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- [statedef 902]
- type = S
- movetype = A
- physics = N
- velset = 0,0
- anim = 90002
- ctrl = 0
- sprpriority = 0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 1
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 2
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 3
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 4
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 5
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 6
- time = 10
- pos = 0,0
- [state 902, targetbind]
- type = TargetBind
- trigger1 = animelem = 7
- pos = 0,-8
- [State 902, PlaySnd]
- type = PlaySnd
- trigger1 = animelem = 25
- value = S80,0
- [state 901, sound]
- type = playsnd
- trigger1 = AnimElem = 1
- value = S80,5
- [State 902, TargetState]
- type = TargetState
- trigger1 = animelem = 25
- value = 905
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