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Sabersense

Squealer

Dec 17th, 2023
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  1. /*
  2. ================== SABERSENSE LIGHTSABERS ==================
  3. Custom lightsaber configuration by Chris Carter
  4. ============================================================
  5.  
  6. Blade Style configuration file.
  7. With 12 colour change and modified SA-22C switches.
  8.  
  9. SA-22C switches Props File modified for following two-button features:
  10. * Previous Preset - Was 'Hold MAIN while off', is now 'Hold AUX and click MAIN while off';
  11. * Play Music Track - Was 'Long press MAIN while off', is now 'Double click MAIN while off';
  12. * Activate Muted - Was 'Double click MAIN while off', is now 'Long press MAIN while off'.
  13. * Battery voltage announcement now includes blade display of battery level.
  14.  
  15. Styles with two tildes followed by a number in the end brackets
  16. have the default blade colour according to the following table:
  17.  
  18. 0 DeepSkyBlue
  19. 1 Blue
  20. 2 Cyan
  21. 3 DodgerBlue
  22. 4 Green
  23. 5 LightGreen
  24. 6 Red
  25. 7 Magenta
  26. 8 Pink
  27. 9 Yellow
  28. 10 Orange
  29. 11 White
  30.  
  31.  
  32. ============================================================
  33. ===================== 2 BUTTON CONTROLS ====================
  34.  
  35. MAIN FUNCTIONS
  36. Activate blade Short click MAIN.
  37. Activate blade mute Long click MAIN (hold for one second then release).
  38. Deactivate blade Press and hold MAIN and wait until blade is off.
  39.  
  40. FUNCTIONS WITH BLADE OFF
  41. Next preset Short click AUX.
  42. Previous preset Hold AUX and short click MAIN.
  43. Play Music Track Fast double-click MAIN. (Not all fonts support this feature).
  44. Speak battery voltage Press and hold AUX until voltage announcement is heard.
  45. Enter/Exit VOLUME MENU Hold AUX for approx. one second then let go.
  46. Volume up Click MAIN while in VOLUME MENU.
  47. Volume down Click AUX while in VOLUME MENU.
  48. Volume adjusts in increments per click.
  49. You must exit VOLUME MENU to resume using lightsaber normally.
  50.  
  51. FUNCTIONS WITH BLADE ON
  52. Blade lockup Press and hold AUX.
  53. Blade tip drag Press and hold AUX while blade is pointing down.
  54. Force (character quote) Fast double-click MAIN. (Not all fonts support this feature).
  55. Lightning block Double-click MAIN and hold.
  56. Melt Hold MAIN and push blade tip against wall (clash). (Selected fonts only).
  57. Blaster blocks Short click AUX.
  58. Enter multi-blast mode Double-click AUX and hold for half a second.
  59. Swing blade to trigger blaster block.
  60. To exit multi-blast mode double-click AUX and hold for half a second.
  61.  
  62. COLOUR CHANGE FUNCTIONS WITH BLADE ON
  63. Enter COLOUR MENU With blade lit, hold MAIN then quickly click AUX
  64. and release both buttons simultaneously.
  65. Three ascending beeps or announcement confirm you are in the COLOUR MENU.
  66. Cycle to next colour Rotate hilt whilst in COLOUR MENU until desired colour is reached.
  67. Most presets have 12 colour options.
  68. Exit COLOUR MENU Hold MAIN for approx. one second.
  69. Three descending beeps or an announcement confirm you
  70. are exiting COLOUR MENU.
  71. You must exit COLOUR MENU to resume using lightsaber normally.
  72.  
  73. ****************************************************************
  74. */
  75.  
  76. #ifdef CONFIG_TOP
  77. #include "proffieboard_v2_config.h"
  78. #define NUM_BLADES 7
  79. #define NUM_BUTTONS 2
  80.  
  81. #define VOLUME 2000
  82. // Maximum volume that can be reached.
  83.  
  84. #define BOOT_VOLUME 1400
  85. // Default volume at bootup.
  86. // Over-ridden once user adjusts volume due to SAVE_STATE.
  87.  
  88. const unsigned int maxLedsPerStrip = 144;
  89. #define CLASH_THRESHOLD_G 2.5
  90. #define ENABLE_AUDIO
  91. #define ENABLE_MOTION
  92. #define ENABLE_WS2811
  93. #define ENABLE_SD
  94. #define NO_REPEAT_RANDOM
  95. #define FEMALE_TALKIE_VOICE
  96. #define SAVE_STATE
  97. #define IDLE_OFF_TIME 30 * 60 * 1000
  98. // Minutes multiplied by seconds multiplied by milliseconds. (30 * 60 * 1000 = 30 minutes).
  99.  
  100.  
  101. // ------------ADDITIONAL CLASH CONTROL-----------------
  102. // #define AUDIO_CLASH_SUPPRESSION_LEVEL 10 // Disable if using next three defines
  103. // #define PROFFIEOS_MOTION_FREQUENCY 800 // Experimental define reverts to OS 5.x clash algorithm
  104. // #define PROFFIEOS_ACCELEROMETER_RANGE 4 // Experimental define reverts to OS 5.x clash algorithm
  105. // #define PROFFIEOS_DONT_USE_GYRO_FOR_CLASH // Experimental define reverts to OS 5.x clash algorithm
  106.  
