bdr
  2340.                        bdr = bdl
  2341.                        bdl = temp
  2342.  
  2343.                        #edges
  2344.                        temp = bum
  2345.                        bum = bmr
  2346.                        bmr = bdm
  2347.                        bdm = bml
  2348.                        bml = temp
  2349.  
  2350.                        #ring around layer
  2351.                        temp = uul
  2352.                        uul = rur
  2353.                        rur = ddr
  2354.                        ddr = ldl
  2355.                        ldl = temp
  2356.  
  2357.                        temp2 = uur
  2358.                        uur = rdr
  2359.                        rdr = ddl
  2360.                        ddl = lul
  2361.                        lul = temp2
  2362.  
  2363.                        #edges
  2364.                        temp = uum
  2365.                        uum = rmr
  2366.                        rmr = ddm
  2367.                        ddm = lml
  2368.                        lml = temp
  2369.  
  2370.                    elif scramblemove == "b'":
  2371.                        #back face
  2372.                        #corners
  2373.                        temp = bul
  2374.                        bul = bdl
  2375.                        bdl = bdr
  2376.                        bdr = bur
  2377.                        bur = temp
  2378.  
  2379.                        #edges
  2380.                        temp = bum
  2381.                        bum = bml
  2382.                        bml = bdm
  2383.                        bdm = bmr
  2384.                        bmr = temp
  2385.  
  2386.                        #ring around layer
  2387.                        #corners
  2388.                        temp = uul
  2389.                        uul = ldl
  2390.                        ldl = ddr
  2391.                        ddr = rur
  2392.                        rur = temp
  2393.  
  2394.                        temp2 = uur
  2395.                        uur = lul
  2396.                        lul = ddl
  2397.                        ddl = rdr
  2398.                        rdr = temp2
  2399.  
  2400.                        #edges
  2401.                        temp = uum
  2402.                        uum = lml
  2403.                        lml = ddm
  2404.                        ddm = rmr
  2405.                        rmr = temp
  2406.                    drawcube()
  2407.  
  2408.            elif pause == "solve the long way":
  2409.                scrambling = 0
  2410.                if ful == red:
  2411.                    if fum == red:
  2412.                        if fur == red:
  2413.                            if fml == red:
  2414.                                if fmm == red:
  2415.                                    if fmr == red:
  2416.                                        if fdl == red:
  2417.                                            if fdm == red:
  2418.                                                if fdr == red:
  2419.  
  2420.                                                    #back face
  2421.                                                    if bul == orange:
  2422.                                                        if bum == orange:
  2423.                                                            if bur == orange:
  2424.  
  2425.                                                                if bml == orange:
  2426.                                                                    if bmm == orange:
  2427.                                                                        if bmr == orange:
  2428.  
  2429.                                                                            if bdl == orange:
  2430.                                                                                if bdm == orange:
  2431.                                                                                    if bdr == orange:
  2432.  
  2433.                                                                                        #right face
  2434.                                                                                        if rul == green:
  2435.                                                                                            if rum == green:
  2436.                                                                                                if rur == green:
  2437.  
  2438.                                                                                                    if rml == green:
  2439.                                                                                                        if rmm == green:
  2440.                                                                                                            if rmr == green:
  2441.  
  2442.                                                                                                                if rdl == green:
  2443.                                                                                                                    if rdm == green:
  2444.                                                                                                                        if rdr == green:
  2445.  
  2446.                                                                                                                            #left face
  2447.                                                                                                                            if lul == blue:
  2448.                                                                                                                                if lum == blue:
  2449.                                                                                                                                    if lur ==blue:
  2450.  
  2451.                                                                                                                                        if lml == blue:
  2452.                                                                                                                                            if lmm ==blue:
  2453.                                                                                                                                                if lmr == blue:
  2454.  
  2455.                                                                                                                                                    if ldl == blue:
  2456.                                                                                                                                                        if ldm == blue:
  2457.                                                                                                                                                            if ldr == blue:
  2458.  
  2459.                                                                                                                                                                #top face
  2460.                                                                                                                                                                if uul == yellow:
  2461.                                                                                                                                                                    if uum == yellow:
  2462.                                                                                                                                                                        if uur == yellow:
  2463.  
  2464.                                                                                                                                                                            if uml == yellow:
  2465.                                                                                                                                                                                if umm == yellow:
  2466.                                                                                                                                                                                    if umr == yellow:
  2467.  
  2468.                                                                                                                                                                                        if udl == yellow:
  2469.                                                                                                                                                                                            if udm == yellow:
  2470.                                                                                                                                                                                                if udr == yellow:
  2471.  
  2472.                                                                                                                                                                                                    #bottom face
  2473.                                                                                                                                                                                                    if dul == white:
  2474.                                                                                                                                                                                                        if dum == white:
  2475.                                                                                                                                                                                                            if dur == white:
  2476.  
  2477.                                                                                                                                                                                                                if dml == white:
  2478.                                                                                                                                                                                                                    if dmm == white:
  2479.                                                                                                                                                                                                                        if dmr == white:
  2480.  
  2481.                                                                                                                                                                                                                            if ddl == white:
  2482.                                                                                                                                                                                                                                if ddm == white:
  2483.                                                                                                                                                                                                                                    if ddr == white:
  2484.                                                                                                                                                                                                                                        scrambling = scrambling + 1
  2485.                                                                                                                                                                                                                                        print("solved")
  2486.                                                                                                                                                                                                                                        drawcube()
  2487.  
  2488.  
  2489.                else:
  2490.                    moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
  2491.                    while scrambling != 1:
  2492.                        scramblemove = random.choice(moves)
  2493.                        stickers.clear()
  2494.                        if scramblemove == "f":
  2495.                            #front face
  2496.                            #corners
  2497.                            temp = ful
  2498.                            ful = fdl
  2499.                            fdl = fdr
  2500.                            fdr = fur
  2501.                            fur = temp
  2502.  
  2503.                            #edges
  2504.                            temp = fum
  2505.                            fum = fml
  2506.                            fml = fdm
  2507.                            fdm = fmr
  2508.                            fmr = temp
  2509.  
  2510.                            #ring around
  2511.                            #corners
  2512.                            temp = udl
  2513.                            udl = ldr
  2514.                            ldr = dur
  2515.                            dur = rul
  2516.                            rul = temp
  2517.  
  2518.                            temp2 = udr
  2519.                            udr = lur
  2520.                            lur = dul
  2521.                            dul = rdl
  2522.                            rdl = temp2
  2523.  
  2524.                            #edges
  2525.                            temp = udm
  2526.                            udm = lmr
  2527.                            lmr = dum
  2528.                            dum = rml
  2529.                            rml = temp
  2530.  
  2531.  
  2532.  
  2533.  
  2534.                        elif scramblemove == "f'":
  2535.                            #front face
  2536.                            #corners
  2537.                            temp = ful
  2538.                            ful = fur
  2539.                            fur = fdr
  2540.                            fdr = fdl
  2541.                            fdl = temp
  2542.                            #edges
  2543.                            temp2 = fum
  2544.                            fum = fmr
  2545.                            fmr = fdm
  2546.                            fdm = fml
  2547.                            fml = temp2
  2548.  
  2549.                            #ring around front face
  2550.                            #corners
  2551.                            temp = lur
  2552.                            temp2 = ldr
  2553.  
  2554.                            lur = udr
  2555.                            ldr = udl
  2556.  
  2557.                            udr = rdl
  2558.                            udl = rul
  2559.  
  2560.                            rdl = dul
  2561.                            rul = dur
  2562.  
  2563.                            dul = temp
  2564.                            dur = temp2
  2565.  
  2566.                            #edges
  2567.                            temp = lmr
  2568.  
  2569.                            lmr = udm
  2570.  
  2571.                            udm = rml
  2572.  
  2573.                            rml = dum
  2574.  
  2575.                            dum = temp
  2576.  
  2577.  
  2578.                        elif scramblemove == "u":
  2579.                            #top face turn
  2580.                            #corners
  2581.                            temp = uul
  2582.                            uul = udl
  2583.                            udl = udr
  2584.                            udr = uur
  2585.                            uur = temp
  2586.  
  2587.                            #edges
  2588.                            temp = uml
  2589.                            uml = udm
  2590.                            udm = umr
  2591.                            umr = uum
  2592.                            uum = temp
  2593.  
  2594.                            #ring around top
  2595.                            #corners
  2596.                            temp = lul
  2597.                            lul = ful
  2598.                            ful = rul
  2599.                            rul = bur
  2600.                            bur = temp
  2601.  
  2602.  
  2603.                            temp2 = lur
  2604.                            lur = fur
  2605.                            fur = rur
  2606.                            rur = bul
  2607.                            bul = temp2
  2608.  
  2609.                            #edges
  2610.                            temp = lum
  2611.                            lum = fum
  2612.                            fum = rum
  2613.                            rum = bum
  2614.                            bum = temp
  2615.  
  2616.  
  2617.  
  2618.                        elif scramblemove == "u'":
  2619.                            #top face
  2620.                            temp = uul
  2621.                            uul = uur
  2622.                            uur = udr
  2623.                            udr = udl
  2624.                            udl = temp
  2625.  
  2626.                            temp = uum
  2627.                            uum = umr
  2628.                            umr = udm
  2629.                            udm = uml
  2630.                            uml = temp
  2631.  
