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- Name: Syrillen
- Gender: Male
- Race: Aasimar
- Age: 85
- Height: 5'9"
- Weight: 165 lbs.
- Level: 1
- XP: 0
- Alingment: True Neutral
- Class: Bladebound Magus
- Favored Class: Magus
- Deity: None
- Init +0; Senses Normal Perception +0
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- STATISTICS
- STR 16(+3), DEX 11(+0), CON 14(+2), INT 16(+3), WIS 10(+0), CHR 9(-1)
- Base Attack 0 CMB +3; CMD 13
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- DEFENSES
- AC 14, Touch 10, flat footed 14
- (+0 Dex, +4 armour, +0 feats)
- HP 10 (Hitdie D8)
- Fort +3, Ref +0, Will +2
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- OFFENSE
- Speed 30
- Melee
- Single Attack
- [Longsword, +3 (1d8+3) 19-20 CritX2]
- Full Attack
- [Weapon +0/0 (damage)]
- Ranged
- Single Attack
- [Weapon, +0 (damage)]
- Full Attack
- [Weapon +0/0 (damage)]
- Special Attacks
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- Class/racial traits:
- Outsider (Native)
- Medium Size
- 30 ft. Base Speed
- Languages: Common, Celestial, Draconic, Elven, Sylvan
- Celestial Resistance: Acid, Cold, and Electricity resistance 5
- Skilled: +2 Diplomacy and Perception
- Spell-Like Ability: Daylight (Once per day)
- 60. ft Darkvision
- Pyromancer: +1 trait bonus on damage rolls for spells with the fire descriptor
- Chosen Child: Starting money increased by 900gp
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- Class Features/Extraordinary Abilities (Ex):
- Weapon Proficiency: Simple, Martial
- Armor Proficiency: Light Armor
- Arcane Pool: 4 points
- Spell Combat
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- Feats:
- Angelic Blood: +2 on saving throws vs effects with evil descriptor, +2 on Constitution checks to stabilize, taking bleed or blood drain damage deals 1 damage to all undead and evil subtype creatures that are adjacent
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- Skills
- Acrobatics------------------------------------------------------Dex|+1|
- Appraise--------------------------------------------------------Int|+1|
- Bluff-----------------------------------------------------------Cha|+0|
- Climb-----------------------------------------------------------Str|+0| Class Boost
- Craft-----------------------------------------------------------Int|+0| Class Boost
- Diplomacy-------------------------------------------------------Cha|+0| +2 Skilled
- Disable Device--------------------------------------------------Dex|+0|
- Disguise--------------------------------------------------------Cha|+0|
- Escape Artist---------------------------------------------------Dex|+1|
- Fly-------------------------------------------------------------Dex|+0| Class Boost
- Handle Animal---------------------------------------------------Cha|+0|
- Heal------------------------------------------------------------Wis|+0|
- Intimidate------------------------------------------------------Cha|+0| Class Boost
- Knowledge (Arcana)----------------------------------------------Int|+1| Class Boost
- Knowledge (Dungeoneering)---------------------------------------Int|+1| Class Boost
- Knowledge (Engineering)-----------------------------------------Int|+0|
- Knowledge (Geography)-------------------------------------------Int|+0|
- Knowledge (History)---------------------------------------------Int|+0|
- Knowledge (Local)-----------------------------------------------Int|+0|
- Knowledge (Nature)----------------------------------------------Int|+0|
- Knowledge (Nobility)--------------------------------------------Int|+0|
- Knowledge (Planes)----------------------------------------------Int|+1| Class Boost
- Knowledge (Religion)--------------------------------------------Int|+0|
- Linguistics-----------------------------------------------------Int|+0|
- Perception------------------------------------------------------Wis|+0| +2 Skilled
- Perform---------------------------------------------------------Cha|+0|
- Profession------------------------------------------------------Wis|+0| Class Boost
- Ride------------------------------------------------------------Dex|+0| Class Boost
- Sense Motive----------------------------------------------------Wis|+0|
- Sleight of Hand-------------------------------------------------Dex|+0|
- Spellcraft------------------------------------------------------Int|+1| Class Boost
- Stealth---------------------------------------------------------Dex|+0|
- Survival--------------------------------------------------------Wis|+0|
- Swim------------------------------------------------------------Str|+0| Class Boost
- Use Magic Device------------------------------------------------Cha|+0| Class Boost
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- Spells Per Day: 3 Lvl-0, 2 Lvl-1, 1 Lvl-2, 1 Lvl-3
- Spellbook Pages Used: 21/100
- Lvl 0:
- Acid Splash(V,S) - Orb 1d3 acid damage
- Arcane Mark(V,S) - Inscribe rune on a person/object
- Dancing Lights(V,S) - Create torches and other lights
- Daze(V,S,M) - 4HD humanoid loses next turn
- Detect Magic(V,S) - Detect spells and magic items in 60 ft.
- Disrupt Undead(V,S) - 1d6 damage to undead
- Flare(V) - One creature takes -1 on attack rolls
- Ghost Sound(V,S,M) - Figment sounds
- Light(V,M) - Object shines like a torch
- Mage Hand(V,S) - 5 lb. telekinesis
- Open/Close(V,S,F[brass key]) - Open/close small or light things
- Prestidigitation(V,S) - Minor tricks
- Ray of Frost(V,S) - Ray of 1d3 cold damage
- Read Magic(V,S,F[clear crystal or mineral prism) - Read scrolls and spellbooks
- Spark(V or S) - Ignite flammable objects
- Lvl 1:
- Blood Money(V,S) - Take 1d6 damage and 1 Str damage per 500gp of material cost. Swift Action
- Burning Hands(V,S) - 15 ft. cone of 1d4 fire damage per caster level (Max 5) (Fire)
- Illusion of Calm(V,S) - Doesn't provoke AoO on spell cast or first square of movement.
- Mirror Strike(V,S,M) - Single attack roll vs two adjacent enemies, +2 if they flank. Can deal half damage to both if it hits both. Same applies to critical.
- Shock Shield(V,S) - +2 AC, negates Magic Missile. Free action to 1d6 electric damage 5 ft. burst, including self. Reflex halves damage.
- Swift Girding(V,S,M [Armor]) - Instantly clad in armor
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- Inventory: Light Load 0-76 lbs., Medium Load 77-153 lbs., Heavy Load 154-230 lbs.
- Masterwork Backpack: Light 0-86 lbs., Medium 87-173 lbs., Heavy 174-260 lbs.
- Royal Outfit (15 lb.)
- Masterwork Backpack (4 lbs.)
- Spell Component Pouch (2 lbs.)
- Belt Pouch (.5 lb)
- Longsword (4 lbs.)
- Chain shirt [+4 AC, -2 Dex/Str skills] (25 lbs.)
- Small Tent (20 lbs.)
- Trail Rations x10 (5 lbs.)
- Flint and Steel
- Spellbook [Amethyst and Jade adorned Silver cover, Uterine Vellum pages, Superior Steel Lock] (8.6 lbs.)(462gp 5sp)
- Giant Eagle Quill Pen
- Total Weight: 87.8 lbs.
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- Money: 180gp 5sp (3.7 lbs.)
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- Backstory/Personality:
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