  107. // For more details false clash prevention and adjustments, visit:
  108. // https://crucible.hubbe.net/t/false-clashes-with-os7-7-still/3988/22
  109.  
  110. // If button clicking is causing false clashes due to close proximity to Proffieboard, visit:
  111. // https://crucible.hubbe.net/t/false-clash-and-thrust-when-clicking-power-button/4136/13
  112.  
  113.  
  114. // ------------OPTIONAL DEFINES-------------------------
  115. #define DYNAMIC_BLADE_LENGTH
  116. #define DYNAMIC_CLASH_THRESHOLD
  117. #define SAVE_CLASH_THRESHOLD
  118. // #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
  119. #define SHARED_POWER_PINS
  120.  
  121. // #define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>
  122. // #define BLADE_ID_SCAN_MILLIS 1000
  123. // #define BLADE_ID_TIMES 10
  124. // #define SPEAK_BLADE_ID
  125. // #define BLADE_DETECT_PIN blade3Pin
  126.  
  127. #define DISABLE_DIAGNOSTIC_COMMANDS
  128. // #define VERBOSE_SD_ERRORS
  129.  
  130. // #define FILTER_CUTOFF_FREQUENCY 100
  131. // #define FILTER_ORDER 8
  132.  
  133.  
  134. // ------------REQUIRED FOR BLUETOOTH MODULE------------
  135. // #define ENABLE_SERIAL
  136.  
  137.  
  138. // ------------REQUIRED FOR OLED MODULE-----------------
  139. // #define ENABLE_SSD1306
  140. // #define OLED_FLIP_180 // Optional
  141. // #define PLI_OFF_TIME 30 * 1000
  142. // Controls how long battery display is shown on OLED after animations end.
  143. // Seconds multiplied by milliseconds. (30 * 1000 = 30 seconds).
  144.  
  145.  
  146. // ------------GESTURE CONTROLS-------------------------
  147. #define SA22C_TWIST_ON
  148. #define SA22C_TWIST_OFF
  149. // #define SA22C_STAB_ON
  150. // #define SA22C_THRUST_ON
  151. // #define SA22C_SWING_ON
  152. // #define SA22C_FORCE_PUSH
  153. #endif
  154.  
  155. // ------------PROP FILE (BUTTON CONTROLS) SELECTION----
  156. #ifdef CONFIG_PROP
  157. #include "../props/saber_CC_OS7_2_button.h"
  158. // #include "../props/saber_CC_OS7_1_button.h"
  159. // #include "../props/saber_CC_OS7_1_button_click.h"
  160. #endif
  161.  
  162.  
  163. // *************************************************************************
  164.  
  165. #ifdef CONFIG_STYLES
  166. /*
  167. // ------------BLADE ID/BLADE PLUG CHARGING--------------
  168. // Use for BladeID with blade plug charging setup
  169. // to keep FETs powered when charging.
  170. // Use ChargingStylePtr<BlackPower>(), for charging blade style.
  171.  
  172. class BlackPower {
  173. public:
  174. LayerRunResult run(BladeBase* base) {
  175. return LayerRunResult::UNKNOWN;
  176. }
  177. SimpleColor getColor(int led) {
  178. return SimpleColor(Color16(0,0,0));
  179. }
  180. };
  181.  
  182. */
  183.  
  184. // -------------BLUETOOTH/MOTOR ON/OFF DEFINES----------
  185. // Ensure CONFIG_STYLES top and tail is active.
  186. // using ON = Rgb<255,255,255>; // Use StylePtr<ON>(),
  187. // using OFF = Rgb<0,0,0>; // Use StylePtr<OFF>(),
  188. #endif
  189.  
  190.  
  191.  
  192. // *************************************************************************
  193. #ifdef CONFIG_PRESETS
  194. Preset presets[] = {
  195.  
  196. // -------------IF USING BLADE DETECT/BLADE ID----------
  197. // Preset blade[] = {
  198. // Preset no_blade[] = {
  199. // Preset charging[] = {
  200.  
  201. // *************************************************************************
  202.  
  203.  
  204. { "FontPrem/FthrANH;Shared/Vader;Shared/Function", "tracks/father_track1.wav",
  205. // Main Blade:
  206. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  207.  
  208. // Crystal Chamber Front:
  209. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black,2300>>>>(),
  210.  
  211. // Crystal Chamber Rear:
  212. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<Black,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,2300>>>>(),
  213.  
  214. // Speaker End:
  215. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  216.  
  217. // Spinner:
  218. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  219.  
  220. // Proffie Micro LED:
  221. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  222.  
  223. // Duel Strips:
  224. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  225. "fatheranh"},
  226.  
  227.  
  228. // **************************
  229.  
  230.  
  231. { "FontPrem/FthrESB;Shared/Vader;Shared/Function", "tracks/father_track2.wav",
  232. // Main Blade:
  233. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1200>,TrWipeIn<1200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  234.  
  235. // Crystal Chamber Front:
  236. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  237.  
  238. // Crystal Chamber Rear:
  239. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  240.  