  2632.                            #ring around top
  2633.                            #corners
  2634.                            temp = lul
  2635.                            lul = bur
  2636.                            bur = rul
  2637.                            rul = ful
  2638.                            ful = temp
  2639.  
  2640.                            temp2 = lur
  2641.                            lur = bul
  2642.                            bul = rur
  2643.                            rur = fur
  2644.                            fur = temp2
  2645.  
  2646.                            #edges
  2647.                            temp = lum
  2648.                            lum = bum
  2649.                            bum = rum
  2650.                            rum = fum
  2651.                            fum = temp
  2652.  
  2653.  
  2654.                        elif scramblemove == "r":
  2655.                            #right face
  2656.                            temp = rul
  2657.                            rul = rdl
  2658.                            rdl = rdr
  2659.                            rdr = rur
  2660.                            rur = temp
  2661.  
  2662.                            temp = rml
  2663.                            rml = rdm
  2664.                            rdm = rmr
  2665.                            rmr = rum
  2666.                            rum = temp
  2667.  
  2668.                            #ring around right face
  2669.                            temp = fur
  2670.                            fur = dur
  2671.                            dur = bdr
  2672.                            bdr = uur
  2673.                            uur = temp
  2674.  
  2675.                            temp2 = fdr
  2676.                            fdr = ddr
  2677.                            ddr = bur
  2678.                            bur = udr
  2679.                            udr = temp2
  2680.  
  2681.                            temp = fmr
  2682.                            fmr = dmr
  2683.                            dmr = bmr
  2684.                            bmr = umr
  2685.                            umr = temp
  2686.  
  2687.  
  2688.  
  2689.                        elif scramblemove == "r'":
  2690.                            #right face
  2691.                            temp = rul
  2692.                            rul = rur
  2693.                            rur = rdr
  2694.                            rdr = rdl
  2695.                            rdl = temp
  2696.  
  2697.                            temp = rml
  2698.                            rml = rum
  2699.                            rum = rmr
  2700.                            rmr = rdm
  2701.                            rdm = temp
  2702.  
  2703.                            #ring around face
  2704.                            temp = fur
  2705.                            fur = uur
  2706.                            uur = bdr
  2707.                            bdr = dur
  2708.                            dur = temp
  2709.  
  2710.                            temp2 = fdr
  2711.                            fdr = udr
  2712.                            udr = bur
  2713.                            bur = ddr
  2714.                            ddr = temp2
  2715.  
  2716.                            temp = fmr
  2717.                            fmr = umr
  2718.                            umr = bmr
  2719.                            bmr = dmr
  2720.                            dmr = temp
  2721.  
  2722.                        elif scramblemove == "l":
  2723.                            #left face
  2724.                            #corners
  2725.                            temp = lul
  2726.                            lul = ldl
  2727.                            ldl = ldr
  2728.                            ldr = lur
  2729.                            lur = temp
  2730.  
  2731.                            #edges
  2732.                            temp = lum
  2733.                            lum = lml
  2734.                            lml = ldm
  2735.                            ldm = lmr
  2736.                            lmr = temp
  2737.  
  2738.                            #ring around left side
  2739.                            temp = ful
  2740.                            ful = uul
  2741.                            uul = bdl
  2742.                            bdl = dul
  2743.                            dul = temp
  2744.  
  2745.                            temp2 = fdl
  2746.                            fdl = udl
  2747.                            udl = bul
  2748.                            bul = ddl
  2749.                            ddl = temp2
  2750.  
  2751.                            #edges
  2752.                            temp = fml
  2753.                            fml = uml
  2754.                            uml = bml
  2755.                            bml = dml
  2756.                            dml = temp
  2757.  
  2758.                        elif scramblemove == "l'":
  2759.                            #left face
  2760.                            #corners
  2761.                            temp = lul
  2762.                            lul = lur
  2763.                            lur = ldr
  2764.                            ldr = ldl
  2765.                            ldl = temp
  2766.  
  2767.                            #edges
  2768.                            temp = lum
  2769.                            lum = lmr
  2770.                            lmr = ldm
  2771.                            ldm = lml
  2772.                            lml = temp
  2773.  
  2774.                            #ring around
  2775.                            #corners
  2776.                            temp = ful
  2777.                            ful = dul
  2778.                            dul = bdl
  2779.                            bdl = uul
  2780.                            uul = temp
  2781.  
  2782.                            temp2 = fdl
  2783.                            fdl = ddl
  2784.                            ddl = bul
  2785.                            bul = udl
  2786.                            udl = temp2
  2787.  
  2788.                            #edges
  2789.                            temp = fml
  2790.                            fml = dml
  2791.                            dml = bml
  2792.                            bml = uml
  2793.                            uml = temp
  2794.  
  2795.  
  2796.                        elif scramblemove == "d":
  2797.                            #bottom face
  2798.                            #corners
  2799.                            temp = dul
  2800.                            dul = ddl
  2801.                            ddl = ddr
  2802.                            ddr = dur
  2803.                            dur = temp
  2804.  
  2805.                            #edges
  2806.                            temp = dum
  2807.                            dum = dml
  2808.                            dml = ddm
  2809.                            ddm = dmr
  2810.                            dmr = temp
  2811.  
  2812.                            #ring around layer
  2813.                            #corners
  2814.                            temp = fdl
  2815.                            fdl = ldl
  2816.                            ldl = bdr
  2817.                            bdr = rdl
  2818.                            rdl = temp
  2819.  
  2820.                            temp2 = fdr
  2821.                            fdr = ldr
  2822.                            ldr = bdl
  2823.                            bdl = rdr
  2824.                            rdr = temp2
  2825.  
  2826.                            #edges
  2827.                            temp = fdm
  2828.                            fdm = ldm
  2829.                            ldm = bdm
  2830.                            bdm = rdm
  2831.                            rdm = temp
  2832.  
  2833.                        elif scramblemove == "d'":
  2834.                            #bottom face
  2835.                            #corners
  2836.                            temp = dul
  2837.                            dul = dur
  2838.                            dur = ddr
  2839.                            ddr = ddl
  2840.                            ddl = temp
  2841.  
  2842.                            #edges
  2843.                            temp = dum
  2844.                            dum = dmr
  2845.                            dmr = ddm
  2846.                            ddm = dml
  2847.                            dml = temp
  2848.  
  2849.                            #ring around layer
  2850.                            #corners
  2851.                            temp = fdl
  2852.                            fdl = rdl
  2853.                            rdl = bdr
  2854.                            bdr = ldl
  2855.                            ldl = temp
  2856.  
  2857.                            temp2 = fdr
  2858.                            fdr = rdr
  2859.                            rdr = bdl
  2860.                            bdl = ldr
  2861.                            ldr = temp2
  2862.  
  2863.                            #edges
  2864.                            temp = fdm
  2865.                            fdm = rdm
  2866.                            rdm = bdm
  2867.                            bdm = ldm
  2868.                            ldm = temp
  2869.  
  2870.  
  2871.                        elif scramblemove == "b":
  2872.                            #back face
  2873.                            #corners
  2874.                            temp = bul
  2875.                            bul = bur
  2876.                            bur = bdr
  2877.                            bdr = bdl
  2878.                            bdl = temp
  2879.  
  2880.                            #edges
  2881.                            temp = bum
  2882.                            bum = bmr
  2883.                            bmr = bdm
  2884.                            bdm = bml
  2885.                            bml = temp
  2886.  
  2887.                            #ring around layer
  2888.                            temp = uul
  2889.                            uul = rur
  2890.                            rur = ddr
  2891.                            ddr = ldl
  2892.                            ldl = temp
  2893.  
  2894.                            temp2 = uur
  2895.                            uur = rdr
  2896.                            rdr = ddl
  2897.                            ddl = lul
  2898.                            lul = temp2
  2899.  
  2900.                            #edges
  2901.                            temp = uum
  2902.                            uum = rmr
  2903.                            rmr = ddm
  2904.                            ddm = lml
  2905.                            lml = temp
  2906.  
  2907.                        elif scramblemove == "b'":
  2908.                            #back face
  2909.                            #corners
  2910.                            temp = bul
  2911.                            bul = bdl
  2912.                            bdl = bdr
  2913.                            bdr = bur
  2914.                            bur = temp
  2915.  
  2916.                            #edges
  2917.                            temp = bum
  2918.                            bum = bml
  2919.                            bml = bdm
  2920.                            bdm = bmr
  2921.                            bmr = temp
  2922.  
  2923.                            #ring around layer
  2924.                            #corners
  2925.                            temp = uul
  2926.                            uul = ldl
  2927.                            ldl = ddr
  2928.                            ddr = rur
  2929.                            rur = temp
  2930.  
  2931.                            temp2 = uur
  2932.                            uur = lul
  2933.                            lul = ddl
  2934.                            ddl = rdr
  2935.                            rdr = temp2
  2936.  
  2937.                            #edges
  2938.                            temp = uum
  2939.                            uum = lml
  2940.                            lml = ddm
  2941.                            ddm = rmr
  2942.                            rmr = temp
  2943.  
  2944.            elif pause == "back":
  2945.                stall = 0
  2946.  
  2947.  
  2948.            elif pause == "move":
  2949.                drawcube()
  2950.            drawcube()
  2951.  
  2952.  
  2953.    elif cube == "2x2":
  2954.        #variable format (face,height,leftrightormiddle)
  2955.        #front
  2956.        ful = red
  2957.        fum = red
  2958.        fur = red
  2959.  
