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- Assert
- Build time: Jan 28 2020 19:36:13
- Assertion time: 2020-01-29 11:50:43
- Not valid anim object nodes!
- dynamic_cast<HedgeAnimObject&>(object).hedgeBeh->AreNodesValid()
- In bool ExpandCleanBehaviour::AnimateObject(ExpandCleanBehaviour::AnimObject &, float, const FPoint &) at /Volumes/buildAgent/work/6e85246740654316/work/wonderscapes/src/Zoo/Behaviours/ExpandCleanBehaviour.cpp(559)
- Commit id: f583c04bec21785fc8f6e4daf9446464c920cb01
- Stack trace:
- # 1: 0xdd20dc AssertionFailed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, char const*, int)
- # 2: 0x9c2458 ExpandCleanBehaviour::AnimateObject(ExpandCleanBehaviour::AnimObject&, float, FPoint const&)
- # 3: 0x9c1fec ExpandCleanBehaviour::CleanArea(float)
- # 4: 0xf8c018 Visual::NodeImpl::Update(float)
- # 5: 0xf99d44 Visual::SceneObjectImpl::Update(float)
- # 6: 0xf99a78 Visual::Scene::Update(float, Passkey<Visual::SceneManager, false>)
- # 7: 0xf9dc4c Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo&, float)
- # 8: 0xf80b80 Visual::SceneManager::OnUpdate(float, Passkey<Visual::Integration, true>)
- # 9: 0xf7f3a4 Visual::IntegrationDetails::InternalUpdater::Update(float)
- #10: 0xb110e4 Core::ControllerManager::Update(float)
- #11: 0xb10a3c Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
- #12: 0xe61044 -[EAGLView drawView:]
- #13: 0x10ea8 <redacted>
- #14: 0xde858 <redacted>
- #15: 0x87058 <redacted>
- #16: 0xaeaf0 <redacted>
- #17: 0xae1e8 <redacted>
- #18: 0xa8d80 <redacted>
- #19: 0xa8254 CFRunLoopRunSpecific
- #20: 0xad8c GSEventRunModal
- #21: 0x8f74c0 UIApplicationMain
- #22: 0xe5f448 Core::RunApplicationWithDelegate(int, char**, Core::EngineAppDelegate*)
- #23: 0x6c7404 main
- #24: 0xfd8 <redacted>
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