BencesztHUN

Untitled

Apr 27th, 2019
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 138.02 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------/XESTER THE CARD MASTER\\-----------
  153. --[[Movelist
  154. Q = The disappearing act.
  155. E = Full house
  156. R = Cardnado
  157. T = Teleport
  158. Y = Big card(Click to smash.)
  159. U = Black hole
  160. P = Card shield(Click to bounce people off, press p again to shred.)
  161. F = Transform(You can switch between modes any time.)
  162. -----------/SECOND FORM MOVES\-----------
  163. T = Laugh
  164. G = Fire ball
  165. H = Huge fire ball
  166. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  167. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  168. ---------]]
  169.  
  170. --"Now you see me 2" is a good movie, which is why i've made this.--
  171. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  172. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  173. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  174. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  175. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  176.  
  177.  
  178. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  179. --Creterisk
  180.  
  181. wait(1/60)
  182.  
  183. Player=game:GetService("Players").LocalPlayer
  184. Character=Player.Character
  185. Character.Humanoid.Name = "noneofurbusiness"
  186. hum = Character.noneofurbusiness
  187. LeftArm=Character["Left Arm"]
  188. LeftLeg=Character["Left Leg"]
  189. RightArm=Character["Right Arm"]
  190. RightLeg=Character["Right Leg"]
  191. Root=Character["HumanoidRootPart"]
  192. Head=Character["Head"]
  193. Torso=Character["Torso"]
  194. Neck=Torso["Neck"]
  195. walking = false
  196. jumping = false
  197. allowgrassy = false
  198. zxc = false
  199. matte = nil
  200. colori = nil
  201. bigball = false
  202. attacking = false
  203. laughing = false
  204. running = false
  205. downpress = false
  206. taim = nil
  207. change = 0
  208. ws = 10
  209. appi = false
  210. tauntdebounce = false
  211. position = nil
  212. staybooming = false
  213. MseGuide = true
  214. levitate = false
  215. firsttime5 = false
  216. notallowedtransform = false
  217. settime = 0
  218. firsttime2 = false
  219. sine = 0
  220. t = 0
  221. combo1 = true
  222. dgs = 75
  223. combo2 = false
  224. firsttime3 = false
  225. combo3 = false
  226. local bl = {907530553,907527750,907527912}
  227. colortable = {"Really black","Really red"}
  228. colors = #colortable
  229. blz = #bl
  230. local aces = {1880203893,1881287656,1881287420,1881288034}
  231. ace = #aces
  232. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  233. laugh = #laughs
  234. mouse = Player:GetMouse()
  235. RunSrv = game:GetService("RunService")
  236. RenderStepped = game:GetService("RunService").RenderStepped
  237. removeuseless = game:GetService("Debris")
  238. damageall={}
  239. Repeater={}
  240. Repeater2={}
  241. magictable={}
  242. nonmeshRepeater={}
  243. nonmeshRepeater2={}
  244. dmgii={}
  245. DamageAll2={}
  246. SlowlyFade={}
  247. th1={}
  248. lolzor={}
  249. lolzor2={}
  250. th2={}
  251. keyYsize={}
  252. blocktrail={}
  253. keyYtransparency={}
  254. th3={}
  255. laughingtable={}
  256. Extreme={}
  257. ExtremeM={}
  258. ExtremeM2={}
  259. m3={}
  260. th4={}
  261. th5={}
  262. UpMover={}
  263. openshocktable={}
  264. LessSize={}
  265. ForwardMover={}
  266. FadeIn={}
  267. signtransparency={}
  268. signmover={}
  269. signrotator={}
  270.  
  271. screenGui = Instance.new("ScreenGui")
  272. screenGui.Parent = script.Parent
  273.  
  274. FireBall = Instance.new("Sound",LeftArm)
  275. FireBall.SoundId = "rbxassetid://842332424"
  276. FireBall.Volume = 5
  277. FireBall.Pitch = 2.5
  278.  
  279. BigFireBall = Instance.new("Sound",LeftArm)
  280. BigFireBall.SoundId = "rbxassetid://842332424"
  281. BigFireBall.Volume = 8
  282. BigFireBall.Pitch = 1.5
  283.  
  284. local HEADLERP = Instance.new("ManualWeld")
  285. HEADLERP.Parent = Head
  286. HEADLERP.Part0 = Head
  287. HEADLERP.Part1 = Head
  288. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  289.  
  290. local TORSOLERP = Instance.new("ManualWeld")
  291. TORSOLERP.Parent = Root
  292. TORSOLERP.Part0 = Torso
  293. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local ROOTLERP = Instance.new("ManualWeld")
  296. ROOTLERP.Parent = Root
  297. ROOTLERP.Part0 = Root
  298. ROOTLERP.Part1 = Torso
  299. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local RIGHTARMLERP = Instance.new("ManualWeld")
  302. RIGHTARMLERP.Parent = RightArm
  303. RIGHTARMLERP.Part0 = RightArm
  304. RIGHTARMLERP.Part1 = Torso
  305. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local LEFTARMLERP = Instance.new("ManualWeld")
  308. LEFTARMLERP.Parent = LeftArm
  309. LEFTARMLERP.Part0 = LeftArm
  310. LEFTARMLERP.Part1 = Torso
  311. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  312.  
  313. local RIGHTLEGLERP = Instance.new("ManualWeld")
  314. RIGHTLEGLERP.Parent = RightLeg
  315. RIGHTLEGLERP.Part0 = RightLeg
  316. RIGHTLEGLERP.Part1 = Torso
  317. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  318.  
  319. local LEFTLEGLERP = Instance.new("ManualWeld")
  320. LEFTLEGLERP.Parent = LeftLeg
  321. LEFTLEGLERP.Part0 = LeftLeg
  322. LEFTLEGLERP.Part1 = Torso
  323. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  324.  
  325. local function weldBetween(a, b)
  326. local weld = Instance.new("ManualWeld", a)
  327. weld.Part0 = a
  328. weld.Part1 = b
  329. weld.C0 = a.CFrame:inverse() * b.CFrame
  330. return weld
  331. end
  332.  
  333. function makeblockytrail()
  334. coroutine.wrap(function()
  335. while true do
  336. for i,v in pairs(blocktrail) do
  337. smke = Instance.new("Part",v)
  338. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  339. smke.Material = "Neon"
  340. smke.Anchored = true
  341. smke.CanCollide = false
  342. removeuseless:AddItem(smke,2)
  343. end
  344. swait()
  345. end
  346. end)()
  347. end
  348.  
  349. local function ci(x, c, y, n)
  350. so = Instance.new("Sound", x)
  351. so.SoundId = c
  352. so.Volume = y
  353. so.Looped = n
  354. end
  355.  
  356. function ghost()
  357. fakeeyo2 = Instance.new("Part",Head)
  358. fakeeyo2.BrickColor = BrickColor.new("White")
  359. fakeeyo2.Material = "Neon"
  360. fakeeyo2.Shape = "Ball"
  361. fakeeyo2.Anchored = true
  362. fakeeyo2.CFrame = eyo2.CFrame
  363. fakeeyo2.CanCollide = false
  364. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  365. table.insert(ghosttable,fakeeyo2)
  366. removeuseless:AddItem(fakeeyo2,3)
  367.  
  368. fakeeyo1 = Instance.new("Part",Head)
  369. fakeeyo1.BrickColor = BrickColor.new("White")
  370. fakeeyo1.Material = "Neon"
  371. fakeeyo1.Shape = "Ball"
  372. fakeeyo1.CanCollide = false
  373. fakeeyo1.Anchored = true
  374. fakeeyo1.CFrame = eyo1.CFrame
  375. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  376. table.insert(ghosttable,fakeeyo1)
  377. removeuseless:AddItem(fakeeyo1,3)
  378.  
  379. fakemask = Instance.new("Part",Character)
  380. fakemask.Size = Vector3.new(1,1,1)
  381. fakemask.CFrame = mask.CFrame
  382. fakemask.Material = "Neon"
  383. fakemask.CanCollide = false
  384. fakemask.Anchored = true
  385. fakemask.BrickColor = BrickColor.new("White")
  386. fakemask.Transparency = .5
  387. mfMask = Instance.new("SpecialMesh", fakemask)
  388. mfMask.MeshType = "FileMesh"
  389. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  390. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  391. table.insert(ghosttable,fakemask)
  392. removeuseless:AddItem(fakemask,3)
  393.  
  394.  
  395. fakejester = Instance.new("Part",Character)
  396. fakejester.Size = Vector3.new(2,2,2)
  397. fakejester.CFrame = jester.CFrame
  398. fakejester.CanCollide = false
  399. fakejester.Transparency = .5
  400. fakejester.Anchored = true
  401. fakejester.BrickColor = BrickColor.new("White")
  402. fakejesterm = Instance.new("SpecialMesh", fakejester)
  403. fakejesterm.MeshType = "FileMesh"
  404. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  405. fakejesterm.MeshId = 'rbxassetid://1241662062'
  406. table.insert(ghosttable,fakejester)
  407. removeuseless:AddItem(fakejester,3)
  408.  
  409.  
  410. fakehead = Instance.new("Part",Character)
  411. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  412. fakehead.Anchored = true
  413. fakehead.CanCollide = false
  414. fakehead.Transparency = .5
  415. fakehead.BrickColor = BrickColor.new("White")
  416. fakehead.Material = "Neon"
  417. fakehead.CFrame = Head.CFrame
  418. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  419. fakeheadmesh.MeshType = "Head"
  420. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  421. table.insert(ghosttable,fakehead)
  422. removeuseless:AddItem(fakehead,3)
  423.  
  424.  
  425. fakelarm = Instance.new("Part",Character)
  426. fakelarm.CFrame = LeftArm.CFrame
  427. fakelarm.Size = Vector3.new(1,2,1)
  428. fakelarm.CanCollide = false
  429. fakelarm.Transparency = .5
  430. fakelarm.Material = "Neon"
  431. fakelarm.Anchored = true
  432. table.insert(ghosttable,fakelarm)
  433. removeuseless:AddItem(fakelarm,3)
  434.  
  435.  
  436. fakerarm = Instance.new("Part",Character)
  437. fakerarm.CFrame = RightArm.CFrame
  438. fakerarm.Size = Vector3.new(1,2,1)
  439. fakerarm.Transparency = .5
  440. fakerarm.CanCollide = false
  441. fakerarm.Material = "Neon"
  442. fakerarm.Anchored = true
  443. table.insert(ghosttable,fakerarm)
  444. removeuseless:AddItem(fakerarm,3)
  445.  
  446.  
  447. fakelleg = Instance.new("Part",Character)
  448. fakelleg.CFrame = LeftLeg.CFrame
  449. fakelleg.Size = Vector3.new(1,2,1)
  450. fakelleg.Transparency = .5
  451. fakelleg.CanCollide = false
  452. fakelleg.Material = "Neon"
  453. fakelleg.Anchored = true
  454. table.insert(ghosttable,fakelleg)
  455. removeuseless:AddItem(fakelleg,3)
  456.  
  457.  
  458. fakerleg = Instance.new("Part",Character)
  459. fakerleg.CFrame = RightLeg.CFrame
  460. fakerleg.Size = Vector3.new(1,2,1)
  461. fakerleg.Transparency = .5
  462. fakerleg.CanCollide = false
  463. fakerleg.Material = "Neon"
  464. fakerleg.Anchored = true
  465. table.insert(ghosttable,fakerleg)
  466. removeuseless:AddItem(fakerleg,3)
  467.  
  468.  
  469. fakeTorso = Instance.new("Part",Character)
  470. fakeTorso.CFrame = Torso.CFrame
  471. fakeTorso.Size = Vector3.new(2,2,1)
  472. fakeTorso.Transparency = .5
  473. fakeTorso.CanCollide = false
  474. fakeTorso.Material = "Neon"
  475. fakeTorso.Anchored = true
  476. table.insert(ghosttable,fakeTorso)
  477. removeuseless:AddItem(fakeTorso,3)
  478. end
  479.  
  480. ghosttable={}
  481. coroutine.wrap(function()
  482. while true do
  483. for i,v in pairs(ghosttable) do
  484. v.Transparency = v.Transparency + 0.025
  485. end
  486. wait()
  487. end
  488. end)()
  489.  
  490. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  491. A = Instance.new("Attachment", PARENT)
  492. A.Position = POSITION1
  493. A.Name = "A"
  494. B = Instance.new("Attachment", PARENT)
  495. B.Position = POSITION2
  496. B.Name = "B"
  497. tr1 = Instance.new("Trail", PARENT)
  498. tr1.Attachment0 = A
  499. tr1.Attachment1 = B
  500. tr1.Enabled = true
  501. tr1.Lifetime = LIFETIME
  502. tr1.TextureMode = "Static"
  503. tr1.LightInfluence = 0
  504. tr1.Color = COLOR
  505. tr1.Transparency = NumberSequence.new(0, 1)
  506. end
  507.  
  508. function clean()
  509. damageall={}
  510. Repeater={}
  511. Repeater2={}
  512. nonmeshRepeater={}
  513. nonmeshRepeater2={}
  514. dmgii={}
  515. DamageAll2={}
  516. SlowlyFade={}
  517. th1={}
  518. th2={}
  519. th3={}
  520. Extreme={}
  521. ExtremeM={}
  522. ExtremeM2={}
  523. m3={}
  524. th4={}
  525. th5={}
  526. UpMover={}
  527. openshocktable={}
  528. LessSize={}
  529. ForwardMover={}
  530. FadeIn={}
  531. signtransparency={}
  532. signmover={}
  533. signrotator={}
  534. end
  535.  