  2960.        fml = red
  2961.        fmm = red
  2962.        fmr = red
  2963.  
  2964.        fdl = red
  2965.        fdm = red
  2966.        fdr = red
  2967.  
  2968.        #back face
  2969.        bul = orange
  2970.        bum = orange
  2971.        bur = orange
  2972.  
  2973.        bml = orange
  2974.        bmm = orange
  2975.        bmr = orange
  2976.  
  2977.        bdl = orange
  2978.        bdm = orange
  2979.        bdr = orange
  2980.  
  2981.        #right face
  2982.        rul = green
  2983.        rum = green
  2984.        rur = green
  2985.  
  2986.        rml = green
  2987.        rmm = green
  2988.        rmr = green
  2989.  
  2990.        rdl = green
  2991.        rdm = green
  2992.        rdr = green
  2993.  
  2994.        #left face
  2995.        lul = blue
  2996.        lum = blue
  2997.        lur = blue
  2998.  
  2999.        lml = blue
  3000.        lmm = blue
  3001.        lmr = blue
  3002.  
  3003.        ldl = blue
  3004.        ldm = blue
  3005.        ldr = blue
  3006.  
  3007.        #top face
  3008.        uul = yellow
  3009.        uum = yellow
  3010.        uur = yellow
  3011.  
  3012.        uml = yellow
  3013.        umm = yellow
  3014.        umr = yellow
  3015.  
  3016.        udl = yellow
  3017.        udm = yellow
  3018.        udr = yellow
  3019.  
  3020.        #bottom face
  3021.        dul = white
  3022.        dum = white
  3023.        dur = white
  3024.  
  3025.        dml = white
  3026.        dmm = white
  3027.        dmr = white
  3028.  
  3029.        ddl = white
  3030.        ddm = white
  3031.        ddr = white
  3032.        stickers.clear()
  3033.        draw2x2()
  3034.        #2x2 turns
  3035.        print("Type a move you would like to make then hit enter and put in the next move you would like to make")
  3036.        print("type commands for a list of commands you can enter")
  3037.  
  3038.  
  3039.        stall=1
  3040.        while stall == 1:
  3041.                pause = input("Move:")
  3042.                pause = pause.lower()
  3043.                stickers.clear()
  3044.                if pause == "f":
  3045.                    #front face
  3046.                    #corners
  3047.                    temp = ful
  3048.                    ful = fdl
  3049.                    fdl = fdr
  3050.                    fdr = fur
  3051.                    fur = temp
  3052.  
  3053.                    #edges
  3054.                    temp = fum
  3055.                    fum = fml
  3056.                    fml = fdm
  3057.                    fdm = fmr
  3058.                    fmr = temp
  3059.  
  3060.                    #ring around
  3061.                    #corners
  3062.                    temp = udl
  3063.                    udl = ldr
  3064.                    ldr = dur
  3065.                    dur = rul
  3066.                    rul = temp
  3067.  
  3068.                    temp2 = udr
  3069.                    udr = lur
  3070.                    lur = dul
  3071.                    dul = rdl
  3072.                    rdl = temp2
  3073.  
  3074.                    #edges
  3075.                    temp = udm
  3076.                    udm = lmr
  3077.                    lmr = dum
  3078.                    dum = rml
  3079.                    rml = temp
  3080.  
  3081.  
  3082.  
  3083.  
  3084.                elif pause == "f'":
  3085.                    #front face
  3086.                    #corners
  3087.                    temp = ful
  3088.                    ful = fur
  3089.                    fur = fdr
  3090.                    fdr = fdl
  3091.                    fdl = temp
  3092.                    #edges
  3093.                    temp2 = fum
  3094.                    fum = fmr
  3095.                    fmr = fdm
  3096.                    fdm = fml
  3097.                    fml = temp2
  3098.  
  3099.                    #ring around front face
  3100.                    #corners
  3101.                    temp = lur
  3102.                    temp2 = ldr
  3103.  
  3104.                    lur = udr
  3105.                    ldr = udl
  3106.  
  3107.                    udr = rdl
  3108.                    udl = rul
  3109.  
  3110.                    rdl = dul
  3111.                    rul = dur
  3112.  
  3113.                    dul = temp
  3114.                    dur = temp2
  3115.  
  3116.                    #edges
  3117.                    temp = lmr
  3118.  
  3119.                    lmr = udm
  3120.  
  3121.                    udm = rml
  3122.  
  3123.                    rml = dum
  3124.  
  3125.                    dum = temp
  3126.  
  3127.  
  3128.                elif pause == "u":
  3129.                    #top face turn
  3130.                    #corners
  3131.                    temp = uul
  3132.                    uul = udl
  3133.                    udl = udr
  3134.                    udr = uur
  3135.                    uur = temp
  3136.  
  3137.                    #edges
  3138.                    temp = uml
  3139.                    uml = udm
  3140.                    udm = umr
  3141.                    umr = uum
  3142.                    uum = temp
  3143.  
  3144.                    #ring around top
  3145.                    #corners
  3146.                    temp = lul
  3147.                    lul = ful
  3148.                    ful = rul
  3149.                    rul = bur
  3150.                    bur = temp
  3151.  
  3152.  
  3153.                    temp2 = lur
  3154.                    lur = fur
  3155.                    fur = rur
  3156.                    rur = bul
  3157.                    bul = temp2
  3158.  
  3159.                    #edges
  3160.                    temp = lum
  3161.                    lum = fum
  3162.                    fum = rum
  3163.                    rum = bum
  3164.                    bum = temp
  3165.  
  3166.  
  3167.  
  3168.                elif pause == "u'":
  3169.                    #top face
  3170.                    temp = uul
  3171.                    uul = uur
  3172.                    uur = udr
  3173.                    udr = udl
  3174.                    udl = temp
  3175.  
  3176.                    temp = uum
  3177.                    uum = umr
  3178.                    umr = udm
  3179.                    udm = uml
  3180.                    uml = temp
  3181.  
  3182.                    #ring around top
  3183.                    #corners
  3184.                    temp = lul
  3185.                    lul = bur
  3186.                    bur = rul
  3187.                    rul = ful
  3188.                    ful = temp
  3189.  
  3190.                    temp2 = lur
  3191.                    lur = bul
  3192.                    bul = rur
  3193.                    rur = fur
  3194.                    fur = temp2
  3195.  
  3196.                    #edges
  3197.                    temp = lum
  3198.                    lum = bum
  3199.                    bum = rum
  3200.                    rum = fum
  3201.                    fum = temp
  3202.  
  3203.  
  3204.                elif pause == "r":
  3205.                    #right face
  3206.                    temp = rul
  3207.                    rul = rdl
  3208.                    rdl = rdr
  3209.                    rdr = rur
  3210.                    rur = temp
  3211.  
  3212.                    temp = rml
  3213.                    rml = rdm
  3214.                    rdm = rmr
  3215.                    rmr = rum
  3216.                    rum = temp
  3217.  
  3218.                    #ring around right face
  3219.                    temp = fur
  3220.                    fur = dur
  3221.                    dur = bdr
  3222.                    bdr = uur
  3223.                    uur = temp
  3224.  
  3225.                    temp2 = fdr
  3226.                    fdr = ddr
  3227.                    ddr = bur
  3228.                    bur = udr
  3229.                    udr = temp2
  3230.  
  3231.                    temp = fmr
  3232.                    fmr = dmr
  3233.                    dmr = bmr
  3234.                    bmr = umr
  3235.                    umr = temp
  3236.  
  3237.  
  3238.  
  3239.                elif pause == "r'":
  3240.                    #right face
  3241.                    temp = rul
  3242.                    rul = rur
  3243.                    rur = rdr
  3244.                    rdr = rdl
  3245.                    rdl = temp
  3246.  
  3247.                    temp = rml
  3248.                    rml = rum
  3249.                    rum = rmr
  3250.                    rmr = rdm
  3251.                    rdm = temp
  3252.  
  3253.                    #ring around face
  3254.                    temp = fur
  3255.                    fur = uur
  3256.                    uur = bdr
  3257.                    bdr = dur
  3258.                    dur = temp
  3259.  
  3260.                    temp2 = fdr
  3261.                    fdr = udr
  3262.                    udr = bur
  3263.                    bur = ddr
  3264.                    ddr = temp2
  3265.  
  3266.                    temp = fmr
  3267.                    fmr = umr
  3268.                    umr = bmr
  3269.                    bmr = dmr
  3270.                    dmr = temp
  3271.  
  3272.                elif pause == "l":
  3273.                    #left face
  3274.                    #corners
  3275.                    temp = lul
  3276.                    lul = ldl
  3277.                    ldl = ldr
  3278.                    ldr = lur
  3279.                    lur = temp
  3280.  
  3281.                    #edges
  3282.                    temp = lum
  3283.                    lum = lml
  3284.                    lml = ldm
  3285.                    ldm = lmr
  3286.                    lmr = temp
  3287.  
  3288.                    #ring around left side
  3289.                    temp = ful
  3290.                    ful = uul
  3291.                    uul = bdl
  3292.                    bdl = dul
  3293.                    dul = temp
  3294.  
  3295.                    temp2 = fdl
  3296.                    fdl = udl
  3297.                    udl = bul
  3298.                    bul = ddl
  3299.                    ddl = temp2
  3300.  
