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Hangar

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Apr 7th, 2019
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  1.  
  2. new hangar_hangar;
  3. CreateDynamicObject(3049, -404.786987, -1762.505981, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  4. CreateDynamicObject(3049, -404.792999, -1766.982056, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  5. CreateDynamicObject(3049, -409.207001, -1762.563965, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  6. CreateDynamicObject(3049, -404.795990, -1771.453979, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  7. hangar_hangar = CreateDynamicObject(19544, -404.768005, -1771.537964, -2.101000, 0.000000, 90.000000, 0.000000, -1, -1);
  8. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  9. CreateDynamicObject(3461, -409.237000, -1764.564941, 4.974000, 180.000000, 0.000000, 0.000000, -1, -1);
  10. CreateDynamicObject(3461, -409.237000, -1764.579956, 8.073000, 0.000000, 0.000000, 0.000000, -1, -1);
  11. CreateDynamicObject(3049, -404.802002, -1775.931030, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  12. CreateDynamicObject(3049, -413.682007, -1762.561035, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  13. CreateDynamicObject(1709, -412.031006, -1765.779053, 5.384000, 0.000000, 0.000000, 295.368988, -1, -1);
  14. CreateDynamicObject(3461, -409.278015, -1772.670044, 4.974000, 180.000000, 0.000000, 0.000000, -1, -1);
  15. CreateDynamicObject(3461, -409.278015, -1772.682983, 8.073000, 0.000000, 0.000000, 0.000000, -1, -1);
  16. CreateDynamicObject(3049, -404.807007, -1780.405029, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  17. CreateDynamicObject(2068, -412.492004, -1768.640015, 8.528000, 0.000000, 0.000000, 0.000000, -1, -1);
  18. CreateDynamicObject(1362, -412.862000, -1768.197021, 5.894000, 0.000000, 0.000000, 0.000000, -1, -1);
  19. CreateDynamicObject(3461, -415.742004, -1764.503052, 4.974000, 180.000000, 0.000000, 0.000000, -1, -1);
  20. CreateDynamicObject(3461, -415.739990, -1764.516968, 8.073000, 0.000000, 0.000000, 0.000000, -1, -1);
  21. hangar_hangar = CreateDynamicObject(19543, -412.265015, -1771.536987, 5.397000, 0.000000, 0.000000, 0.000000, -1, -1);
  22. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  23. CreateDynamicObject(3049, -404.812988, -1784.880981, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  24. CreateDynamicObject(2991, -412.742004, -1772.265991, 5.810000, 0.000000, 0.000000, 0.000000, -1, -1);
  25. CreateDynamicObject(3049, -418.157990, -1762.557007, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  26. CreateDynamicObject(3049, -404.816986, -1789.358032, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  27. CreateDynamicObject(3461, -415.683014, -1772.723999, 4.974000, 180.000000, 0.000000, 0.000000, -1, -1);
  28. CreateDynamicObject(3461, -415.679993, -1772.739990, 8.073000, 0.000000, 0.000000, 0.000000, -1, -1);
  29. CreateDynamicObject(3049, -422.634003, -1762.552002, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  30. CreateDynamicObject(3761, -413.888000, -1779.423950, 7.388000, 0.000000, 0.000000, 0.000000, -1, -1);
  31. CreateDynamicObject(3049, -404.821014, -1793.833008, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  32. CreateDynamicObject(3049, -427.109009, -1762.546997, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  33. CreateDynamicObject(3049, -404.825012, -1798.307983, 7.631000, 0.000000, 0.000000, 90.000000, -1, -1);
  34. CreateDynamicObject(1421, -414.628998, -1787.281982, 6.114000, 0.000000, 0.000000, 0.000000, -1, -1);
  35. CreateDynamicObject(3049, -404.868011, -1802.411987, 7.629000, 0.000000, 0.000000, 360.000000, -1, -1);
  36. CreateDynamicObject(3049, -431.584991, -1762.541992, 7.629000, 0.000000, 0.000000, 180.000000, -1, -1);
  37. hangar_hangar = CreateDynamicObject(19543, -427.265015, -1771.537964, 5.397000, 0.000000, 0.000000, 0.000000, -1, -1);
  38. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  39. CreateDynamicObject(3049, -431.524994, -1766.961060, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  40. CreateDynamicObject(3761, -414.609009, -1794.906006, 7.388000, 0.000000, 0.000000, 0.000000, -1, -1);