  536. coroutine.wrap(function()
  537. while wait() do
  538. hum.WalkSpeed = ws
  539. LeftArm.BrickColor = BrickColor.new("Really black")
  540. RightArm.BrickColor = BrickColor.new("Really black")
  541. Head.BrickColor = BrickColor.new("Really black")
  542. end
  543. end)()
  544. godmode = coroutine.wrap(function()
  545. for i,v in pairs(Character:GetChildren()) do
  546. if v:IsA("BasePart") and v ~= Root then
  547. v.Anchored = false
  548. end
  549. end
  550. while true do
  551. hum.MaxHealth = math.huge
  552. wait(0.0000001)
  553. hum.Health = math.huge
  554. wait()
  555. end
  556. end)
  557. godmode()
  558. ff = Instance.new("ForceField", Character)
  559. ff.Visible = false
  560.  
  561. coroutine.wrap(function()
  562. for i,v in pairs(Character:GetChildren()) do
  563. if v.Name == "Animate" then v:Remove()
  564. end
  565. end
  566. end)()
  567.  
  568. function damagealll(Radius,Position)
  569. local Returning = {}
  570. for _,v in pairs(workspace:GetChildren()) do
  571. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  572. if v:FindFirstChild("Torso") then
  573. local Mag = (v.Torso.Position - Position).magnitude
  574. if Mag < Radius then
  575. table.insert(Returning,v)
  576. end
  577. elseif v:FindFirstChild("UpperTorso") then
  578. local Mag = (v.UpperTorso.Position - Position).magnitude
  579. if Mag < Radius then
  580. table.insert(Returning,v)
  581. end
  582. end
  583. end
  584. end
  585. return Returning
  586. end
  587.  
  588. ArtificialHB = Instance.new("BindableEvent", script)
  589. ArtificialHB.Name = "Heartbeat"
  590. script:WaitForChild("Heartbeat")
  591.  
  592. frame = 1 / 60
  593. tf = 0
  594. allowframeloss = false
  595. tossremainder = false
  596.  
  597.  
  598. lastframe = tick()
  599. script.Heartbeat:Fire()
  600.  
  601.  
  602. game:GetService("RunService").Heartbeat:connect(function(s, p)
  603. tf = tf + s
  604. if tf >= frame then
  605. if allowframeloss then
  606. script.Heartbeat:Fire()
  607. lastframe = tick()
  608. else
  609. for i = 1, math.floor(tf / frame) do
  610. script.Heartbeat:Fire()
  611. end
  612. lastframe = tick()
  613. end
  614. if tossremainder then
  615. tf = 0
  616. else
  617. tf = tf - frame * math.floor(tf / frame)
  618. end
  619. end
  620. end)
  621.  
  622. function swait(num)
  623. if num == 0 or num == nil then
  624. game:service("RunService").Stepped:wait(0)
  625. else
  626. for i = 0, num do
  627. game:service("RunService").Stepped:wait(0)
  628. end
  629. end
  630. end
  631.  
  632. doomtheme = Instance.new("Sound", Torso)
  633. doomtheme.Volume = 0
  634. doomtheme.Name = "doomtheme"
  635. doomtheme.Looped = true
  636. doomtheme.SoundId = "rbxassetid://1843358057"
  637. doomtheme:Play()
  638.  
  639. Torso.ChildRemoved:connect(function(removed)
  640. if removed.Name == "doomtheme" then
  641. if levitate then
  642. doomtheme = Instance.new("Sound", Torso)
  643. doomtheme.Volume = 3
  644. doomtheme.Name = "doomtheme"
  645. doomtheme.Looped = true
  646. doomtheme.SoundId = "rbxassetid://1382488262"
  647. doomtheme:Play()
  648. else
  649. doomtheme = Instance.new("Sound", Torso)
  650. doomtheme.Volume = 3
  651. doomtheme.Name = "doomtheme"
  652. doomtheme.Looped = true
  653. doomtheme.SoundId = "rbxassetid://1843358057"
  654. doomtheme:Play()
  655. doomtheme.TimePosition = 20.7
  656. end
  657. end
  658. end)
  659.  
  660. for _,n in pairs(Character:GetChildren()) do
  661. if n:IsA("Accessory") then n:Remove() end
  662. end
  663. for _,x in pairs(Character:GetChildren()) do
  664. if x:IsA("Decal") then x:Remove() end
  665. end
  666.  
  667. glow = Instance.new("Part",Head)
  668. glow.Size = Vector3.new(.488,.3,.1)
  669. glow.CanCollide = false
  670. glow.Material = "Neon"
  671. glow.Transparency = 1
  672. glow.BrickColor = BrickColor.new("Really white")
  673. glowweld = weldBetween(glow,Head)
  674. glowweld.C0 = CFrame.new(0,.2,.565)
  675.  
  676. leftlocation = Instance.new("Part",LeftArm)
  677. leftlocation.Size = Vector3.new(1,1,1)
  678. leftlocation.Transparency = 1
  679. leftlocationweld = weldBetween(leftlocation,LeftArm)
  680. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  681. rightlocation = Instance.new("Part",RightArm)
  682. rightlocation.Size = Vector3.new(1,1,1)
  683. rightlocation.Transparency = 1
  684. rightlocationweld = weldBetween(rightlocation,RightArm)
  685. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  686.  
  687. shirt = Instance.new("Shirt", Character)
  688. shirt.Name = "Shirt"
  689. pants = Instance.new("Pants", Character)
  690. pants.Name = "Pants"
  691. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  692. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  693.  
  694. fakehed = Instance.new("Part",Character)
  695. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  696. fakehed.Anchored = false
  697. fakehed.CanCollide = false
  698. fakehed.Transparency = 0
  699. fakehed.BrickColor = BrickColor.new("Really black")
  700. fakehed.Material = "Neon"
  701. fakehed.CFrame = Head.CFrame
  702. fakehedweld = weldBetween(fakehed,Head)
  703. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  704. fakehedmesh.MeshType = "Head"
  705. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  706.  
  707. jester = Instance.new("Part",Character)
  708. jester.Size = Vector3.new(2,2,2)
  709. jester.CFrame = Head.CFrame
  710. jester.CanCollide = false
  711. jesterWeld = Instance.new("Weld",jester)
  712. jesterWeld.Part0 = jester
  713. jesterWeld.Part1 = Head
  714. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  715. mjester = Instance.new("SpecialMesh", jester)
  716. mjester.MeshType = "FileMesh"
  717. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  718. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  719.  
  720. mask = Instance.new("Part",Character)
  721. mask.Size = Vector3.new(1,1,1)
  722. mask.CFrame = Head.CFrame
  723. mask.CanCollide = false
  724. maskweld = weldBetween(mask,Head)
  725. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  726. mMask = Instance.new("SpecialMesh", mask)
  727. mMask.MeshType = "FileMesh"
  728. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  729. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  730.  
  731. eyo1 = Instance.new("Part",Head)
  732. eyo1.BrickColor = BrickColor.new("White")
  733. eyo1.Material = "Neon"
  734. eyo1.Shape = "Ball"
  735. eyo1.Name = "eyo1"
  736. eyo1.CanCollide = false
  737. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  738. eyo1weld = weldBetween(eyo1,Head)
  739. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  740.  
  741. light = Instance.new("PointLight", eyo1)
  742. light.Color = Color3.new(1,1,1)
  743. light.Range = 3
  744. light.Brightness = 4
  745. light.Enabled = true
  746.  
  747. eyo2 = Instance.new("Part",Head)
  748. eyo2.BrickColor = BrickColor.new("White")
  749. eyo2.Material = "Neon"
  750. eyo2.Shape = "Ball"
  751. eyo2.Name = "eyo2"
  752. eyo2.CanCollide = false
  753. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  754. eyo2weld = weldBetween(eyo2,Head)
  755. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  756.  
  757. light2 = Instance.new("PointLight", eyo2)
  758. light2.Color = Color3.new(1,1,1)
  759. light2.Range = 3
  760. light2.Brightness = 4
  761. light2.Enabled = true
  762.  
  763. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  764. so = Instance.new("Sound")
  765. so.Parent = PARENT
  766. so.SoundId = "rbxassetid://"..ID
  767. so.Volume = VOL
  768. so.Looped = LOOP
  769. so:Play()
  770. removeuseless:AddItem(so,REMOVE)
  771. end
  772.  
  773.  
  774. mouse.KeyDown:connect(function(Press)
  775. Press=Press:lower()
  776. if Press=='r' then
  777. if levitate then return end
  778. if debounce then return end
  779. debounce = true
  780. attacking = true
  781. appi = true
  782. ws = 0
  783. coroutine.wrap(function()
  784. while appi do
  785. wait()
  786. if Root.Velocity.Magnitude < 2 and attacking == true then
  787. position = "Idle2"
  788. end
  789. end
  790. end)()
  791. coroutine.wrap(function()
  792. while appi do
  793. wait()
  794. settime = 0.05
  795. sine = sine + change
  796. if position == "Idle2" and attacking == true and appi == true then
  797. change = .4
  798. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  799. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  800. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  801. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  802. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  803. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  804. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  805. end
  806. end
  807. end)()
  808. for i = 1, 20 do
  809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  810. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  811. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  812. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  813. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  814. swait()
  815. end
  816. SOUND(RightArm,342337569,6,false,1)
  817. coroutine.wrap(function()
  818. for i = 1, 9 do
  819. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  820. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  821. swait()
  822. end
  823. for i = 1, 9 do
  824. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  825. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  826. swait()
  827. end
  828. end)()
  829. shockwave = Instance.new("Part",Torso)
  830. shockwave.Shape = "Ball"
  831. shockwave.Size = Vector3.new(1,1,1)
  832. shockwave.BrickColor = BrickColor.new("White")
  833. shockwave.Material = "Neon"
  834. shockwave.CFrame = Torso.CFrame
  835. shockwave.CanCollide = false
  836. shockwave.Anchored = true
  837. coroutine.wrap(function()
  838. for i = 1, 20 do
  839. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  840. shockwave.Transparency = shockwave.Transparency + 0.05
  841. wait()
  842. end
  843. end)()
  844. SOUND(Torso,1072606965,0,false,10)
  845. coroutine.wrap(function()
  846. for i = 1, 10 do
  847. so.Volume = so.Volume + 0.3
  848. wait()
  849. end
  850. end)()
  851. for i = 1, 35 do
  852. local Hit = damagealll(22,Torso.Position)
  853. for _,v in pairs(Hit) do
  854. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  855. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  856. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  857. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  858. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  859. removeuseless:AddItem(vel,.1)
  860. end
  861. wave = Instance.new("Part", Torso)
  862. wave.Size = Vector3.new(1, 1, 1)
  863. wave.Transparency = 0
  864. wave.BrickColor = BrickColor.new("White")
  865. wave.Anchored = true
  866. wave.CanCollide = false
  867. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  868. wavemesh = Instance.new("SpecialMesh", wave)
  869. wavemesh.MeshId = "rbxassetid://20329976"
  870. wavemesh.Scale = Vector3.new(1, 1, 1)
  871. table.insert(th2,wave)
  872. table.insert(SlowlyFade,wave)
  873. table.insert(th5,wavemesh)
  874. removeuseless:AddItem(wave,2)
  875. CardStorm = Instance.new("Part",Torso)
  876. CardStorm.Size = Vector3.new(.1,.1,.1)
  877. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  878. CardStorm.Anchored = true
  879. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  880. CardStormMesh.Scale = Vector3.new(1,1,1)
  881. CardStormMesh.MeshId = "rbxassetid://6512150"
  882. CardStormMesh.TextureId = "rbxassetid://55364685"
  883. table.insert(SlowlyFade,CardStorm)
  884. table.insert(m3,CardStormMesh)
  885. table.insert(th1,CardStorm)
  886. removeuseless:AddItem(CardStorm,3)
  887. wait(.1)
  888. end
  889. coroutine.wrap(function()
  890. for i = 1, 10 do
  891. so.Volume = so.Volume - 0.3
  892. wait()
  893. end
  894. end)()
  895. wait(1)
  896. ws = 10
  897. clean()
  898. attacking = false
  899. debounce = false
  900. appi = false
  901. end
  902. end)
  903.  