  3301.                    #edges
  3302.                    temp = fml
  3303.                    fml = uml
  3304.                    uml = bml
  3305.                    bml = dml
  3306.                    dml = temp
  3307.  
  3308.                elif pause == "l'":
  3309.                    #left face
  3310.                    #corners
  3311.                    temp = lul
  3312.                    lul = lur
  3313.                    lur = ldr
  3314.                    ldr = ldl
  3315.                    ldl = temp
  3316.  
  3317.                    #edges
  3318.                    temp = lum
  3319.                    lum = lmr
  3320.                    lmr = ldm
  3321.                    ldm = lml
  3322.                    lml = temp
  3323.  
  3324.                    #ring around
  3325.                    #corners
  3326.                    temp = ful
  3327.                    ful = dul
  3328.                    dul = bdl
  3329.                    bdl = uul
  3330.                    uul = temp
  3331.  
  3332.                    temp2 = fdl
  3333.                    fdl = ddl
  3334.                    ddl = bul
  3335.                    bul = udl
  3336.                    udl = temp2
  3337.  
  3338.                    #edges
  3339.                    temp = fml
  3340.                    fml = dml
  3341.                    dml = bml
  3342.                    bml = uml
  3343.                    uml = temp
  3344.  
  3345.  
  3346.                elif pause == "d":
  3347.                    #bottom face
  3348.                    #corners
  3349.                    temp = dul
  3350.                    dul = ddl
  3351.                    ddl = ddr
  3352.                    ddr = dur
  3353.                    dur = temp
  3354.  
  3355.                    #edges
  3356.                    temp = dum
  3357.                    dum = dml
  3358.                    dml = ddm
  3359.                    ddm = dmr
  3360.                    dmr = temp
  3361.  
  3362.                    #ring around layer
  3363.                    #corners
  3364.                    temp = fdl
  3365.                    fdl = ldl
  3366.                    ldl = bdr
  3367.                    bdr = rdl
  3368.                    rdl = temp
  3369.  
  3370.                    temp2 = fdr
  3371.                    fdr = ldr
  3372.                    ldr = bdl
  3373.                    bdl = rdr
  3374.                    rdr = temp2
  3375.  
  3376.                    #edges
  3377.                    temp = fdm
  3378.                    fdm = ldm
  3379.                    ldm = bdm
  3380.                    bdm = rdm
  3381.                    rdm = temp
  3382.  
  3383.                elif pause == "d'":
  3384.                    #bottom face
  3385.                    #corners
  3386.                    temp = dul
  3387.                    dul = dur
  3388.                    dur = ddr
  3389.                    ddr = ddl
  3390.                    ddl = temp
  3391.  
  3392.                    #edges
  3393.                    temp = dum
  3394.                    dum = dmr
  3395.                    dmr = ddm
  3396.                    ddm = dml
  3397.                    dml = temp
  3398.  
  3399.                    #ring around layer
  3400.                    #corners
  3401.                    temp = fdl
  3402.                    fdl = rdl
  3403.                    rdl = bdr
  3404.                    bdr = ldl
  3405.                    ldl = temp
  3406.  
  3407.                    temp2 = fdr
  3408.                    fdr = rdr
  3409.                    rdr = bdl
  3410.                    bdl = ldr
  3411.                    ldr = temp2
  3412.  
  3413.                    #edges
  3414.                    temp = fdm
  3415.                    fdm = rdm
  3416.                    rdm = bdm
  3417.                    bdm = ldm
  3418.                    ldm = temp
  3419.  
  3420.  
  3421.                elif pause == "b":
  3422.                    #back face
  3423.                    #corners
  3424.                    temp = bul
  3425.                    bul = bur
  3426.                    bur = bdr
  3427.                    bdr = bdl
  3428.                    bdl = temp
  3429.  
  3430.                    #edges
  3431.                    temp = bum
  3432.                    bum = bmr
  3433.                    bmr = bdm
  3434.                    bdm = bml
  3435.                    bml = temp
  3436.  
  3437.                    #ring around layer
  3438.                    temp = uul
  3439.                    uul = rur
  3440.                    rur = ddr
  3441.                    ddr = ldl
  3442.                    ldl = temp
  3443.  
  3444.                    temp2 = uur
  3445.                    uur = rdr
  3446.                    rdr = ddl
  3447.                    ddl = lul
  3448.                    lul = temp2
  3449.  
  3450.                    #edges
  3451.                    temp = uum
  3452.                    uum = rmr
  3453.                    rmr = ddm
  3454.                    ddm = lml
  3455.                    lml = temp
  3456.  
  3457.                elif pause == "b'":
  3458.                    #back face
  3459.                    #corners
  3460.                    temp = bul
  3461.                    bul = bdl
  3462.                    bdl = bdr
  3463.                    bdr = bur
  3464.                    bur = temp
  3465.  
  3466.                    #edges
  3467.                    temp = bum
  3468.                    bum = bml
  3469.                    bml = bdm
  3470.                    bdm = bmr
  3471.                    bmr = temp
  3472.  
  3473.                    #ring around layer
  3474.                    #corners
  3475.                    temp = uul
  3476.                    uul = ldl
  3477.                    ldl = ddr
  3478.                    ddr = rur
  3479.                    rur = temp
  3480.  
  3481.                    temp2 = uur
  3482.                    uur = lul
  3483.                    lul = ddl
  3484.                    ddl = rdr
  3485.                    rdr = temp2
  3486.  
  3487.                    #edges
  3488.                    temp = uum
  3489.                    uum = lml
  3490.                    lml = ddm
  3491.                    ddm = rmr
  3492.                    rmr = temp
  3493.  
  3494.                elif pause == "solve":
  3495.                    ful = red
  3496.                    fum = red
  3497.                    fur = red
  3498.  
  3499.                    fml = red
  3500.                    fmm = red
  3501.                    fmr = red
  3502.  
  3503.                    fdl = red
  3504.                    fdm = red
  3505.                    fdr = red
  3506.  
  3507.                    #back face
  3508.                    bul = orange
  3509.                    bum = orange
  3510.                    bur = orange
  3511.  
  3512.                    bml = orange
  3513.                    bmm = orange
  3514.                    bmr = orange
  3515.  
  3516.                    bdl = orange
  3517.                    bdm = orange
  3518.                    bdr = orange
  3519.  
  3520.                    #right face
  3521.                    rul = green
  3522.                    rum = green
  3523.                    rur = green
  3524.  
  3525.                    rml = green
  3526.                    rmm = green
  3527.                    rmr = green
  3528.  
  3529.                    rdl = green
  3530.                    rdm = green
  3531.                    rdr = green
  3532.  
  3533.                    #left face
  3534.                    lul = blue
  3535.                    lum = blue
  3536.                    lur = blue
  3537.  
  3538.                    lml = blue
  3539.                    lmm = blue
  3540.                    lmr = blue
  3541.  
  3542.                    ldl = blue
  3543.                    ldm = blue
  3544.                    ldr = blue
  3545.  
  3546.                    #top face
  3547.                    uul = yellow
  3548.                    uum = yellow
  3549.                    uur = yellow
  3550.  
  3551.                    uml = yellow
  3552.                    umm = yellow
  3553.                    umr = yellow
  3554.  
  3555.                    udl = yellow
  3556.                    udm = yellow
  3557.                    udr = yellow
  3558.  
  3559.                    #bottom face
  3560.                    dul = white
  3561.                    dum = white
  3562.                    dur = white
  3563.  
  3564.                    dml = white
  3565.                    dmm = white
  3566.                    dmr = white
  3567.  
  3568.                    ddl = white
  3569.                    ddm = white
  3570.                    ddr = white
  3571.  
  3572.                elif pause == "y":
  3573.  
  3574.                    #bottom rotation
  3575.                    #bottom face
  3576.                    #corners
  3577.                    temp = dul
  3578.                    dul = dur
  3579.                    dur = ddr
  3580.                    ddr = ddl
  3581.                    ddl = temp
  3582.  
  3583.                    #edges
  3584.                    temp = dum
  3585.                    dum = dmr
  3586.                    dmr = ddm
  3587.                    ddm = dml
  3588.                    dml = temp
  3589.  
  3590.                    #ring around layer
  3591.                    #corners
  3592.                    temp = fdl
  3593.                    fdl = rdl
  3594.                    rdl = bdr
  3595.                    bdr = ldl
  3596.                    ldl = temp
  3597.  
  3598.                    temp2 = fdr
  3599.                    fdr = rdr
  3600.                    rdr = bdl
  3601.                    bdl = ldr
  3602.                    ldr = temp2
  3603.  
  3604.                    #edges
  3605.                    temp = fdm
  3606.                    fdm = rdm
  3607.                    rdm = bdm
  3608.                    bdm = ldm
  3609.                    ldm = temp
  3610.  
  3611.  
  3612.                    #top rotation
  3613.                    #top face turn
  3614.                    #corners
  3615.                    temp = uul
  3616.                    uul = udl
  3617.                    udl = udr
  3618.                    udr = uur
  3619.                    uur = temp
  3620.  
  3621.                    #edges
  3622.                    temp = uml
  3623.                    uml = udm
  3624.                    udm = umr
  3625.                    umr = uum
  3626.                    uum = temp
  3627.  