  241. // Speaker End:
  242. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  243.  
  244. // Spinner:
  245. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  246.  
  247. // Proffie Micro LED:
  248. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  249.  
  250. // Duel Strips:
  251. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  252. "fatheresb"},
  253.  
  254.  
  255. // **************************
  256.  
  257.  
  258. { "FontPrem/FthrROTJ;Shared/Vader;Shared/Function", "tracks/father_track3.wav",
  259. // Main Blade:
  260. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<1100>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  261.  
  262. // Crystal Chamber Front:
  263. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black,2300>>>>(),
  264.  
  265. // Crystal Chamber Rear:
  266. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<Black,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,2300>>>>(),
  267.  
  268. // Speaker End:
  269. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  270.  
  271. // Spinner:
  272. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  273.  
  274. // Proffie Micro LED:
  275. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  276.  
  277. // Duel Strips:
  278. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  279. "fatherrotj"},
  280.  
  281.  
  282. // **************************
  283.  
  284.  
  285. { "FontPrem/FthrR1;Shared/Vader;Shared/Function", "tracks/father_track4.wav",
  286. // Main Blade:
  287. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<400>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  288.  
  289. // Crystal Chamber Front:
  290. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  291.  
  292. // Crystal Chamber Rear:
  293. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  294.  
  295. // Speaker End:
  296. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  297.  
  298. // Spinner:
  299. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  300.  
  301. // Proffie Micro LED:
  302. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  303.  
  304. // Duel Strips:
  305. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  306. "fatherr1"},
  307.  
  308.  
  309. // **************************
  310. // **************************
  311. // **************************
  312.  
  313.  
  314. { "FontPrem/JustBen;Shared/Functions", "JustBen/tracks/track1.wav",
  315. // Main Blade:
  316. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<450>>>>(),
  317.  
  318. // Crystal Chamber Front:
  319. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<450>>>>(),
  320.  
  321. // Crystal Chamber Rear:
  322. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<450>>>>(),
  323.  
  324. // Speaker End:
  325. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  326.  
  327. // Spinner:
  328. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 0"),
  329.  
  330. // Proffie Micro LED:
  331. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  332.  
  333. // Duel Strips:
  334. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  335. "just\nben"},
  336.  
  337.  
  338. // ****************
  339.  
  340.  
  341. { "FontPrem/LS6Cave;Shared/Luke;Shared/Functions", "tracks/luke_intro.wav",
  342. // Main Blade:
  343. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  344.  
  345. // Crystal Chamber Front:
  346. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  347.  
  348. // Crystal Chamber Rear:
  349. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  350.  
  351. // Speaker End:
  352. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  353.  
  354. // Spinner:
  355. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  356.  
  357. // Proffie Micro LED:
  358. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  359.  
  360. // Duel Strips:
  361. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  362. "ls6\ncave"},
  363.  
  364.  
  365. // ****************
  366.  
  367.  
  368. { "FontPrem/LS6CaveP;Shared/Luke;Shared/Functions", "tracks/medley1.wav",
  369. // Main Blade:
  370. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  371.  
  372. // Crystal Chamber Front:
  373. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  374.  
  375. // Crystal Chamber Rear:
  376. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<650>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  377.  
  378. // Speaker End:
  379. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  380.  
  381. // Spinner:
  382. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  383.  
  384. // Proffie Micro LED:
  385. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  386.  
  387. // Duel Strips:
  388. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  389. "ls6\ncavep"},
  390.  
  391.  
  392. // ****************
  393.  
  394.  
  395. { "FontPrem/LS6Clsic;Shared/Luke;Shared/Functions", "tracks/jabba_scene.wav",
  396. // Main Blade:
  397. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<550>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  398.  
  399. // Crystal Chamber Front:
  400. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<550>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  401.  
  402. // Crystal Chamber Rear:
  403. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<550>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  404.  
  405. // Speaker End:
  406. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  407.  
  408. // Spinner:
  409. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 4"),
  410.  
  411. // Proffie Micro LED:
  412. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  413.  
  414. // Duel Strips:
  415. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  416. "ls6\nclassic"},
  417.  
  418.  
  419. // ****************
  420.  
  421.  
  422. { "FontPrem/LS6Mdrn;Shared/Luke;Shared/Functions", "tracks/throne_duel.wav",
  423. // Main Blade:
  424. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<500>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  425.  
  426. // Crystal Chamber Front:
  427. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<500>,Pulsing<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,Black,2900>>>>(),
  428.  
  429. // Crystal Chamber Rear:
  430. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<White,400>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<500>,Pulsing<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,Black,2900>>>>(),
  431.  
  432. // Speaker End:
  433. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  434.  
  435. // Spinner:
  436. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 4"),
  437.  
  438. // Proffie Micro LED:
  439. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  440.  
  441. // Duel Strips:
  442. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  443. "ls6\nmodern"},
  444.  
  445.  
  446. // **************************
  447.  
  448.  
  449. { "FontPrem/Graflex;Shared/Boot;Shared/ForceBlue;Shared/Functions", "tracks/endtitle.wav",
  450. // Main Blade:
  451. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1100>>>>(),
  452.  
  453. // Crystal Chamber Front:
  454. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1100>>>>(),
  455.  