  41. CreateDynamicObject(3761, -425.497009, -1779.459961, 7.388000, 0.000000, 0.000000, 0.000000, -1, -1);
  42. CreateDynamicObject(2991, -419.009003, -1789.724976, 5.967000, 0.000000, 0.000000, 0.000000, -1, -1);
  43. CreateDynamicObject(2991, -419.009003, -1789.724976, 7.220000, 0.000000, 0.000000, 0.000000, -1, -1);
  44. CreateDynamicObject(3624, -419.670990, -1788.886963, 9.301000, 0.000000, 0.000000, -90.000000, -1, -1);
  45. CreateDynamicObject(356, -418.144012, -1791.259033, 6.651000, -90.000000, 30.000000, 83.624001, -1, -1);
  46. CreateDynamicObject(355, -418.407013, -1790.937012, 7.351000, 0.000000, 120.000000, 90.000000, -1, -1);
  47. CreateDynamicObject(355, -418.653015, -1790.938965, 7.351000, 0.000000, 120.000000, 90.000000, -1, -1);
  48. CreateDynamicObject(356, -419.026001, -1791.227051, 6.651000, -90.000000, 30.000000, 83.624001, -1, -1);
  49. CreateDynamicObject(2991, -419.010010, -1791.743042, 5.967000, 0.000000, 0.000000, 0.000000, -1, -1);
  50. CreateDynamicObject(356, -419.472992, -1791.208984, 6.651000, -90.000000, 30.000000, 83.624001, -1, -1);
  51. CreateDynamicObject(356, -419.940002, -1791.193970, 6.651000, -90.000000, 30.000000, 83.624001, -1, -1);
  52. CreateDynamicObject(355, -420.321014, -1790.953979, 7.351000, 0.000000, 120.000000, 90.000000, -1, -1);
  53. CreateDynamicObject(355, -420.524994, -1790.942017, 7.351000, 0.000000, 120.000000, 90.000000, -1, -1);
  54. CreateDynamicObject(1421, -423.088013, -1787.281982, 6.114000, 0.000000, 0.000000, 0.000000, -1, -1);
  55. CreateDynamicObject(3049, -434.709991, -1771.498047, 7.631000, 0.000000, 0.000000, -130.000000, -1, -1);
  56. hangar_hangar = CreateDynamicObject(19544, -434.765015, -1771.537964, -2.101000, 0.000000, 90.000000, 0.000000, -1, -1);
  57. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  58. CreateDynamicObject(3049, -434.700012, -1775.943970, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  59. CreateDynamicObject(3630, -419.652008, -1800.832031, 6.790000, 0.000000, 0.000000, 0.000000, -1, -1);
  60. CreateDynamicObject(3761, -424.200012, -1794.906006, 7.388000, 0.000000, 0.000000, 0.000000, -1, -1);
  61. CreateDynamicObject(3049, -434.700989, -1780.417969, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  62. CreateDynamicObject(3049, -434.703003, -1784.891968, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  63. CreateDynamicObject(3049, -434.700989, -1789.368042, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  64. CreateDynamicObject(3049, -434.707001, -1793.843018, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  65. CreateDynamicObject(3049, -430.183014, -1802.411987, 7.629000, 0.000000, 0.000000, 360.000000, -1, -1);
  66. CreateDynamicObject(3049, -434.709015, -1798.317993, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  67. CreateDynamicObject(1437, -433.062012, -1800.921997, 10.239000, -70.000000, 0.000000, 270.136993, -1, -1);
  68. CreateDynamicObject(3049, -434.709991, -1802.788940, 7.631000, 0.000000, 0.000000, -90.000000, -1, -1);
  69. hangar_hangar = CreateDynamicObject(19372, -436.515015, -1801.181030, 5.315000, 0.000000, 90.000000, 0.000000, -1, -1);
  70. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  71. hangar_hangar = CreateDynamicObject(19544, -436.018005, -1802.787964, -2.101000, 0.000000, 90.000000, 90.000000, -1, -1);
  72. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  73. CreateDynamicObject(1437, -437.449005, -1800.927002, 6.287000, -30.000000, 0.000000, -90.000000, -1, -1);
  74. hangar_hangar = CreateDynamicObject(19372, -439.976990, -1801.182983, 5.313000, 0.000000, 90.000000, 0.000000, -1, -1);
  75. SetDynamicObjectMaterial(hangar_hangar, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  76. RemoveBuildingForPlayer(playerid, 3253, -420.359009, -1756.218018, 5.218000, 0.250000);
  77. RemoveBuildingForPlayer(playerid, 3286, -420.217987, -1765.250000, 8.640000, 0.250000);
  78. RemoveBuildingForPlayer(playerid, 729, -408.117004, -1793.975952, 1.992000, 0.250000);
  79. RemoveBuildingForPlayer(playerid, 729, -403.890015, -1782.631958, 2.101000, 0.250000);
  80. RemoveBuildingForPlayer(playerid, 729, -393.406006, -1792.734009, 1.992000, 0.250000);
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