  3628.                    #ring around top
  3629.                    #corners
  3630.                    temp = lul
  3631.                    lul = ful
  3632.                    ful = rul
  3633.                    rul = bur
  3634.                    bur = temp
  3635.  
  3636.  
  3637.                    temp2 = lur
  3638.                    lur = fur
  3639.                    fur = rur
  3640.                    rur = bul
  3641.                    bul = temp2
  3642.  
  3643.                    #edges
  3644.                    temp = lum
  3645.                    lum = fum
  3646.                    fum = rum
  3647.                    rum = bum
  3648.                    bum = temp
  3649.  
  3650.                    #middle layer rotation
  3651.                    temp = fml
  3652.                    fml = rml
  3653.                    rml = bmr
  3654.                    bmr = lml
  3655.                    lml = temp
  3656.  
  3657.                    temp = fmm
  3658.                    fmm = rmm
  3659.                    rmm = bmm
  3660.                    bmm = lmm
  3661.                    lmm = temp
  3662.  
  3663.                    temp = fmr
  3664.                    fmr = rmr
  3665.                    rmr = bml
  3666.                    bml = lmr
  3667.                    lmr = temp
  3668.  
  3669.                elif pause == "y'":
  3670.                    #top face
  3671.                    temp = uul
  3672.                    uul = uur
  3673.                    uur = udr
  3674.                    udr = udl
  3675.                    udl = temp
  3676.  
  3677.                    temp = uum
  3678.                    uum = umr
  3679.                    umr = udm
  3680.                    udm = uml
  3681.                    uml = temp
  3682.  
  3683.                    #ring around top
  3684.                    #corners
  3685.                    temp = lul
  3686.                    lul = bur
  3687.                    bur = rul
  3688.                    rul = ful
  3689.                    ful = temp
  3690.  
  3691.                    temp2 = lur
  3692.                    lur = bul
  3693.                    bul = rur
  3694.                    rur = fur
  3695.                    fur = temp2
  3696.  
  3697.                    #edges
  3698.                    temp = lum
  3699.                    lum = bum
  3700.                    bum = rum
  3701.                    rum = fum
  3702.                    fum = temp
  3703.  
  3704.                    #middle
  3705.                    #centers
  3706.                    temp = fmm
  3707.                    fmm = lmm
  3708.                    lmm = bmm
  3709.                    bmm = rmm
  3710.                    rmm = temp
  3711.  
  3712.                    #edges
  3713.                    temp = fml
  3714.                    fml = lml
  3715.                    lml = bmr
  3716.                    bmr = rml
  3717.                    rml = temp
  3718.  
  3719.                    temp = fmr
  3720.                    fmr = lmr
  3721.                    lmr = bml
  3722.                    bml = rmr
  3723.                    rmr = temp
  3724.  
  3725.                    #bottom face
  3726.                    #corners
  3727.                    temp = dul
  3728.                    dul = ddl
  3729.                    ddl = ddr
  3730.                    ddr = dur
  3731.                    dur = temp
  3732.  
  3733.                    #edges
  3734.                    temp = dum
  3735.                    dum = dml
  3736.                    dml = ddm
  3737.                    ddm = dmr
  3738.                    dmr = temp
  3739.  
  3740.                    #ring around layer
  3741.                    #corners
  3742.                    temp = fdl
  3743.                    fdl = ldl
  3744.                    ldl = bdr
  3745.                    bdr = rdl
  3746.                    rdl = temp
  3747.  
  3748.                    temp2 = fdr
  3749.                    fdr = ldr
  3750.                    ldr = bdl
  3751.                    bdl = rdr
  3752.                    rdr = temp2
  3753.  
  3754.                    #edges
  3755.                    temp = fdm
  3756.                    fdm = ldm
  3757.                    ldm = bdm
  3758.                    bdm = rdm
  3759.                    rdm = temp
  3760.  
  3761.                elif pause == "x":
  3762.                    #right face
  3763.                    temp = rul
  3764.                    rul = rdl
  3765.                    rdl = rdr
  3766.                    rdr = rur
  3767.                    rur = temp
  3768.  
  3769.                    temp = rml
  3770.                    rml = rdm
  3771.                    rdm = rmr
  3772.                    rmr = rum
  3773.                    rum = temp
  3774.  
  3775.                    #ring around right face
  3776.                    temp = fur
  3777.                    fur = dur
  3778.                    dur = bdr
  3779.                    bdr = uur
  3780.                    uur = temp
  3781.  
  3782.                    temp2 = fdr
  3783.                    fdr = ddr
  3784.                    ddr = bur
  3785.                    bur = udr
  3786.                    udr = temp2
  3787.  
  3788.                    temp = fmr
  3789.                    fmr = dmr
  3790.                    dmr = bmr
  3791.                    bmr = umr
  3792.                    umr = temp
  3793.  
  3794.                    #middle
  3795.                    #centers
  3796.                    temp = dmm
  3797.                    dmm = bmm
  3798.                    bmm = umm
  3799.                    umm = fmm
  3800.                    fmm = temp
  3801.  
  3802.                    #edges
  3803.                    temp = dum
  3804.                    dum = bdm
  3805.                    bdm = uum
  3806.                    uum = fum
  3807.                    fum = temp
  3808.  
  3809.                    temp = ddm
  3810.                    ddm = bum
  3811.                    bum = udm
  3812.                    udm = fdm
  3813.                    fdm = temp
  3814.  
  3815.                    #left face
  3816.                    #corners
  3817.                    temp = lul
  3818.                    lul = lur
  3819.                    lur = ldr
  3820.                    ldr = ldl
  3821.                    ldl = temp
  3822.  
  3823.                    #edges
  3824.                    temp = lum
  3825.                    lum = lmr
  3826.                    lmr = ldm
  3827.                    ldm = lml
  3828.                    lml = temp
  3829.  
  3830.                    #ring around
  3831.                    #corners
  3832.                    temp = ful
  3833.                    ful = dul
  3834.                    dul = bdl
  3835.                    bdl = uul
  3836.                    uul = temp
  3837.  
  3838.                    temp2 = fdl
  3839.                    fdl = ddl
  3840.                    ddl = bul
  3841.                    bul = udl
  3842.                    udl = temp2
  3843.  
  3844.                    #edges
  3845.                    temp = fml
  3846.                    fml = dml
  3847.                    dml = bml
  3848.                    bml = uml
  3849.                    uml = temp
  3850.  
  3851.                elif pause == "x'":
  3852.                    #right face
  3853.                    temp = rul
  3854.                    rul = rur
  3855.                    rur = rdr
  3856.                    rdr = rdl
  3857.                    rdl = temp
  3858.  
  3859.                    temp = rml
  3860.                    rml = rum
  3861.                    rum = rmr
  3862.                    rmr = rdm
  3863.                    rdm = temp
  3864.  
  3865.                    #ring around face
  3866.                    temp = fur
  3867.                    fur = uur
  3868.                    uur = bdr
  3869.                    bdr = dur
  3870.                    dur = temp
  3871.  
  3872.                    temp2 = fdr
  3873.                    fdr = udr
  3874.                    udr = bur
  3875.                    bur = ddr
  3876.                    ddr = temp2
  3877.  
  3878.                    temp = fmr
  3879.                    fmr = umr
  3880.                    umr = bmr
  3881.                    bmr = dmr
  3882.                    dmr = temp
  3883.  
  3884.                    #left face
  3885.                    #corners
  3886.                    temp = lul
  3887.                    lul = ldl
  3888.                    ldl = ldr
  3889.                    ldr = lur
  3890.                    lur = temp
  3891.  
  3892.                    #edges
  3893.                    temp = lum
  3894.                    lum = lml
  3895.                    lml = ldm
  3896.                    ldm = lmr
  3897.                    lmr = temp
  3898.  
  3899.                    #ring around left side
  3900.                    temp = ful
  3901.                    ful = uul
  3902.                    uul = bdl
  3903.                    bdl = dul
  3904.                    dul = temp
  3905.  
  3906.                    temp2 = fdl
  3907.                    fdl = udl
  3908.                    udl = bul
  3909.                    bul = ddl
  3910.                    ddl = temp2
  3911.  
  3912.                    #edges
  3913.                    temp = fml
  3914.                    fml = uml
  3915.                    uml = bml
  3916.                    bml = dml
  3917.                    dml = temp
  3918.  
  3919.                    #middle
  3920.                    #centers
  3921.                    temp = fmm
  3922.                    fmm = umm
  3923.                    umm = bmm
  3924.                    bmm = dmm
  3925.                    dmm = temp
  3926.  
  3927.                    #edges
  3928.                    temp = fum
  3929.                    fum = uum
  3930.                    uum = bdm
  3931.                    bdm = dum
  3932.                    dum = temp
  3933.  
  3934.                    temp = fdm
  3935.                    fdm = udm
  3936.                    udm = bum
  3937.                    bum = ddm
  3938.                    ddm = temp
  3939.  
  3940.  
  3941.  
  3942.  
  3943.                elif pause == "commands":
  3944.                    print("These are the commands you can use on the cube:")
  3945.                    print("move: draws the moves that you have made")
  3946.                    print("f/f': turns the front face of the cube")
  3947.                    print("b/b': turn the back face of the cube")
  3948.                    print("u/u': turns the top face of the cube")
  3949.                    print("d/d': turns the bottom face of the cube")
  3950.                    print("r/r': turns the right face of the cube")
  3951.                    print("l/l': turns the left face of the cube")
  3952.                    print("y/y': rotates the entire cube like a U/U' turn")
  3953.                    print("x/x': rotates the entire cube like an R/R' turn")
  3954.                    print("scramble: scrambles the cube")
  3955.                    print("solve: solves the cube")
  3956.                    print("back: goes back to cube selection")
  3957.  