  456. // Crystal Chamber Rear:
  457. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1100>>>>(),
  458.  
  459. // Speaker End:
  460. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  461.  
  462. // Spinner:
  463. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 0"),
  464.  
  465. // Proffie Micro LED:
  466. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  467.  
  468. // Duel Strips:
  469. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  470. "graflex"},
  471.  
  472.  
  473. // **************************
  474.  
  475.  
  476. { "FontPrem/Training;Shared/Boot;Shared/Rey;Shared/Functions", "tracks/training.wav",
  477. // Main Blade:
  478. StylePtr<InOutHelper<SimpleClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,300,1000>>(),
  479.  
  480. // Crystal Chamber Front:
  481. StylePtr<InOutHelper<SimpleClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,300,1000>>(),
  482.  
  483. // Crystal Chamber Rear:
  484. StylePtr<InOutHelper<SimpleClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,300,1000>>(),
  485.  
  486. // Speaker End:
  487. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  488.  
  489. // Spinner:
  490. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 2"),
  491.  
  492. // Proffie Micro LED:
  493. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  494.  
  495. // Duel Strips:
  496. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  497. "training"},
  498.  
  499.  
  500. // **************************
  501.  
  502.  
  503. { "FontPrem/FrcAwkns;Shared/Boot;Shared/Rey;Shared/Functions", "tracks/tfabattl.wav",
  504. // Localized clash.
  505. // Main Blade:
  506. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  507.  
  508. // Crystal Chamber Front:
  509. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  510.  
  511. // Crystal Chamber Rear:
  512. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  513.  
  514. // Speaker End:
  515. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  516.  
  517. // Spinner:
  518. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 1"),
  519.  
  520. // Proffie Micro LED:
  521. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  522.  
  523. // Duel Strips:
  524. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  525. "forceawakens"},
  526.  
  527.  
  528. // **************************
  529.  
  530.  
  531. { "FontPrem/FcAwknSd;Shared/Boot;Shared/Rey;Shared/Functions", "tracks/tfaduel.wav",
  532. // Localized clash.
  533. // Main Blade:
  534. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  535.  
  536. // Crystal Chamber Front:
  537. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  538.  
  539. // Crystal Chamber Rear:
  540. StylePtr<InOutHelper<LocalizedClash<Lockup<OriginalBlast<RandomFlicker<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>,ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,280,1100>>(),
  541.  
  542. // Speaker End:
  543. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  544.  
  545. // Spinner:
  546. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 1"),
  547.  
  548. // Proffie Micro LED:
  549. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  550.  
  551. // Duel Strips:
  552. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  553. "forceawakenssnd"},
  554.  
  555.  
  556. // **************************
  557.  
  558.  
  559. { "FontPrem/Prophecy;Shared/Boot;Shared/Windu;Shared/Functions", "tracks/coruscant.wav",
  560. // Localized Lockup.
  561. // Main Blade:
  562. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>,350>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1250>>(),
  563.  
  564. // Crystal Chamber Front:
  565. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>,350>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1250>>(),
  566.  
  567. // Crystal Chamber Rear:
  568. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>,350>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1250>>(),
  569.  
  570. // Speaker End:
  571. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  572.  
  573. // Spinner:
  574. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 7"),
  575.  
  576. // Proffie Micro LED:
  577. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  578.  
  579. // Duel Strips:
  580. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  581. "prophecy"},
  582.  
  583.  
  584. // **************************
  585.  
  586.  
  587. { "FontPrem/KyloRen;Shared/Boot;Shared/Kylo;Shared/Functions", "tracks/kylo.wav",
  588. // Unstable.
  589. // Main Blade:
  590. StylePtr<Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>>>(),
  591.  
  592. // Crystal Chamber Front:
  593. StylePtr<Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>>>(),
  594.  
  595. // Crystal Chamber Rear:
  596. StylePtr<Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>>>(),
  597.  
  598. // Speaker End:
  599. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  600.  
  601. // Spinner:
  602. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  603.  
  604. // Proffie Micro LED:
  605. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  606.  
  607. // Duel Strips:
  608. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  609. "kyloren"},
  610.  
  611.  
  612. // **************************
  613. // **************************
  614. // **************************
  615.  
  616.  
  617. { "FontStd1/KbrGrflx;Shared/Random;Shared/Function", "tracks/endtitle.wav",
  618. // Crystal cooling effect.
  619. // Main Blade:
  620. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  621.  
  622. // Crystal Chamber Front:
  623. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  624.  
  625. // Crystal Chamber Rear:
  626. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  627.  
  628. // Speaker End:
  629. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  630.  
  631. // Spinner:
  632. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 0"),
  633.  
  634. // Proffie Micro LED:
  635. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  636.  
  637. // Duel Strips:
  638. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  639. "graflex"},
  640.  
  641.  
  642. // ****************
  643.  
  644.  
  645. { "FontStd1/KbrLkeH;Shared/Random;Shared/Function", "tracks/jeditext.wav",
  646. // Localized Lockup and crystal cooling effect with sound.
  647. // Main Blade:
  648. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  649.  
  650. // Crystal Chamber Front:
  651. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  652.  