  904. mouse.KeyDown:connect(function(Press)
  905. Press=Press:lower()
  906. if Press=='e' then
  907. if levitate then return end
  908. if debounce then return end
  909. attacking = true
  910. debounce = true
  911. damagedebounce = false
  912. clickdisallowance = true
  913. clickdebounce = false
  914. notallowed = true
  915. appi = true
  916. ws = 0
  917. coroutine.wrap(function()
  918. while appi do
  919. wait()
  920. if Root.Velocity.y > 1 and attacking == true then
  921. position = "Jump2"
  922. elseif Root.Velocity.y < -1 and attacking == true then
  923. position = "Falling2"
  924. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  925. position = "Idle2"
  926. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  927. position = "Walking2"
  928. end
  929. end
  930. end)()
  931. coroutine.wrap(function()
  932. while appi do
  933. wait()
  934. settime = 0.05
  935. sine = sine + change
  936. if position == "Jump2" and attacking == true and appi == true then
  937. change = 1
  938. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  939. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  940. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  941. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  942. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  945. elseif position == "Falling2" and attacking == true and appi == true then
  946. change = 1
  947. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  948. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  949. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  950. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  951. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  952. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  953. elseif position == "Idle2" and attacking == true and appi == true then
  954. change = .4
  955. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  956. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  957. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  958. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  959. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  960. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  961. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  962. elseif position == "Walking2" and attacking == true and appi == true then
  963. change = .8
  964. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  965. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  966. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  967. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  968. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  969. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  970. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  971. end
  972. end
  973. end)()
  974. coroutine.wrap(function()
  975. for i = 1, 40 do
  976. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  977. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  978. swait()
  979. end
  980. end)()
  981. haloh = Instance.new("Part", Torso)
  982. haloh.Size = Vector3.new(1,1,1)
  983. haloh.Anchored = false
  984. haloh.Transparency = 1
  985. haloh.CanCollide = false
  986. halohweld = weldBetween(haloh,Torso)
  987. halohweld.C0 = CFrame.new(0,0,0)
  988. n = 0
  989. x = 0
  990. tab={}
  991. tab2={}
  992. SOUND(Torso,1882057730,6,false,2)
  993. for i = 1, 20 do
  994. n = n + 20
  995. x = x + 5
  996. halo = Instance.new("Part", Torso)
  997. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  998. halo.Transparency = 1
  999. halo.CanCollide = false
  1000. halo.Material = "Neon"
  1001. halo.BrickColor = BrickColor.new("White")
  1002. halow = weldBetween(halo,haloh)
  1003. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1004. table.insert(FadeIn,halo)
  1005. table.insert(tab,halow)
  1006. table.insert(tab2,halo)
  1007. wait()
  1008. end
  1009. ws = 10
  1010. clickdisallowance = false
  1011. coroutine.wrap(function()
  1012. g1 = Instance.new("BodyGyro", Root)
  1013. g1.D = 175
  1014. g1.P = 20000
  1015. g1.MaxTorque = Vector3.new(0,9000,0)
  1016. while notallowed do
  1017. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1018. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1019. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1020. swait()
  1021. end
  1022. end)()
  1023. coroutine.wrap(function()
  1024. mouse.Button1Down:connect(function()
  1025. if clickdisallowance then return end
  1026. if clickdebounce then return end
  1027. wait(.2)
  1028. clickdebounce = true
  1029. notallowed = false
  1030. end)
  1031. end)()
  1032. while notallowed do
  1033. for i,v in pairs(tab) do
  1034. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1035. end
  1036. swait()
  1037. end
  1038. appi = false
  1039. ws = 0
  1040. for i = 1, 15 do
  1041. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1042. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1043. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1044. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1045. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1046. swait()
  1047. end
  1048. for i,v in pairs(tab) do
  1049. v:Remove()
  1050. end
  1051. for i,v in pairs(tab2) do
  1052. removeuseless:AddItem(v,6)
  1053. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1054. BodyGyro=Instance.new('BodyGyro',v)
  1055. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1056. BodyGyro.P=2e4
  1057. removeuseless:AddItem(BodyGyro,.1)
  1058. PB2 = Instance.new("BodyVelocity", v)
  1059. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1060. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1061. PB2.Velocity = v.CFrame.lookVector * 80
  1062. end
  1063. SOUND(Torso,1499747506,3,false,1)
  1064. for i,v in pairs(tab2) do
  1065. v.Touched:connect(function(hit)
  1066. if hit.Parent:IsA("Part") then
  1067. elseif hit.Parent:IsA("SpecialMesh") then
  1068. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1069. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1070. if damagedebounce == true then return end
  1071. damagedebounce = true
  1072. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1073. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1074. Slachtoffer:TakeDamage(math.random(17,35))
  1075. SOUND(tor,694703797,6,false,1)
  1076. wait(.1)
  1077. damagedebounce = false
  1078. end
  1079. end)
  1080. end
  1081. for i = 1, 20 do
  1082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1084. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1085. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1086. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1087. swait()
  1088. end
  1089. clean()
  1090. g1:Remove()
  1091. haloh:Remove()
  1092. attacking = false
  1093. debounce = false
  1094. damagedebounce = false
  1095. clickdebounce = false
  1096. appi = false
  1097. ws = 10
  1098. end
  1099. end)
  1100.  
  1101. mouse.KeyDown:connect(function(Press)
  1102. Press=Press:lower()
  1103. if Press=='y' then
  1104. if levitate then return end
  1105. if debounce then return end
  1106. clickdisallowance = true
  1107. clickdebounce = false
  1108. debounce = true
  1109. attacking = true
  1110. appi = true
  1111. ws = 0
  1112. coroutine.wrap(function()
  1113. while appi do
  1114. wait()
  1115. if Root.Velocity.y > 1 and attacking == true then
  1116. position = "Jump2"
  1117. elseif Root.Velocity.y < -1 and attacking == true then
  1118. position = "Falling2"
  1119. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1120. position = "Idle2"
  1121. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1122. position = "Walking2"
  1123. end
  1124. end
  1125. end)()
  1126. coroutine.wrap(function()
  1127. while appi do
  1128. wait()
  1129. settime = 0.05
  1130. sine = sine + change
  1131. if position == "Jump2" and attacking == true and appi == true then
  1132. change = 1
  1133. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1134. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1135. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1136. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1137. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1138. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1139. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1140. elseif position == "Falling2" and attacking == true and appi == true then
  1141. change = 1
  1142. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1143. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1144. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1145. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1146. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1147. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1148. elseif position == "Idle2" and attacking == true and appi == true then
  1149. change = .4
  1150. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1151. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1152. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1153. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1154. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1155. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1156. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1157. elseif position == "Walking2" and attacking == true and appi == true then
  1158. change = .8
  1159. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1160. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1161. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1162. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1163. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1164. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1165. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1166. end
  1167. end
  1168. end)()
  1169. bigcard = Instance.new("Part",Torso)
  1170. bigcard.Material = "Neon"
  1171. bigcard.Transparency = 1
  1172. bigcard.BrickColor = BrickColor.new("White")
  1173. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1174. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1175. bigcard.Anchored = true
  1176. SOUND(bigcard,236989198,6,false,1)
  1177. ace = aces[math.random(1,#aces)]
  1178. acer = Instance.new("Decal",bigcard)
  1179. acer.Texture = "rbxassetid://"..ace
  1180. acer.Transparency = 1
  1181. acer.Face = "Front"
  1182. ace2 = acer:Clone()
  1183. ace2.Parent = bigcard
  1184. ace2.Face = "Back"
  1185. table.insert(FadeIn,acer)
  1186. table.insert(FadeIn,ace2)
  1187. table.insert(FadeIn,bigcard)
  1188. for i = 1, 30 do
  1189. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1190. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1191. swait()
  1192. end
  1193. ws = 10
  1194. g1 = Instance.new("BodyGyro", Root)
  1195. g1.D = 175
  1196. g1.P = 20000
  1197. g1.MaxTorque = Vector3.new(0,9000,0)
  1198. clickdisallowance = false
  1199. coroutine.wrap(function()
  1200. mouse.Button1Down:connect(function()
  1201. if clickdisallowance then return end
  1202. if clickdebounce then return end
  1203. wait(.2)
  1204. clickdebounce = true
  1205. end)
  1206. end)()
  1207. while not clickdebounce do
  1208. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1209. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1210. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1211. swait()
  1212. end
  1213. g1:Remove()
  1214. ws = 0
  1215. for i = 1, 13 do
  1216. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1217. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1218. swait()
  1219. end
  1220. locationpart = Instance.new("Part",bigcard)
  1221. locationpart.Size = Vector3.new(1,1,1)
  1222. locationpart.Transparency = 1
  1223. locationpart.CanCollide = false
  1224. locationpart.Anchored = true
  1225. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1226. shockwave = Instance.new("Part", Torso)
  1227. shockwave.Size = Vector3.new(1,1,1)
  1228. shockwave.CanCollide = false
  1229. shockwave.Anchored = true
  1230. shockwave.Transparency = 0
  1231. shockwave.BrickColor = BrickColor.new("White")
  1232. shockwave.CFrame = CFrame.new(locationpart.Position)
  1233. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1234. shockwavemesh.Scale = Vector3.new(5,2,5)
  1235. shockwavemesh.MeshId = "rbxassetid://20329976"
  1236. removeuseless:AddItem(shockwave,4)
  1237. shockwave2 = Instance.new("Part", Torso)
  1238. shockwave2.Size = Vector3.new(1,1,1)
  1239. shockwave2.CanCollide = false
  1240. shockwave2.Anchored = true
  1241. shockwave2.Transparency = 0
  1242. shockwave2.BrickColor = BrickColor.new("White")
  1243. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1244. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1245. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1246. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1247. removeuseless:AddItem(shockwave2,4)
  1248. shockwave3 = Instance.new("Part", Torso)
  1249. shockwave3.Size = Vector3.new(1,1,1)
  1250. shockwave3.CanCollide = false
  1251. shockwave3.Anchored = true
  1252. shockwave3.Transparency = 0
  1253. shockwave3.BrickColor = BrickColor.new("White")
  1254. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1255. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1256. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1257. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1258. removeuseless:AddItem(shockwave3,4)
  1259. shockwave4 = Instance.new("Part", Torso)
  1260. shockwave4.Size = Vector3.new(1,1,1)
  1261. shockwave4.CanCollide = false
  1262. shockwave4.Anchored = true
  1263. shockwave4.Transparency = 0
  1264. shockwave4.BrickColor = BrickColor.new("White")
  1265. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1266. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1267. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1268. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1269. removeuseless:AddItem(shockwave4,4)
  1270. Hit = damagealll(20,locationpart.Position)
  1271. for _,v in pairs(Hit) do
  1272. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1273. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1274. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1275. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1276. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1277. removeuseless:AddItem(vel,.1)
  1278. end
  1279. coroutine.wrap(function()
  1280. for i = 1, 90 do
  1281. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1282. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1283. shockwave.Transparency = shockwave.Transparency + 0.025
  1284. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1285. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1286. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1287. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1288. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1289. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1290. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1291. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1292. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1293. swait()
  1294. end
  1295. end)()
  1296. SOUND(locationpart,765590102,6,false,2)
  1297. for i = 1, 24 do
  1298. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1299. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1300. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1301. swait()
  1302. end
  1303. for i = 1, 40 do
  1304. bigcard.Transparency = bigcard.Transparency + 0.2
  1305. acer.Transparency = acer.Transparency + .2
  1306. ace2.Transparency = ace2.Transparency + .2
  1307. swait()
  1308. end
  1309. attacking = false
  1310. debounce = false
  1311. appi = false
  1312. clickdisallowance = false
  1313. clickdebounce = false
  1314. ws = 10
  1315. bigcard:Remove()
  1316. clean()
  1317. end
  1318. end)
  1319.  
  1320. mouse.KeyDown:connect(function(Press)
  1321. Press=Press:lower()
  1322. if Press=='u' then
  1323. if levitate then return end
  1324. if mouse.Target ~= nil then end
  1325. if debounce then return end
  1326. debounce = true
  1327. attacking = true
  1328. appi = true
  1329. ws = 0
  1330. appi = true
  1331. coroutine.wrap(function()
  1332. while appi do
  1333. wait()
  1334. if Root.Velocity.y > 1 and attacking == true then
  1335. position = "Jump2"
  1336. elseif Root.Velocity.y < -1 and attacking == true then
  1337. position = "Falling2"
  1338. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1339. position = "Idle2"
  1340. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1341. position = "Walking2"
  1342. end
  1343. end
  1344. end)()
  1345. coroutine.wrap(function()
  1346. while appi do
  1347. wait()
  1348. settime = 0.05
  1349. sine = sine + change
  1350. if position == "Jump2" and attacking == true and appi == true then
  1351. change = 1
  1352. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1353. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1354. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1355. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1356. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1357. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1358. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1359. elseif position == "Falling2" and attacking == true and appi == true then
  1360. change = 1
  1361. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1362. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1363. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1364. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1365. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1366. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1367. elseif position == "Idle2" and attacking == true and appi == true then
  1368. change = .4
  1369. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1370. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1371. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1372. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1373. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1374. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1375. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1376. elseif position == "Walking2" and attacking == true and appi == true then
  1377. change = .8
  1378. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1379. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1380. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1381. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1382. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1383. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1384. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1385. end