  3958.  
  3959.                elif pause == "scramble":
  3960.                    moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
  3961.                    scrambling = 0
  3962.                    while scrambling != 40:
  3963.                        scramblemove = random.choice(moves)
  3964.                        scrambling = scrambling + 1
  3965.                        stickers.clear()
  3966.                        draw2x2()
  3967.                        if scramblemove == "f":
  3968.                            #front face
  3969.                            #corners
  3970.                            temp = ful
  3971.                            ful = fdl
  3972.                            fdl = fdr
  3973.                            fdr = fur
  3974.                            fur = temp
  3975.  
  3976.                            #edges
  3977.                            temp = fum
  3978.                            fum = fml
  3979.                            fml = fdm
  3980.                            fdm = fmr
  3981.                            fmr = temp
  3982.  
  3983.                            #ring around
  3984.                            #corners
  3985.                            temp = udl
  3986.                            udl = ldr
  3987.                            ldr = dur
  3988.                            dur = rul
  3989.                            rul = temp
  3990.  
  3991.                            temp2 = udr
  3992.                            udr = lur
  3993.                            lur = dul
  3994.                            dul = rdl
  3995.                            rdl = temp2
  3996.  
  3997.                            #edges
  3998.                            temp = udm
  3999.                            udm = lmr
  4000.                            lmr = dum
  4001.                            dum = rml
  4002.                            rml = temp
  4003.  
  4004.  
  4005.  
  4006.  
  4007.                        elif scramblemove == "f'":
  4008.                            #front face
  4009.                            #corners
  4010.                            temp = ful
  4011.                            ful = fur
  4012.                            fur = fdr
  4013.                            fdr = fdl
  4014.                            fdl = temp
  4015.                            #edges
  4016.                            temp2 = fum
  4017.                            fum = fmr
  4018.                            fmr = fdm
  4019.                            fdm = fml
  4020.                            fml = temp2
  4021.  
  4022.                            #ring around front face
  4023.                            #corners
  4024.                            temp = lur
  4025.                            temp2 = ldr
  4026.  
  4027.                            lur = udr
  4028.                            ldr = udl
  4029.  
  4030.                            udr = rdl
  4031.                            udl = rul
  4032.  
  4033.                            rdl = dul
  4034.                            rul = dur
  4035.  
  4036.                            dul = temp
  4037.                            dur = temp2
  4038.  
  4039.                            #edges
  4040.                            temp = lmr
  4041.  
  4042.                            lmr = udm
  4043.  
  4044.                            udm = rml
  4045.  
  4046.                            rml = dum
  4047.  
  4048.                            dum = temp
  4049.  
  4050.  
  4051.                        elif scramblemove == "u":
  4052.                            #top face turn
  4053.                            #corners
  4054.                            temp = uul
  4055.                            uul = udl
  4056.                            udl = udr
  4057.                            udr = uur
  4058.                            uur = temp
  4059.  
  4060.                            #edges
  4061.                            temp = uml
  4062.                            uml = udm
  4063.                            udm = umr
  4064.                            umr = uum
  4065.                            uum = temp
  4066.  
  4067.                            #ring around top
  4068.                            #corners
  4069.                            temp = lul
  4070.                            lul = ful
  4071.                            ful = rul
  4072.                            rul = bur
  4073.                            bur = temp
  4074.  
  4075.  
  4076.                            temp2 = lur
  4077.                            lur = fur
  4078.                            fur = rur
  4079.                            rur = bul
  4080.                            bul = temp2
  4081.  
  4082.                            #edges
  4083.                            temp = lum
  4084.                            lum = fum
  4085.                            fum = rum
  4086.                            rum = bum
  4087.                            bum = temp
  4088.  
  4089.  
  4090.  
  4091.                        elif scramblemove == "u'":
  4092.                            #top face
  4093.                            temp = uul
  4094.                            uul = uur
  4095.                            uur = udr
  4096.                            udr = udl
  4097.                            udl = temp
  4098.  
  4099.                            temp = uum
  4100.                            uum = umr
  4101.                            umr = udm
  4102.                            udm = uml
  4103.                            uml = temp
  4104.  
  4105.                            #ring around top
  4106.                            #corners
  4107.                            temp = lul
  4108.                            lul = bur
  4109.                            bur = rul
  4110.                            rul = ful
  4111.                            ful = temp
  4112.  
  4113.                            temp2 = lur
  4114.                            lur = bul
  4115.                            bul = rur
  4116.                            rur = fur
  4117.                            fur = temp2
  4118.  
  4119.                            #edges
  4120.                            temp = lum
  4121.                            lum = bum
  4122.                            bum = rum
  4123.                            rum = fum
  4124.                            fum = temp
  4125.  
  4126.  
  4127.                        elif scramblemove == "r":
  4128.                            #right face
  4129.                            temp = rul
  4130.                            rul = rdl
  4131.                            rdl = rdr
  4132.                            rdr = rur
  4133.                            rur = temp
  4134.  
  4135.                            temp = rml
  4136.                            rml = rdm
  4137.                            rdm = rmr
  4138.                            rmr = rum
  4139.                            rum = temp
  4140.  
  4141.                            #ring around right face
  4142.                            temp = fur
  4143.                            fur = dur
  4144.                            dur = bdr
  4145.                            bdr = uur
  4146.                            uur = temp
  4147.  
  4148.                            temp2 = fdr
  4149.                            fdr = ddr
  4150.                            ddr = bur
  4151.                            bur = udr
  4152.                            udr = temp2
  4153.  
  4154.                            temp = fmr
  4155.                            fmr = dmr
  4156.                            dmr = bmr
  4157.                            bmr = umr
  4158.                            umr = temp
  4159.  
  4160.  
  4161.  
  4162.                        elif scramblemove == "r'":
  4163.                            #right face
  4164.                            temp = rul
  4165.                            rul = rur
  4166.                            rur = rdr
  4167.                            rdr = rdl
  4168.                            rdl = temp
  4169.  
  4170.                            temp = rml
  4171.                            rml = rum
  4172.                            rum = rmr
  4173.                            rmr = rdm
  4174.                            rdm = temp
  4175.  
  4176.                            #ring around face
  4177.                            temp = fur
  4178.                            fur = uur
  4179.                            uur = bdr
  4180.                            bdr = dur
  4181.                            dur = temp
  4182.  
  4183.                            temp2 = fdr
  4184.                            fdr = udr
  4185.                            udr = bur
  4186.                            bur = ddr
  4187.                            ddr = temp2
  4188.  
  4189.                            temp = fmr
  4190.                            fmr = umr
  4191.                            umr = bmr
  4192.                            bmr = dmr
  4193.                            dmr = temp
  4194.  
  4195.                        elif scramblemove == "l":
  4196.                            #left face
  4197.                            #corners
  4198.                            temp = lul
  4199.                            lul = ldl
  4200.                            ldl = ldr
  4201.                            ldr = lur
  4202.                            lur = temp
  4203.  
  4204.                            #edges
  4205.                            temp = lum
  4206.                            lum = lml
  4207.                            lml = ldm
  4208.                            ldm = lmr
  4209.                            lmr = temp
  4210.  
  4211.                            #ring around left side
  4212.                            temp = ful
  4213.                            ful = uul
  4214.                            uul = bdl
  4215.                            bdl = dul
  4216.                            dul = temp
  4217.  
  4218.                            temp2 = fdl
  4219.                            fdl = udl
  4220.                            udl = bul
  4221.                            bul = ddl
  4222.                            ddl = temp2
  4223.  
  4224.                            #edges
  4225.                            temp = fml
  4226.                            fml = uml
  4227.                            uml = bml
  4228.                            bml = dml
  4229.                            dml = temp
  4230.  
  4231.                        elif scramblemove == "l'":
  4232.                            #left face
  4233.                            #corners
  4234.                            temp = lul
  4235.                            lul = lur
  4236.                            lur = ldr
  4237.                            ldr = ldl
  4238.                            ldl = temp
  4239.  
  4240.                            #edges
  4241.                            temp = lum
  4242.                            lum = lmr
  4243.                            lmr = ldm
  4244.                            ldm = lml
  4245.                            lml = temp
  4246.  
  4247.                            #ring around
  4248.                            #corners
  4249.                            temp = ful
  4250.                            ful = dul
  4251.                            dul = bdl
  4252.                            bdl = uul
  4253.                            uul = temp
  4254.  
  4255.                            temp2 = fdl
  4256.                            fdl = ddl
  4257.                            ddl = bul
  4258.                            bul = udl
  4259.                            udl = temp2
  4260.  
  4261.                            #edges
  4262.                            temp = fml
  4263.                            fml = dml
  4264.                            dml = bml
  4265.                            bml = uml
  4266.                            uml = temp
  4267.  
  4268.  
  4269.                        elif scramblemove == "d":
  4270.                            #bottom face
  4271.                            #corners
  4272.                            temp = dul
  4273.                            dul = ddl
  4274.                            ddl = ddr
  4275.                            ddr = dur
  4276.                            dur = temp
  4277.  