  653. // Crystal Chamber Rear:
  654. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  655.  
  656. // Speaker End:
  657. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  658.  
  659. // Spinner:
  660. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  661.  
  662. // Proffie Micro LED:
  663. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  664.  
  665. // Duel Strips:
  666. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  667. "luke"},
  668.  
  669.  
  670. // ****************
  671.  
  672.  
  673. { "FontStd1/SmthJedi;Shared/Random;Shared/Function", "tracks/quigonn.wav",
  674. // Main Blade:
  675. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  676.  
  677. // Crystal Chamber Front:
  678. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  679.  
  680. // Crystal Chamber Rear:
  681. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  682.  
  683. // Speaker End:
  684. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  685.  
  686. // Spinner:
  687. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  688.  
  689. // Proffie Micro LED:
  690. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  691.  
  692. // Duel Strips:
  693. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  694. "smoothjedi"},
  695.  
  696.  
  697. // ****************
  698.  
  699.  
  700. { "FontStd1/DarkSide;Shared/Vader;Shared/Function", "tracks/vader.wav",
  701. // Pulsing 'off' crystal.
  702. // Main Blade:
  703. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  704.  
  705. // Crystal Chamber Front:
  706. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black>,ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,600,1100,Pulsing<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>,Black,4000>>>(),
  707.  
  708. // Crystal Chamber Rear:
  709. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black>,ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,600,1100,Pulsing<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>,Black,4000>>>(),
  710.  
  711. // Speaker End:
  712. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  713.  
  714. // Spinner:
  715. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  716.  
  717. // Proffie Micro LED:
  718. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  719.  
  720. // Duel Strips:
  721. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  722. "darkside"},
  723.  
  724.  
  725. // ****************
  726.  
  727.  
  728. { "FontStd1/KbrRain;Shared/Thunder;Shared/Function", "tracks/thunder.wav",
  729. // Localized clash and lockup.
  730. // Main Blade:
  731. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,SparkleL<ColorChange<TrInstant,White,White,White,White,Red,White,White,Blue,Red,Blue,Blue,White>,90>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Blue,Yellow,Blue,Blue,Blue,Red,Red>,320>,LockupL<BrownNoiseFlicker<HumpFlicker<White,Black,70>,White,180>,RandomFlicker<White,SteelBlue>,Bump<Int<16384>,Int<24000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<Yellow,SteelBlue,25,20>,280,100>,InOutHelperL<InOutFuncX<Int<450>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  732.  
  733. // Crystal Chamber Front:
  734. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 1"),
  735.  
  736. // Crystal Chamber Rear:
  737. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 1"),
  738.  
  739. // Speaker End:
  740. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  741.  
  742. // Spinner:
  743. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 1"),
  744.  
  745. // Proffie Micro LED:
  746. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  747.  
  748. // Duel Strips:
  749. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  750. "rainlight"},
  751.  
  752.  
  753. // ****************
  754.  
  755.  
  756. { "FontStd1/RainDark;Shared/Thunder;Shared/Function", "tracks/thunder.wav",
  757. // Main Blade:
  758. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,SparkleL<ColorChange<TrInstant,White,Blue,Blue,Red,Blue,Blue,White,White,Red,White,Red,Red>,150,1200>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LockupL<RandomFlicker<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black>,RandomFlicker<SteelBlue,White>>,SimpleClashL<Strobe<Yellow,Black,15,1>,150>,InOutHelperL<InOutFuncX<Int<300>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  759.  
  760. // Crystal Chamber Front:
  761. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  762.  
  763. // Crystal Chamber Rear:
  764. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  765.  
  766. // Speaker End:
  767. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  768.  
  769. // Spinner:
  770. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  771.  
  772. // Proffie Micro LED:
  773. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  774.  
  775. // Duel Strips:
  776. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  777. "raindark"},
  778.  
  779.  
  780. // ****************
  781.  
  782.  
  783. { "FontStd1/Unstable;Shared/Kylo;Shared/Function", "tracks/kylo.wav",
  784. // Unstable with crystal cool down effect.
  785. // Main Blade:
  786. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  787.  
  788. // Crystal Chamber Front:
  789. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  790.  
  791. // Crystal Chamber Rear:
  792. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  793.  
  794. // Speaker End:
  795. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  796.  
  797. // Spinner:
  798. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  799.  
  800. // Proffie Micro LED:
  801. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  802.  
  803. // Duel Strips:
  804. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  805. "unstable"},
  806.  
  807.  
  808. // ****************
  809.  
  810.  
  811. { "FontStd1/Rey;Shared/Rey;Shared/Function", "tracks/anewhome.wav",
  812. // Main Blade:
  813. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  814.  
  815. // Crystal Chamber Front:
  816. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  817.  
  818. // Crystal Chamber Rear:
  819. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  820.  
  821. // Speaker End:
  822. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  823.  
  824. // Spinner:
  825. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 10"),
  826.  
  827. // Proffie Micro LED:
  828. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  829.  
  830. // Duel Strips:
  831. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  832. "rey"},
  833.  
  834.  
  835. // ****************
  836.  
  837.  
  838. { "FontStd1/KbrEmpr;Shared/Palptine;Shared/Function", "tracks/emperor.wav",
  839. // Main Blade:
  840. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1400>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  841.  