  1386. end
  1387. end)()
  1388. g1 = Instance.new("BodyGyro", Root)
  1389. g1.D = 175
  1390. g1.P = 20000
  1391. g1.MaxTorque = Vector3.new(0,9000,0)
  1392. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1393. for i = 1, 15 do
  1394. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1395. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1396. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1397. swait()
  1398. end
  1399. cardportal = Instance.new("Part", Torso)
  1400. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1401. cardportal.Material = "Neon"
  1402. cardportal.BrickColor = BrickColor.new("White")
  1403. cardportal.Transparency = 0
  1404. cardportal.Anchored = true
  1405. cardportal.CanCollide = false
  1406. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1407. cardportalMESH.MeshType = "Cylinder"
  1408. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1409. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1410. for i = 1, 10 do
  1411. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1412. swait()
  1413. end
  1414. bigzcard = Instance.new("Part",Torso)
  1415. bigzcard.Material = "Neon"
  1416. bigzcard.Transparency = 0
  1417. bigzcard.BrickColor = BrickColor.new("White")
  1418. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1419. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1420. bigzcard.Anchored = true
  1421. SOUND(bigzcard,1888686669,6,false,1)
  1422. acer = Instance.new("Decal",bigzcard)
  1423. acer.Texture = "rbxassetid://1881287656"
  1424. acer.Transparency = 0
  1425. acer.Face = "Front"
  1426. ace2 = acer:Clone()
  1427. ace2.Parent = bigzcard
  1428. ace2.Face = "Back"
  1429. spinning = true
  1430. coroutine.wrap(function()
  1431. while spinning do
  1432. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1433. swait()
  1434. end
  1435. end)()
  1436. for i = 1, 20 do
  1437. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1438. swait()
  1439. end
  1440. coroutine.wrap(function()
  1441. for i = 1, 10 do
  1442. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1443. swait()
  1444. end
  1445. cardportal:Remove()
  1446. end)()
  1447. wait(.7)
  1448. ace3 = Instance.new("Decal",bigzcard)
  1449. ace3.Texture = "rbxassetid://1880203893"
  1450. ace3.Transparency = 1
  1451. ace3.Face = "Front"
  1452. ace4 = ace3:Clone()
  1453. ace4.Parent = bigzcard
  1454. ace4.Face = "Back"
  1455. bigzcard2 = Instance.new("Part",Torso)
  1456. bigzcard2.Material = "Neon"
  1457. bigzcard2.Transparency = 1
  1458. bigzcard2.BrickColor = BrickColor.new("Really black")
  1459. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1460. bigzcard2.CFrame = bigzcard.CFrame
  1461. bigzcard2.CanCollide = false
  1462. bigzcard2.Anchored = true
  1463. coroutine.wrap(function()
  1464. while spinning do
  1465. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1466. swait()
  1467. end
  1468. end)()
  1469. blz = bl[math.random(1,#bl)]
  1470. woos = Instance.new("Sound",Torso)
  1471. woos.SoundId = "rbxassetid://"..blz
  1472. woos.Volume = 4
  1473. woos:Play()
  1474. for i = 1, 20 do
  1475. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1476. bigzcard.Transparency = bigzcard.Transparency + .05
  1477. ace3.Transparency = ace3.Transparency - 0.05
  1478. ace4.Transparency = ace4.Transparency - 0.05
  1479. acer.Transparency = acer.Transparency + 0.05
  1480. ace2.Transparency = ace2.Transparency + 0.05
  1481. wait()
  1482. end
  1483. ace3.Parent = bigzcard2
  1484. ace3.Face = "Front"
  1485. ace4.Parent = bigzcard2
  1486. ace4.Face = "Back"
  1487. bigzcard:Remove()
  1488. spinning = false
  1489. blackholeactive = true
  1490. coroutine.wrap(function()
  1491. blackhole={}
  1492. orbzfade={}
  1493. for i = 1, 100 do
  1494. orbz = Instance.new("Part", Torso)
  1495. orbz.Shape = "Ball"
  1496. orbz.Material = "Neon"
  1497. orbz.BrickColor = BrickColor.new("Really black")
  1498. orbz.Size = Vector3.new(2,2,2)
  1499. orbz.Anchored = true
  1500. orbz.CanCollide = false
  1501. removeuseless:AddItem(orbz,1)
  1502. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1503. table.insert(blackhole,orbz)
  1504. table.insert(orbzfade,orbz)
  1505. for i,v in pairs(blackhole) do
  1506. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1507. end
  1508. for i,v in pairs(orbzfade) do
  1509. v.Transparency = v.Transparency + 0.025
  1510. end
  1511. swait()
  1512. end
  1513. end)()
  1514. coroutine.wrap(function()
  1515. while blackholeactive do
  1516. local Hit = damagealll(45,bigzcard2.Position)
  1517. for _,v in pairs(Hit) do
  1518. coroutine.wrap(function()
  1519. wait(.15)
  1520. if blackholeactive == false then return end
  1521. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1522. end)()
  1523. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1524. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1525. end
  1526. wait()
  1527. end
  1528. end)()
  1529. for i = 1, 100 do
  1530. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1531. cataclysmics = Instance.new("Part", Torso)
  1532. cataclysmics.Shape = "Ball"
  1533. cataclysmics.Material = "Neon"
  1534. cataclysmics.BrickColor = BrickColor.new("Really black")
  1535. cataclysmics.Size = Vector3.new(11,11,11)
  1536. cataclysmics.Transparency = .3
  1537. cataclysmics.Anchored = true
  1538. cataclysmics.CanCollide = false
  1539. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1540. table.insert(LessSize,cataclysmics)
  1541. table.insert(keyYtransparency,cataclysmics)
  1542. removeuseless:AddItem(cataclysmics,1)
  1543. swait()
  1544. end
  1545. coroutine.wrap(function()
  1546. for i = 1, 20 do
  1547. for i,v in pairs(orbzfade) do
  1548. v.Transparency = v.Transparency + 0.05
  1549. end
  1550. swait()
  1551. end
  1552. end)()
  1553. explosiontable={}
  1554. ringtable={}
  1555. ringtable2={}
  1556. soundboks = Instance.new("Part",Torso)
  1557. soundboks.CanCollide = false
  1558. soundboks.Anchored = true
  1559. soundboks.Transparency = 1
  1560. soundboks.CFrame = bigzcard2.CFrame
  1561. removeuseless:AddItem(soundboks,6)
  1562. SOUND(soundboks,472579737,6,false,1)
  1563. blackholeactive = false
  1564. bigzcard2:Remove()
  1565. Hit = damagealll(60,soundboks.Position)
  1566. for _,v in pairs(Hit) do
  1567. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1568. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1569. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1570. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1571. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1572. removeuseless:AddItem(vel,.1)
  1573. end
  1574. coroutine.wrap(function()
  1575. shockwave = Instance.new("Part", Torso)
  1576. shockwave.Size = Vector3.new(1,1,1)
  1577. shockwave.CanCollide = false
  1578. shockwave.Anchored = true
  1579. shockwave.Transparency = 0
  1580. shockwave.BrickColor = BrickColor.new("Really black")
  1581. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1582. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1583. shockwavemesh.Scale = Vector3.new(5,2,5)
  1584. shockwavemesh.MeshId = "rbxassetid://20329976"
  1585. shockwave2 = Instance.new("Part", Torso)
  1586. shockwave2.Size = Vector3.new(1,1,1)
  1587. shockwave2.CanCollide = false
  1588. shockwave2.Anchored = true
  1589. shockwave2.Transparency = 0
  1590. shockwave2.BrickColor = BrickColor.new("Really black")
  1591. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1592. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1593. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1594. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1595. for i = 1, 40 do
  1596. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1597. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1598. shockwave.Transparency = shockwave.Transparency + 0.025
  1599. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1600. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1601. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1602. swait()
  1603. end
  1604. shockwave:Remove()
  1605. shockwave2:Remove()
  1606. end)()
  1607. for i = 1, 4 do
  1608. explosion = Instance.new("Part", Torso)
  1609. explosion.Shape = "Ball"
  1610. explosion.Size = Vector3.new(1,1,1)
  1611. explosion.Transparency = 0
  1612. explosion.CanCollide = false
  1613. explosion.Anchored = true
  1614. explosion.BrickColor = BrickColor.new("Really black")
  1615. explosion.Material = "Neon"
  1616. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1617. table.insert(ExtremeM,explosion)
  1618. table.insert(SlowlyFade,explosion)
  1619. removeuseless:AddItem(explosion,4)
  1620. ring = Instance.new("Part", Torso)
  1621. ring.Size = Vector3.new(5, 5, 5)
  1622. ring.Transparency = 0
  1623. ring.BrickColor = BrickColor.new("Really black")
  1624. ring.Anchored = true
  1625. ring.CanCollide = false
  1626. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1627. ringh = Instance.new("SpecialMesh", ring)
  1628. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1629. ringh.Scale = Vector3.new(2, 2, .1)
  1630. table.insert(keyYsize,ringh)
  1631. table.insert(keyYtransparency,ring)
  1632. removeuseless:AddItem(ring,4)
  1633. swait()
  1634. end
  1635. wait(1.2)
  1636. clean()
  1637. keyYsize={}
  1638. keyYtransparency={}
  1639. blackholev = false
  1640. appi = false
  1641. g1:Remove()
  1642. ws = 10
  1643. attacking = false
  1644. debounce = false
  1645. end
  1646. end)
  1647.  
  1648. mouse.KeyDown:connect(function(Press)
  1649. Press=Press:lower()
  1650. if Press=='t' then
  1651. if levitate then
  1652. if tauntdebounce then return end
  1653. tauntdebounce = true
  1654. laughing = true
  1655. coroutine.wrap(function()
  1656. while laughing do
  1657. local b1 = Instance.new("BillboardGui",Head)
  1658. b1.Size = UDim2.new(0,4,0,1.6)
  1659. b1.StudsOffset = Vector3.new(0,0,0)
  1660. b1.Name = "laff"
  1661. b1.AlwaysOnTop = true
  1662. b1.Adornee = Head
  1663. removeuseless:AddItem(b1,3)
  1664. local b2 = Instance.new("TextLabel",b1)
  1665. b2.BackgroundTransparency = 1
  1666. b2.Text = "HaHaHaHaHaHa..."
  1667. b2.Font = "Garamond"
  1668. b2.TextSize = 0
  1669. b2.Name = "lafftext"
  1670. b2.TextStrokeTransparency = 0
  1671. b2.TextColor3 = BrickColor.new("Really red").Color
  1672. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1673. b2.Size = UDim2.new(1,0,.5,0)
  1674. table.insert(laughingtable,b2)
  1675. removeuseless:AddItem(b1,2)
  1676. coroutine.wrap(function()
  1677. if zxc then return end
  1678. zxc = true
  1679. while true do
  1680. swait()
  1681. for i,v in pairs(Head:GetChildren()) do
  1682. if v.Name == "laff" then
  1683. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1684. end
  1685. end
  1686. for i,v in pairs(laughingtable) do
  1687. v.TextTransparency = v.TextTransparency + .025
  1688. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1689. v.TextSize = v.TextSize + 2
  1690. v.Rotation = v.Rotation + .1
  1691. end
  1692. end
  1693. end)()
  1694. swait(10)
  1695. end
  1696. end)()
  1697. laugh = laughs[math.random(1,#laughs)]
  1698. laughy = Instance.new("Sound",Head)
  1699. laughy.SoundId = "rbxassetid://"..laugh
  1700. laughy.Volume = 10
  1701. laughy:Play()
  1702. wait(1)
  1703. wait(laughy.TimeLength)
  1704. laughing = false
  1705. laughy:Remove()
  1706. tauntdebounce = false
  1707. else
  1708. if mouse.Target ~= nil then
  1709. if debounce then return end
  1710. attacking = true
  1711. ghost()
  1712. tps = Instance.new("Sound", Torso)
  1713. tps.Volume = 5
  1714. tps.SoundId = "rbxassetid://1894958339"
  1715. tps:Play()
  1716. removeuseless:AddItem(tps,2)
  1717. g1 = Instance.new("BodyGyro", Root)
  1718. g1.D = 175
  1719. g1.P = 20000
  1720. g1.MaxTorque = Vector3.new(0,9000,0)
  1721. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1722. removeuseless:AddItem(g1,.05)
  1723. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1724. wait(.1)
  1725. attacking = false
  1726. debounce = false
  1727. end
  1728. end
  1729. end
  1730. end)
  1731.  
  1732. mouse.KeyDown:connect(function(Press)
  1733. Press=Press:lower()
  1734. if Press=='q' then
  1735. if levitate then return end
  1736. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1737. if debounce then return end
  1738. debounce = true
  1739. attacking = true
  1740. appi = true
  1741. ws = 0
  1742. coroutine.wrap(function()
  1743. while appi do
  1744. wait()
  1745. if Root.Velocity.y > 1 and attacking == true then
  1746. position = "Jump2"
  1747. elseif Root.Velocity.y < -1 and attacking == true then
  1748. position = "Falling2"
  1749. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1750. position = "Idle2"
  1751. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1752. position = "Walking2"
  1753. end
  1754. end
  1755. end)()
  1756. coroutine.wrap(function()
  1757. while appi do
  1758. wait()
  1759. settime = 0.05
  1760. sine = sine + change
  1761. if position == "Jump2" and attacking == true and appi == true then
  1762. change = 1
  1763. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1765. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1766. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1767. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1770. elseif position == "Falling2" and attacking == true and appi == true then
  1771. change = 1
  1772. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1773. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1774. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1775. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1776. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1777. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1778. elseif position == "Idle2" and attacking == true and appi == true then
  1779. change = .4
  1780. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1781. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1782. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1783. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1784. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1785. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1786. elseif position == "Walking2" and attacking == true and appi == true then
  1787. change = .8
  1788. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1789. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1791. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1792. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1793. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1794. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1795. end
  1796. end
  1797. end)()
  1798. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1799. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1800. EHead = enemyhum.Parent:FindFirstChild("Head")
  1801. g1 = Instance.new("BodyGyro", Root)
  1802. g1.D = 175
  1803. g1.P = 20000
  1804. g1.MaxTorque = Vector3.new(0,9000,0)
  1805. brick = Instance.new("Part",Torso)
  1806. brick.Anchored = true
  1807. brick.CanCollide = false
  1808. brick.Material = "Neon"
  1809. brick.Transparency = 1
  1810. brick.BrickColor = BrickColor.new("White")
  1811. brick.Size = Vector3.new(8,.3,12)
  1812. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1813. SOUND(brick,1888686669,6,false,1.5)
  1814. ace = aces[math.random(1,#aces)]
  1815. acer = Instance.new("Decal",brick)
  1816. acer.Texture = "rbxassetid://1898092341"
  1817. acer.Transparency = 1
  1818. acer.Face = "Top"
  1819. coroutine.wrap(function()
  1820. for i = 1, 20 do
  1821. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1822. brick.Transparency = brick.Transparency - .05
  1823. acer.Transparency = acer.Transparency - .1
  1824. swait()
  1825. end
  1826. end)()
  1827. ETorso.Anchored = true
  1828. EHead.Anchored = true
  1829. for i = 1, 25 do
  1830. swait()
  1831. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1832. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1833. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1834. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1835. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1836. end
  1837. SOUND(brick,472214107,6,false,2)
  1838. coroutine.wrap(function()
  1839. for i = 1, 10 do
  1840. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1841. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1842. swait()
  1843. end
  1844. end)()
  1845. shockwave = Instance.new("Part", Torso)
  1846. shockwave.Size = Vector3.new(1,1,1)
  1847. shockwave.CanCollide = false
  1848. shockwave.Anchored = true
  1849. shockwave.Transparency = 0
  1850. shockwave.BrickColor = BrickColor.new("White")
  1851. shockwave.CFrame = CFrame.new(brick.Position)
  1852. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1853. shockwavemesh.Scale = Vector3.new(1,1,1)
  1854. shockwavemesh.MeshId = "rbxassetid://20329976"
  1855. removeuseless:AddItem(shockwave,4)
  1856. shockwave2 = Instance.new("Part", Torso)
  1857. shockwave2.Size = Vector3.new(1,1,1)
  1858. shockwave2.CanCollide = false
  1859. shockwave2.Anchored = true
  1860. shockwave2.Transparency = 0
  1861. shockwave2.BrickColor = BrickColor.new("White")
  1862. shockwave2.CFrame = CFrame.new(brick.Position)
  1863. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1864. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1865. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1866. removeuseless:AddItem(shockwave2,4)
  1867. for i = 1, 35 do
  1868. swait()
  1869. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1870. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1871. shockwave.Transparency = shockwave.Transparency + .05
  1872. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1873. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1874. shockwave2.Transparency = shockwave2.Transparency + .03
  1875. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1876. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1877. end
  1878. for i = 1, 8 do
  1879. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1880. swait()
  1881. end
  1882. n = 0
  1883. SOUND(brick,54111471,6,false,1)
  1884. for i = 1, 40 do
  1885. n = n + 6
  1886. brick.Transparency = brick.Transparency + .025
  1887. acer.Transparency = acer.Transparency + .075
  1888. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1889. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1890. swait()
  1891. end
  1892. ws = 10
  1893. brick:Remove()
  1894. enemyhum.Parent:Remove()
  1895. attacking = false
  1896. removeuseless:AddItem(g1,0.001)
  1897. debounce = false
  1898. appi = false
  1899. end
  1900. end
  1901. end)
  1902.  