  4278.                            #edges
  4279.                            temp = dum
  4280.                            dum = dml
  4281.                            dml = ddm
  4282.                            ddm = dmr
  4283.                            dmr = temp
  4284.  
  4285.                            #ring around layer
  4286.                            #corners
  4287.                            temp = fdl
  4288.                            fdl = ldl
  4289.                            ldl = bdr
  4290.                            bdr = rdl
  4291.                            rdl = temp
  4292.  
  4293.                            temp2 = fdr
  4294.                            fdr = ldr
  4295.                            ldr = bdl
  4296.                            bdl = rdr
  4297.                            rdr = temp2
  4298.  
  4299.                            #edges
  4300.                            temp = fdm
  4301.                            fdm = ldm
  4302.                            ldm = bdm
  4303.                            bdm = rdm
  4304.                            rdm = temp
  4305.  
  4306.                        elif scramblemove == "d'":
  4307.                            #bottom face
  4308.                            #corners
  4309.                            temp = dul
  4310.                            dul = dur
  4311.                            dur = ddr
  4312.                            ddr = ddl
  4313.                            ddl = temp
  4314.  
  4315.                            #edges
  4316.                            temp = dum
  4317.                            dum = dmr
  4318.                            dmr = ddm
  4319.                            ddm = dml
  4320.                            dml = temp
  4321.  
  4322.                            #ring around layer
  4323.                            #corners
  4324.                            temp = fdl
  4325.                            fdl = rdl
  4326.                            rdl = bdr
  4327.                            bdr = ldl
  4328.                            ldl = temp
  4329.  
  4330.                            temp2 = fdr
  4331.                            fdr = rdr
  4332.                            rdr = bdl
  4333.                            bdl = ldr
  4334.                            ldr = temp2
  4335.  
  4336.                            #edges
  4337.                            temp = fdm
  4338.                            fdm = rdm
  4339.                            rdm = bdm
  4340.                            bdm = ldm
  4341.                            ldm = temp
  4342.  
  4343.  
  4344.                        elif scramblemove == "b":
  4345.                            #back face
  4346.                            #corners
  4347.                            temp = bul
  4348.                            bul = bur
  4349.                            bur = bdr
  4350.                            bdr = bdl
  4351.                            bdl = temp
  4352.  
  4353.                            #edges
  4354.                            temp = bum
  4355.                            bum = bmr
  4356.                            bmr = bdm
  4357.                            bdm = bml
  4358.                            bml = temp
  4359.  
  4360.                            #ring around layer
  4361.                            temp = uul
  4362.                            uul = rur
  4363.                            rur = ddr
  4364.                            ddr = ldl
  4365.                            ldl = temp
  4366.  
  4367.                            temp2 = uur
  4368.                            uur = rdr
  4369.                            rdr = ddl
  4370.                            ddl = lul
  4371.                            lul = temp2
  4372.  
  4373.                            #edges
  4374.                            temp = uum
  4375.                            uum = rmr
  4376.                            rmr = ddm
  4377.                            ddm = lml
  4378.                            lml = temp
  4379.  
  4380.                        elif scramblemove == "b'":
  4381.                            #back face
  4382.                            #corners
  4383.                            temp = bul
  4384.                            bul = bdl
  4385.                            bdl = bdr
  4386.                            bdr = bur
  4387.                            bur = temp
  4388.  
  4389.                            #edges
  4390.                            temp = bum
  4391.                            bum = bml
  4392.                            bml = bdm
  4393.                            bdm = bmr
  4394.                            bmr = temp
  4395.  
  4396.                            #ring around layer
  4397.                            #corners
  4398.                            temp = uul
  4399.                            uul = ldl
  4400.                            ldl = ddr
  4401.                            ddr = rur
  4402.                            rur = temp
  4403.  
  4404.                            temp2 = uur
  4405.                            uur = lul
  4406.                            lul = ddl
  4407.                            ddl = rdr
  4408.                            rdr = temp2
  4409.  
  4410.                            #edges
  4411.                            temp = uum
  4412.                            uum = lml
  4413.                            lml = ddm
  4414.                            ddm = rmr
  4415.                            rmr = temp
  4416.  
  4417.  
  4418.                elif pause == "solve the long way":
  4419.                    scrambling = 0
  4420.                    if ful == red:
  4421.                        if fur == red:
  4422.                            if fdl == red:
  4423.                                if fdr == red:
  4424.                                    if bul == orange:
  4425.                                        if bur == orange:
  4426.                                            if bdl == orange:
  4427.                                                if bdr == orange:
  4428.                                                   if rul == green:
  4429.                                                       if rur == green:
  4430.                                                           if rdl == green:
  4431.                                                               if rdr == green:
  4432.                                                                   if lul == blue:
  4433.                                                                       if lur ==blue:
  4434.                                                                           if ldl == blue:
  4435.                                                                               if ldr == blue:
  4436.                                                                                   if uul == yellow:
  4437.                                                                                       if uur == yellow:
  4438.                                                                                           if udl == yellow:
  4439.                                                                                               if udr == yellow:
  4440.                                                                                                   if dul == white:
  4441.                                                                                                       if dur == white:
  4442.                                                                                                           if ddl == white:
  4443.                                                                                                               if ddr == white:
  4444.                                                                                                                   scrambling = scrambling + 1
  4445.                                                                                                                   print("solved")
  4446.                                                                                                                   draw2x2()
  4447.                    else:
  4448.                        moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"]
  4449.                        while scrambling != 1:
  4450.                            scramblemove = random.choice(moves)
  4451.                            turnsmade = 0
  4452.                            turnsmade = turnsmade + 1
  4453.                            draw2x2()
  4454.                            if scramblemove == "f":
  4455.                                #front face
  4456.                                #corners
  4457.                                temp = ful
  4458.                                ful = fdl
  4459.                                fdl = fdr
  4460.                                fdr = fur
  4461.                                fur = temp
  4462.  
  4463.                                #edges
  4464.                                temp = fum
  4465.                                fum = fml
  4466.                                fml = fdm
  4467.                                fdm = fmr
  4468.                                fmr = temp
  4469.  
  4470.                                #ring around
  4471.                                #corners
  4472.                                temp = udl
  4473.                                udl = ldr
  4474.                                ldr = dur
  4475.                                dur = rul
  4476.                                rul = temp
  4477.  
  4478.                                temp2 = udr
  4479.                                udr = lur
  4480.                                lur = dul
  4481.                                dul = rdl
  4482.                                rdl = temp2
  4483.  
  4484.                                #edges
  4485.                                temp = udm
  4486.                                udm = lmr
  4487.                                lmr = dum
  4488.                                dum = rml
  4489.                                rml = temp
  4490.  
  4491.  
  4492.  
  4493.  
  4494.                            elif scramblemove == "f'":
  4495.                                #front face
  4496.                                #corners
  4497.                                temp = ful
  4498.                                ful = fur
  4499.                                fur = fdr
  4500.                                fdr = fdl
  4501.                                fdl = temp
  4502.                                #edges
  4503.                                temp2 = fum
  4504.                                fum = fmr
  4505.                                fmr = fdm
  4506.                                fdm = fml
  4507.                                fml = temp2
  4508.  
  4509.                                #ring around front face
  4510.                                #corners
  4511.                                temp = lur
  4512.                                temp2 = ldr
  4513.  
  4514.                                lur = udr
  4515.                                ldr = udl
  4516.  
  4517.                                udr = rdl
  4518.                                udl = rul
  4519.  
  4520.                                rdl = dul
  4521.                                rul = dur
  4522.  
  4523.                                dul = temp
  4524.                                dur = temp2
  4525.  
  4526.                                #edges
  4527.                                temp = lmr
  4528.  
  4529.                                lmr = udm
  4530.  
  4531.                                udm = rml
  4532.  
  4533.                                rml = dum
  4534.  
  4535.                                dum = temp
  4536.  
  4537.  
  4538.                            elif scramblemove == "u":
  4539.                                #top face turn
  4540.                                #corners
  4541.                                temp = uul
  4542.                                uul = udl
  4543.                                udl = udr
  4544.                                udr = uur
  4545.                                uur = temp
  4546.  
  4547.                                #edges
  4548.                                temp = uml
  4549.                                uml = udm
  4550.                                udm = umr
  4551.                                umr = uum
  4552.                                uum = temp
  4553.  
  4554.                                #ring around top
  4555.                                #corners
  4556.                                temp = lul
  4557.                                lul = ful
  4558.                                ful = rul
  4559.                                rul = bur
  4560.                                bur = temp
  4561.  
  4562.  
  4563.                                temp2 = lur
  4564.                                lur = fur
  4565.                                fur = rur
  4566.                                rur = bul
  4567.                                bul = temp2
  4568.  
  4569.                                #edges
  4570.                                temp = lum
  4571.                                lum = fum
  4572.                                fum = rum
  4573.                                rum = bum
  4574.                                bum = temp
  4575.  
  4576.  
  4577.  
  4578.                            elif scramblemove == "u'":
  4579.                                #top face
  4580.                                temp = uul
  4581.                                uul = uur
  4582.                                uur = udr
  4583.                                udr = udl
  4584.                                udl = temp
  4585.  
  4586.                                temp = uum
  4587.                                uum = umr
  4588.                                umr = udm
  4589.                                udm = uml
  4590.                                uml = temp
  4591.  