  842. // Crystal Chamber Front:
  843. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  844.  
  845. // Crystal Chamber Rear:
  846. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  847.  
  848. // Speaker End:
  849. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  850.  
  851. // Spinner:
  852. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  853.  
  854. // Proffie Micro LED:
  855. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  856.  
  857. // Duel Strips:
  858. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  859. "emperor"},
  860.  
  861.  
  862. // ****************
  863.  
  864.  
  865. { "FontStd1/KbrQuiGn;Shared/QuiGonn;Shared/Function", "tracks/maul.wav",
  866. // Main Blade:
  867. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  868.  
  869. // Crystal Chamber Front:
  870. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  871.  
  872. // Crystal Chamber Rear:
  873. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  874.  
  875. // Speaker End:
  876. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  877.  
  878. // Spinner:
  879. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  880.  
  881. // Proffie Micro LED:
  882. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  883.  
  884. // Duel Strips:
  885. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  886. "quigonn"},
  887.  
  888.  
  889. // ****************
  890.  
  891.  
  892. { "FontStd1/KbrMaceP;Shared/Windu;Shared/Function", "tracks/trail.wav",
  893. // Main Blade:
  894. StylePtr<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<800>,TrWipeIn<1050>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  895.  
  896. // Crystal Chamber Front:
  897. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 7"),
  898.  
  899. // Crystal Chamber Rear:
  900. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 7"),
  901.  
  902. // Speaker End:
  903. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  904.  
  905. // Spinner:
  906. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 7"),
  907.  
  908. // Proffie Micro LED:
  909. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  910.  
  911. // Duel Strips:
  912. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  913. "macep"},
  914.  
  915.  
  916. // ****************
  917.  
  918.  
  919. { "FontStd1/KbrMace;Shared/Windu;Shared/Function", "tracks/windu.wav",
  920. // Main Blade:
  921. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,RandomL<ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1050>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  922.  
  923. // Crystal Chamber Front:
  924. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<RandomFlicker<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1050,Pulsing<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>,Black,3000>>>(),
  925.  
  926. // Crystal Chamber Rear:
  927. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<RandomFlicker<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1050,Pulsing<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>,Black,3000>>>(),
  928.  
  929. // Speaker End:
  930. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  931.  
  932. // Spinner:
  933. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 7"),
  934.  
  935. // Proffie Micro LED:
  936. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  937.  
  938. // Duel Strips:
  939. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  940. "mace"},
  941.  
  942.  
  943. // ****************
  944.  
  945.  
  946. { "FontStd1/TthCrstl;Shared/Random;Shared/Function", "tracks/march.wav",
  947. // Main Blade:
  948. StylePtr<Layers<Layers<ColorChange<TrInstant,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta>,RandomL<ColorChange<TrInstant,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<500>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  949.  
  950. // Crystal Chamber Front:
  951. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 8"),
  952.  
  953. // Crystal Chamber Rear:
  954. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 8"),
  955.  
  956. // Speaker End:
  957. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 8"),
  958.  
  959. // Spinner:
  960. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 8"),
  961.  
  962. // Proffie Micro LED:
  963. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  964.  
  965. // Duel Strips:
  966. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 8"),
  967. "crystal"},
  968.  
  969.  
  970. // ****************
  971.  
  972.  
  973. { "FontStd2/RgueCmdr;Shared/Random;Shared/Function", "tracks/TheBoldOne.wav",
  974. // Main Blade:
  975. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  976.  
  977. // Crystal Chamber Front:
  978. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  979.  
  980. // Crystal Chamber Rear:
  981. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  982.  
  983. // Speaker End:
  984. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  985.  
  986. // Spinner:
  987. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 9"),
  988.  
  989. // Proffie Micro LED:
  990. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  991.  
  992. // Duel Strips:
  993. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  994. "rogue"},
  995.  
  996.  
  997. // ****************
  998.  
  999.  
  1000. { "FontStd2/Ancient;Shared/Random;Shared/Function", "tracks/piano.wav",
  1001. // Main Blade:
  1002. StylePtr<Layers<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<Black>,RandomL<Black>>,OriginalBlastL<RandomFlicker<Magenta,Blue>>,LockupL<RandomFlicker<Strobe<SeaShell,Blue,15,1>,Blue>,RandomFlicker<OrangeRed,White>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<Blue,White,15,5>,400>,InOutHelperL<InOutFuncX<Int<300>,Int<600>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1003.  
  1004. // Crystal Chamber Front:
  1005. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 10"),
  1006.  
  1007. // Crystal Chamber Rear:
  1008. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 10"),
  1009.  
  1010. // Speaker End:
  1011. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  1012.  
  1013. // Spinner:
  1014. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 10"),
  1015.  
  1016. // Proffie Micro LED:
  1017. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1018.  
  1019. // Duel Strips:
  1020. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  1021. "ancient"},
  1022.  
  1023.  
  1024. // ****************
  1025.  
  1026.  
  1027. { "FontStd2/ReturnP;Shared/Palptine;Shared/Function", "tracks/Order66.wav",
  1028. // Main Blade:
  1029. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1030.  