  1903. mouse.KeyDown:connect(function(Press)
  1904. Press=Press:lower()
  1905. if Press=='p' then
  1906. if levitate then return end
  1907. if blocking then
  1908. if blockedoff then return end
  1909. clickallowance = false
  1910. appi = false
  1911. attacking = true
  1912. blocking = false
  1913. throwing = true
  1914. ws = 0
  1915. n = 0
  1916. blockcard.CanCollide = false
  1917. for i = 1, 35 do
  1918. n = n + 20
  1919. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1920. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1921. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1922. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1923. swait()
  1924. end
  1925. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1926. blockcard.CanCollide = false
  1927. locater1 = Instance.new("Part",blockcard)
  1928. locater1.Size = Vector3.new(1,1,1)
  1929. locater1.CanCollide = false
  1930. locater1.Anchored = true
  1931. locater1.Transparency = 1
  1932. locater2 = Instance.new("Part",blockcard)
  1933. locater2.Size = Vector3.new(1,1,1)
  1934. locater2.CanCollide = false
  1935. locater2.Transparency = 1
  1936. locater2.Anchored = true
  1937. locater3 = Instance.new("Part",blockcard)
  1938. locater3.Size = Vector3.new(1,1,1)
  1939. locater3.Transparency = 1
  1940. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1941. locater3.CanCollide = false
  1942. locater3.Anchored = true
  1943. fushfush = Instance.new("Sound",blockcard)
  1944. fushfush.SoundId = "rbxassetid://288641686"
  1945. fushfush.Volume = 8
  1946. fushfush:Play()
  1947. boosh:Play()
  1948. coroutine.wrap(function()
  1949. n = 0
  1950. for i = 1, 35 do
  1951. n = n + 10
  1952. shockwave = Instance.new("Part", Torso)
  1953. shockwave.Size = Vector3.new(1,1,1)
  1954. shockwave.CanCollide = false
  1955. shockwave.Anchored = true
  1956. shockwave.Transparency = .5
  1957. shockwave.BrickColor = BrickColor.new("White")
  1958. shockwave.CFrame = locater3.CFrame
  1959. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1960. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1961. shockwavemesh.MeshId = "rbxassetid://20329976"
  1962. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1963. removeuseless:AddItem(shockwave,1)
  1964. table.insert(lolzor2,shockwave)
  1965. for i,v in pairs(lolzor2) do
  1966. v.Transparency = v.Transparency + .1
  1967. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1968. end
  1969. swait()
  1970. end
  1971. end)()
  1972. for i = 1, 35 do
  1973. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1974. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1975. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1976. fushfush.Volume = fushfush.Volume - .2
  1977. Hit = damagealll(20,blockcard.Position)
  1978. for _,v in pairs(Hit) do
  1979. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1980. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1981. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1982. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1983. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1984. removeuseless:AddItem(vel,.1)
  1985. end
  1986. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1987. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1988. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1989. grassblocks = Instance.new("Part",Torso)
  1990. grassblocks.Size = Vector3.new(4,4,4)
  1991. grassblocks.Material = "Grass"
  1992. grassblocks.Anchored = true
  1993. grassblocks.BrickColor = BrickColor.new("Bright green")
  1994. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1995. removeuseless:AddItem(grassblocks,5)
  1996. grassblocks2 = Instance.new("Part",Torso)
  1997. grassblocks2.Size = Vector3.new(4,4,4)
  1998. grassblocks2.Material = "Grass"
  1999. grassblocks2.Anchored = true
  2000. grassblocks2.BrickColor = BrickColor.new("Bright green")
  2001. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2002. removeuseless:AddItem(grassblocks2,5)
  2003. blockcardshadow = Instance.new("Part",Torso)
  2004. blockcardshadow.Transparency = .5
  2005. blockcardshadow.Anchored = true
  2006. blockcardshadow.Material = "Neon"
  2007. blockcardshadow.BrickColor = BrickColor.new("White")
  2008. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2009. blockcardshadow.CanCollide = false
  2010. blockcardshadow.CFrame = blockcard.CFrame
  2011. removeuseless:AddItem(blockcardshadow,2)
  2012. table.insert(lolzor,blockcardshadow)
  2013. for i,v in pairs(lolzor) do
  2014. v.Transparency = v.Transparency + 0.05
  2015. end
  2016. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2017. swait()
  2018. end
  2019. blockcard.Name = "Getthisshitoutofhere"
  2020. for i = 1, 10 do
  2021. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2022. blockcard.Transparency = blockcard.Transparency + .1
  2023. acer.Transparency = blockcard.Transparency
  2024. ace2.Transparency = blockcard.Transparency
  2025. for i,v in pairs(lolzor) do
  2026. v.Transparency = v.Transparency + .05
  2027. end
  2028. for i,v in pairs(lolzor2) do
  2029. v.Transparency = v.Transparency + .1
  2030. end
  2031. swait()
  2032. end
  2033. lolzor={}
  2034. lolzor2={}
  2035. attacking = false
  2036. debounce = false
  2037. blocking = false
  2038. throwing = false
  2039. fushfush:Remove()
  2040. clickallowance = false
  2041. appi = false
  2042. blockcard:Remove()
  2043. g1:Remove()
  2044. ws = 10
  2045. else
  2046. if debounce then return end
  2047. if throwing then return end
  2048. debounce = true
  2049. ws = 10
  2050. attacking = true
  2051. blocking = true
  2052. boosh = Instance.new("Sound",nil)
  2053. boosh.SoundId = "rbxassetid://413682983"
  2054. boosh.Volume = 6
  2055. appi = true
  2056. coroutine.wrap(function()
  2057. while appi do
  2058. wait()
  2059. if Root.Velocity.y > 1 and attacking == true then
  2060. position = "Jump2"
  2061. elseif Root.Velocity.y < -1 and attacking == true then
  2062. position = "Falling2"
  2063. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2064. position = "Idle2"
  2065. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2066. position = "Walking2"
  2067. end
  2068. end
  2069. end)()
  2070. coroutine.wrap(function()
  2071. while appi do
  2072. wait()
  2073. settime = 0.05
  2074. sine = sine + change
  2075. if position == "Jump2" and attacking == true and appi == true then
  2076. change = 1
  2077. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2078. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2079. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2080. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2084. elseif position == "Falling2" and attacking == true and appi == true then
  2085. change = 1
  2086. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2087. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2088. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2089. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2090. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2091. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2092. elseif position == "Idle2" and attacking == true and appi == true then
  2093. change = .4
  2094. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2095. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2096. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2097. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2098. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2099. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2100. elseif position == "Walking2" and attacking == true and appi == true then
  2101. change = .8
  2102. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2103. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2104. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2105. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2106. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2107. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2108. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2109. end
  2110. end
  2111. end)()
  2112. blockcard = Instance.new("Part",Torso)
  2113. blockcard.Material = "Neon"
  2114. blockcard.Transparency = 1
  2115. blockcard.BrickColor = BrickColor.new("White")
  2116. blockcard.Size = Vector3.new(8, 13, 0.3)
  2117. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2118. blockcard.Anchored = true
  2119. boosh.Parent = blockcard
  2120. SOUND(blockcard,236989198,6,false,1)
  2121. ace = aces[math.random(1,#aces)]
  2122. acer = Instance.new("Decal",blockcard)
  2123. acer.Texture = "rbxassetid://"..ace
  2124. acer.Transparency = 1
  2125. acer.Face = "Front"
  2126. ace2 = acer:Clone()
  2127. ace2.Parent = blockcard
  2128. ace2.Face = "Back"
  2129. coroutine.wrap(function()
  2130. for i = 1, 20 do
  2131. blockcard.Transparency = blockcard.Transparency - 0.05
  2132. acer.Transparency = blockcard.Transparency
  2133. ace2.Transparency = blockcard.Transparency
  2134. swait()
  2135. end
  2136. clickallowance = true
  2137. end)()
  2138. g1 = Instance.new("BodyGyro", Root)
  2139. g1.D = 175
  2140. g1.P = 20000
  2141. g1.MaxTorque = Vector3.new(0,9000,0)
  2142. coroutine.wrap(function()
  2143. while blocking do
  2144. if not blockedoff then
  2145. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2146. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2147. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2148. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2149. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2150. end
  2151. swait()
  2152. end
  2153. end)()
  2154. wait(1)
  2155. mouse.Button1Down:connect(function()
  2156. if throwing then return end
  2157. if not clickallowance then return end
  2158. clickallowance = false
  2159. blockedoff = true
  2160. ws = 0
  2161. for i = 1, 15 do
  2162. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2163. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2164. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2165. swait()
  2166. end
  2167. boosh:Play()
  2168. hitdebounce = false
  2169. blockcard.Touched:connect(function(hit)
  2170. if hit.Parent:IsA("Part") then
  2171. elseif hit.Parent:IsA("SpecialMesh") then
  2172. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2173. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2174. for i,v in pairs(hit.Parent:GetChildren()) do
  2175. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2176. if hitdebounce then return end
  2177. hitdebounce = true
  2178. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2179. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2180. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2181. tors = hit.Parent:FindFirstChild("UpperTorso")
  2182. else
  2183. tors = hit.Parent:FindFirstChild("Torso")
  2184. end
  2185. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2186. removeuseless:AddItem(vel,.1)
  2187. Slachtoffer:TakeDamage(math.random(23,44))
  2188. end
  2189. end
  2190. end)
  2191. for i = 1, 10 do
  2192. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2193. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2194. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2195. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2196. swait()
  2197. end
  2198. for i = 1, 10 do
  2199. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2200. swait()
  2201. end
  2202. hitdebounce = true
  2203. ws = 10
  2204. clickallowance = true
  2205. blockedoff = false
  2206. end)
  2207. end
  2208. end
  2209. end)
  2210.  
  2211.  
  2212. mouse.KeyDown:connect(function(Press)
  2213. Press=Press:lower()
  2214. if Press=='f' then
  2215. if debounce then return end
  2216. if notallowedtransform then return end
  2217. debounce = true
  2218. if levitate then
  2219. levitate = false
  2220. mjester.VertexColor = Vector3.new(1, 1, 1)
  2221. glow.Transparency = 1
  2222. blastwave = Instance.new("Part",Torso)
  2223. blastwave.CFrame = Torso.CFrame
  2224. blastwave.Anchored = true
  2225. blastwave.Material = "Neon"
  2226. blastwave.CanCollide = false
  2227. blastwave.Shape = "Ball"
  2228. blastwave.Size = Vector3.new(3,3,3)
  2229. coroutine.wrap(function()
  2230. for i = 1, 20 do
  2231. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2232. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2233. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2234. blastwave.Transparency = blastwave.Transparency + 0.05
  2235. swait()
  2236. end
  2237. blastwave:Remove()
  2238. levitatewave2:Remove()
  2239. levitatewave:Remove()
  2240. end)()
  2241. ws = 10
  2242. notallowedtransform = true
  2243. attacking = true
  2244. coroutine.wrap(function()
  2245. for i = 1, 10 do
  2246. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2247. v.Transparency = v.Transparency + 0.1
  2248. end
  2249. end
  2250. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2251. v.Transparency = v.Transparency + 0.1
  2252. end
  2253. end
  2254. wait()
  2255. end
  2256. end)()
  2257. doomtheme.SoundId = "rbxassetid://1843358057"
  2258. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2259. wait(0.000001)
  2260. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2261. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2262. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2263.  
  2264. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2265. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2266. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2267. wait(0.000001)
  2268. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2269.  
  2270. eyo1 = Instance.new("Part",Head)
  2271. eyo1.BrickColor = BrickColor.new("White")
  2272. eyo1.Material = "Neon"
  2273. eyo1.Shape = "Ball"
  2274. eyo1.Name = "eyo1"
  2275. eyo1.CanCollide = false
  2276. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2277. eyo1weld = weldBetween(eyo1,Head)
  2278. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2279.  
  2280. light = Instance.new("PointLight", eyo1)
  2281. light.Color = Color3.new(1,1,1)
  2282. light.Range = 3
  2283. light.Brightness = 4
  2284. light.Enabled = true
  2285.  
  2286. eyo2 = Instance.new("Part",Head)
  2287. eyo2.BrickColor = BrickColor.new("White")
  2288. eyo2.Material = "Neon"
  2289. eyo2.Shape = "Ball"
  2290. eyo2.Name = "eyo2"
  2291. eyo2.CanCollide = false
  2292. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2293. eyo2weld = weldBetween(eyo2,Head)
  2294. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2295.  
  2296. light2 = Instance.new("PointLight", eyo2)
  2297. light2.Color = Color3.new(1,1,1)
  2298. light2.Range = 3
  2299. light2.Brightness = 4
  2300. light2.Enabled = true
  2301.  