  4592.                                #ring around top
  4593.                                #corners
  4594.                                temp = lul
  4595.                                lul = bur
  4596.                                bur = rul
  4597.                                rul = ful
  4598.                                ful = temp
  4599.  
  4600.                                temp2 = lur
  4601.                                lur = bul
  4602.                                bul = rur
  4603.                                rur = fur
  4604.                                fur = temp2
  4605.  
  4606.                                #edges
  4607.                                temp = lum
  4608.                                lum = bum
  4609.                                bum = rum
  4610.                                rum = fum
  4611.                                fum = temp
  4612.  
  4613.  
  4614.                            elif scramblemove == "r":
  4615.                                #right face
  4616.                                temp = rul
  4617.                                rul = rdl
  4618.                                rdl = rdr
  4619.                                rdr = rur
  4620.                                rur = temp
  4621.  
  4622.                                temp = rml
  4623.                                rml = rdm
  4624.                                rdm = rmr
  4625.                                rmr = rum
  4626.                                rum = temp
  4627.  
  4628.                                #ring around right face
  4629.                                temp = fur
  4630.                                fur = dur
  4631.                                dur = bdr
  4632.                                bdr = uur
  4633.                                uur = temp
  4634.  
  4635.                                temp2 = fdr
  4636.                                fdr = ddr
  4637.                                ddr = bur
  4638.                                bur = udr
  4639.                                udr = temp2
  4640.  
  4641.                                temp = fmr
  4642.                                fmr = dmr
  4643.                                dmr = bmr
  4644.                                bmr = umr
  4645.                                umr = temp
  4646.  
  4647.  
  4648.  
  4649.                            elif scramblemove == "r'":
  4650.                                #right face
  4651.                                temp = rul
  4652.                                rul = rur
  4653.                                rur = rdr
  4654.                                rdr = rdl
  4655.                                rdl = temp
  4656.  
  4657.                                temp = rml
  4658.                                rml = rum
  4659.                                rum = rmr
  4660.                                rmr = rdm
  4661.                                rdm = temp
  4662.  
  4663.                                #ring around face
  4664.                                temp = fur
  4665.                                fur = uur
  4666.                                uur = bdr
  4667.                                bdr = dur
  4668.                                dur = temp
  4669.  
  4670.                                temp2 = fdr
  4671.                                fdr = udr
  4672.                                udr = bur
  4673.                                bur = ddr
  4674.                                ddr = temp2
  4675.  
  4676.                                temp = fmr
  4677.                                fmr = umr
  4678.                                umr = bmr
  4679.                                bmr = dmr
  4680.                                dmr = temp
  4681.  
  4682.                            elif scramblemove == "l":
  4683.                                #left face
  4684.                                #corners
  4685.                                temp = lul
  4686.                                lul = ldl
  4687.                                ldl = ldr
  4688.                                ldr = lur
  4689.                                lur = temp
  4690.  
  4691.                                #edges
  4692.                                temp = lum
  4693.                                lum = lml
  4694.                                lml = ldm
  4695.                                ldm = lmr
  4696.                                lmr = temp
  4697.  
  4698.                                #ring around left side
  4699.                                temp = ful
  4700.                                ful = uul
  4701.                                uul = bdl
  4702.                                bdl = dul
  4703.                                dul = temp
  4704.  
  4705.                                temp2 = fdl
  4706.                                fdl = udl
  4707.                                udl = bul
  4708.                                bul = ddl
  4709.                                ddl = temp2
  4710.  
  4711.                                #edges
  4712.                                temp = fml
  4713.                                fml = uml
  4714.                                uml = bml
  4715.                                bml = dml
  4716.                                dml = temp
  4717.  
  4718.                            elif scramblemove == "l'":
  4719.                                #left face
  4720.                                #corners
  4721.                                temp = lul
  4722.                                lul = lur
  4723.                                lur = ldr
  4724.                                ldr = ldl
  4725.                                ldl = temp
  4726.  
  4727.                                #edges
  4728.                                temp = lum
  4729.                                lum = lmr
  4730.                                lmr = ldm
  4731.                                ldm = lml
  4732.                                lml = temp
  4733.  
  4734.                                #ring around
  4735.                                #corners
  4736.                                temp = ful
  4737.                                ful = dul
  4738.                                dul = bdl
  4739.                                bdl = uul
  4740.                                uul = temp
  4741.  
  4742.                                temp2 = fdl
  4743.                                fdl = ddl
  4744.                                ddl = bul
  4745.                                bul = udl
  4746.                                udl = temp2
  4747.  
  4748.                                #edges
  4749.                                temp = fml
  4750.                                fml = dml
  4751.                                dml = bml
  4752.                                bml = uml
  4753.                                uml = temp
  4754.  
  4755.  
  4756.                            elif scramblemove == "d":
  4757.                                #bottom face
  4758.                                #corners
  4759.                                temp = dul
  4760.                                dul = ddl
  4761.                                ddl = ddr
  4762.                                ddr = dur
  4763.                                dur = temp
  4764.  
  4765.                                #edges
  4766.                                temp = dum
  4767.                                dum = dml
  4768.                                dml = ddm
  4769.                                ddm = dmr
  4770.                                dmr = temp
  4771.  
  4772.                                #ring around layer
  4773.                                #corners
  4774.                                temp = fdl
  4775.                                fdl = ldl
  4776.                                ldl = bdr
  4777.                                bdr = rdl
  4778.                                rdl = temp
  4779.  
  4780.                                temp2 = fdr
  4781.                                fdr = ldr
  4782.                                ldr = bdl
  4783.                                bdl = rdr
  4784.                                rdr = temp2
  4785.  
  4786.                                #edges
  4787.                                temp = fdm
  4788.                                fdm = ldm
  4789.                                ldm = bdm
  4790.                                bdm = rdm
  4791.                                rdm = temp
  4792.  
  4793.                            elif scramblemove == "d'":
  4794.                                #bottom face
  4795.                                #corners
  4796.                                temp = dul
  4797.                                dul = dur
  4798.                                dur = ddr
  4799.                                ddr = ddl
  4800.                                ddl = temp
  4801.  
  4802.                                #edges
  4803.                                temp = dum
  4804.                                dum = dmr
  4805.                                dmr = ddm
  4806.                                ddm = dml
  4807.                                dml = temp
  4808.  
  4809.                                #ring around layer
  4810.                                #corners
  4811.                                temp = fdl
  4812.                                fdl = rdl
  4813.                                rdl = bdr
  4814.                                bdr = ldl
  4815.                                ldl = temp
  4816.  
  4817.                                temp2 = fdr
  4818.                                fdr = rdr
  4819.                                rdr = bdl
  4820.                                bdl = ldr
  4821.                                ldr = temp2
  4822.  
  4823.                                #edges
  4824.                                temp = fdm
  4825.                                fdm = rdm
  4826.                                rdm = bdm
  4827.                                bdm = ldm
  4828.                                ldm = temp
  4829.  
  4830.  
  4831.                            elif scramblemove == "b":
  4832.                                #back face
  4833.                                #corners
  4834.                                temp = bul
  4835.                                bul = bur
  4836.                                bur = bdr
  4837.                                bdr = bdl
  4838.                                bdl = temp
  4839.  
  4840.                                #edges
  4841.                                temp = bum
  4842.                                bum = bmr
  4843.                                bmr = bdm
  4844.                                bdm = bml
  4845.                                bml = temp
  4846.  
  4847.                                #ring around layer
  4848.                                temp = uul
  4849.                                uul = rur
  4850.                                rur = ddr
  4851.                                ddr = ldl
  4852.                                ldl = temp
  4853.  
  4854.                                temp2 = uur
  4855.                                uur = rdr
  4856.                                rdr = ddl
  4857.                                ddl = lul
  4858.                                lul = temp2
  4859.  
  4860.                                #edges
  4861.                                temp = uum
  4862.                                uum = rmr
  4863.                                rmr = ddm
  4864.                                ddm = lml
  4865.                                lml = temp
  4866.  
  4867.                            elif scramblemove == "b'":
  4868.                                #back face
  4869.                                #corners
  4870.                                temp = bul
  4871.                                bul = bdl
  4872.                                bdl = bdr
  4873.                                bdr = bur
  4874.                                bur = temp
  4875.  
  4876.                                #edges
  4877.                                temp = bum
  4878.                                bum = bml
  4879.                                bml = bdm
  4880.                                bdm = bmr
  4881.                                bmr = temp
  4882.  
  4883.                                #ring around layer
  4884.                                #corners
  4885.                                temp = uul
  4886.                                uul = ldl
  4887.                                ldl = ddr
  4888.                                ddr = rur
  4889.                                rur = temp
  4890.  
  4891.                                temp2 = uur
  4892.                                uur = lul
  4893.                                lul = ddl
  4894.                                ddl = rdr
  4895.                                rdr = temp2
  4896.  
  4897.                                #edges
  4898.                                temp = uum
  4899.                                uum = lml
  4900.                                lml = ddm
  4901.                                ddm = rmr
  4902.                                rmr = temp
  4903.  
  4904.                elif pause == "back":
  4905.                    stall = 0
  4906.                draw2x2()
  4907.  
  4908.  
  4909.  
  4910.  
  4911.  
  4912.  
  4913.  
  4914.  
  4915.  
  4916.  
  4917.  
  4918.  
  4919.  
  4920.        draw2x2()
  4921.        input()
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