OctoAori

902

May 30th, 2025
11
0
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  1. ;Spit out
  2. [statedef 902]
  3. type = S
  4. movetype = A
  5. physics = N
  6. velset = 0,0
  7. anim = 90002
  8. ctrl = 0
  9. sprpriority = 0
  10.  
  11.  
  12. [state 902, targetbind]
  13. type = TargetBind
  14. trigger1 = animelem = 1
  15. time = 10
  16. pos = 0,0
  17.  
  18. [state 902, targetbind]
  19. type = TargetBind
  20. trigger1 = animelem = 2
  21. time = 10
  22. pos = 0,0
  23.  
  24. [state 902, targetbind]
  25. type = TargetBind
  26. trigger1 = animelem = 3
  27. time = 10
  28. pos = 0,0
  29.  
  30.  
  31. [state 902, targetbind]
  32. type = TargetBind
  33. trigger1 = animelem = 4
  34. time = 10
  35. pos = 0,0
  36.  
  37. [state 902, targetbind]
  38. type = TargetBind
  39. trigger1 = animelem = 5
  40. time = 10
  41. pos = 0,0
  42.  
  43. [state 902, targetbind]
  44. type = TargetBind
  45. trigger1 = animelem = 6
  46. time = 10
  47. pos = 0,0
  48.  
  49. [state 902, targetbind]
  50. type = TargetBind
  51. trigger1 = animelem = 7
  52. pos = 0,-8
  53.  
  54. [State 902, PlaySnd]
  55. type = PlaySnd
  56. trigger1 = animelem = 25
  57. value = S80,0
  58.  
  59. [state 901, sound]
  60. type = playsnd
  61. trigger1 = AnimElem = 1
  62. value = S80,5
  63.  
  64.  
  65. [State 902, TargetState]
  66. type = TargetState
  67. trigger1 = animelem = 25
  68. value = 905
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