  1031. // Crystal Chamber Front:
  1032. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  1033.  
  1034. // Crystal Chamber Rear:
  1035. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  1036.  
  1037. // Speaker End:
  1038. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  1039.  
  1040. // Spinner:
  1041. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  1042.  
  1043. // Proffie Micro LED:
  1044. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1045.  
  1046. // Duel Strips:
  1047. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  1048. "returnp"},
  1049.  
  1050.  
  1051. // ****************
  1052.  
  1053.  
  1054. { "FontStd2/Return;Shared/Palptine;Shared/Function", "tracks/Order66.wav",
  1055. // Main Blade:
  1056. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1057.  
  1058. // Crystal Chamber Front:
  1059. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  1060.  
  1061. // Crystal Chamber Rear:
  1062. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  1063.  
  1064. // Speaker End:
  1065. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  1066.  
  1067. // Spinner:
  1068. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 6"),
  1069.  
  1070. // Proffie Micro LED:
  1071. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1072.  
  1073. // Duel Strips:
  1074. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  1075. "return"},
  1076.  
  1077.  
  1078. // ****************
  1079.  
  1080.  
  1081. { "FontStd2/SmthGrey;Shared/Random;Shared/Function", "tracks/medley1.wav",
  1082. // Main Blade:
  1083. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1084.  
  1085. // Crystal Chamber Front:
  1086. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  1087.  
  1088. // Crystal Chamber Rear:
  1089. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  1090.  
  1091. // Speaker End:
  1092. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  1093.  
  1094. // Spinner:
  1095. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 3"),
  1096.  
  1097. // Proffie Micro LED:
  1098. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1099.  
  1100. // Duel Strips:
  1101. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  1102. "smoothgrey"},
  1103.  
  1104.  
  1105. // ****************
  1106.  
  1107.  
  1108. { "FontStd2/KbrRmote;Shared/Random;Shared/Function", "tracks/deathstar.wav",
  1109. // Main Blade:
  1110. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1111.  
  1112. // Crystal Chamber Front:
  1113. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1114.  
  1115. // Crystal Chamber Rear:
  1116. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1117.  
  1118. // Speaker End:
  1119. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1120.  
  1121. // Spinner:
  1122. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 2"),
  1123.  
  1124. // Proffie Micro LED:
  1125. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1126.  
  1127. // Duel Strips:
  1128. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1129. "remote"},
  1130.  
  1131.  
  1132. // ****************
  1133.  
  1134.  
  1135. { "FontStd2/KbrTmple;Shared/Random;Shared/Function", "tracks/snoke.wav",
  1136. // Main Blade:
  1137. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<600>,Int<700>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1138.  
  1139. // Crystal Chamber Front:
  1140. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  1141.  
  1142. // Crystal Chamber Rear:
  1143. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  1144.  
  1145. // Speaker End:
  1146. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  1147.  
  1148. // Spinner:
  1149. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 9"),
  1150.  
  1151. // Proffie Micro LED:
  1152. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1153.  
  1154. // Duel Strips:
  1155. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  1156. "temple"},
  1157.  
  1158.  
  1159. // ****************
  1160.  
  1161.  
  1162. { "Spare1;Shared/Spare1;Shared/Function", "tracks/sparea.wav",
  1163. // Crystal cool down effect.
  1164. // Main Blade:
  1165. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1166.  
  1167. // Crystal Chamber Front:
  1168. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1169.  
  1170. // Crystal Chamber Rear:
  1171. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1172.  
  1173. // Speaker End:
  1174. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1175.  
  1176. // Spinner:
  1177. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 2"),
  1178.  
  1179. // Proffie Micro LED:
  1180. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1181.  
  1182. // Duel Strips:
  1183. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1184. "spare1"},
  1185.  
  1186.  
  1187. // ****************
  1188.  
  1189. { "Spare2;Shared/Spare2;Shared/Function", "tracks/spareb.wav",
  1190. // Crystal cool down effect.
  1191. // Main Blade:
  1192. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1193.  
  1194. // Crystal Chamber Front:
  1195. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1196.  
  1197. // Crystal Chamber Rear:
  1198. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1199.  
  1200. // Speaker End:
  1201. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1202.  
  1203. // Spinner:
  1204. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 2"),
  1205.  
  1206. // Proffie Micro LED:
  1207. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1208.  
  1209. // Duel Strips:
  1210. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1211. "spare2"},
  1212.  
  1213.  
  1214. // ****************
  1215.  
  1216. { "Spare3;Shared/Spare3;Shared/Function", "tracks/sparec.wav",
  1217. // Crystal cool down effect.
  1218. // Main Blade:
  1219. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1220.  
  1221. // Crystal Chamber Front:
  1222. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1223.  
  1224. // Crystal Chamber Rear:
  1225. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  1226.  
  1227. // Speaker End:
  1228. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1229.  
  1230. // Spinner:
  1231. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 0"),
  1232.  
  1233. // Proffie Micro LED:
  1234. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1235.  
  1236. // Duel Strips:
  1237. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  1238. "spare3"},
  1239.  
  1240.  
  1241. // ****************
  1242.  
  1243.  