  2302. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2303. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2304. hum.HipHeight = 0
  2305. ws = 10
  2306. debounce = false
  2307. attacking = false
  2308. coroutine.wrap(function()
  2309. wait(3)
  2310. notallowedtransform = false
  2311. end)()
  2312. else
  2313. ws = 50
  2314. notallowedtransform = true
  2315. levitate = true
  2316. ws = 50
  2317. glow.Transparency = 0
  2318. eyo1:Remove()
  2319. eyo2:Remove()
  2320. coroutine.wrap(function()
  2321. while levitate do
  2322. for i,v in pairs(Head:GetChildren()) do
  2323. if v.Name == "eyo1" or v.Name == "eyo2" then
  2324. v:Remove()
  2325. end
  2326. end
  2327. wait()
  2328. end
  2329. end)()
  2330. mnb = 0
  2331. levitatewave = Instance.new("Part", Torso)
  2332. levitatewave.Size = Vector3.new(1,1,1)
  2333. levitatewave.CanCollide = false
  2334. levitatewave.Anchored = true
  2335. levitatewave.Transparency = .5
  2336. levitatewave.BrickColor = BrickColor.new("Really black")
  2337. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2338. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2339. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2340. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2341. levitatewave2 = Instance.new("Part", Torso)
  2342. levitatewave2.Size = Vector3.new(1,1,1)
  2343. levitatewave2.CanCollide = false
  2344. levitatewave2.Anchored = true
  2345. levitatewave2.Transparency = .5
  2346. levitatewave2.BrickColor = BrickColor.new("Really red")
  2347. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2348. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2349. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2350. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2351. blastwave = Instance.new("Part",Torso)
  2352. blastwave.CFrame = Torso.CFrame
  2353. blastwave.Anchored = true
  2354. blastwave.Material = "Neon"
  2355. blastwave.CanCollide = false
  2356. blastwave.Shape = "Ball"
  2357. blastwave.Size = Vector3.new(3,3,3)
  2358. coroutine.wrap(function()
  2359. for i = 1, 20 do
  2360. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2361. blastwave.Transparency = blastwave.Transparency + 0.05
  2362. swait()
  2363. end
  2364. blastwave:Remove()
  2365. end)()
  2366. coroutine.wrap(function()
  2367. while levitate do
  2368. mnb = mnb + 15
  2369. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2370. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2371. colors = colortable[math.random(1,#colortable)]
  2372. lmagic = Instance.new("Part",LeftArm)
  2373. lmagic.Material = "Neon"
  2374. lmagic.CanCollide = false
  2375. lmagic.Anchored = true
  2376. lmagic.BrickColor = BrickColor.new(colors)
  2377. lmagic.Size = Vector3.new(1,1,1)
  2378. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2379. removeuseless:AddItem(lmagic,2)
  2380. rmagic = Instance.new("Part",RightArm)
  2381. rmagic.Material = "Neon"
  2382. rmagic.CanCollide = false
  2383. rmagic.Anchored = true
  2384. rmagic.BrickColor = BrickColor.new(colors)
  2385. rmagic.Size = Vector3.new(1,1,1)
  2386. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2387. removeuseless:AddItem(rmagic,2)
  2388. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2389. v.Transparency = v.Transparency + 0.05
  2390. end
  2391. end
  2392. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2393. v.Transparency = v.Transparency + 0.05
  2394. end
  2395. end
  2396. swait()
  2397. end
  2398. end)()
  2399. framee = Instance.new("Frame")
  2400. framee.Parent = screenGui
  2401. framee.Position = UDim2.new(0, 8, 0, -500)
  2402. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2403. framee.BackgroundColor3 = BrickColor.new("White").Color
  2404. framee.BackgroundTransparency = 0
  2405. coroutine.wrap(function()
  2406. wait(.2)
  2407. for i = 1, 40 do
  2408. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2409. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2410. swait()
  2411. end
  2412. hum.CameraOffset = Vector3.new(0,0,0)
  2413. framee:Remove()
  2414. end)()
  2415. doomtheme.SoundId = "rbxassetid://1382488262"
  2416. doomtheme:Play()
  2417. doomtheme.Volume = 2
  2418. doomtheme.TimePosition = 20.7
  2419. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2420. mjester.MeshId = "rbxassetid://193760002"
  2421. mjester.TextureId = "rbxassetid://379225327"
  2422. mjester.VertexColor = Vector3.new(1, 0, 0)
  2423. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2424. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2425. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2426. mMask.MeshId = "rbxassetid://13520257"
  2427. mMask.Scale = Vector3.new(1.1, 1, 1)
  2428. mMask.TextureId = "rbxassetid://13520260"
  2429. eyo1:Remove()
  2430. eyo2:Remove()
  2431. coroutine.wrap(function()
  2432. while levitate do
  2433. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2434. swait()
  2435. end
  2436. end)()
  2437. attacking = false
  2438. debounce = false
  2439. coroutine.wrap(function()
  2440. wait(3)
  2441. notallowedtransform = false
  2442. end)()
  2443. end
  2444. end
  2445. end)
  2446.  
  2447. mouse.KeyDown:connect(function(Press)
  2448. Press=Press:lower()
  2449. if Press=='.' then
  2450. hum.Parent:BreakJoints()
  2451. end
  2452. end)
  2453.  
  2454. checks1 = coroutine.wrap(function() -------Checks
  2455. while true do
  2456. if Root.Velocity.y > 1 and levitate == false then
  2457. position = "Jump"
  2458. elseif Root.Velocity.y < -1 and levitate == false then
  2459. position = "Falling"
  2460. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2461. position = "Idle"
  2462. elseif Root.Velocity.Magnitude < 2 and running == false then
  2463. position = "Idle2"
  2464. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2465. position = "Walking"
  2466. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2467. position = "Walking2"
  2468. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2469. position = "Running"
  2470. else
  2471. end
  2472. wait()
  2473. end
  2474. end)
  2475. checks1()
  2476.  
  2477. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2478. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2479. end
  2480.  
  2481. function ray2(StartPos, EndPos, Distance, Ignore)
  2482. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2483. return ray(StartPos, DIRECTION, Distance, Ignore)
  2484. end
  2485.  
  2486. OrgnC0 = Neck.C0
  2487. local movelimbs = coroutine.wrap(function()
  2488. while RunSrv.RenderStepped:wait() do
  2489. TrsoLV = Torso.CFrame.lookVector
  2490. Dist = nil
  2491. Diff = nil
  2492. if not MseGuide then
  2493. print("Failed to recognize")
  2494. else
  2495. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2496. Dist = (Head.CFrame.p-Point).magnitude
  2497. Diff = Head.CFrame.Y-Point.Y
  2498. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2499. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2500. Diff2 = LeftArm.CFrame.Y-Point.Y
  2501. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2502. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2503. end
  2504. end
  2505. end)
  2506. movelimbs()
  2507. immortal = {}
  2508. for i,v in pairs(Character:GetDescendants()) do
  2509. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2510. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2511. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2512. end
  2513. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2514. elseif v:IsA("JointInstance") then
  2515. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2516. end
  2517. end
  2518. for e = 1, #immortal do
  2519. if immortal[e] ~= nil then
  2520. local STUFF = immortal[e]
  2521. local PART = STUFF[1]
  2522. local PARENT = STUFF[2]
  2523. local MATERIAL = STUFF[3]
  2524. local COLOR = STUFF[4]
  2525. local TRANSPARENCY = STUFF[5]
  2526. if levitate then
  2527. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2528. PART.Material = MATERIAL
  2529. PART.Color = COLOR
  2530. PART.Transparency = TRANSPARENCY
  2531. end
  2532. PART.AncestryChanged:connect(function()
  2533. PART.Parent = PARENT
  2534. end)
  2535. else
  2536. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2537. PART.Material = MATERIAL
  2538. PART.Color = COLOR
  2539. PART.Transparency = TRANSPARENCY
  2540. end
  2541. PART.AncestryChanged:connect(function()
  2542. PART.Parent = PARENT
  2543. end)
  2544. end
  2545. end
  2546. end
  2547. function immortality()
  2548. for e = 1, #immortal do
  2549. if immortal[e] ~= nil then
  2550. local STUFF = immortal[e]
  2551. local PART = STUFF[1]
  2552. local PARENT = STUFF[2]
  2553. local MATERIAL = STUFF[3]
  2554. local COLOR = STUFF[4]
  2555. local TRANSPARENCY = STUFF[5]
  2556. if PART.ClassName == "Part" and PART == Root then
  2557. PART.Material = MATERIAL
  2558. PART.Color = COLOR
  2559. PART.Transparency = TRANSPARENCY
  2560. end
  2561. if PART.Parent ~= PARENT then
  2562. hum:Remove()
  2563. PART.Parent = PARENT
  2564. hum = Instance.new("Humanoid",Character)
  2565. if levitate then
  2566. eyo1:Remove()
  2567. eyo2:Remove()
  2568. end
  2569. hum.Name = "noneofurbusiness"
  2570. end
  2571. end
  2572. end
  2573. end
  2574. coroutine.wrap(function()
  2575. while true do
  2576. if hum.Health < .1 then
  2577. deadsound = Instance.new("Sound", Torso)
  2578. deadsound.Volume = 6
  2579. deadsound.SoundId = "rbxassetid://1411352723"
  2580. deadsound:Play()
  2581. immortality()
  2582. end
  2583. wait()
  2584. end
  2585. end)()
  2586.  
  2587. mouse.KeyDown:connect(function(Press)
  2588. Press=Press:lower()
  2589. if Press=='g' then
  2590. if not levitate then return end
  2591. if debounce then return end
  2592. debounce = true
  2593. attacking = true
  2594. FireBall:Play()
  2595. ws = 15
  2596. g1 = Instance.new("BodyGyro", Root)
  2597. g1.D = 175
  2598. g1.P = 20000
  2599. g1.MaxTorque = Vector3.new(0,9000,0)
  2600. for i = 1, 15 do
  2601. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2602. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2603. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2604. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2605. swait()
  2606. end
  2607. local swoosh = Instance.new("Part",Torso)
  2608. swoosh.Name = "swoosh"
  2609. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2610. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2611. swoosh.Shape = "Ball"
  2612. swoosh.Material = "Neon"
  2613. swoosh.BrickColor = BrickColor.new("Really black")
  2614. swoosh.CanCollide = false
  2615. swoosh.Touched:connect(function(hit)
  2616. if hit.Parent:IsA("Part") then
  2617. elseif hit.Parent:IsA("SpecialMesh") then
  2618. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2619. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2620. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2621. if Slachtoffer.Health < 1 then return end
  2622. if damagedebounce == true then return end
  2623. damagedebounce = true
  2624. swoosh:Remove()
  2625. explosion = Instance.new("Part",LeftArm)
  2626. explosion.CFrame = hit.CFrame
  2627. explosion.Anchored = true
  2628. explosion.CanCollide = false
  2629. explosion.Name = "explo"
  2630. explosion.Shape = "Ball"
  2631. explosion.BrickColor = swoosh.BrickColor
  2632. explosion.Material = "Neon"
  2633. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2634. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2635. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2636. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2637. removeuseless:AddItem(vel,.1)
  2638. shockwavevv = Instance.new("Part",LeftArm)
  2639. shockwavevv.Size = Vector3.new(1,1,1)
  2640. shockwavevv.CanCollide = false
  2641. shockwavevv.Anchored = true
  2642. shockwavevv.Name = "shock"
  2643. shockwavevv.Transparency = 0
  2644. shockwavevv.BrickColor = BrickColor.new("Really black")
  2645. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2646. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2647. shockwavemeshs.Name = "ring"
  2648. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2649. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2650. shockwave2vv = Instance.new("Part", LeftArm)
  2651. shockwave2vv.Size = Vector3.new(1,1,1)
  2652. shockwave2vv.CanCollide = false
  2653. shockwave2vv.Anchored = true
  2654. shockwave2vv.Name = "shock2"
  2655. shockwave2vv.Transparency = 0
  2656. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2657. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2658. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2659. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2660. shockwavemeshs2.Name = "ring2"
  2661. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2662. removeuseless:AddItem(shockwavevv,3)
  2663. removeuseless:AddItem(shockwavevv2,3)
  2664. removeuseless:AddItem(explosion,3)
  2665. SOUND(explosion,472579737,6,false,3)
  2666. coroutine.wrap(function()
  2667. if firsttime2 then return end
  2668. firsttime2 = true
  2669. while true do
  2670. for i,v in pairs(LeftArm:GetChildren()) do
  2671. if v.Name == "explo" then
  2672. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2673. v.Transparency = v.Transparency + .05
  2674. end
  2675. end
  2676. for i,v in pairs(shockwavevv:GetChildren()) do
  2677. if v.Name == "ring" then
  2678. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2679. end
  2680. end
  2681. for i,v in pairs(shockwave2vv:GetChildren()) do
  2682. if v.Name == "ring2" then
  2683. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2684. end
  2685. end
  2686. for i,v in pairs(LeftArm:GetChildren()) do
  2687. if v.Name == "shock" then
  2688. v.Transparency = v.Transparency + .05
  2689. end
  2690. end
  2691. for i,v in pairs(LeftArm:GetChildren()) do
  2692. if v.Name == "shock2" then
  2693. v.Transparency = v.Transparency + .05
  2694. end
  2695. end
  2696. swait()
  2697. end
  2698. end)()
  2699. Slachtoffer:TakeDamage(math.random(27,48))
  2700. wait(.1)
  2701. damagedebounce = false
  2702. end
  2703. end)
  2704. coroutine.wrap(function()
  2705. if firsttime then return end
  2706. firsttime = true
  2707. while wait() do
  2708. for i,v in pairs(Torso:GetChildren()) do
  2709. if v.Name == "swoosh" then
  2710. magiccc = Instance.new("Part",RightArm)
  2711. magiccc.Material = "Neon"
  2712. magiccc.CanCollide = false
  2713. magiccc.Anchored = true
  2714. magiccc.BrickColor = BrickColor.new(colors)
  2715. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2716. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2717. removeuseless:AddItem(magiccc,2)
  2718. end
  2719. end
  2720. end
  2721. end)()
  2722. bov = Instance.new("BodyVelocity",swoosh)
  2723. bov.maxForce = Vector3.new(99999,99999,99999)
  2724. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2725. bov.velocity = swoosh.CFrame.lookVector*120
  2726. removeuseless:AddItem(swoosh,4)
  2727. for i = 1, 15 do
  2728. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2729. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2730. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2731. swait()
  2732. end
  2733. ws = 50
  2734. removeuseless:AddItem(g1,0.01)
  2735. debounce = false
  2736. attacking = false
  2737. end
  2738. end)
  2739.  
  2740. mouse.KeyDown:connect(function(Press)
  2741. Press=Press:lower()
  2742. if Press=='h' then
  2743. if not levitate then return end
  2744. if debounce then return end
  2745. debounce = true
  2746. attacking = true
  2747. ws = 0
  2748. appi = true
  2749. coroutine.wrap(function()
  2750. while appi do
  2751. swait()
  2752. if Root.Velocity.Magnitude < 2 and attacking == true then
  2753. position = "Idle3"
  2754. end
  2755. end
  2756. end)()
  2757. coroutine.wrap(function()
  2758. while appi do
  2759. swait()
  2760. settime = 0.05
  2761. sine = sine + change
  2762. if position == "Idle3" and attacking == true and appi == true then
  2763. change = .4
  2764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2765. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2766. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2767. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2770. end
  2771. end
  2772. end)()
  2773. coroutine.wrap(function()
  2774. for i = 1, 20 do
  2775. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2776. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2777. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2778. swait()
  2779. end
  2780. end)()
  2781. SOUND(LeftArm,1982011510,8,false,15)
  2782. blackhole={}
  2783. orbzfade={}
  2784. xz = 0
  2785. for i = 1, 220 do
  2786. xz = xz + .009
  2787. bigrmagic = Instance.new("Part",RightArm)
  2788. bigrmagic.Material = "Neon"
  2789. bigrmagic.CanCollide = false
  2790. bigrmagic.Anchored = true
  2791. bigrmagic.BrickColor = BrickColor.new(colors)
  2792. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2793. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2794. removeuseless:AddItem(bigrmagic,1)
  2795. orbz = Instance.new("Part", Torso)
  2796. orbz.Material = "Neon"
  2797. orbz.BrickColor = BrickColor.new(colors)
  2798. orbz.Size = Vector3.new(2,2,2)
  2799. orbz.Anchored = true
  2800. orbz.CanCollide = false
  2801. removeuseless:AddItem(orbz,1)
  2802. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2803. table.insert(blackhole,orbz)
  2804. table.insert(orbzfade,orbz)
  2805. for i,v in pairs(blackhole) do
  2806. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2807. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2808. end
  2809. for i,v in pairs(orbzfade) do
  2810. v.Transparency = v.Transparency + 0.025
  2811. end
  2812. swait()
  2813. end
  2814. coroutine.wrap(function()
  2815. for i = 1, 10 do
  2816. for i,v in pairs(blackhole) do
  2817. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2818. v.Transparency = v.Transparency + .1
  2819. end
  2820. swait()
  2821. end
  2822. for i,v in pairs(blackhole) do
  2823. v:Remove()
  2824. end
  2825. clean()
  2826. end)()
  2827. charging = true
  2828. coroutine.wrap(function()
  2829. while charging do
  2830. bigrmagic = Instance.new("Part",RightArm)
  2831. bigrmagic.Material = "Neon"
  2832. bigrmagic.CanCollide = false
  2833. bigrmagic.Anchored = true
  2834. bigrmagic.BrickColor = BrickColor.new(colors)
  2835. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2836. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2837. removeuseless:AddItem(bigrmagic,.2)
  2838. swait()
  2839. end
  2840. end)()
  2841. g1 = Instance.new("BodyGyro", Root)
  2842. g1.D = 175
  2843. g1.P = 20000
  2844. g1.MaxTorque = Vector3.new(0,9000,0)
  2845. BigFireBall:Play()
  2846. for i = 1, 15 do
  2847. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2848. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2849. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2850. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2851. swait()
  2852. end
  2853. coroutine.wrap(function()
  2854. for i = 1, 15 do
  2855. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2856. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2857. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2858. swait()
  2859. end
  2860. end)()
  2861. charging = false
  2862. local ballzor = Instance.new("Part",Torso)
  2863. ballzor.Name = "ballzor"
  2864. ballzor.Material = "Neon"
  2865. ballzor.BrickColor = BrickColor.new("Really black")
  2866. ballzor.CanCollide = false
  2867. ballzor.Size = Vector3.new(xz,xz,xz)
  2868. ballzor.Anchored = false
  2869. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2870. ballzor.Shape = "Ball"
  2871. removeuseless:AddItem(g1,.0001)
  2872. zx = xz + .05
  2873. coroutine.wrap(function()
  2874. if firsttime5 then return end
  2875. firsttime5 = true
  2876. while true do
  2877. swait()
  2878. for i,v in pairs(Torso:GetChildren()) do
  2879. if v.Name == "ballzor" then
  2880. magicccc = Instance.new("Part",RightArm)
  2881. magicccc.Material = "Neon"
  2882. magicccc.CanCollide = false
  2883. magicccc.Name = "magicccc"
  2884. magicccc.Anchored = true
  2885. magicccc.Transparency = 0
  2886. magicccc.BrickColor = BrickColor.new(colors)
  2887. magicccc.Size = Vector3.new(zx,zx,zx)
  2888. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2889. removeuseless:AddItem(magicccc,2)
  2890. end
  2891. end
  2892. for i,v in pairs(RightArm:GetChildren()) do
  2893. if v.Name == "magicccc" then
  2894. v.Transparency = v.Transparency + 0.025
  2895. end
  2896. end
  2897. end
  2898. end)()
  2899. ballzor.Touched:connect(function(hit)
  2900. if hit.Name ~= "magicccc" then
  2901. if bigball then return end
  2902. bigball = true
  2903. local explosionwave = Instance.new("Part",Torso)
  2904. explosionwave.Shape = "Ball"
  2905. explosionwave.BrickColor = BrickColor.new("Really black")
  2906. explosionwave.Anchored = true
  2907. explosionwave.CanCollide = false
  2908. explosionwave.Transparency = .2
  2909. explosionwave.Material = "Neon"
  2910. explosionwave.Size = Vector3.new(1,1,1)
  2911. explosionwave.CFrame = ballzor.CFrame
  2912. render = Instance.new("Sound",explosionwave)
  2913. render.SoundId = "rbxassetid://2006635781"
  2914. render.Volume = 10 * 10
  2915. render:Play()
  2916. local explosionwave2 = Instance.new("Part",Torso)
  2917. explosionwave2.Shape = "Ball"
  2918. explosionwave2.BrickColor = BrickColor.new("Really red")
  2919. explosionwave2.Anchored = true
  2920. explosionwave2.CanCollide = false
  2921. explosionwave2.Material = "Neon"
  2922. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2923. explosionwave2.CFrame = ballzor.CFrame
  2924. deadlywave = Instance.new("Part", explosionwave)
  2925. deadlywave.Size = Vector3.new(1,1,1)
  2926. deadlywave.CanCollide = false
  2927. deadlywave.Anchored = true
  2928. deadlywave.Transparency = .5
  2929. deadlywave.BrickColor = BrickColor.new("Really red")
  2930. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2931. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2932. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2933. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2934. deadlywave2 = Instance.new("Part", explosionwave)
  2935. deadlywave2.Size = Vector3.new(1,1,1)
  2936. deadlywave2.CanCollide = false
  2937. deadlywave2.Anchored = true
  2938. deadlywave2.Transparency = .5
  2939. deadlywave2.BrickColor = BrickColor.new("Really black")
  2940. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2941. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2942. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2943. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2944. deadlyring = Instance.new("Part", Torso)
  2945. deadlyring.Size = Vector3.new(5, 5, 5)
  2946. deadlyring.Transparency = 0.5
  2947. deadlyring.BrickColor = BrickColor.new("Really black")
  2948. deadlyring.Anchored = true
  2949. deadlyring.CanCollide = false
  2950. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2951. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2952. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2953. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2954. deadlyring2 = Instance.new("Part", Torso)
  2955. deadlyring2.Size = Vector3.new(5, 5, 5)
  2956. deadlyring2.Transparency = 0.5
  2957. deadlyring2.BrickColor = BrickColor.new("Really black")
  2958. deadlyring2.Anchored = true
  2959. deadlyring2.CanCollide = false
  2960. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2961. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2962. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2963. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2964. ballzor:Remove()
  2965. bigball = false
  2966. staybooming = true
  2967. d = 5
  2968. coroutine.wrap(function()
  2969. while staybooming do
  2970. Hit = damagealll(d,deadlywave.Position)
  2971. for _,v in pairs(Hit) do
  2972. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2973. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2974. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2975. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2976. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2977. removeuseless:AddItem(vel,.1)
  2978. end
  2979. wait(.1)
  2980. end
  2981. end)()
  2982. for i = 1, 70 do
  2983. d = d + 1
  2984. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2985. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2986. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2987. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2988. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2989. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2990. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2991. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2992. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2993. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2994. swait()
  2995. end
  2996. for i = 1, 80 do
  2997. d = d + 3
  2998. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2999. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3000. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3001. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3002. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3003. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3004. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3005. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  3006. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3007. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3008. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3009. swait()
  3010. end
  3011. staybooming = false
  3012. for i = 1, 20 do
  3013. d = d + 3
  3014. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3015. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3016. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3017. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3018. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3019. deadlyring.Transparency = deadlyring.Transparency + .25
  3020. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3021. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3022. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3023. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3024. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3025. deadlywave.Transparency = deadlywave.Transparency + .25
  3026. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3027. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3028. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3029. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3030. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3031. swait()
  3032. end
  3033. hum.CameraOffset = Vector3.new(0,0,0)
  3034. explosionwave:Remove()
  3035. explosionwave2:Remove()
  3036. end
  3037. end)
  3038. bov = Instance.new("BodyVelocity",ballzor)
  3039. bov.maxForce = Vector3.new(99999,99999,99999)
  3040. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3041. bov.velocity = ballzor.CFrame.lookVector*200
  3042. removeuseless:AddItem(ballzor,4)
  3043. ws = 50
  3044. attacking = false
  3045. debounce = false
  3046. appi = false
  3047. end
  3048. end)
  3049.  
  3050. mouse.KeyDown:connect(function(Press)
  3051. Press=Press:lower()
  3052. if Press=='j' then
  3053. if not levitate then return end
  3054. if debounce then return end
  3055. debounce = true
  3056. charging = true
  3057. attacking = true
  3058. downpress = false
  3059. x = 1
  3060. ws = 0
  3061. g1 = Instance.new("BodyGyro", Root)
  3062. g1.D = 175
  3063. g1.P = 20000
  3064. g1.MaxTorque = Vector3.new(0,9000,0)
  3065. SOUND(RightArm,2014087015,8,false,3)
  3066. coroutine.wrap(function()
  3067. Charge = Instance.new("Sound",RightArm)
  3068. Charge.SoundId = "rbxassetid://101153932"
  3069. Charge.Looped = false
  3070. Charge.Volume = 8
  3071. Charge:Play()
  3072. end)()
  3073. appi = true
  3074. coroutine.wrap(function()
  3075. while appi do
  3076. swait()
  3077. if Root.Velocity.Magnitude < 2 and attacking == true then
  3078. position = "Idle3"
  3079. end
  3080. end
  3081. end)()
  3082. coroutine.wrap(function()
  3083. while appi do
  3084. swait()
  3085. settime = 0.05
  3086. sine = sine + change
  3087. if position == "Idle3" and attacking == true and appi == true then
  3088. change = .4
  3089. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3090. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3091. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3092. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3093. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3094. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3095. end
  3096. end
  3097. end)()
  3098. for i = 1, 15 do
  3099. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3100. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3101. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3102. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3103. swait()
  3104. end
  3105. for i = 1, 3 do
  3106. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3107. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3108. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3109. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3110. x = x + .1
  3111. blastborb = Instance.new("Part",Torso)
  3112. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3113. blastborb.BrickColor = BrickColor.new(colors)
  3114. blastborb.Anchored = true
  3115. blastborb.Size = Vector3.new(10,10,10)
  3116. blastborb.CanCollide = false
  3117. blastborb.Material = "Neon"
  3118. for i = 1, 5 do
  3119. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3120. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3121. swait()
  3122. end
  3123. blastborb:Remove()
  3124. swait()
  3125. end
  3126. downpress = true
  3127. while charging and x < 5 do
  3128. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3129. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3130. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3131. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3132. x = x + .1
  3133. blastborb = Instance.new("Part",Torso)
  3134. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3135. blastborb.BrickColor = BrickColor.new(colors)
  3136. blastborb.Anchored = true
  3137. blastborb.Size = Vector3.new(10,10,10)
  3138. blastborb.CanCollide = false
  3139. blastborb.Material = "Neon"
  3140. for i = 1, 5 do
  3141. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3142. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3143. swait()
  3144. end
  3145. blastborb:Remove()
  3146. swait()
  3147. end
  3148. coroutine.wrap(function()
  3149. for i = 1, 20 do
  3150. Charge.Volume = Charge.Volume - .5
  3151. swait()
  3152. end
  3153. end)()
  3154. local bigswoosh = Instance.new("Part",Torso)
  3155. bigswoosh.Name = "bigswoosh"
  3156. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3157. bigswoosh.Size = Vector3.new(1,1,1)
  3158. bigswoosh.Material = "Neon"
  3159. bigswoosh.Anchored = true
  3160. bigswoosh.Transparency = 1
  3161. bigswoosh.BrickColor = BrickColor.new("Really red")
  3162. bigswoosh.CanCollide = false
  3163. SOUND(bigswoosh,842332424,10,false,6)
  3164. SOUND(bigswoosh,2017948224,10,false,6)
  3165. SOUND(bigswoosh,138677306,10,false,4)
  3166. coroutine.wrap(function()
  3167. local loc1 = Instance.new("Part",bigswoosh)
  3168. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3169. loc1.Size = Vector3.new(2,2,2)
  3170. loc1.Anchored = true
  3171. loc1.Transparency = 1
  3172. loc1.CanCollide = false
  3173. local loc2 = Instance.new("Part",bigswoosh)
  3174. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3175. loc2.Size = Vector3.new(2,2,2)
  3176. loc2.Anchored = true
  3177. loc2.Transparency = 1
  3178. loc2.CanCollide = false
  3179. n = 0
  3180. nb = 0
  3181. for i = 1, 125 do
  3182. n = n + x
  3183. nb = nb - x
  3184. Hit = damagealll(n,bigswoosh.Position)
  3185. for _,v in pairs(Hit) do
  3186. if x > 4.5 then
  3187. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3188. else
  3189. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3190. end
  3191. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3192. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3193. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3194. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3195. removeuseless:AddItem(vel,.1)
  3196. end
  3197. local bigtrail = Instance.new("Part",LeftArm)
  3198. bigtrail.Size = bigswoosh.Size
  3199. bigtrail.BrickColor = BrickColor.new(colors)
  3200. bigtrail.Anchored = true
  3201. bigtrail.Material = "Neon"
  3202. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3203. bigtrail.CanCollide = false
  3204. removeuseless:AddItem(bigtrail,2)
  3205. local irritatedground = Instance.new("Part",Torso)
  3206. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3207. irritatedground.BrickColor = BrickColor.new(colors)
  3208. irritatedground.Material = "Neon"
  3209. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3210. irritatedground.CanCollide = false
  3211. irritatedground.Anchored = true
  3212. removeuseless:AddItem(irritatedground,10)
  3213. local grassblocks = Instance.new("Part",Torso)
  3214. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3215. grassblocks.Material = "Grass"
  3216. grassblocks.Anchored = true
  3217. grassblocks.Name = "grassblocks"
  3218. grassblocks.BrickColor = BrickColor.new("Bright green")
  3219. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3220. removeuseless:AddItem(grassblocks,10)
  3221. local grassblocks2 = Instance.new("Part",Torso)
  3222. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3223. grassblocks2.Material = "Grass"
  3224. grassblocks2.Anchored = true
  3225. grassblocks2.Name = "grassblocks2"
  3226. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3227. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3228. removeuseless:AddItem(grassblocks2,10)
  3229. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3230. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3231. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3232. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3233. swait()
  3234. end
  3235. for i = 1, 20 do
  3236. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3237. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3238. swait()
  3239. end
  3240. bigswoosh:Remove()
  3241. end)()
  3242. for i = 1, 50 do
  3243. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3244. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3245. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3246. swait()
  3247. end
  3248. ws = 50
  3249. attacking = false
  3250. debounce = false
  3251. appi = false
  3252. g1:Remove()
  3253. end
  3254. end)
  3255.  