  1244. { "FontStd2/Rainbow;Shared/Random;Shared/Function", "tracks/Cantina.wav",
  1245. // Main Blade:
  1246. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1247.  
  1248. // Crystal Chamber Front:
  1249. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1250.  
  1251. // Crystal Chamber Rear:
  1252. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1253.  
  1254. // Speaker End:
  1255. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 11"),
  1256.  
  1257. // Spinner:
  1258. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 11"),
  1259.  
  1260. // Proffie Micro LED:
  1261. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1262.  
  1263. // Duel Strips:
  1264. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 11"),
  1265. "rainbow"},
  1266.  
  1267.  
  1268. // ****************
  1269. // ****************
  1270. // ****************
  1271.  
  1272.  
  1273. { "FontStd2/DsplyTsy;Shared/Random;Shared/Function", "tracks/jedi.wav",
  1274. // Main Blade:
  1275. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  1276.  
  1277. // Crystal Chamber Front:
  1278. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  1279.  
  1280. // Crystal Chamber Rear:
  1281. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  1282.  
  1283. // Speaker End:
  1284. StylePtr<Layers<Layers<Strobe<White,Black,28,25>,InOutTrL<TrWipe<200>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Blinking<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,Black,2000,200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  1285.  
  1286. // Spinner:
  1287. StylePtr<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,15,45,RandomFlicker<White,Black>,60,3000,5000>>("~ ~ 0"),
  1288.  
  1289. // Proffie Micro LED:
  1290. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1291.  
  1292. // Duel Strips:
  1293. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  1294. "display"},
  1295.  
  1296.  
  1297. // ****************
  1298.  
  1299.  
  1300. { "FontStd2/Diagnstc;Shared/Random;Shared/Function", "tracks/trail.wav",
  1301. // Full range of colours.
  1302. // Main Blade:
  1303. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1304.  
  1305. // Crystal Chamber Front:
  1306. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1307.  
  1308. // Crystal Chamber Rear:
  1309. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1310.  
  1311. // Speaker End:
  1312. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1313.  
  1314. // Spinner:
  1315. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1316.  
  1317. // Proffie Micro LED:
  1318. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1319.  
  1320. // Duel Strips:
  1321. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1322. "diagnostic"},
  1323.  
  1324.  
  1325. // ****************
  1326.  
  1327.  
  1328. { "FontStd2/Battery;Shared/Random;Shared/Function", "tracks/rey.wav",
  1329. // Main Blade:
  1330. &style_charging,
  1331.  
  1332. // Crystal Chamber Front:
  1333. &style_charging,
  1334.  
  1335. // Crystal Chamber Rear:
  1336. &style_charging,
  1337.  
  1338. // Speaker End:
  1339. &style_charging,
  1340.  
  1341. // Spinner:
  1342. &style_charging,
  1343.  
  1344. // Proffie Micro LED:
  1345. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1346.  
  1347. // Duel Strips:
  1348. &style_charging,
  1349. "battery"},
  1350.  
  1351. };
  1352.  
  1353. // *************************************************************************
  1354.  
  1355. // 3mm Blue
  1356. template<int milliohms = 47000>
  1357. struct BlueLED {
  1358. static constexpr float MaxAmps = 0.02;
  1359. static constexpr float MaxVolts = 3.1;
  1360. static constexpr float P2Amps = 0.01;
  1361. static constexpr float P2Volts = 3.05;
  1362. static constexpr float R = milliohms / 1000.0;
  1363. // LED color
  1364. static const int Red = 255;
  1365. static const int Green = 255;
  1366. static const int Blue = 255;
  1367. };
  1368.  
  1369. // *************************************************************************
  1370. // KR V2 pixel strip blade lengths:
  1371. // 88cm = 132 pixels.
  1372. // 82cm = 122 pixels.
  1373. // 72cm = 108 pixels.
  1374.  
  1375.  
  1376. BladeConfig blades[] = {
  1377. { 0,
  1378. // Main Blade:
  1379. WS281XBladePtr<132, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  1380. // Crystal Chamber Front:
  1381. SubBlade (0, 0, WS281XBladePtr<3, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin5>>()),
  1382. // Crystal Chamber Rear:
  1383. SubBlade(1, 1, NULL),
  1384. // Speaker End:
  1385. SubBlade(2, 2, NULL),
  1386. // Spinner:
  1387. WS281XBladePtr<10, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin5>>(),
  1388. // Proffie Micro LED:
  1389. SimpleBladePtr<BlueLED<47000>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
  1390. // Accent Strips:
  1391. WS281XBladePtr<13, bladePin, Color8::GRB, PowerPINS<bladePowerPin4>>(),
  1392. CONFIGARRAY(presets) },
  1393. };
  1394. #endif
  1395.  
  1396.  
  1397.  
  1398. // *************************************************************************
  1399.  
  1400. #ifdef CONFIG_BUTTONS
  1401. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1402. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  1403.  
  1404.  
  1405. // If you need the buttons to short to Batt+ or 3.3 Volt instead of Ground,
  1406. // use these:
  1407. // PullDownButton PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1408. // PullDownButton AuxButton(BUTTON_AUX, auxPin, "aux");
  1409.  
  1410. #endif
  1411.  
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