  3256. mouse.KeyDown:connect(function(Press)
  3257. Press=Press:lower()
  3258. if Press=='k' then
  3259. if debounce then return end
  3260. debounce = true
  3261. attacking = true
  3262. charging = true
  3263. appi = true
  3264. coroutine.wrap(function()
  3265. while appi do
  3266. swait()
  3267. if Root.Velocity.Magnitude < 2 and attacking == true then
  3268. position = "Idle3"
  3269. end
  3270. end
  3271. end)()
  3272. coroutine.wrap(function()
  3273. while appi do
  3274. swait()
  3275. settime = 0.05
  3276. sine = sine + change
  3277. if position == "Idle3" and attacking == true and appi == true then
  3278. change = .4
  3279. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3280. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3281. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3282. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3283. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3284. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3285. end
  3286. end
  3287. end)()
  3288. ws = 0
  3289. g1 = Instance.new("BodyGyro", Root)
  3290. g1.D = 175
  3291. g1.P = 20000
  3292. g1.MaxTorque = Vector3.new(0,9000,0)
  3293. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3294. for i = 1, 15 do
  3295. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3296. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3297. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3298. swait()
  3299. end
  3300. r = 0
  3301. for i = 1, 10 do
  3302. r = r + .1
  3303. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3304. blass = Instance.new("Part",RightArm)
  3305. blass.Size = Vector3.new(r,r,r)
  3306. blass.Material = "Neon"
  3307. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3308. blass.Anchored = true
  3309. blass.CanCollide = false
  3310. blass.BrickColor = BrickColor.new(colors)
  3311. removeuseless:AddItem(blass,2)
  3312. swait()
  3313. end
  3314. while r < 16 and charging == true do
  3315. r = r + .1
  3316. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3317. blass = Instance.new("Part",RightArm)
  3318. blass.Size = Vector3.new(r,r,r)
  3319. blass.Material = "Neon"
  3320. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3321. blass.Anchored = true
  3322. blass.CanCollide = false
  3323. blass.BrickColor = BrickColor.new(colors)
  3324. removeuseless:AddItem(blass,2)
  3325. swait()
  3326. end
  3327. local TheBeam = Instance.new("Part",RightArm)
  3328. TheBeam.Name = "zebeam"
  3329. TheBeam.Size = Vector3.new(1,1,1)
  3330. TheBeam.Material = "Neon"
  3331. TheBeam.Shape = "Cylinder"
  3332. TheBeam.BrickColor = BrickColor.new("Really red")
  3333. TheBeam.Anchored = true
  3334. TheBeam.CanCollide = false
  3335. ws = 12
  3336. bemmo = Instance.new("Sound",RightArm)
  3337. bemmo.SoundId = "rbxassetid://1910988873"
  3338. bemmo.Volume = 8
  3339. bemmo.Looped = false
  3340. bemmo:Play()
  3341. bemmo.TimePosition = 2
  3342. for i = 1, 100 * r/3 do
  3343. if r > 15 then
  3344. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3345. end
  3346. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3347. local blass = Instance.new("Part",RightArm)
  3348. blass.Size = Vector3.new(r,r,r)
  3349. blass.Material = "Neon"
  3350. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3351. blass.Anchored = true
  3352. blass.CanCollide = false
  3353. blass.BrickColor = BrickColor.new(colors)
  3354. removeuseless:AddItem(blass,2)
  3355. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3356. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3357. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3358. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3359. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3360. boom = Instance.new("Part",RightArm)
  3361. boom.Size = Vector3.new(r,r,r)
  3362. boom.BrickColor = BrickColor.new(colors)
  3363. boom.Anchored = true
  3364. boom.CanCollide = false
  3365. boom.Material = "Neon"
  3366. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3367. removeuseless:AddItem(boom,3)
  3368. boom.Touched:connect(function(getbase)
  3369. if hitdebounce then return end
  3370. hitdebounce = true
  3371. if getbase:IsA("Part") then
  3372. damagedground = Instance.new("Part",RightArm)
  3373. damagedground.Size = Vector3.new(.1,5+r,.1)
  3374. damagedground.Material = "Neon"
  3375. damagedground.CanCollide = false
  3376. damagedground.BrickColor = BrickColor.new(colors)
  3377. damagedground.Anchored = true
  3378. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3379. removeuseless:AddItem(damagedground,2)
  3380. wait(.1)
  3381. hitdebounce = false
  3382. end
  3383. end)
  3384. Hit = damagealll(r+3,boom.Position)
  3385. for _,v in pairs(Hit) do
  3386. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3387. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3388. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3389. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3390. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3391. removeuseless:AddItem(vel,.1)
  3392. end
  3393. swait()
  3394. end
  3395. removeuseless:AddItem(g1,.001)
  3396. coroutine.wrap(function()
  3397. for i = 1, 20 do
  3398. bemmo.Volume = bemmo.Volume - 0.5
  3399. blass.Transparency = blass.Transparency + 0.05
  3400. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3401. swait()
  3402. end
  3403. bemmo:Remove()
  3404. if r > 15 then
  3405. hum.CameraOffset = Vector3.new(0,0,0)
  3406. end
  3407. blass:Remove()
  3408. TheBeam:Remove()
  3409. end)()
  3410. ws = 50
  3411. appi = false
  3412. attacking = false
  3413. debounce = false
  3414. end
  3415. end)
  3416.  
  3417. mouse.KeyUp:connect(function(Press)
  3418. Press=Press:lower()
  3419. if Press=='j' then
  3420. charging = false
  3421. end
  3422. end)
  3423.  
  3424. mouse.KeyUp:connect(function(Press)
  3425. Press=Press:lower()
  3426. if Press=='k' then
  3427. charging = false
  3428. end
  3429. end)
  3430.  
  3431. doit = coroutine.wrap(function()
  3432. while true do
  3433. for _,v in pairs(Repeater) do
  3434. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3435. end
  3436.  
  3437. for _,v in pairs(openshocktable) do
  3438. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3439. end
  3440.  
  3441. for _,v in pairs(nonmeshRepeater) do
  3442. v.Size = v.Size + Vector3.new(2, 2, 2)
  3443. end
  3444.  
  3445. for _,v in pairs(Extreme) do
  3446. v.Size = v.Size + Vector3.new(6, 6, 6)
  3447. end
  3448.  
  3449. for _,v in pairs(LessSize) do
  3450. v.Size = v.Size - Vector3.new(1, 1, 1)
  3451. end
  3452.  
  3453. for _,v in pairs(nonmeshRepeater2) do
  3454. v.Transparency = v.Transparency + 0.05
  3455. end
  3456.  
  3457. for _,v in pairs(Repeater2) do
  3458. v.Transparency = v.Transparency - 0.05
  3459. end
  3460.  
  3461. for _,v in pairs(th1) do
  3462. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3463. end
  3464.  
  3465. for _,v in pairs(th2) do
  3466. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3467. end
  3468.  
  3469. for _,v in pairs(th3) do
  3470. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3471. end
  3472.  
  3473. for _,v in pairs(th5) do
  3474. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3475. end
  3476.  
  3477. for _,v in pairs(ExtremeM) do
  3478. v.Size = v.Size + Vector3.new(8, 8, 8)
  3479. end
  3480.  
  3481. for _,v in pairs(m3) do
  3482. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3483. end
  3484.  
  3485. for _,v in pairs(ExtremeM2) do
  3486. v.Size = v.Size - Vector3.new(2,2,2)
  3487. end
  3488.  
  3489. for _,v in pairs(keyYsize) do
  3490. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3491. end
  3492.  
  3493. for _,v in pairs(th4) do
  3494. v.Transparency = v.Transparency + 0.009
  3495. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3496. end
  3497.  
  3498. for _,v in pairs(SlowlyFade) do
  3499. v.Transparency = v.Transparency + 0.05
  3500. end
  3501.  
  3502. for _,v in pairs(keyYtransparency) do
  3503. v.Transparency = v.Transparency + 0.05
  3504. end
  3505.  
  3506. for _,v in pairs(UpMover) do
  3507. v.Position = v.Position + Vector3.new(0, 3, 0)
  3508. end
  3509.  
  3510. for _,v in pairs(ForwardMover) do
  3511. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3512. end
  3513.  
  3514. for _,v in pairs(FadeIn) do
  3515. v.Transparency = v.Transparency - .05
  3516. end
  3517.  
  3518. for _,v in pairs(signtransparency) do
  3519. v.TextTransparency = v.TextTransparency + 0.025
  3520. end
  3521.  
  3522. for _,v in pairs(signmover) do
  3523. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3524. end
  3525.  
  3526. for _,v in pairs(signrotator) do
  3527. v.Rotation = v.Rotation + 2
  3528. end
  3529. swait()
  3530. end
  3531. end)
  3532. doit()
  3533. t = 0
  3534.  
  3535. mouse.KeyDown:connect(function(Press)
  3536. Press=Press:lower()
  3537. if Press=='0' then
  3538. if levitate then return end
  3539. shoov = true
  3540. if debounce then return end
  3541. ws = 50
  3542. end
  3543. end)
  3544.  
  3545. mouse.KeyUp:connect(function(Press)
  3546. Press=Press:lower()
  3547. if Press=='0' then
  3548. if levitate then return end
  3549. shoov = false
  3550. if debounce then return end
  3551. ws = 10
  3552. end
  3553. end)
  3554.  
  3555.  
  3556. local anims = coroutine.wrap(function()
  3557. while true do
  3558. settime = 0.05
  3559. sine = sine + change
  3560. if position == "Jump" and attacking == false then
  3561. change = 1
  3562. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3563. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3564. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3565. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3566. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3567. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3568. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3571. elseif position == "Jump2" and attacking == false and levitate then
  3572. change = 1
  3573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3574. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3575. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3576. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3577. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3578. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3579. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3580. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3581. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3582. elseif position == "Falling" and attacking == false and levitate == false then
  3583. change = 1
  3584. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3585. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3586. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3587. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3588. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3589. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3590. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3591. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3592. elseif position == "Falling2" and attacking == false and levitate then
  3593. change = 1
  3594. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3595. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3596. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3597. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3598. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3599. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3600. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3601. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3602. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3603. elseif position == "Walking" and attacking == false and running == false then
  3604. change = 1
  3605. walking = true
  3606. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3607. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3608. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3609. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3610. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3611. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3612. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3613. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3614. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3615. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3616. change = .5
  3617. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3618. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3619. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3620. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3621. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3622. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3623. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3624. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3625. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3626. elseif position == "Idle2" and attacking == false and running == false then
  3627. change = .75
  3628. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3629. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3630. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3631. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3632. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3633. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3634. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3635. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3636. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3637. elseif position == "Walking2" and attacking == false and running == false then
  3638. ws = 50
  3639. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3640. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3641. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3642. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3643. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3644. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3645. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3646. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3647. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3648. elseif position == "Running" and attacking == false then
  3649. change = 1
  3650. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3651. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3652. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3653. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3654. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3655. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3656. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3657. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3658. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3659. end
  3660. swait()
  3661. end
  3662. end)
  3663. anims()
  3664. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
Add Comment
Please, Sign In to add comment